diff --git a/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
index 0c40c2225a..88c8880708 100644
--- a/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
@@ -1,226 +1,226 @@
MurrayStokely
- This chapter was written by
+ Contributed byJeroenRuigrok van der WervenIntroductionDeveloping on FreeBSDSo here we are. System all installed and you are ready to
start programming. But where to start? What does FreeBSD
provide? What can it do for me, as a programmer?These are some questions which this chapter tries to answer.
Of course, programming has different levels of proficiency like
any other trade. For some it is a hobby, for others it is their
profession. The information in this chapter might be more aimed
towards the beginning programmer, but may also serve to be
useful for the programmer taking her first steps on the FreeBSD
platform.The BSD VisionTo produce the best &unix; like operating system package
possible, with due respect to the original software tools
ideology as well as usability, performance and
stability.Architectural GuidelinesOur ideology can be described by the following
guidelinesDo not add new functionality unless an
implementor cannot complete a real application without
it.It is as important to decide what a system is
not as to decide what it is. Do not serve all the world's
needs; rather, make the system extensible so that additional
needs can be met in an upwardly compatible
fashion.The only thing worse than generalizing from one
example is generalizing from no examples at
all. If a problem is not completely understood, it is
probably best to provide no solution at all.If you can get 90 percent of the desired effect
for 10 percent of the work, use the simpler
solution.Isolate complexity as much as
possible.Provide mechanism, rather than policy. In
particular, place user interface policy in the client's
hands.From Scheifler & Gettys: "X Window System"The Layout of
/usr/srcThe complete source code to FreeBSD is available from our
public CVS repository. The source code is normally installed in
/usr/src which contains the
following subdirectories:DirectoryDescriptionbin/Source for files in
/bincontrib/Source for files from contributed software.crypto/Cryptographical sourcesetc/Source for files in /etcgames/Source for files in /usr/gamesgnu/Utilities covered by the GNU Public Licenseinclude/Source for files in /usr/includekerberosIV/Source for Kerberos version IVkerberos5/Source for Kerberos version 5lib/Source for files in /usr/liblibexec/Source for files in /usr/libexecrelease/Files required to produce a FreeBSD releasesbin/Source for files in /sbinsecure/FreeSec sourcesshare/Source for files in /usr/sharesys/Kernel source filestools/Tools used for maintenance and testing of
FreeBSDusr.bin/Source for files in /usr/binusr.sbin/Source for files in /usr/sbin
diff --git a/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
index e773dcf3f1..58637dc6a6 100644
--- a/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
@@ -1,1585 +1,1593 @@
IPv6 Internals
+
+
+
+ Yoshinobu
+ Inoue
+ Contributed by
+
+
+
+
+
IPv6/IPsec Implementation
- Contributed by &a.shin;, 5 March
- 2000.
-
This section should explain IPv6 and IPsec related implementation
internals. These functionalities are derived from KAME projectIPv6ConformanceThe IPv6 related functions conforms, or tries to conform to
the latest set of IPv6 specifications. For future reference we list
some of the relevant documents below (NOTE: this
is not a complete list - this is too hard to maintain...).For details please refer to specific chapter in the document,
RFCs, manual pages, or comments in the source code.Conformance tests have been performed on the KAME STABLE kit
at TAHI project. Results can be viewed at
.
We also attended Univ. of New Hampshire IOL tests
() in the
past, with our past snapshots.RFC1639: FTP Operation Over Big Address Records
(FOOBAR)RFC2428 is preferred over RFC1639. FTP clients will
first try RFC2428, then RFC1639 if failed.RFC1886: DNS Extensions to support IPv6RFC1933: Transition Mechanisms for IPv6 Hosts and
RoutersIPv4 compatible address is not supported.automatic tunneling (described in 4.3 of this RFC) is not
supported.&man.gif.4; interface implements IPv[46]-over-IPv[46]
tunnel in a generic way, and it covers "configured tunnel"
described in the spec. See 23.5.1.5
in this document for details.RFC1981: Path MTU Discovery for IPv6RFC2080: RIPng for IPv6usr.sbin/route6d support this.RFC2292: Advanced Sockets API for IPv6For supported library functions/kernel APIs, see
sys/netinet6/ADVAPI.RFC2362: Protocol Independent Multicast-Sparse
Mode (PIM-SM)RFC2362 defines packet formats for PIM-SM.
draft-ietf-pim-ipv6-01.txt is
written based on this.RFC2373: IPv6 Addressing Architecturesupports node required addresses, and conforms to
the scope requirement.RFC2374: An IPv6 Aggregatable Global Unicast Address
Formatsupports 64-bit length of Interface ID.RFC2375: IPv6 Multicast Address AssignmentsUserland applications use the well-known addresses
assigned in the RFC.RFC2428: FTP Extensions for IPv6 and NATsRFC2428 is preferred over RFC1639. FTP clients will
first try RFC2428, then RFC1639 if failed.RFC2460: IPv6 specificationRFC2461: Neighbor discovery for IPv6See 23.5.1.2
in this document for details.RFC2462: IPv6 Stateless Address AutoconfigurationSee 23.5.1.4 in this
document for details.RFC2463: ICMPv6 for IPv6 specificationSee 23.5.1.9 in this
document for details.RFC2464: Transmission of IPv6 Packets over Ethernet
NetworksRFC2465: MIB for IPv6: Textual Conventions and General
GroupNecessary statistics are gathered by the kernel. Actual
IPv6 MIB support is provided as a patchkit for ucd-snmp.RFC2466: MIB for IPv6: ICMPv6 groupNecessary statistics are gathered by the kernel. Actual
IPv6 MIB support is provided as patchkit for ucd-snmp.RFC2467: Transmission of IPv6 Packets over FDDI
NetworksRFC2497: Transmission of IPv6 packet over ARCnet
NetworksRFC2553: Basic Socket Interface Extensions for IPv6IPv4 mapped address (3.7) and special behavior of IPv6
wildcard bind socket (3.8) are supported. See 23.5.1.12
in this document for details.RFC2675: IPv6 JumbogramsSee 23.5.1.7 in
this document for details.RFC2710: Multicast Listener Discovery for IPv6RFC2711: IPv6 router alert optiondraft-ietf-ipngwg-router-renum-08: Router
renumbering for IPv6draft-ietf-ipngwg-icmp-namelookups-02:
IPv6 Name Lookups Through ICMPdraft-ietf-ipngwg-icmp-name-lookups-03:
IPv6 Name Lookups Through ICMPdraft-ietf-pim-ipv6-01.txt:
PIM for IPv6&man.pim6dd.8; implements dense mode. &man.pim6sd.8;
implements sparse mode.draft-itojun-ipv6-tcp-to-anycast-00:
Disconnecting TCP connection toward IPv6 anycast addressdraft-yamamoto-wideipv6-comm-model-00See 23.5.1.6 in this
document for details.draft-ietf-ipngwg-scopedaddr-format-00.txt
: An Extension of Format for IPv6 Scoped
AddressesNeighbor DiscoveryNeighbor Discovery is fairly stable. Currently Address
Resolution, Duplicated Address Detection, and Neighbor Unreachability
Detection are supported. In the near future we will be adding Proxy
Neighbor Advertisement support in the kernel and Unsolicited Neighbor
Advertisement transmission command as admin tool.If DAD fails, the address will be marked "duplicated" and
message will be generated to syslog (and usually to console). The
"duplicated" mark can be checked with &man.ifconfig.8;. It is
administrators' responsibility to check for and recover from DAD
failures. The behavior should be improved in the near future.Some of the network driver loops multicast packets back to itself,
even if instructed not to do so (especially in promiscuous mode).
In such cases DAD may fail, because DAD engine sees inbound NS packet
(actually from the node itself) and considers it as a sign of duplicate.
You may want to look at #if condition marked "heuristics" in
sys/netinet6/nd6_nbr.c:nd6_dad_timer() as workaround (note that the code
fragment in "heuristics" section is not spec conformant).Neighbor Discovery specification (RFC2461) does not talk about
neighbor cache handling in the following cases:when there was no neighbor cache entry, node
received unsolicited RS/NS/NA/redirect packet without
link-layer addressneighbor cache handling on medium without link-layer
address (we need a neighbor cache entry for IsRouter bit)For first case, we implemented workaround based on discussions
on IETF ipngwg mailing list. For more details, see the comments in
the source code and email thread started from (IPng 7155), dated
Feb 6 1999.IPv6 on-link determination rule (RFC2461) is quite different
from assumptions in BSD network code. At this moment, no on-link
determination rule is supported where default router list is empty
(RFC2461, section 5.2, last sentence in 2nd paragraph - note that
the spec misuse the word "host" and "node" in several places in
the section).To avoid possible DoS attacks and infinite loops, only 10
options on ND packet is accepted now. Therefore, if you have 20
prefix options attached to RA, only the first 10 prefixes will be
recognized. If this troubles you, please ask it on FREEBSD-CURRENT
mailing list and/or modify nd6_maxndopt in
sys/netinet6/nd6.c. If there are high demands
we may provide sysctl knob for the variable.Scope IndexIPv6 uses scoped addresses. Therefore, it is very important to
specify scope index (interface index for link-local address, or
site index for site-local address) with an IPv6 address. Without
scope index, scoped IPv6 address is ambiguous to the kernel, and
kernel will not be able to determine the outbound interface for a
packet.Ordinary userland applications should use advanced API
(RFC2292) to specify scope index, or interface index. For similar
purpose, sin6_scope_id member in sockaddr_in6 structure is defined
in RFC2553. However, the semantics for sin6_scope_id is rather vague.
If you care about portability of your application, we suggest you to
use advanced API rather than sin6_scope_id.In the kernel, an interface index for link-local scoped address is
embedded into 2nd 16bit-word (3rd and 4th byte) in IPv6 address. For
example, you may see something like:
fe80:1::200:f8ff:fe01:6317
in the routing table and interface address structure (struct
in6_ifaddr). The address above is a link-local unicast address
which belongs to a network interface whose interface identifier is 1.
The embedded index enables us to identify IPv6 link local
addresses over multiple interfaces effectively and with only a
little code change.Routing daemons and configuration programs, like &man.route6d.8;
and &man.ifconfig.8;, will need to manipulate the "embedded" scope
index. These programs use routing sockets and ioctls (like
SIOCGIFADDR_IN6) and the kernel API will return IPv6 addresses with
2nd 16bit-word filled in. The APIs are for manipulating kernel
internal structure. Programs that use these APIs have to be prepared
about differences in kernels anyway.When you specify scoped address to the command line, NEVER write
the embedded form (such as ff02:1::1 or fe80:2::fedc). This is not
supposed to work. Always use standard form, like ff02::1 or
fe80::fedc, with command line option for specifying interface (like
ping6 -I ne0 ff02::1). In general, if a command
does not have command line option to specify outgoing interface, that
command is not ready to accept scoped address. This may seem to be
opposite from IPv6's premise to support "dentist office" situation.
We believe that specifications need some improvements for this.Some of the userland tools support extended numeric IPv6 syntax,
as documented in
draft-ietf-ipngwg-scopedaddr-format-00.txt. You
can specify outgoing link, by using name of the outgoing interface
like "fe80::1%ne0". This way you will be able to specify link-local
scoped address without much trouble.To use this extension in your program, you will need to use
&man.getaddrinfo.3;, and &man.getnameinfo.3; with NI_WITHSCOPEID.
The implementation currently assumes 1-to-1 relationship between a
link and an interface, which is stronger than what specs say.Plug and PlayMost of the IPv6 stateless address autoconfiguration is implemented
in the kernel. Neighbor Discovery functions are implemented in the
kernel as a whole. Router Advertisement (RA) input for hosts is
implemented in the kernel. Router Solicitation (RS) output for
endhosts, RS input for routers, and RA output for routers are
implemented in the userland.Assignment of link-local, and special addressesIPv6 link-local address is generated from IEEE802 address
(Ethernet MAC address). Each of interface is assigned an IPv6
link-local address automatically, when the interface becomes up
(IFF_UP). Also, direct route for the link-local address is added
to routing table.Here is an output of netstat command:Internet6:
Destination Gateway Flags Netif Expire
fe80:1::%ed0/64 link#1 UC ed0
fe80:2::%ep0/64 link#2 UC ep0Interfaces that has no IEEE802 address (pseudo interfaces
like tunnel interfaces, or ppp interfaces) will borrow IEEE802
address from other interfaces, such as Ethernet interfaces,
whenever possible. If there is no IEEE802 hardware attached,
a last resort pseudo-random value, MD5(hostname), will
be used as source of link-local address. If it is not suitable
for your usage, you will need to configure the link-local address
manually.If an interface is not capable of handling IPv6 (such as
lack of multicast support), link-local address will not be
assigned to that interface. See section 2 for details.Each interface joins the solicited multicast address and the
link-local all-nodes multicast addresses (e.g. fe80::1:ff01:6317
and ff02::1, respectively, on the link the interface is attached).
