diff --git a/games/zdoom/files/patch-src_am__map.cpp b/games/zdoom/files/patch-src_am__map.cpp new file mode 100644 index 000000000000..fe4a67031a35 --- /dev/null +++ b/games/zdoom/files/patch-src_am__map.cpp @@ -0,0 +1,15 @@ +--- src/am_map.cpp.orig 2016-02-22 02:11:13 UTC ++++ src/am_map.cpp +@@ -1692,9 +1692,9 @@ bool AM_clipMline (mline_t *ml, fline_t *fl) + TOP =8 + }; + +- register int outcode1 = 0; +- register int outcode2 = 0; +- register int outside; ++ int outcode1 = 0; ++ int outcode2 = 0; ++ int outside; + + fpoint_t tmp = { 0, 0 }; + int dx; diff --git a/games/zdoom/files/patch-src_md5.cpp b/games/zdoom/files/patch-src_md5.cpp new file mode 100644 index 000000000000..e25f2660b9ca --- /dev/null +++ b/games/zdoom/files/patch-src_md5.cpp @@ -0,0 +1,11 @@ +--- src/md5.cpp.orig 2016-02-22 02:11:13 UTC ++++ src/md5.cpp +@@ -166,7 +166,7 @@ MD5Transform(DWORD buf[4], const DWORD in[16]) + void + MD5Transform(DWORD buf[4], const DWORD in[16]) + { +- register DWORD a, b, c, d; ++ DWORD a, b, c, d; + + a = buf[0]; + b = buf[1]; diff --git a/games/zdoom/files/patch-src_p__spec.cpp b/games/zdoom/files/patch-src_p__spec.cpp index d2d1d93d7e48..2dcc9ac98429 100644 --- a/games/zdoom/files/patch-src_p__spec.cpp +++ b/games/zdoom/files/patch-src_p__spec.cpp @@ -1,11 +1,29 @@ --- src/p_spec.cpp.orig 2021-03-05 01:22:24 UTC +++ src/p_spec.cpp @@ -1269,7 +1269,7 @@ void P_InitSectorSpecial(sector_t *sector, int special if (sector->special >= Scroll_North_Slow && sector->special <= Scroll_SouthWest_Fast) { // Hexen scroll special - static const char hexenScrollies[24][2] = + static const signed char hexenScrollies[24][2] = { { 0, 1 }, { 0, 2 }, { 0, 4 }, { -1, 0 }, { -2, 0 }, { -4, 0 }, +@@ -1826,7 +1826,7 @@ static void P_SpawnScrollers(void) + + switch (special) + { +- register int s; ++ int s; + + case Scroll_Ceiling: + { +@@ -2357,7 +2357,7 @@ static void P_SpawnPushers () + { + int i; + line_t *l = lines; +- register int s; ++ int s; + + for (i = 0; i < numlines; i++, l++) + {