diff --git a/games/wesnoth/files/patch-src_game__display.cpp b/games/wesnoth/files/patch-src_game__display.cpp new file mode 100644 index 000000000000..999f3d7e969d --- /dev/null +++ b/games/wesnoth/files/patch-src_game__display.cpp @@ -0,0 +1,14 @@ +--- src/game_display.cpp.orig 2025-12-01 17:11:07 UTC ++++ src/game_display.cpp +@@ -278,9 +278,9 @@ void game_display::draw_hex(const map_location& loc) + // Draw reach_map information. + // We remove the reachability mask of the unit that we want to attack. + if(!is_shrouded && !reach_map_.empty() && reach_map_.find(loc) == reach_map_.end() && loc != attack_indicator_dst_) { +- static const image::locator unreachable(game_config::images::unreachable); ++ static const image::locator unreachable_image(game_config::images::unreachable); + drawing_buffer_add(LAYER_REACHMAP, loc, +- [tex = image::get_texture(unreachable, image::HEXED)](const rect& dest) { draw::blit(tex, dest); }); ++ [tex = image::get_texture(unreachable_image, image::HEXED)](const rect& dest) { draw::blit(tex, dest); }); + } + + if(std::shared_ptr w = wb_.lock()) {