In addition to a link-local address, the loopback address (::1)
will be assigned to the loopback interface. Also, ::1/128 and
ff01::/32 are automatically added to routing table, and loopback
interface joins node-local multicast group ff01::1.Stateless address autoconfiguration on hostsIn IPv6 specification, nodes are separated into two categories:
routers and hosts. Routers
forward packets addressed to others, hosts does not forward the
packets. net.inet6.ip6.forwarding defines whether this node is
router or host (router if it is 1, host if it is 0).When a host hears Router Advertisement from the router, a host
may autoconfigure itself by stateless address autoconfiguration.
This behavior can be controlled by net.inet6.ip6.accept_rtadv (host
autoconfigures itself if it is set to 1). By autoconfiguration,
network address prefix for the receiving interface (usually global
address prefix) is added. Default route is also configured.
Routers periodically generate Router Advertisement packets. To
request an adjacent router to generate RA packet, a host can
transmit Router Solicitation. To generate a RS packet at any time,
use the rtsol command. &man.rtsold.8; daemon is
also available. &man.rtsold.8; generates Router Solicitation whenever
necessary, and it works great for nomadic usage (notebooks/laptops).
If one wishes to ignore Router Advertisements, use sysctl to set
net.inet6.ip6.accept_rtadv to 0.To generate Router Advertisement from a router, use the
&man.rtadvd.8; daemon.Note that, IPv6 specification assumes the following items, and
nonconforming cases are left unspecified:Only hosts will listen to router advertisementsHosts have single network interface (except loopback)Therefore, this is unwise to enable net.inet6.ip6.accept_rtadv
on routers, or multi-interface host. A misconfigured node can
behave strange (nonconforming configuration allowed for those who
would like to do some experiments).To summarize the sysctl knob: accept_rtadv forwarding role of the node
--- --- ---
0 0 host (to be manually configured)
0 1 router
1 0 autoconfigured host
(spec assumes that host has single
interface only, autoconfigured host
with multiple interface is
out-of-scope)
1 1 invalid, or experimental
(out-of-scope of spec)RFC2462 has validation rule against incoming RA prefix
information option, in 5.5.3 (e). This is to protect hosts from
malicious (or misconfigured) routers that advertise very short
prefix lifetime. There was an update from Jim Bound to ipngwg
mailing list (look for "(ipng 6712)" in the archive) and it is
implemented Jim's update.See 23.5.1.2 in
the document for relationship between DAD and
autoconfiguration.Generic tunnel interfaceGIF (Generic InterFace) is a pseudo interface for configured
tunnel. Details are described in &man.gif.4;. Currentlyv6 in v6v6 in v4v4 in v6v4 in v4are available. Use &man.gifconfig.8; to assign physical (outer)
source and destination address to gif interfaces. Configuration that
uses same address family for inner and outer IP header (v4 in v4, or
v6 in v6) is dangerous. It is very easy to configure interfaces and
routing tables to perform infinite level of tunneling.
Please be warned.gif can be configured to be ECN-friendly. See 23.5.4.5 for ECN-friendliness of
tunnels, and &man.gif.4; for how to configure.If you would like to configure an IPv4-in-IPv6 tunnel with gif
interface, read &man.gif.4; carefully. You will need to
remove IPv6 link-local address automatically assigned to the gif
interface.Source Address SelectionCurrent source selection rule is scope oriented (there are some
exceptions - see below). For a given destination, a source IPv6
address is selected by the following rule:If the source address is explicitly specified by
the user (e.g. via the advanced API), the specified address
is used.If there is an address assigned to the outgoing
interface (which is usually determined by looking up the
routing table) that has the same scope as the destination
address, the address is used.This is the most typical case.If there is no address that satisfies the above
condition, choose a global address assigned to one of
the interfaces on the sending node.If there is no address that satisfies the above condition,
and destination address is site local scope, choose a site local
address assigned to one of the interfaces on the sending node.
If there is no address that satisfies the above condition,
choose the address associated with the routing table entry for the
destination. This is the last resort, which may cause scope
violation.For instance, ::1 is selected for ff01::1,
fe80:1::200:f8ff:fe01:6317 for fe80:1::2a0:24ff:feab:839b (note
that embedded interface index - described in 23.5.1.3 - helps us
choose the right source address. Those embedded indices will not
be on the wire). If the outgoing interface has multiple address for
the scope, a source is selected longest match basis (rule 3). Suppose
3ffe:501:808:1:200:f8ff:fe01:6317 and 3ffe:2001:9:124:200:f8ff:fe01:6317
are given to the outgoing interface. 3ffe:501:808:1:200:f8ff:fe01:6317
is chosen as the source for the destination 3ffe:501:800::1.Note that the above rule is not documented in the IPv6 spec.
It is considered "up to implementation" item. There are some cases
where we do not use the above rule. One example is connected TCP
session, and we use the address kept in tcb as the source. Another
example is source address for Neighbor Advertisement. Under the spec
(RFC2461 7.2.2) NA's source should be the target address of the
corresponding NS's target. In this case we follow the spec rather
than the above longest-match rule.For new connections (when rule 1 does not apply), deprecated
addresses (addresses with preferred lifetime = 0) will not be chosen
as source address if other choices are available. If no other choices
are available, deprecated address will be used as a last resort. If
there are multiple choice of deprecated addresses, the above scope
rule will be used to choose from those deprecated addresses. If you
would like to prohibit the use of deprecated address for some reason,
configure net.inet6.ip6.use_deprecated to 0. The issue related to
deprecated address is described in RFC2462 5.5.4 (NOTE: there is
some debate underway in IETF ipngwg on how to use "deprecated"
address).Jumbo PayloadThe Jumbo Payload hop-by-hop option is implemented and can
be used to send IPv6 packets with payloads longer than 65,535 octets.
But currently no physical interface whose MTU is more than 65,535 is
supported, so such payloads can be seen only on the loopback
interface (i.e. lo0).If you want to try jumbo payloads, you first have to reconfigure
the kernel so that the MTU of the loopback interface is more than
65,535 bytes; add the following to the kernel configuration file:
options "LARGE_LOMTU" #To test jumbo payload
and recompile the new kernel.Then you can test jumbo payloads by the &man.ping6.8; command
with -b and -s options. The -b option must be specified to enlarge
the size of the socket buffer and the -s option specifies the length
of the packet, which should be more than 65,535. For example,
type as follows:&prompt.user; ping6 -b 70000 -s 68000 ::1The IPv6 specification requires that the Jumbo Payload option
must not be used in a packet that carries a fragment header. If
this condition is broken, an ICMPv6 Parameter Problem message must
be sent to the sender. specification is followed, but you cannot
usually see an ICMPv6 error caused by this requirement.When an IPv6 packet is received, the frame length is checked and
compared to the length specified in the payload length field of the
IPv6 header or in the value of the Jumbo Payload option, if any. If
the former is shorter than the latter, the packet is discarded and
statistics are incremented. You can see the statistics as output of
&man.netstat.8; command with `-s -p ip6' option:&prompt.user; netstat -s -p ip6
ip6:
(snip)
1 with data size < data lengthSo, kernel does not send an ICMPv6 error unless the erroneous
packet is an actual Jumbo Payload, that is, its packet size is more
than 65,535 bytes. As described above, currently no physical interface
with such a huge MTU is supported, so it rarely returns an
ICMPv6 error.TCP/UDP over jumbogram is not supported at this moment. This
is because we have no medium (other than loopback) to test this.
Contact us if you need this.IPsec does not work on jumbograms. This is due to some
specification twists in supporting AH with jumbograms (AH header
size influences payload length, and this makes it real hard to
authenticate inbound packet with jumbo payload option as well as AH).
There are fundamental issues in *BSD support for jumbograms.
We would like to address those, but we need more time to finalize
these. To name a few:mbuf pkthdr.len field is typed as "int" in 4.4BSD, so
it will not hold jumbogram with len > 2G on 32bit architecture
CPUs. If we would like to support jumbogram properly, the field
must be expanded to hold 4G + IPv6 header + link-layer header.
Therefore, it must be expanded to at least int64_t
(u_int32_t is NOT enough).We mistakingly use "int" to hold packet length in many
places. We need to convert them into larger integral type.
It needs a great care, as we may experience overflow during
packet length computation.We mistakingly check for ip6_plen field of IPv6 header
for packet payload length in various places. We should be
checking mbuf pkthdr.len instead. ip6_input() will perform
sanity check on jumbo payload option on input, and we can
safely use mbuf pkthdr.len afterwards.TCP code needs a careful update in bunch of places, of
course.Loop prevention in header processingIPv6 specification allows arbitrary number of extension headers
to be placed onto packets. If we implement IPv6 packet processing
code in the way BSD IPv4 code is implemented, kernel stack may
overflow due to long function call chain. sys/netinet6 code
is carefully designed to avoid kernel stack overflow. Because of
this, sys/netinet6 code defines its own protocol switch
structure, as "struct ip6protosw" (see
netinet6/ip6protosw.h). There is no such
update to IPv4 part (sys/netinet) for compatibility, but small
change is added to its pr_input() prototype. So "struct ipprotosw"
is also defined. Because of this, if you receive IPsec-over-IPv4
packet with massive number of IPsec headers, kernel stack may blow
up. IPsec-over-IPv6 is okay. (Off-course, for those all IPsec
headers to be processed, each such IPsec header must pass each
IPsec check. So an anonymous attacker will not be able to do such an
attack.)ICMPv6After RFC2463 was published, IETF ipngwg has decided to
disallow ICMPv6 error packet against ICMPv6 redirect, to prevent
ICMPv6 storm on a network medium. This is already implemented
into the kernel.ApplicationsFor userland programming, we support IPv6 socket API as
specified in RFC2553, RFC2292 and upcoming Internet drafts.TCP/UDP over IPv6 is available and quite stable. You can
enjoy &man.telnet.1;, &man.ftp.1;, &man.rlogin.1;, &man.rsh.1;,
&man.ssh.1;, etc. These applications are protocol independent.
That is, they automatically chooses IPv4 or IPv6 according to DNS.
Kernel InternalsWhile ip_forward() calls ip_output(), ip6_forward() directly
calls if_output() since routers must not divide IPv6 packets into
fragments.ICMPv6 should contain the original packet as long as possible
up to 1280. UDP6/IP6 port unreach, for instance, should contain
all extension headers and the *unchanged* UDP6 and IP6 headers.
So, all IP6 functions except TCP never convert network byte
order into host byte order, to save the original packet.tcp_input(), udp6_input() and icmp6_input() can not assume that
IP6 header is preceding the transport headers due to extension
headers. So, in6_cksum() was implemented to handle packets whose IP6
header and transport header is not continuous. TCP/IP6 nor UDP6/IP6
header structures do not exist for checksum calculation.To process IP6 header, extension headers and transport headers
easily, network drivers are now required to store packets in one
internal mbuf or one or more external mbufs. A typical old driver
prepares two internal mbufs for 96 - 204 bytes data, however, now
such packet data is stored in one external mbuf.netstat -s -p ip6 tells you whether or not
your driver conforms such requirement. In the following example,
"cce0" violates the requirement. (For more information, refer to
Section 2.)Mbuf statistics:
317 one mbuf
two or more mbuf::
lo0 = 8
cce0 = 10
3282 one ext mbuf
0 two or more ext mbuf
Each input function calls IP6_EXTHDR_CHECK in the beginning to
check if the region between IP6 and its header is continuous.
IP6_EXTHDR_CHECK calls m_pullup() only if the mbuf has M_LOOP flag,
that is, the packet comes from the loopback interface. m_pullup()
is never called for packets coming from physical network interfaces.
Both IP and IP6 reassemble functions never call m_pullup().IPv4 mapped address and IPv6 wildcard socketRFC2553 describes IPv4 mapped address (3.7) and special behavior
of IPv6 wildcard bind socket (3.8). The spec allows you to:Accept IPv4 connections by AF_INET6 wildcard bind
socket.Transmit IPv4 packet over AF_INET6 socket by using
special form of the address like ::ffff:10.1.1.1.but the spec itself is very complicated and does not specify
how the socket layer should behave. Here we call the former one
"listening side" and the latter one "initiating side", for
reference purposes.You can perform wildcard bind on both of the address families,
on the same port.The following table show the behavior of FreeBSD 4.x.listening side initiating side
(AF_INET6 wildcard (connection to ::ffff:10.1.1.1)
socket gets IPv4 conn.)
