diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile index c0728df99f59..b6af437ddf79 100644 --- a/games/q3cellshading/Makefile +++ b/games/q3cellshading/Makefile @@ -1,113 +1,106 @@ PORTNAME= q3cellshading PORTVERSION= 1.0 PORTREVISION= 4 CATEGORIES= games MASTER_SITES= SF DISTNAME= q3cel-${PORTVERSION}-src MAINTAINER= ports@FreeBSD.org COMMENT= Quake III engine with Cell Shading capabilities WWW= http://q3cellshading.sourceforge.net/ +DEPRECATED= BROKEN for more than 2 years on all supported versions +EXPIRATION_DATE= 2023-11-30 +BROKEN= ld: error: duplicate symbol: re ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option -BROKEN_FreeBSD_13= ld: error: duplicate symbol: re -BROKEN_FreeBSD_14= ld: error: duplicate symbol: re USES= compiler dos2unix gmake zip -WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} -BUILD_WRKSRC= ${WRKSRC}/code/unix -MAKE_JOBS_UNSAFE= yes -LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" +MAKE_JOBS_UNSAFE= yes + +BUILD_WRKSRC= ${WRKSRC}/code/unix +WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} + PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VM_ARCHS= i386 powerpc OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS +OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT OPTIONS_MULTI= FLAVOR OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT -OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT OPTIONS_SUB= yes CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAMELIBS_DESC= Force building game libraries SMP_CLIENT_DESC= Build SMP (threaded) client +CLIENT_MAKE_ENV= CLIENT=YES +CLIENT_VARS= Q3BIN+=quake3 +DEDICATED_MAKE_ENV= DEDICATED=YES +DEDICATED_VARS= Q3BIN+=q3ded +OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZED_CFLAGS=YES +SMP_CLIENT_MAKE_ENV= SMP=YES +SMP_CLIENT_VARS= Q3BIN+=quake3-smp + +LIBDIR= ${PREFIX}/lib/${PORTNAME} + .include .if ${ARCH} == "i386" BUILD_DEPENDS+= nasm:devel/nasm .endif .for arch in ${ARCH} . if ${VM_ARCHS:M${arch}} != "" HAVE_VM_COMPILED= yes . endif .endfor .if !defined(HAVE_VM_COMPILED) MAKE_ENV+= DLL_ONLY=true .endif .if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT} USES+= gl xorg USE_GL= glu USE_XORG= xxf86dga xxf86vm .endif -.if ${PORT_OPTIONS:MCLIENT} -MAKE_ENV+= CLIENT=YES -Q3BIN+= quake3 -.endif - -.if ${PORT_OPTIONS:MDEDICATED} -MAKE_ENV+= DEDICATED=YES -Q3BIN+= q3ded -.endif - .if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED) MAKE_ENV+= GAMELIBS=YES .endif -.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} -MAKE_ENV+= OPTIMIZED_CFLAGS=YES -.endif - -.if ${PORT_OPTIONS:MSMP_CLIENT} -MAKE_ENV+= SMP=YES -Q3BIN+= quake3-smp -.endif - .include post-patch: @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \ ${WRKSRC}/code/botlib/be_interface.c @${REINPLACE_CMD} -e \ 's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \ ${WRKSRC}/code/botlib/be_interface.c \ ${WRKSRC}/code/renderer/tr_init.c .if ${COMPILER_TYPE} == clang @${REINPLACE_CMD} -E 's,-falign-(jumps|loops)=2,,g; s|-O6||' \ ${WRKSRC}/code/unix/Makefile .endif do-install: .for bin in ${Q3BIN} # Adjust program names to avoid conflicts with other Quake3 ports ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \ ${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/} .endfor .if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED) .for dir in baseq3 missionpack @${MKDIR} ${STAGEDIR}${LIBDIR}/${dir} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \ ${STAGEDIR}${LIBDIR}/${dir} .endfor .endif .include "${.CURDIR}/../quake3-data/Makefile.include" .include