diff --git a/graphics/bonzomatic/Makefile b/graphics/bonzomatic/Makefile index cb344503f268..1619a3b7aa1c 100644 --- a/graphics/bonzomatic/Makefile +++ b/graphics/bonzomatic/Makefile @@ -1,28 +1,28 @@ PORTNAME= bonzomatic -DISTVERSION= 2022-08-20 +DISTVERSION= 2023-06-15 CATEGORIES= graphics MAINTAINER= amdmi3@FreeBSD.org COMMENT= Live shader coding tool and Shader Showdown workhorse WWW= https://github.com/Gargaj/Bonzomatic LICENSE= PD LICENSE_FILE= ${WRKSRC}/LICENSE LIB_DEPENDS= libasound.so:audio/alsa-lib \ libfontconfig.so:x11-fonts/fontconfig \ libglfw.so:graphics/glfw BUILD_DEPENDS= ${LOCALBASE}/include/stb/stb_image.h:devel/stb \ glfw>=3:graphics/glfw USES= cmake compiler:c++11-lang gl localbase:ldflags pkgconfig xorg USE_GL= gl glu glew USE_XORG= x11 xext xrandr xinerama xcursor xi CMAKE_ON= BONZOMATIC_USE_SYSTEM_GLFW \ BONZOMATIC_USE_SYSTEM_GLEW \ BONZOMATIC_USE_SYSTEM_STB USE_GITHUB= yes GH_ACCOUNT= Gargaj GH_PROJECT= Bonzomatic .include diff --git a/graphics/bonzomatic/distinfo b/graphics/bonzomatic/distinfo index 535c80481ee6..41db3e4f7d2b 100644 --- a/graphics/bonzomatic/distinfo +++ b/graphics/bonzomatic/distinfo @@ -1,3 +1,3 @@ -TIMESTAMP = 1661942206 -SHA256 (Gargaj-Bonzomatic-2022-08-20_GH0.tar.gz) = ab2b06e3c557dcd15cd021a20c13c0ed822f9408f6ce6ea1d9cec08dfe60bc8d -SIZE (Gargaj-Bonzomatic-2022-08-20_GH0.tar.gz) = 8883259 +TIMESTAMP = 1695762728 +SHA256 (Gargaj-Bonzomatic-2023-06-15_GH0.tar.gz) = f41903d47fc744a726c7ecdaee78e2d9dda790beb22e310a63f6a0a1c0cfd4a7 +SIZE (Gargaj-Bonzomatic-2023-06-15_GH0.tar.gz) = 9072357 diff --git a/graphics/bonzomatic/files/patch-src_main.cpp b/graphics/bonzomatic/files/patch-src_main.cpp deleted file mode 100644 index 92fc12ac2280..000000000000 --- a/graphics/bonzomatic/files/patch-src_main.cpp +++ /dev/null @@ -1,11 +0,0 @@ ---- src/main.cpp.orig 2022-07-08 20:07:06 UTC -+++ src/main.cpp -@@ -503,7 +503,7 @@ int main( int argc, const char * argv[] ) - if ( !consumed && Renderer::keyEventBuffer[ i ].character ) - { - char utf8[ 5 ] = { 0,0,0,0,0 }; -- wchar_t utf16[ 2 ] = { Renderer::keyEventBuffer[ i ].character, 0 }; -+ wchar_t utf16[ 2 ] = { static_cast(Renderer::keyEventBuffer[ i ].character), 0 }; - Scintilla::UTF8FromUTF16( utf16, 1, utf8, 4 * sizeof( char ) ); - mShaderEditor.AddCharUTF( utf8, (unsigned int) strlen( utf8 ) ); - }