--- ---
FreeBSD 4.x configurable supported
default: enabled
The following sections will give you more details, and how you can
configure the behavior.Comments on listening side:It looks that RFC2553 talks too little on wildcard bind issue,
especially on the port space issue, failure mode and relationship
between AF_INET/INET6 wildcard bind. There can be several separate
interpretation for this RFC which conform to it but behaves differently.
So, to implement portable application you should assume nothing
about the behavior in the kernel. Using &man.getaddrinfo.3; is the
safest way. Port number space and wildcard bind issues were discussed
in detail on ipv6imp mailing list, in mid March 1999 and it looks
that there is no concrete consensus (means, up to implementers).
You may want to check the mailing list archives.If a server application would like to accept IPv4 and IPv6
connections, there will be two alternatives.One is using AF_INET and AF_INET6 socket (you will need two
sockets). Use &man.getaddrinfo.3; with AI_PASSIVE into ai_flags,
and &man.socket.2; and &man.bind.2; to all the addresses returned.
By opening multiple sockets, you can accept connections onto the
socket with proper address family. IPv4 connections will be
accepted by AF_INET socket, and IPv6 connections will be accepted
by AF_INET6 socket.Another way is using one AF_INET6 wildcard bind socket. Use
&man.getaddrinfo.3; with AI_PASSIVE into ai_flags and with
AF_INET6 into ai_family, and set the 1st argument hostname to
NULL. And &man.socket.2; and &man.bind.2; to the address returned.
(should be IPv6 unspecified addr). You can accept either of IPv4
and IPv6 packet via this one socket.To support only IPv6 traffic on AF_INET6 wildcard binded socket
portably, always check the peer address when a connection is made
toward AF_INET6 listening socket. If the address is IPv4 mapped
address, you may want to reject the connection. You can check the
condition by using IN6_IS_ADDR_V4MAPPED() macro.To resolve this issue more easily, there is system dependent
&man.setsockopt.2; option, IPV6_BINDV6ONLY, used like below. int on;
setsockopt(s, IPPROTO_IPV6, IPV6_BINDV6ONLY,
(char *)&on, sizeof (on)) < 0));
When this call succeed, then this socket only receive IPv6
packets.Comments on initiating side:Advise to application implementers: to implement a portable
IPv6 application (which works on multiple IPv6 kernels), we believe
that the following is the key to the success:NEVER hardcode AF_INET nor AF_INET6.Use &man.getaddrinfo.3; and &man.getnameinfo.3;
throughout the system. Never use gethostby*(), getaddrby*(),
inet_*() or getipnodeby*(). (To update existing applications
to be IPv6 aware easily, sometime getipnodeby*() will be
useful. But if possible, try to rewrite the code to use
&man.getaddrinfo.3; and &man.getnameinfo.3;.)If you would like to connect to destination, use
&man.getaddrinfo.3; and try all the destination returned,
like &man.telnet.1; does.Some of the IPv6 stack is shipped with buggy
&man.getaddrinfo.3;. Ship a minimal working version with
your application and use that as last resort.If you would like to use AF_INET6 socket for both IPv4 and
IPv6 outgoing connection, you will need to use &man.getipnodebyname.3;.
When you would like to update your existing application to be IPv6
aware with minimal effort, this approach might be chosen. But please
note that it is a temporal solution, because &man.getipnodebyname.3;
itself is not recommended as it does not handle scoped IPv6 addresses
at all. For IPv6 name resolution, &man.getaddrinfo.3; is the
preferred API. So you should rewrite your application to use
&man.getaddrinfo.3;, when you get the time to do it.When writing applications that make outgoing connections,
story goes much simpler if you treat AF_INET and AF_INET6 as totally
separate address family. {set,get}sockopt issue goes simpler,
DNS issue will be made simpler. We do not recommend you to rely
upon IPv4 mapped address.unified tcp and inpcb codeFreeBSD 4.x uses shared tcp code between IPv4 and IPv6
(from sys/netinet/tcp*) and separate udp4/6 code. It uses
unified inpcb structure.The platform can be configured to support IPv4 mapped address.
Kernel configuration is summarized as follows:By default, AF_INET6 socket will grab IPv4
connections in certain condition, and can initiate
connection to IPv4 destination embedded in IPv4 mapped
IPv6 address.You can disable it on entire system with sysctl like
below.sysctl net.inet6.ip6.mapped_addr=0listening sideEach socket can be configured to support special AF_INET6
wildcard bind (enabled by default). You can disable it on
each socket basis with &man.setsockopt.2; like below. int on;
setsockopt(s, IPPROTO_IPV6, IPV6_BINDV6ONLY,
(char *)&on, sizeof (on)) < 0));
Wildcard AF_INET6 socket grabs IPv4 connection if and only
if the following conditions are satisfied:there is no AF_INET socket that matches the IPv4
connectionthe AF_INET6 socket is configured to accept IPv4
traffic, i.e. getsockopt(IPV6_BINDV6ONLY) returns 0.There is no problem with open/close ordering.initiating sideFreeBSD 4.x supports outgoing connection to IPv4 mapped
address (::ffff:10.1.1.1), if the node is configured to support
IPv4 mapped address.sockaddr_storageWhen RFC2553 was about to be finalized, there was discussion on
how struct sockaddr_storage members are named. One proposal is to
prepend "__" to the members (like "__ss_len") as they should not be
touched. The other proposal was not to prepend it (like "ss_len")
as we need to touch those members directly. There was no clear
consensus on it.As a result, RFC2553 defines struct sockaddr_storage as
follows: struct sockaddr_storage {
u_char __ss_len; /* address length */
u_char __ss_family; /* address family */
/* and bunch of padding */
};
On the contrary, XNET draft defines as follows: struct sockaddr_storage {
u_char ss_len; /* address length */
u_char ss_family; /* address family */
/* and bunch of padding */
};
In December 1999, it was agreed that RFC2553bis should pick
the latter (XNET) definition.Current implementation conforms to XNET definition, based on
RFC2553bis discussion.If you look at multiple IPv6 implementations, you will be able
to see both definitions. As an userland programmer, the most
portable way of dealing with it is to:ensure ss_family and/or ss_len are available on the
platform, by using GNU autoconf,have -Dss_family=__ss_family to unify all occurrences
(including header file) into __ss_family, ornever touch __ss_family. cast to sockaddr * and use sa_family
like: struct sockaddr_storage ss;
family = ((struct sockaddr *)&ss)->sa_family
Network DriversNow following two items are required to be supported by standard
drivers:mbuf clustering requirement. In this stable release, we
changed MINCLSIZE into MHLEN+1 for all the operating systems
in order to make all the drivers behave as we expect.multicast. If &man.ifmcstat.8; yields no multicast group for
a interface, that interface has to be patched.If any of the drivers do not support the requirements, then
the drivers can not be used for IPv6 and/or IPsec communication. If
you find any problem with your card using IPv6/IPsec, then, please
report it to the &a.bugs;.(NOTE: In the past we required all PCMCIA drivers to have a
call to in6_ifattach(). We have no such requirement any more)TranslatorWe categorize IPv4/IPv6 translator into 4 types:Translator A --- It is used in the early
stage of transition to make it possible to establish a
connection from an IPv6 host in an IPv6 island to an IPv4 host
in the IPv4 ocean.Translator B --- It is used in the early
stage of transition to make it possible to establish a connection
from an IPv4 host in the IPv4 ocean to an IPv6 host in an
IPv6 island.Translator C --- It is used in the late
stage of transition to make it possible to establish a
connection from an IPv4 host in an IPv4 island to an IPv6 host
in the IPv6 ocean.Translator D --- It is used in the late
stage of transition to make it possible to establish a
connection from an IPv6 host in the IPv6 ocean to an IPv4 host
in an IPv4 island.TCP relay translator for category A is supported. This is called
"FAITH". We also provide IP header translator for category A.
(The latter is not yet put into FreeBSD 4.x yet.)FAITH TCP relay translatorFAITH system uses TCP relay daemon called &man.faithd.8; helped
by the kernel. FAITH will reserve an IPv6 address prefix, and relay
TCP connection toward that prefix to IPv4 destination.For example, if the reserved IPv6 prefix is
3ffe:0501:0200:ffff::, and the IPv6 destination for TCP connection
is 3ffe:0501:0200:ffff::163.221.202.12, the connection will be
relayed toward IPv4 destination 163.221.202.12. destination IPv4 node (163.221.202.12)
^
| IPv4 tcp toward 163.221.202.12
FAITH-relay dual stack node
^
| IPv6 TCP toward 3ffe:0501:0200:ffff::163.221.202.12
source IPv6 node
&man.faithd.8; must be invoked on FAITH-relay dual stack
node.For more details, consult
src/usr.sbin/faithd/READMEIPsecIPsec is mainly organized by three components.Policy ManagementKey ManagementAH and ESP handlingPolicy ManagementThe kernel implements experimental policy management code.
There are two way to manage security policy. One is to configure
per-socket policy using &man.setsockopt.2;. In this cases, policy
configuration is described in &man.ipsec.set.policy.3;. The other
is to configure kernel packet filter-based policy using PF_KEY
interface, via &man.setkey.8;.The policy entry is not re-ordered with its
indexes, so the order of entry when you add is very significant.Key ManagementThe key management code implemented in this kit (sys/netkey)
is a home-brew PFKEY v2 implementation. This conforms to RFC2367.
The home-brew IKE daemon, "racoon" is included in the
kit (kame/kame/racoon). Basically you will need to run racoon as
daemon, then set up a policy to require keys (like
ping -P 'out ipsec esp/transport//use').
The kernel will contact racoon daemon as necessary to exchange
keys.AH and ESP handlingIPsec module is implemented as "hooks" to the standard IPv4/IPv6
processing. When sending a packet, ip{,6}_output() checks if ESP/AH
processing is required by checking if a matching SPD (Security
Policy Database) is found. If ESP/AH is needed,
{esp,ah}{4,6}_output() will be called and mbuf will be updated
accordingly. When a packet is received, {esp,ah}4_input() will be
called based on protocol number, i.e. (*inetsw[proto])().
{esp,ah}4_input() will decrypt/check authenticity of the packet,
and strips off daisy-chained header and padding for ESP/AH. It is
safe to strip off the ESP/AH header on packet reception, since we
will never use the received packet in "as is" form.By using ESP/AH, TCP4/6 effective data segment size will be
affected by extra daisy-chained headers inserted by ESP/AH. Our
code takes care of the case.Basic crypto functions can be found in directory "sys/crypto".
ESP/AH transform are listed in {esp,ah}_core.c with wrapper functions.
If you wish to add some algorithm, add wrapper function in
{esp,ah}_core.c, and add your crypto algorithm code into
sys/crypto.Tunnel mode is partially supported in this release, with the
following restrictions:IPsec tunnel is not combined with GIF generic tunneling
interface. It needs a great care because we may create an
infinite loop between ip_output() and tunnelifp->if_output().
Opinion varies if it is better to unify them, or not.MTU and Don't Fragment bit (IPv4) considerations need more
checking, but basically works fine.Authentication model for AH tunnel must be revisited.
We will need to improve the policy management engine,
eventually.Conformance to RFCs and IDsThe IPsec code in the kernel conforms (or, tries to conform)
to the following standards:"old IPsec" specification documented in
rfc182[5-9].txt"new IPsec" specification documented in
rfc240[1-6].txt,
rfc241[01].txt, rfc2451.txt
and draft-mcdonald-simple-ipsec-api-01.txt
(draft expired, but you can take from
ftp://ftp.kame.net/pub/internet-drafts/).
