diff --git a/games/glbsp/Makefile b/games/glbsp/Makefile index 702ee2b93db5..2545811194a7 100644 --- a/games/glbsp/Makefile +++ b/games/glbsp/Makefile @@ -1,50 +1,50 @@ PORTNAME= glbsp PORTVERSION= 2.20 PORTREVISION= 1 CATEGORIES= games MASTER_SITES= SF DISTNAME= ${PORTNAME}_src_${PORTVERSION:S/.//} -MAINTAINER= ports@FreeBSD.org +MAINTAINER= danfe@FreeBSD.org COMMENT= BSP node builder for OpenGL ports of the DOOM game engine -WWW= http://glbsp.sourceforge.net/ +WWW= https://glbsp.sourceforge.net/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING.txt USES= gmake WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION:C/[[:alpha:]]//} PORTDOCS= README.txt USAGE.txt OPTIONS_DEFINE= GUI PLUGIN DOCS OPTIONS_SUB= yes PLUGIN_DESC= Build plugin used in DOOM engines GUI_DESC= Build FLTK based GUI GUI_LIB_DEPENDS= libfltk.so:x11-toolkits/fltk post-patch: @${REINPLACE_CMD} -i '' -e 's|CC=|CC\?=|; s|CFLAGS=|CFLAGS\+=|' \ ${WRKSRC}/Makefile ${WRKSRC}/Plugin_unx.mak post-build-GUI-on: ${SETENV} ${MAKE_ENV} ${MAKE_CMD} -C ${WRKSRC} -f GUI_unx.mak all post-build-PLUGIN-on: ${SETENV} ${MAKE_ENV} ${MAKE_CMD} -C ${WRKSRC} -f Plugin_unx.mak all do-install: ${INSTALL_PROGRAM} ${WRKSRC}/glbsp ${STAGEDIR}${PREFIX}/bin ${INSTALL_MAN} ${WRKSRC}/glbsp.1 ${STAGEDIR}${MANPREFIX}/man/man1 do-install-GUI-on: ${INSTALL_PROGRAM} ${WRKSRC}/glBSPX ${STAGEDIR}${PREFIX}/bin do-install-PLUGIN-on: ${INSTALL_DATA} ${WRKSRC}/libglbsp.a ${STAGEDIR}${PREFIX}/lib do-install-DOCS-on: @${MKDIR} ${STAGEDIR}${DOCSDIR} ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${STAGEDIR}${DOCSDIR} .include diff --git a/games/glbsp/pkg-descr b/games/glbsp/pkg-descr index 0f7bc4043050..c2b42636ae20 100644 --- a/games/glbsp/pkg-descr +++ b/games/glbsp/pkg-descr @@ -1,8 +1,9 @@ -glBSP is a node builder specially designed to be used with OpenGL -ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" -specification, which means it adds some new special nodes to a WAD -file that makes it very easy (and fast !) for an OpenGL DOOM engine to -compute the polygons needed for drawing the levels. -There are many DOOM ports that understand the GL Nodes which glBSP -creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, -and Vavoom. +glBSP is a node builder specially designed to be used with OpenGL-based +DOOM game engines. It adheres to the "GL-Friendly Nodes" specification, +which means it adds some new special nodes to a WAD file that makes it +very easy for an OpenGL DOOM engine to compute the polygons needed for +drawing the levels. + +There are many DOOM ports that understand the GL Nodes created by glBSP, +including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0, +and Doom3D.