diff --git a/biology/py-python-libsbml/Makefile b/biology/py-python-libsbml/Makefile index 11c225fd511b..d54f69ade095 100644 --- a/biology/py-python-libsbml/Makefile +++ b/biology/py-python-libsbml/Makefile @@ -1,23 +1,24 @@ PORTNAME= python-libsbml DISTVERSION= 5.20.1 CATEGORIES= biology python #MASTER_SITES= PYPI # no tarballs on PYPI MASTER_SITES= https://github.com/sbmlteam/python-libsbml/releases/download/v${DISTVERSION}/ PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX} MAINTAINER= yuri@FreeBSD.org COMMENT= LibSBML Python API WWW= https://sbml.org/Main_Page LICENSE= LGPL21 BUILD_DEPENDS= cmake:devel/cmake-core \ swig:devel/swig USES= python:3.8-3.9 USE_PYTHON= autoplist distutils # autoplist produces incomplete plist, missing files are in pkg-plist. Reported to the upstream author fbergman@caltech.edu on 2021-08-17 +MAKE_ENV= FREEBSD_MAKE_JOBS=${_MAKE_JOBS} post-install: @${STRIP_CMD} ${STAGEDIR}${PYTHONPREFIX_SITELIBDIR}/libsbml/_libsbml*.so .include diff --git a/biology/py-python-libsbml/files/patch-setup.py b/biology/py-python-libsbml/files/patch-setup.py new file mode 100644 index 000000000000..17bdf70eb9ed --- /dev/null +++ b/biology/py-python-libsbml/files/patch-setup.py @@ -0,0 +1,22 @@ +- workaround for https://github.com/sbmlteam/python-libsbml/issues/36 + +--- setup.py.orig 2023-05-25 10:49:17 UTC ++++ setup.py +@@ -248,7 +248,7 @@ class CMakeBuild(build_ext): + '-DWITH_LIBXML=OFF', + ] + ) +- self.spawn(['cmake', '--build', '.', '--target', 'install'] + build_args) ++ self.spawn(['cmake', '--build', '.', '-j', os.getenv('FREEBSD_MAKE_JOBS'), '--target', 'install'] + build_args) + os.chdir(cwd) + DEP_DIR = dep_inst_dir + +@@ -297,7 +297,7 @@ class CMakeBuild(build_ext): + os.chdir(build_temp) + self.spawn(['cmake', SRC_DIR] + cmake_args) + if not self.dry_run: +- self.spawn(['cmake', '--build', '.', '--target', 'binding_python_lib'] + build_args) ++ self.spawn(['cmake', '--build', '.', '-j', os.getenv('FREEBSD_MAKE_JOBS'), '--target', 'binding_python_lib'] + build_args) + + # at this point the build should be complete, and we have all the files + # neeed in the temp build_folder