(NOTE: IKE specifications, rfc241[7-9].txt are
implemented in userland, as "racoon" IKE daemon)Currently supported algorithms are:old IPsec AHnull crypto checksum (no document, just for
debugging)keyed MD5 with 128bit crypto checksum
(rfc1828.txt)keyed SHA1 with 128bit crypto checksum
(no document)HMAC MD5 with 128bit crypto checksum
(rfc2085.txt)HMAC SHA1 with 128bit crypto checksum
(no document)old IPsec ESPnull encryption (no document, similar to
rfc2410.txt)DES-CBC mode (rfc1829.txt)new IPsec AHnull crypto checksum (no document,
just for debugging)keyed MD5 with 96bit crypto checksum
(no document)keyed SHA1 with 96bit crypto checksum
(no document)HMAC MD5 with 96bit crypto checksum
(rfc2403.txt)HMAC SHA1 with 96bit crypto checksum
(rfc2404.txt)new IPsec ESPnull encryption
(rfc2410.txt)DES-CBC with derived IV
(draft-ietf-ipsec-ciph-des-derived-01.txt,
draft expired)DES-CBC with explicit IV
(rfc2405.txt)3DES-CBC with explicit IV
(rfc2451.txt)BLOWFISH CBC
(rfc2451.txt)CAST128 CBC
(rfc2451.txt)RC5 CBC
(rfc2451.txt)each of the above can be combined with:ESP authentication with HMAC-MD5(96bit)ESP authentication with HMAC-SHA1(96bit)The following algorithms are NOT supported:old IPsec AHHMAC MD5 with 128bit crypto checksum + 64bit
replay prevention (rfc2085.txt)keyed SHA1 with 160bit crypto checksum + 32bit padding
(rfc1852.txt)IPsec (in kernel) and IKE (in userland as "racoon") has been
tested at several interoperability test events, and it is known to
interoperate with many other implementations well. Also, current
IPsec implementation as quite wide coverage for IPsec crypto
algorithms documented in RFC (we cover algorithms without intellectual
property issues only).ECN consideration on IPsec tunnelsECN-friendly IPsec tunnel is supported as described in
draft-ipsec-ecn-00.txt.Normal IPsec tunnel is described in RFC2401. On encapsulation,
IPv4 TOS field (or, IPv6 traffic class field) will be copied from inner
IP header to outer IP header. On decapsulation outer IP header
will be simply dropped. The decapsulation rule is not compatible
with ECN, since ECN bit on the outer IP TOS/traffic class field will be
lost.To make IPsec tunnel ECN-friendly, we should modify encapsulation
and decapsulation procedure. This is described in
http://www.aciri.org/floyd/papers/draft-ipsec-ecn-00.txt,
chapter 3.IPsec tunnel implementation can give you three behaviors, by
setting net.inet.ipsec.ecn (or net.inet6.ipsec6.ecn) to some
value:RFC2401: no consideration for ECN (sysctl value -1)ECN forbidden (sysctl value 0)ECN allowed (sysctl value 1)Note that the behavior is configurable in per-node manner,
not per-SA manner (draft-ipsec-ecn-00 wants per-SA configuration,
but it looks too much for me).The behavior is summarized as follows (see source code for
more detail):
encapsulate decapsulate
--- ---
RFC2401 copy all TOS bits drop TOS bits on outer
from inner to outer. (use inner TOS bits as is)
ECN forbidden copy TOS bits except for ECN drop TOS bits on outer
(masked with 0xfc) from inner (use inner TOS bits as is)
to outer. set ECN bits to 0.
ECN allowed copy TOS bits except for ECN use inner TOS bits with some
CE (masked with 0xfe) from change. if outer ECN CE bit
inner to outer. is 1, enable ECN CE bit on
set ECN CE bit to 0. the inner.
General strategy for configuration is as follows:if both IPsec tunnel endpoint are capable of ECN-friendly
behavior, you should better configure both end to ECN allowed
(sysctl value 1).if the other end is very strict about TOS bit, use "RFC2401"
(sysctl value -1).in other cases, use "ECN forbidden" (sysctl value 0).The default behavior is "ECN forbidden" (sysctl value 0).For more information, please refer to:
http://www.aciri.org/floyd/papers/draft-ipsec-ecn-00.txt,
RFC2481 (Explicit Congestion Notification),
src/sys/netinet6/{ah,esp}_input.c(Thanks goes to Kenjiro Cho kjc@csl.sony.co.jp
for detailed analysis)InteroperabilityHere are (some of) platforms that KAME code have tested
IPsec/IKE interoperability in the past. Note that both ends may
have modified their implementation, so use the following list just
for reference purposes.Altiga, Ashley-laurent (vpcom.com), Data Fellows (F-Secure),
Ericsson ACC, FreeS/WAN, HITACHI, IBM &aix;, IIJ, Intel,
µsoft; &windowsnt;, NIST (linux IPsec + plutoplus), Netscreen, OpenBSD,
RedCreek, Routerware, SSH, Secure Computing, Soliton, Toshiba,
VPNet, Yamaha RT100i
diff --git a/en_US.ISO8859-1/books/developers-handbook/kerneldebug/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/kerneldebug/chapter.sgml
index ce9ed8d2de..c5c841569f 100644
--- a/en_US.ISO8859-1/books/developers-handbook/kerneldebug/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/kerneldebug/chapter.sgml
@@ -1,817 +1,829 @@
+
+
+
+ Paul
+ Richards
+ Contributed by
+
+
+ Jörg
+ Wunsch
+
+
+
+
Kernel Debugging
- Contributed by &a.paul; and &a.joerg;
-
Obtaining a Kernel Crash DumpWhen running a development kernel (eg: &os.current;), such as a
kernel under extreme conditions (eg: very high load averages,
tens of thousands of connections, exceedingly high number of
concurrent users, hundreds of &man.jail.8;s, etc.), or using a
new feature or device driver on &os.stable; (eg:
PAE), sometimes a kernel will panic. In the
event that it does, this chapter will demonstrate how to extract
useful information out of a crash.A system reboot is inevitable once a kernel panics. Once a
system is rebooted, the contents of a system's physical memory
(RAM) is lost, as well as any bits that are
on the swap device before the panic. To preserve the bits in
physical memory, the kernel makes use of the swap device as a
temporary place to store the bits that are in RAM across a
reboot after a crash. In doing this, when &os; boots after a
crash, a kernel image can now be extracted and debugging can
take place.A swap device that has been configured as a dump
device still acts as a swap device. Dumps to non-swap devices
(such as tapes or CDRWs, for example) are not supported at this time. A
swap device is synonymous with a swap
partition.To be able to extract a usable core, it is required that at
least one swap partition be large enough to hold all of the bits
in physical memory. When a kernel panics, before the system
reboots, the kernel is smart enough to check to see if a swap
device has been configured as a dump device. If there is a
valid dump device, the kernel dumps the contents of what is in
physical memory to the swap device.Configuring the Dump DeviceBefore the kernel will dump the contents of its physical
memory to a dump device, a dump device must be configured. A
dump device is specified by using the &man.dumpon.8; command
to tell the kernel where to save kernel crash dumps. The
&man.dumpon.8; program must be called after the swap partition
has been configured with &man.swapon.8;. This is normally
handled by setting the dumpdev variable in
&man.rc.conf.5; to the path of the swap device (the
recommended way to extract a kernel dump).Alternatively, the dump device can be hard-coded via the
dump clause in the &man.config.5; line of
a kernel configuration file. This approach is deprecated and should
be used only if a kernel is crashing before &man.dumpon.8; can be executed.Check /etc/fstab or
&man.swapinfo.8; for a list of swap devices.Make sure the dumpdir
specified in &man.rc.conf.5; exists before a kernel
crash!&prompt.root; mkdir /var/crash
&prompt.root; chmod 700 /var/crashAlso, remember that the contents of
/var/crash is sensitive and very likely
contains confidential information such as passwords.Extracting a Kernel DumpOnce a dump has been written to a dump device, the dump
must be extracted before the swap device is mounted.
To extract a dump
from a dump device, use the &man.savecore.8; program. If
dumpdev has been set in &man.rc.conf.5;,
&man.savecore.8; will be called automatically on the first
multi-user boot after the crash and before the swap device
is mounted. The location of the extracted core is placed in
the &man.rc.conf.5; value dumpdir, by
default /var/crash and will be named
vmcore.0.In the event that there is already a file called
vmcore.0 in
/var/crash (or whatever
dumpdev is set to), the kernel will
increment the trailing number for every crash to avoid
overwriting an existing vmcore (eg:
vmcore.1). While debugging, it is
highly likely that you will want to use the highest version
vmcore in
/var/crash when searching for the right
vmcore.If you are testing a new kernel but need to boot a different one in
order to get your system up and running again, boot it only into single
user mode using the flag at the boot prompt, and
then perform the following steps:&prompt.root; fsck -p
&prompt.root; mount -a -t ufs # make sure /var/crash is writable
&prompt.root; savecore /var/crash /dev/ad0s1b
&prompt.root; exit # exit to multi-userThis instructs &man.savecore.8; to extract a kernel dump
from /dev/ad0s1b and place the contents in
/var/crash. Don't forget to make sure the
destination directory /var/crash has enough
space for the dump. Also, don't forget to specify the correct path to your swap
device as it is likely different than
/dev/ad0s1b!The recommended, and certainly the easiest way to automate
obtaining crash dumps is to use the dumpdev
variable in &man.rc.conf.5;.Debugging a Kernel Crash Dump with gdbOnce a dump has been obtained, getting useful information
out of the dump is relatively easy for simple problems. Before
launching into the internals of gdb to debug
the crash dump, locate the debug version of your kernel
(normally called kernel.debug) and the path
to the source files used to build your kernel (normally
/usr/obj/usr/src/sys/KERNCONF, where
KERNCONF is the ident
specified in a kernel &man.config.5;). With those two pieces of
info, let the debugging commence!To enter into the debugger and begin getting information
from the dump, the following steps are required at a minimum:
&prompt.root; cd /usr/obj/usr/src/sys/KERNCONF
&prompt.root; gdb -k /boot/kernel/kernel.debug /var/crash/vmcore.0
You can debug the crash dump using the kernel sources just like
you can for any other program.This first dump is from a 5.2-BETA kernel and the crash
comes from deep within the kernel. The ouput below has been
modified to include line numbers on the left. This first trace
inspects the instruction pointer and obtains a back trace. The
address that is used on line 41 for the list
command is the instruction pointer and can be found on line line
17. Most developers will request having at least this
information sent to them if you are unable to debug the problem
yourself. If, however, you do solve the problem, make sure that
your patch winds its way into the source tree via a problem
report, mailing lists, or by being able to commit it!
1:&prompt.root; cd /usr/obj/usr/src/sys/KERNCONF
2:&prompt.root; gdb -k kernel.debug /var/crash/vmcore.0
3:GNU gdb 5.2.1 (FreeBSD)
4:Copyright 2002 Free Software Foundation, Inc.
5:GDB is free software, covered by the GNU General Public License, and you are
6:welcome to change it and/or distribute copies of it under certain conditions.
7:Type "show copying" to see the conditions.
8:There is absolutely no warranty for GDB. Type "show warranty" for details.
9:This GDB was configured as "i386-undermydesk-freebsd"...
10:panic: page fault
11:panic messages:
12:---
13:Fatal trap 12: page fault while in kernel mode
14:cpuid = 0; apic id = 00
15:fault virtual address = 0x300
16:fault code: = supervisor read, page not present
17:instruction pointer = 0x8:0xc0713860
18:stack pointer = 0x10:0xdc1d0b70
19:frame pointer = 0x10:0xdc1d0b7c
20:code segment = base 0x0, limit 0xfffff, type 0x1b
21: = DPL 0, pres 1, def32 1, gran 1
22:processor eflags = resume, IOPL = 0
23:current process = 14394 (uname)
24:trap number = 12
25:panic: page fault
26 cpuid = 0;
27:Stack backtrace:
28
29:syncing disks, buffers remaining... 2199 2199 panic: mi_switch: switch in a critical section
30:cpuid = 0;
31:Uptime: 2h43m19s
32:Dumping 255 MB
33: 16 32 48 64 80 96 112 128 144 160 176 192 208 224 240
34:---
35:Reading symbols from /boot/kernel/snd_maestro3.ko...done.
36:Loaded symbols for /boot/kernel/snd_maestro3.ko
37:Reading symbols from /boot/kernel/snd_pcm.ko...done.
38:Loaded symbols for /boot/kernel/snd_pcm.ko
39:#0 doadump () at /usr/src/sys/kern/kern_shutdown.c:240
40:240 dumping++;
41:(kgdb)list *0xc0713860
42:0xc0713860 is in lapic_ipi_wait (/usr/src/sys/i386/i386/local_apic.c:663).
43:658 incr = 0;
44:659 delay = 1;
45:660 } else
46:661 incr = 1;
47:662 for (x = 0; x < delay; x += incr) {
48:663 if ((lapic->icr_lo & APIC_DELSTAT_MASK) == APIC_DELSTAT_IDLE)
49:664 return (1);
50:665 ia32_pause();
51:666 }
52:667 return (0);
53:(kgdb)backtrace
54:#0 doadump () at /usr/src/sys/kern/kern_shutdown.c:240
55:#1 0xc055fd9b in boot (howto=260) at /usr/src/sys/kern/kern_shutdown.c:372
56:#2 0xc056019d in panic () at /usr/src/sys/kern/kern_shutdown.c:550
57:#3 0xc0567ef5 in mi_switch () at /usr/src/sys/kern/kern_synch.c:470
58:#4 0xc055fa87 in boot (howto=256) at /usr/src/sys/kern/kern_shutdown.c:312
59:#5 0xc056019d in panic () at /usr/src/sys/kern/kern_shutdown.c:550
60:#6 0xc0720c66 in trap_fatal (frame=0xdc1d0b30, eva=0)
61: at /usr/src/sys/i386/i386/trap.c:821
62:#7 0xc07202b3 in trap (frame=
63: {tf_fs = -1065484264, tf_es = -1065484272, tf_ds = -1065484272, tf_edi = 1, tf_esi = 0, tf_ebp = -602076292, tf_isp = -602076324, tf_ebx = 0, tf_edx = 0, tf_ecx = 1000000, tf_eax = 243, tf_trapno = 12, tf_err = 0, tf_eip = -1066321824, tf_cs = 8, tf_eflags = 65671, tf_esp = 243, tf_ss = 0})
64: at /usr/src/sys/i386/i386/trap.c:250
65:#8 0xc070c9f8 in calltrap () at {standard input}:94
66:#9 0xc07139f3 in lapic_ipi_vectored (vector=0, dest=0)
67: at /usr/src/sys/i386/i386/local_apic.c:733
68:#10 0xc0718b23 in ipi_selected (cpus=1, ipi=1)
69: at /usr/src/sys/i386/i386/mp_machdep.c:1115
70:#11 0xc057473e in kseq_notify (ke=0xcc05e360, cpu=0)
71: at /usr/src/sys/kern/sched_ule.c:520
72:#12 0xc0575cad in sched_add (td=0xcbcf5c80)
73: at /usr/src/sys/kern/sched_ule.c:1366
74:#13 0xc05666c6 in setrunqueue (td=0xcc05e360)
75: at /usr/src/sys/kern/kern_switch.c:422
76:#14 0xc05752f4 in sched_wakeup (td=0xcbcf5c80)
77: at /usr/src/sys/kern/sched_ule.c:999
78:#15 0xc056816c in setrunnable (td=0xcbcf5c80)
79: at /usr/src/sys/kern/kern_synch.c:570
80:#16 0xc0567d53 in wakeup (ident=0xcbcf5c80)
81: at /usr/src/sys/kern/kern_synch.c:411
82:#17 0xc05490a8 in exit1 (td=0xcbcf5b40, rv=0)
83: at /usr/src/sys/kern/kern_exit.c:509
84:#18 0xc0548011 in sys_exit () at /usr/src/sys/kern/kern_exit.c:102
85:#19 0xc0720fd0 in syscall (frame=
86: {tf_fs = 47, tf_es = 47, tf_ds = 47, tf_edi = 0, tf_esi = -1, tf_ebp = -1077940712, tf_isp = -602075788, tf_ebx = 672411944, tf_edx = 10, tf_ecx = 672411600, tf_eax = 1, tf_trapno = 12, tf_err = 2, tf_eip = 671899563, tf_cs = 31, tf_eflags = 642, tf_esp = -1077940740, tf_ss = 47})
87: at /usr/src/sys/i386/i386/trap.c:1010
88:#20 0xc070ca4d in Xint0x80_syscall () at {standard input}:136
89:---Can't read userspace from dump, or kernel process---
90:(kgdb)quitThis next trace is an older dump from the FreeBSD 2 time
frame, but is more involved and demonstrates more of the
features of gdb. Long lines have been folded
to improve readability, and the lines are numbered for
reference. Despite this, it is a real-world error trace taken
during the development of the pcvt console driver. 1:Script started on Fri Dec 30 23:15:22 1994
2:&prompt.root; cd /sys/compile/URIAH
3:&prompt.root; gdb -k kernel /var/crash/vmcore.1
4:Reading symbol data from /usr/src/sys/compile/URIAH/kernel
...done.
5:IdlePTD 1f3000
6:panic: because you said to!
7:current pcb at 1e3f70
8:Reading in symbols for ../../i386/i386/machdep.c...done.
9:(kgdb)backtrace
10:#0 boot (arghowto=256) (../../i386/i386/machdep.c line 767)
11:#1 0xf0115159 in panic ()
12:#2 0xf01955bd in diediedie () (../../i386/i386/machdep.c line 698)
13:#3 0xf010185e in db_fncall ()
14:#4 0xf0101586 in db_command (-266509132, -266509516, -267381073)
15:#5 0xf0101711 in db_command_loop ()
16:#6 0xf01040a0 in db_trap ()
17:#7 0xf0192976 in kdb_trap (12, 0, -272630436, -266743723)
18:#8 0xf019d2eb in trap_fatal (...)
19:#9 0xf019ce60 in trap_pfault (...)
20:#10 0xf019cb2f in trap (...)
21:#11 0xf01932a1 in exception:calltrap ()
22:#12 0xf0191503 in cnopen (...)
23:#13 0xf0132c34 in spec_open ()
24:#14 0xf012d014 in vn_open ()
25:#15 0xf012a183 in open ()
26:#16 0xf019d4eb in syscall (...)
27:(kgdb)up 10
28:Reading in symbols for ../../i386/i386/trap.c...done.
29:#10 0xf019cb2f in trap (frame={tf_es = -260440048, tf_ds = 16, tf_\
30:edi = 3072, tf_esi = -266445372, tf_ebp = -272630356, tf_isp = -27\
31:2630396, tf_ebx = -266427884, tf_edx = 12, tf_ecx = -266427884, tf\
32:_eax = 64772224, tf_trapno = 12, tf_err = -272695296, tf_eip = -26\
33:6672343, tf_cs = -266469368, tf_eflags = 66066, tf_esp = 3072, tf_\
34:ss = -266427884}) (../../i386/i386/trap.c line 283)
35:283 (void) trap_pfault(&frame, FALSE);
36:(kgdb)frame frame->tf_ebp frame->tf_eip
37:Reading in symbols for ../../i386/isa/pcvt/pcvt_drv.c...done.
38:#0 0xf01ae729 in pcopen (dev=3072, flag=3, mode=8192, p=(struct p\
39:roc *) 0xf07c0c00) (../../i386/isa/pcvt/pcvt_drv.c line 403)
40:403 return ((*linesw[tp->t_line].l_open)(dev, tp));
41:(kgdb)list
42:398
43:399 tp->t_state |= TS_CARR_ON;
44:400 tp->t_cflag |= CLOCAL; /* cannot be a modem (:-) */
45:401
46:402 #if PCVT_NETBSD || (PCVT_FREEBSD >= 200)
47:403 return ((*linesw[tp->t_line].l_open)(dev, tp));
48:404 #else
49:405 return ((*linesw[tp->t_line].l_open)(dev, tp, flag));
50:406 #endif /* PCVT_NETBSD || (PCVT_FREEBSD >= 200) */
51:407 }
52:(kgdb)print tp
53:Reading in symbols for ../../i386/i386/cons.c...done.
54:$1 = (struct tty *) 0x1bae
55:(kgdb)print tp->t_line
56:$2 = 1767990816
57:(kgdb)up
58:#1 0xf0191503 in cnopen (dev=0x00000000, flag=3, mode=8192, p=(st\
59:ruct proc *) 0xf07c0c00) (../../i386/i386/cons.c line 126)
60: return ((*cdevsw[major(dev)].d_open)(dev, flag, mode, p));
61:(kgdb)up
62:#2 0xf0132c34 in spec_open ()
63:(kgdb)up
64:#3 0xf012d014 in vn_open ()
65:(kgdb)up
66:#4 0xf012a183 in open ()
67:(kgdb)up
68:#5 0xf019d4eb in syscall (frame={tf_es = 39, tf_ds = 39, tf_edi =\
69: 2158592, tf_esi = 0, tf_ebp = -272638436, tf_isp = -272629788, tf\
70:_ebx = 7086, tf_edx = 1, tf_ecx = 0, tf_eax = 5, tf_trapno = 582, \
71:tf_err = 582, tf_eip = 75749, tf_cs = 31, tf_eflags = 582, tf_esp \
72:= -272638456, tf_ss = 39}) (../../i386/i386/trap.c line 673)
73:673 error = (*callp->sy_call)(p, args, rval);
74:(kgdb)up
75:Initial frame selected; you cannot go up.
76:(kgdb)quitComments to the above script:line 6:This is a dump taken from within DDB (see below), hence the
panic comment because you said to!, and a rather
long stack trace; the initial reason for going into DDB has been a
page fault trap though.line 20:This is the location of function trap()
in the stack trace.line 36:Force usage of a new stack frame; this is no longer necessary.
The stack frames are supposed to point to the right
locations now, even in case of a trap.
From looking at the code in source line 403, there is a
high probability that either the pointer access for
tp was messed up, or the array access was out of
bounds.line 52:The pointer looks suspicious, but happens to be a valid
address.line 56:However, it obviously points to garbage, so we have found our
error! (For those unfamiliar with that particular piece of code:
tp->t_line refers to the line discipline of
the console device here, which must be a rather small integer
number.)If your system is crashing regularly and you're running
out of disk space, deleting old vmcore
files in /var/crash could save a
considerable amount of disk space!Debugging a Crash Dump with DDDExamining a kernel crash dump with a graphical debugger like
ddd is also possible (you will need to install
the devel/ddd port in order to use the
ddd debugger). Add the
option to the ddd command line you would use
normally. For example;&prompt.root; ddd -k /var/crash/kernel.0 /var/crash/vmcore.0You should then be able to go about looking at the crash dump using
ddd's graphical interface.Post-Mortem Analysis of a DumpWhat do you do if a kernel dumped core but you did not expect it,
and it is therefore not compiled using config -g? Not
everything is lost here. Do not panic!Of course, you still need to enable crash dumps. See above for the
options you have to specify in order to do this.Go to your kernel config directory
(/usr/src/sys/arch/conf)
and edit your configuration file. Uncomment (or add, if it does not
exist) the following line:makeoptions DEBUG=-g #Build kernel with gdb(1) debug symbolsRebuild the kernel. Due to the time stamp change on the Makefile,
some other object files will be rebuilt, for example
trap.o. With a bit of luck, the added
option will not change anything for the generated
code, so you will finally get a new kernel with similar code to the
faulting one but some debugging symbols. You should at least verify the
old and new sizes with the &man.size.1; command. If there is a
mismatch, you probably need to give up here.Go and examine the dump as described above. The debugging symbols
might be incomplete for some places, as can be seen in the stack trace
in the example above where some functions are displayed without line
numbers and argument lists. If you need more debugging symbols, remove
the appropriate object files, recompile the kernel again and repeat the
gdb
session until you know enough.All this is not guaranteed to work, but it will do it fine in most
cases.On-Line Kernel Debugging Using DDBWhile gdb as an off-line debugger provides a very
high level of user interface, there are some things it cannot do. The
most important ones being breakpointing and single-stepping kernel
code.If you need to do low-level debugging on your kernel, there is an
on-line debugger available called DDB. It allows setting of
breakpoints, single-stepping kernel functions, examining and changing
kernel variables, etc. However, it cannot access kernel source files,
and only has access to the global and static symbols, not to the full
debug information like gdb does.To configure your kernel to include DDB, add the option line
options DDB
to your config file, and rebuild. (See The FreeBSD Handbook for details on
configuring the FreeBSD kernel).If you have an older version of the boot blocks, your
debugger symbols might not be loaded at all. Update the boot blocks;
the recent ones load the DDB symbols automatically.Once your DDB kernel is running, there are several ways to enter
DDB. The first, and earliest way is to type the boot flag
right at the boot prompt. The kernel will start up
in debug mode and enter DDB prior to any device probing. Hence you can
even debug the device probe/attach functions.The second scenario is to drop to the debugger once the
system has booted. There are two simple ways to accomplish
this. If you would like to break to the debugger from the
command prompt, simply type the command:&prompt.root; sysctl debug.enter_debugger=ddbAlternatively, if you are at the system console, you may use
a hot-key on the keyboard. The default break-to-debugger
sequence is CtrlAltESC. For
syscons, this sequence can be remapped and some of the
distributed maps out there do this, so check to make sure you
know the right sequence to use. There is an option available
for serial consoles that allows the use of a serial line BREAK on the
console line to enter DDB (options BREAK_TO_DEBUGGER
in the kernel config file). It is not the default since there are a lot
of serial adapters around that gratuitously generate a BREAK
condition, for example when pulling the cable.The third way is that any panic condition will branch to DDB if the
kernel is configured to use it. For this reason, it is not wise to
configure a kernel with DDB for a machine running unattended.The DDB commands roughly resemble some gdb
commands. The first thing you probably need to do is to set a
breakpoint:b function-nameb addressNumbers are taken hexadecimal by default, but to make them distinct
from symbol names; hexadecimal numbers starting with the letters
a-f need to be preceded with 0x
(this is optional for other numbers). Simple expressions are allowed,
for example: function-name + 0x103.To continue the operation of an interrupted kernel, simply
type:cTo get a stack trace, use:traceNote that when entering DDB via a hot-key, the kernel is currently
servicing an interrupt, so the stack trace might be not of much use
to you.If you want to remove a breakpoint, usedeldel address-expressionThe first form will be accepted immediately after a breakpoint hit,
and deletes the current breakpoint. The second form can remove any
breakpoint, but you need to specify the exact address; this can be
obtained from:show bTo single-step the kernel, try:sThis will step into functions, but you can make DDB trace them until
the matching return statement is reached by:nThis is different from gdb's
next statement; it is like gdb's
finish.To examine data from memory, use (for example):
x/wx 0xf0133fe0,40x/hd db_symtab_spacex/bc termbuf,10x/s stringbuf
for word/halfword/byte access, and hexadecimal/decimal/character/ string
display. The number after the comma is the object count. To display
the next 0x10 items, simply use:x ,10Similarly, use
x/ia foofunc,10
to disassemble the first 0x10 instructions of
foofunc, and display them along with their offset
from the beginning of foofunc.To modify memory, use the write command:w/b termbuf 0xa 0xb 0w/w 0xf0010030 0 0The command modifier
(b/h/w)
specifies the size of the data to be written, the first following
expression is the address to write to and the remainder is interpreted
as data to write to successive memory locations.If you need to know the current registers, use:show regAlternatively, you can display a single register value by e.g.
p $eax
and modify it by:set $eax new-valueShould you need to call some kernel functions from DDB, simply
say:call func(arg1, arg2, ...)The return value will be printed.For a &man.ps.1; style summary of all running processes, use:psNow you have examined why your kernel failed, and you wish to
reboot. Remember that, depending on the severity of previous
malfunctioning, not all parts of the kernel might still be working as
expected. Perform one of the following actions to shut down and reboot
your system:panicThis will cause your kernel to dump core and reboot, so you can
later analyze the core on a higher level with gdb. This command
usually must be followed by another continue
statement.call boot(0)Which might be a good way to cleanly shut down the running system,
sync() all disks, and finally reboot. As long as
the disk and filesystem interfaces of the kernel are not damaged, this
might be a good way for an almost clean shutdown.call cpu_reset()This is the final way out of disaster and almost the same as hitting the
Big Red Button.If you need a short command summary, simply type:helpHowever, it is highly recommended to have a printed copy of the
&man.ddb.4; manual page ready for a debugging
session. Remember that it is hard to read the on-line manual while
single-stepping the kernel.On-Line Kernel Debugging Using Remote GDBThis feature has been supported since FreeBSD 2.2, and it is
actually a very neat one.GDB has already supported remote debugging for
a long time. This is done using a very simple protocol along a serial
line. Unlike the other methods described above, you will need two
machines for doing this. One is the host providing the debugging
environment, including all the sources, and a copy of the kernel binary
with all the symbols in it, and the other one is the target machine that
simply runs a similar copy of the very same kernel (but stripped of the
debugging information).You should configure the kernel in question with config
-g, include into the configuration, and
compile it as usual. This gives a large binary, due to the
debugging information. Copy this kernel to the target machine, strip
the debugging symbols off with strip -x, and boot it
using the boot option. Connect the serial line
of the target machine that has "flags 080" set on its sio device
to any serial line of the debugging host.
Now, on the debugging machine, go to the compile directory of the target
kernel, and start gdb:&prompt.user; gdb -k kernel
GDB is free software and you are welcome to distribute copies of it
under certain conditions; type "show copying" to see the conditions.
There is absolutely no warranty for GDB; type "show warranty" for details.
GDB 4.16 (i386-unknown-freebsd),
Copyright 1996 Free Software Foundation, Inc...
(kgdb)Initialize the remote debugging session (assuming the first serial
port is being used) by:(kgdb)target remote /dev/cuaa0Now, on the target host (the one that entered DDB right before even
starting the device probe), type:Debugger("Boot flags requested debugger")
Stopped at Debugger+0x35: movb $0, edata+0x51bc
db>gdbDDB will respond with:Next trap will enter GDB remote protocol modeEvery time you type gdb, the mode will be toggled
between remote GDB and local DDB. In order to force a next trap
immediately, simply type s (step). Your hosting GDB
will now gain control over the target kernel:Remote debugging using /dev/cuaa0
Debugger (msg=0xf01b0383 "Boot flags requested debugger")
at ../../i386/i386/db_interface.c:257
(kgdb)You can use this session almost as any other GDB session, including
full access to the source, running it in gud-mode inside an Emacs window
(which gives you an automatic source code display in another Emacs
window), etc.Debugging Loadable Modules Using GDBWhen debugging a panic that occurred within a module, or
using remote GDB against a machine that uses dynamic modules,
you need to tell GDB how to obtain symbol information for those
modules.First, you need to build the module(s) with debugging
information:&prompt.root; cd /sys/modules/linux
&prompt.root; make clean; make COPTS=-gIf you are using remote GDB, you can run
kldstat on the target machine to find out
where the module was loaded:&prompt.root; kldstat
Id Refs Address Size Name
1 4 0xc0100000 1c1678 kernel
2 1 0xc0a9e000 6000 linprocfs.ko
3 1 0xc0ad7000 2000 warp_saver.ko
4 1 0xc0adc000 11000 linux.koIf you are debugging a crash dump, you will need to walk the
linker_files list, starting at
linker_files->tqh_first and following the
link.tqe_next pointers until you find the
entry with the filename you are looking for.
The address member of that entry is the load
address of the module.Next, you need to find out the offset of the text section
within the module:&prompt.root; objdump --section-headers /sys/modules/linux/linux.ko | grep text
3 .rel.text 000016e0 000038e0 000038e0 000038e0 2**2
10 .text 00007f34 000062d0 000062d0 000062d0 2**2The one you want is the .text section,
section 10 in the above example. The fourth hexadecimal field
(sixth field overall) is the offset of the text section within
the file. Add this offset to the load address of the module to
obtain the relocation address for the module's code. In our
example, we get 0xc0adc000 + 0x62d0 = 0xc0ae22d0. Use the
add-symbol-file command in GDB to tell the
debugger about the module:(kgdb)add-symbol-file /sys/modules/linux/linux.ko 0xc0ae22d0
add symbol table from file "/sys/modules/linux/linux.ko" at text_addr = 0xc0ae22d0?
(y or n) y
Reading symbols from /sys/modules/linux/linux.ko...done.
(kgdb)You should now have access to all the symbols in the
module.Debugging a Console DriverSince you need a console driver to run DDB on, things are more
complicated if the console driver itself is failing. You might remember
the use of a serial console (either with modified boot blocks, or by
specifying at the Boot: prompt),
and hook up a standard terminal onto your first serial port. DDB works
on any configured console driver, including a serial
console.
diff --git a/en_US.ISO8859-1/books/developers-handbook/secure/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/secure/chapter.sgml
index 1f27d9d020..05022487d6 100644
--- a/en_US.ISO8859-1/books/developers-handbook/secure/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/secure/chapter.sgml
@@ -1,517 +1,525 @@
- Secure Programming
-
- This chapter was written by &a.murray;.
+
+
+
+ Murray
+ Stockely
+ Contributed by
+
+
+
+ Secure Programming
+
SynopsisThis chapter describes some of the security issues that
have plagued &unix; programmers for decades and some of the new
tools available to help programmers avoid writing exploitable
code.Secure Design
MethodologyWriting secure applications takes a very scrutinous and
pessimistic outlook on life. Applications should be run with
the principle of least privilege so that no
process is ever running with more than the bare minimum access
that it needs to accomplish its function. Previously tested
code should be reused whenever possible to avoid common
mistakes that others may have already fixed.One of the pitfalls of the &unix; environment is how easy it
is to make assumptions about the sanity of the environment.
Applications should never trust user input (in all its forms),
system resources, inter-process communication, or the timing of
events. &unix; processes do not execute synchronously so logical
operations are rarely atomic.Buffer OverflowsBuffer Overflows have been around since the very
beginnings of the Von-Neuman architecture.
buffer overflowVon-Neuman
They first gained widespread notoriety in 1988 with the Morris
Internet worm. Unfortunately, the same basic attack remains
Morris Internet worm
effective today. Of the 17 CERT security advisories of 1999, 10
CERTsecurity advisories
of them were directly caused by buffer-overflow software bugs.
By far the most common type of buffer overflow attack is based
on corrupting the stack.stackargumentsMost modern computer systems use a stack to pass arguments
to procedures and to store local variables. A stack is a last
in first out (LIFO) buffer in the high memory area of a process
image. When a program invokes a function a new "stack frame" is
LIFOprocess imagestack pointer
created. This stack frame consists of the arguments passed to
the function as well as a dynamic amount of local variable
space. The "stack pointer" is a register that holds the current
stack framestack pointer
location of the top of the stack. Since this value is
constantly changing as new values are pushed onto the top of the
stack, many implementations also provide a "frame pointer" that
is located near the beginning of a stack frame so that local
variables can more easily be addressed relative to this
value. The return address for function
frame pointerprocess imageframe pointerreturn addressstack-overflow
calls is also stored on the stack, and this is the cause of
stack-overflow exploits since overflowing a local variable in a
function can overwrite the return address of that function,
potentially allowing a malicious user to execute any code he or
she wants.Although stack-based attacks are by far the most common,
it would also be possible to overrun the stack with a heap-based
(malloc/free) attack.The C programming language does not perform automatic
bounds checking on arrays or pointers as many other languages
do. In addition, the standard C library is filled with a
handful of very dangerous functions.strcpy(char *dest, const char
*src)May overflow the dest bufferstrcat(char *dest, const char
*src)May overflow the dest buffergetwd(char *buf)May overflow the buf buffergets(char *s)May overflow the s buffer[vf]scanf(const char *format,
...)May overflow its arguments.realpath(char *path, char
resolved_path[])May overflow the path buffer[v]sprintf(char *str, const char
*format, ...)May overflow the str buffer.Example Buffer OverflowThe following example code contains a buffer overflow
designed to overwrite the return address and skip the
instruction immediately following the function call. (Inspired
by )#include stdio.h
void manipulate(char *buffer) {
char newbuffer[80];
strcpy(newbuffer,buffer);
}
int main() {
char ch,buffer[4096];
int i=0;
while ((buffer[i++] = getchar()) != '\n') {};
i=1;
manipulate(buffer);
i=2;
printf("The value of i is : %d\n",i);
return 0;
}Let us examine what the memory image of this process would
look like if we were to input 160 spaces into our little program
before hitting return.[XXX figure here!]Obviously more malicious input can be devised to execute
actual compiled instructions (such as exec(/bin/sh)).Avoiding Buffer OverflowsThe most straightforward solution to the problem of
stack-overflows is to always use length restricted memory and
string copy functions. strncpy and
strncat are part of the standard C library.
string copy functionsstrncpystring copy functionsstrncat
These functions accept a length value as a parameter which
should be no larger than the size of the destination buffer.
These functions will then copy up to `length' bytes from the
source to the destination. However there are a number of
problems with these functions. Neither function guarantees NUL
termination if the size of the input buffer is as large as the
NUL termination
destination. The length parameter is also used inconsistently
between strncpy and strncat so it is easy for programmers to get
confused as to their proper usage. There is also a significant
performance loss compared to strcpy when
copying a short string into a large buffer since
strncpy NUL fills up the size
specified.In OpenBSD, another memory copy implementation has been
OpenBSD
created to get around these problem. The
strlcpy and strlcat
functions guarantee that they will always null terminate the
destination string when given a non-zero length argument. For
more information about these functions see . The OpenBSD strlcpy and
strlcat instructions have been in FreeBSD
since 3.3.string copy functionsstrlcpystring copy functionsstrlcatCompiler based run-time bounds checkingbounds checkingcompiler-basedUnfortunately there is still a very large assortment of
code in public use which blindly copies memory around without
using any of the bounded copy routines we just discussed.
Fortunately, there is another solution. Several compiler
add-ons and libraries exist to do Run-time bounds checking in
C/C++.StackGuardgccStackGuard is one such add-on that is implemented as a
small patch to the gcc code generator. From the StackGuard
website:
"StackGuard detects and defeats stack
smashing attacks by protecting the return address on the stack
from being altered. StackGuard places a "canary" word next to
the return address when a function is called. If the canary
word has been altered when the function returns, then a stack
smashing attack has been attempted, and the program responds
by emitting an intruder alert into syslog, and then
halts."
"StackGuard is implemented as a small patch
to the gcc code generator, specifically the function_prolog()
and function_epilog() routines. function_prolog() has been
enhanced to lay down canaries on the stack when functions
start, and function_epilog() checks canary integrity when the
function exits. Any attempt at corrupting the return address
is thus detected before the function
returns."
buffer overflowRecompiling your application with StackGuard is an
effective means of stopping most buffer-overflow attacks, but
it can still be compromised.Library based run-time bounds checkingbounds checkinglibrary-basedCompiler-based mechanisms are completely useless for
binary-only software for which you cannot recompile. For
these situations there are a number of libraries which
re-implement the unsafe functions of the C-library
(strcpy, fscanf,
getwd, etc..) and ensure that these
functions can never write past the stack pointer.libsafelibverifylibparanoiaUnfortunately these library-based defenses have a number
of shortcomings. These libraries only protect against a very
small set of security related issues and they neglect to fix
the actual problem. These defenses may fail if the
application was compiled with -fomit-frame-pointer. Also, the
LD_PRELOAD and LD_LIBRARY_PATH environment variables can be
overwritten/unset by the user.SetUID issuesseteuidThere are at least 6 different IDs associated with any
given process. Because of this you have to be very careful with
the access that your process has at any given time. In
particular, all seteuid applications should give up their
privileges as soon as it is no longer required.user IDsreal user IDuser IDseffective user IDThe real user ID can only be changed by a superuser
process. The login program sets this
when a user initially logs in and it is seldom changed.The effective user ID is set by the
exec() functions if a program has its
seteuid bit set. An application can call
seteuid() at any time to set the effective
user ID to either the real user ID or the saved set-user-ID.
When the effective user ID is set by exec()
functions, the previous value is saved in the saved set-user-ID.Limiting your program's environmentchroot()The traditional method of restricting a process
is with the chroot() system call. This
system call changes the root directory from which all other
paths are referenced for a process and any child processes. For
this call to succeed the process must have execute (search)
permission on the directory being referenced. The new
environment does not actually take effect until you
chdir() into your new environment. It
should also be noted that a process can easily break out of a
chroot environment if it has root privilege. This could be
accomplished by creating device nodes to read kernel memory,
attaching a debugger to a process outside of the jail, or in
many other creative ways.The behavior of the chroot() system
call can be controlled somewhat with the
kern.chroot_allow_open_directories sysctl
variable. When this value is set to 0,
chroot() will fail with EPERM if there are
any directories open. If set to the default value of 1, then
chroot() will fail with EPERM if there are
any directories open and the process is already subject to a
chroot() call. For any other value, the
check for open directories will be bypassed completely.FreeBSD's jail functionalityjailThe concept of a Jail extends upon the
chroot() by limiting the powers of the
superuser to create a true `virtual server'. Once a prison is
set up all network communication must take place through the
specified IP address, and the power of "root privilege" in this
jail is severely constrained.While in a prison, any tests of superuser power within the
kernel using the suser() call will fail.
However, some calls to suser() have been
changed to a new interface suser_xxx().
This function is responsible for recognizing or denying access
to superuser power for imprisoned processes.A superuser process within a jailed environment has the
power to:Manipulate credential with
setuid, seteuid,
setgid, setegid,
setgroups, setreuid,
setregid, setloginSet resource limits with setrlimitModify some sysctl nodes
(kern.hostname)chroot()Set flags on a vnode:
chflags,
fchflagsSet attributes of a vnode such as file
permission, owner, group, size, access time, and modification
time.Bind to privileged ports in the Internet
domain (ports < 1024)Jail is a very useful tool for
running applications in a secure environment but it does have
some shortcomings. Currently, the IPC mechanisms have not been
converted to the suser_xxx so applications
such as MySQL cannot be run within a jail. Superuser access
may have a very limited meaning within a jail, but there is
no way to specify exactly what "very limited" means.&posix;.1e Process CapabilitiesPOSIX.1e Process CapabilitiesTrustedBSD&posix; has released a working draft that adds event
auditing, access control lists, fine grained privileges,
information labeling, and mandatory access control.This is a work in progress and is the focus of the TrustedBSD project. Some
of the initial work has been committed to FreeBSD-current
(cap_set_proc(3)).TrustAn application should never assume that anything about the
users environment is sane. This includes (but is certainly not
limited to): user input, signals, environment variables,
resources, IPC, mmaps, the filesystem working directory, file
descriptors, the # of open files, etc.positive filteringdata validationYou should never assume that you can catch all forms of
invalid input that a user might supply. Instead, your
application should use positive filtering to only allow a
specific subset of inputs that you deem safe. Improper data
validation has been the cause of many exploits, especially with
CGI scripts on the world wide web. For filenames you need to be
extra careful about paths ("../", "/"), symbolic links, and
shell escape characters.Perl Taint modePerl has a really cool feature called "Taint" mode which
can be used to prevent scripts from using data derived outside
the program in an unsafe way. This mode will check command line
arguments, environment variables, locale information, the
results of certain syscalls (readdir(),
readlink(),
getpwxxx(), and all file input.Race ConditionsA race condition is anomalous behavior caused by the
unexpected dependence on the relative timing of events. In
other words, a programmer incorrectly assumed that a particular
event would always happen before another.race conditionssignalsrace conditionsaccess checksrace conditionsfile opensSome of the common causes of race conditions are signals,
access checks, and file opens. Signals are asynchronous events
by nature so special care must be taken in dealing with them.
Checking access with access(2) then
open(2) is clearly non-atomic. Users can
move files in between the two calls. Instead, privileged
applications should seteuid() and then call
open() directly. Along the same lines, an
application should always set a proper umask before
open() to obviate the need for spurious
chmod() calls.
diff --git a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
index 3a8e7ad4ce..50fa3d78da 100644
--- a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
@@ -1,1779 +1,1786 @@
+
+
+
+ G. Adam
+ Stanislav
+ Contributed by
+
+
+
+
Sockets
- This chapter was written by
- &a.stanislav;
-
SynopsisBSD sockets take interprocess
communications to a new level. It is no longer necessary for the
communicating processes to run on the same machine. They still
can, but they do not have to.Not only do these processes not have to run on the same
machine, they do not have to run under the same operating
system. Thanks to BSD sockets, your FreeBSD
software can smoothly cooperate with a program running on a
&macintosh;, another one running on a &sun; workstation, yet another
one running under &windows; 2000, all connected with an
Ethernet-based local area network.But your software can equally well cooperate with processes
running in another building, or on another continent, inside a
submarine, or a space shuttle.It can also cooperate with processes that are not part of a
computer (at least not in the strict sense of the word), but of
such devices as printers, digital cameras, medical equipment.
Just about anything capable of digital communications.Networking and DiversityWe have already hinted on the diversity
of networking. Many different systems have to talk to each
other. And they have to speak the same language. They also have
to understand the same language the same
way.People often think that body language
is universal. But it is not. Back in my early teens, my father
took me to Bulgaria. We were sitting at a table in a park in
Sofia, when a vendor approached us trying to sell us some
roasted almonds.I had not learned much Bulgarian by then, so, instead of
saying no, I shook my head from side to side, the
universal body language for
no. The vendor quickly started serving us
some almonds.I then remembered I had been told that in Bulgaria shaking
your head sideways meant yes. Quickly, I
started nodding my head up and down. The vendor noticed, took
his almonds, and walked away. To an uninformed observer, I did
not change the body language: I continued using the language of
shaking and nodding my head. What changed was the
meaning of the body language. At first, the
vendor and I interpreted the same language as having completely
different meaning. I had to adjust my own interpretation of that
language so the vendor would understand.It is the same with computers: The same symbols may have
different, even outright opposite meaning. Therefore, for
two computers to understand each other, they must not only
agree on the same language, but on the
same interpretation of the language.
ProtocolsWhile various programming languages tend to have complex
syntax and use a number of multi-letter reserved words (which
makes them easy for the human programmer to understand), the
languages of data communications tend to be very terse. Instead
of multi-byte words, they often use individual
bits. There is a very convincing reason
for it: While data travels inside your
computer at speeds approaching the speed of light, it often
travels considerably slower between two computers.Because the languages used in data communications are so
terse, we usually refer to them as
protocols rather than languages.As data travels from one computer to another, it always uses
more than one protocol. These protocols are
layered. The data can be compared to the
inside of an onion: You have to peel off several layers of
skin to get to the data. This is best
illustrated with a picture:+----------------+
| Ethernet |
|+--------------+|
|| IP ||
||+------------+||
||| TCP |||
|||+----------+|||
|||| HTTP ||||
||||+--------+||||
||||| PNG |||||
|||||+------+|||||
|||||| Data ||||||
|||||+------+|||||
||||+--------+||||
|||+----------+|||
||+------------+||
|+--------------+|
+----------------+Protocol LayersIn this example, we are trying to get an image from a web
page we are connected to via an Ethernet.The image consists of raw data, which is simply a sequence
of RGB values that our software can process,
i.e., convert into an image and display on our monitor.Alas, our software has no way of knowing how the raw data is
organized: Is it a sequence of RGB values, or
a sequence of grayscale intensities, or perhaps of
CMYK encoded colors? Is the data represented
by 8-bit quanta, or are they 16 bits in size, or perhaps 4 bits?
How many rows and columns does the image consist of? Should
certain pixels be transparent?I think you get the picture...To inform our software how to handle the raw data, it is
encoded as a PNG file. It could be a
GIF, or a JPEG, but it is
a PNG.And PNG is a protocol.At this point, I can hear some of you yelling,
No, it is not! It is a file
format!Well, of course it is a file format. But from the
perspective of data communications, a file format is a protocol:
The file structure is a language, a terse
one at that, communicating to our process
how the data is organized. Ergo, it is a
protocol.Alas, if all we received was the PNG
file, our software would be facing a serious problem: How is it
supposed to know the data is representing an image, as opposed
to some text, or perhaps a sound, or what not? Secondly, how is
it supposed to know the image is in the PNG
format as opposed to GIF, or
JPEG, or some other image format?To obtain that information, we are using another protocol:
HTTP. This protocol can tell us exactly that
the data represents an image, and that it uses the
PNG protocol. It can also tell us some other
things, but let us stay focused on protocol layers here.
So, now we have some data wrapped in the PNG
protocol, wrapped in the HTTP protocol.
How did we get it from the server?By using TCP/IP over Ethernet, that is
how. Indeed, that is three more protocols. Instead of
continuing inside out, I am now going to talk about Ethernet,
simply because it is easier to explain the rest that way.Ethernet is an interesting system of connecting computers in
a local area network
(LAN). Each computer has a network
interface card (NIC), which has a
unique 48-bit ID called its
address. No two Ethernet
NICs in the world have the same address.
These NICs are all connected with each
other. Whenever one computer wants to communicate with another
in the same Ethernet LAN, it sends a message
over the network. Every NIC sees the
message. But as part of the Ethernet
protocol, the data contains the address of
the destination NIC (among other things). So,
only one of all the network interface cards will pay attention
to it, the rest will ignore it.But not all computers are connected to the same
network. Just because we have received the data over our
Ethernet does not mean it originated in our own local area
network. It could have come to us from some other network (which
may not even be Ethernet based) connected with our own network
via the Internet.All data is transfered over the Internet using
IP, which stands for Internet
Protocol. Its basic role is to let us know where in
the world the data has arrived from, and where it is supposed to
go to. It does not guarantee we will
receive the data, only that we will know where it came from
if we do receive it.Even if we do receive the data, IP does
not guarantee we will receive various chunks of data in the same
order the other computer has sent it to us. So, we can receive
the center of our image before we receive the upper left corner
and after the lower right, for example.It is TCP (Transmission Control
Protocol) that asks the sender to resend any lost
data and that places it all into the proper order.All in all, it took five different
protocols for one computer to communicate to another what an
image looks like. We received the data wrapped into the
PNG protocol, which was wrapped into the
HTTP protocol, which was wrapped into the
TCP protocol, which was wrapped into the
IP protocol, which was wrapped into the
Ethernet protocol.Oh, and by the way, there probably were several other
protocols involved somewhere on the way. For example, if our
LAN was connected to the Internet through a
dial-up call, it used the PPP protocol over
the modem which used one (or several) of the various modem
protocols, et cetera, et cetera, et cetera...As a developer you should be asking by now,
How am I supposed to handle it
all?Luckily for you, you are not supposed
to handle it all. You are supposed to
handle some of it, but not all of it. Specifically, you need not
worry about the physical connection (in our case Ethernet and
possibly PPP, etc). Nor do you need to handle
the Internet Protocol, or the Transmission Control
Protocol.In other words, you do not have to do anything to receive
the data from the other computer. Well, you do have to
ask for it, but that is almost as simple as
opening a file.Once you have received the data, it is up to you to figure
out what to do with it. In our case, you would need to
understand the HTTP protocol and the
PNG file structure.To use an analogy, all the internetworking protocols become
a gray area: Not so much because we do not understand how it
works, but because we are no longer concerned about it. The
sockets interface takes care of this gray area for us:+----------------+
|xxxxEthernetxxxx|
|+--------------+|
||xxxxxxIPxxxxxx||
||+------------+||
|||xxxxxTCPxxxx|||
|||+----------+|||
|||| HTTP ||||
||||+--------+||||
||||| PNG |||||
|||||+------+|||||
|||||| Data ||||||
|||||+------+|||||
||||+--------+||||
|||+----------+|||
||+------------+||
|+--------------+|
+----------------+Sockets Covered Protocol LayersWe only need to understand any protocols that tell us how to
interpret the data, not how to
receive it from another process, nor how to
send it to another process.The Sockets ModelBSD sockets are built on the basic &unix;
model: Everything is a file. In our
example, then, sockets would let us receive an HTTP
file, so to speak. It would then be up to us to
extract the PNG file
from it.
Because of the complexity of internetworking, we cannot just
use the open system call, or
the open() C function. Instead, we need to
take several steps to opening a socket.Once we do, however, we can start treating the
socket the same way we treat any
file descriptor: We can
read from it, write to
it, pipe it, and, eventually,
close it.Essential Socket FunctionsWhile FreeBSD offers different functions to work with
sockets, we only need four to
open a socket. And in some cases we only need
two.The Client-Server DifferenceTypically, one of the ends of a socket-based data
communication is a server, the other is a
client.The Common ElementssocketThe one function used by both, clients and servers, is
&man.socket.2;. It is declared this way:
int socket(int domain, int type, int protocol);
The return value is of the same type as that of
open, an integer. FreeBSD allocates
its value from the same pool as that of file handles.
That is what allows sockets to be treated the same way as
files.The domain argument tells the
system what protocol family you want
it to use. Many of them exist, some are vendor specific,
others are very common. They are declared in
sys/socket.h.Use PF_INET for
UDP, TCP and other
Internet protocols (IPv4).Five values are defined for the
type argument, again, in
sys/socket.h. All of them start with
SOCK_. The most
common one is SOCK_STREAM, which
tells the system you are asking for a reliable
stream delivery service (which is
TCP when used with
PF_INET).If you asked for SOCK_DGRAM, you
would be requesting a connectionless datagram
delivery service (in our case,
UDP).If you wanted to be in charge of the low-level
protocols (such as IP), or even network
interfaces (e.g., the Ethernet), you would need to specify
SOCK_RAW.Finally, the protocol argument
depends on the previous two arguments, and is not always
meaningful. In that case, use 0 for
its value.The Unconnected SocketNowhere, in the socket function
have we specified to what other system we should be
connected. Our newly created socket remains
unconnected.This is on purpose: To use a telephone analogy, we
have just attached a modem to the phone line. We have
neither told the modem to make a call, nor to answer if
the phone rings.sockaddrVarious functions of the sockets family expect the
address of (or pointer to, to use C terminology) a small
area of the memory. The various C declarations in the
sys/socket.h refer to it as
struct sockaddr. This structure is
declared in the same file:
/*
* Structure used by kernel to store most
* addresses.
*/
struct sockaddr {
u_char sa_len; /* total length */
sa_family_t sa_family; /* address family */
char sa_data[14]; /* actually longer; address value */
};
#define SOCK_MAXADDRLEN 255 /* longest possible addresses */
Please note the vagueness with
which the sa_data field is declared,
just as an array of 14 bytes, with
the comment hinting there can be more than
14 of them.This vagueness is quite deliberate. Sockets is a very
powerful interface. While most people perhaps think of it
as nothing more than the Internet interface—and most
applications probably use it for that
nowadays—sockets can be used for just about
any kind of interprocess
communications, of which the Internet (or, more precisely,
IP) is only one.The sys/socket.h refers to the
various types of protocols sockets will handle as
address families, and lists them
right before the definition of
sockaddr:
/*
* Address families.
*/
#define AF_UNSPEC 0 /* unspecified */
#define AF_LOCAL 1 /* local to host (pipes, portals) */
#define AF_UNIX AF_LOCAL /* backward compatibility */
#define AF_INET 2 /* internetwork: UDP, TCP, etc. */
#define AF_IMPLINK 3 /* arpanet imp addresses */
#define AF_PUP 4 /* pup protocols: e.g. BSP */
#define AF_CHAOS 5 /* mit CHAOS protocols */
#define AF_NS 6 /* XEROX NS protocols */
#define AF_ISO 7 /* ISO protocols */
#define AF_OSI AF_ISO
#define AF_ECMA 8 /* European computer manufacturers */
#define AF_DATAKIT 9 /* datakit protocols */
#define AF_CCITT 10 /* CCITT protocols, X.25 etc */
#define AF_SNA 11 /* IBM SNA */
#define AF_DECnet 12 /* DECnet */
#define AF_DLI 13 /* DEC Direct data link interface */
#define AF_LAT 14 /* LAT */
#define AF_HYLINK 15 /* NSC Hyperchannel */
#define AF_APPLETALK 16 /* Apple Talk */
#define AF_ROUTE 17 /* Internal Routing Protocol */
#define AF_LINK 18 /* Link layer interface */
#define pseudo_AF_XTP 19 /* eXpress Transfer Protocol (no AF) */
#define AF_COIP 20 /* connection-oriented IP, aka ST II */
#define AF_CNT 21 /* Computer Network Technology */
#define pseudo_AF_RTIP 22 /* Help Identify RTIP packets */
#define AF_IPX 23 /* Novell Internet Protocol */
#define AF_SIP 24 /* Simple Internet Protocol */
#define pseudo_AF_PIP 25 /* Help Identify PIP packets */
#define AF_ISDN 26 /* Integrated Services Digital Network*/
#define AF_E164 AF_ISDN /* CCITT E.164 recommendation */
#define pseudo_AF_KEY 27 /* Internal key-management function */
#define AF_INET6 28 /* IPv6 */
#define AF_NATM 29 /* native ATM access */
#define AF_ATM 30 /* ATM */
#define pseudo_AF_HDRCMPLT 31 /* Used by BPF to not rewrite headers
* in interface output routine
*/
#define AF_NETGRAPH 32 /* Netgraph sockets */
#define AF_MAX 33
The one used for IP is
AF_INET. It is a symbol for the constant
2.It is the address family listed
in the sa_family field of
sockaddr that decides how exactly the
vaguely named bytes of sa_data will be
used.Specifically, whenever the address
family is AF_INET, we can use
struct sockaddr_in found in
netinet/in.h, wherever
sockaddr is expected:
/*
* Socket address, internet style.
*/
struct sockaddr_in {
u_char sin_len;
u_char sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
We can visualize its organization this way: 0 1 2 3
+--------+--------+-----------------+
0 | 0 | Family | Port |
+--------+--------+-----------------+
4 | IP Address |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+sockaddr_inThe three important fields are
sin_family, which is byte 1 of the
structure, sin_port, a 16-bit value
found in bytes 2 and 3, and sin_addr, a
32-bit integer representation of the IP
address, stored in bytes 4-7.Now, let us try to fill it out. Let us assume we are
trying to write a client for the
daytime protocol, which simply states
that its server will write a text string representing the
current date and time to port 13. We want to use
TCP/IP, so we need to specify
AF_INET in the address family
field. AF_INET is defined as
2. Let us use the
IP address of 192.43.244.18, which is the time
server of US federal government (time.nist.gov). 0 1 2 3
+--------+--------+-----------------+
0 | 0 | 2 | 13 |
+-----------------+-----------------+
4 | 192.43.244.18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+Specific example of sockaddr_inBy the way the sin_addr field is
declared as being of the struct in_addr
type, which is defined in
netinet/in.h:
/*
* Internet address (a structure for historical reasons)
*/
struct in_addr {
in_addr_t s_addr;
};
In addition, in_addr_t is a 32-bit
integer.The 192.43.244.18 is
just a convenient notation of expressing a 32-bit integer
by listing all of its 8-bit bytes, starting with the
most significant one.So far, we have viewed sockaddr as
an abstraction. Our computer does not store
short integers as a single 16-bit
entity, but as a sequence of 2 bytes. Similarly, it stores
32-bit integers as a sequence of 4 bytes.Suppose we coded something like this:
sa.sin_family = AF_INET;
sa.sin_port = 13;
sa.sin_addr.s_addr = (((((192 << 8) | 43) << 8) | 244) << 8) | 18;
What would the result look like?Well, that depends, of course. On a &pentium;, or other
x86, based computer, it would look like this: 0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 13 | 0 |
+--------+--------+--------+--------+
4 | 18 | 244 | 43 | 192 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+sockaddr_in on an Intel systemOn a different system, it might look like this:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 192 | 43 | 244 | 18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+sockaddr_in on an MSB systemAnd on a PDP it might look different yet. But the
above two are the most common ways in use today.Ordinarily, wanting to write portable code,
programmers pretend that these differences do not
exist. And they get away with it (except when they code in
assembly language). Alas, you cannot get away with it that
easily when coding for sockets.Why?Because when communicating with another computer, you
usually do not know whether it stores data most
significant byte (MSB) or
least significant byte
(LSB) first.You might be wondering, So, will
sockets not handle it for me?It will not.While that answer may surprise you at first, remember
that the general sockets interface only understands the
sa_len and sa_family
fields of the sockaddr structure. You
do not have to worry about the byte order there (of
course, on FreeBSD sa_family is only 1
byte anyway, but many other &unix; systems do not have
sa_len and use 2 bytes for
sa_family, and expect the data in
whatever order is native to the computer).But the rest of the data is just
sa_data[14] as far as sockets
goes. Depending on the address
family, sockets just forwards that data to its
destination.Indeed, when we enter a port number, it is because we
want the other computer to know what service we are asking
for. And, when we are the server, we read the port number
so we know what service the other computer is expecting
from us. Either way, sockets only has to forward the port
number as data. It does not interpret it in any way.Similarly, we enter the IP address
to tell everyone on the way where to send our data
to. Sockets, again, only forwards it as data.That is why, we (the programmers,
not the sockets) have to distinguish
between the byte order used by our computer and a
conventional byte order to send the data in to the other
computer.We will call the byte order our computer uses the
host byte order, or just the
host order.There is a convention of sending the multi-byte data
over IP
MSB first. This,
we will refer to as the network byte
order, or simply the network
order.Now, if we compiled the above code for an Intel based
computer, our host byte order would
produce: 0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 13 | 0 |
+--------+--------+--------+--------+
4 | 18 | 244 | 43 | 192 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+Host byte order on an Intel systemBut the network byte order
requires that we store the data MSB
first: 0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 192 | 43 | 244 | 18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+Network byte orderUnfortunately, our host order is
the exact opposite of the network
order.We have several ways of dealing with it. One would be
to reverse the values in our code:
sa.sin_family = AF_INET;
sa.sin_port = 13 << 8;
sa.sin_addr.s_addr = (((((18 << 8) | 244) << 8) | 43) << 8) | 192;
This will trick our compiler
into storing the data in the network byte
order. In some cases, this is exactly the way
to do it (e.g., when programming in assembly
language). In most cases, however, it can cause a
problem.Suppose, you wrote a sockets-based program in C. You
know it is going to run on a &pentium;, so you enter all
your constants in reverse and force them to the
network byte order. It works
well.Then, some day, your trusted old &pentium; becomes a
rusty old &pentium;. You replace it with a system whose
host order is the same as the
network order. You need to recompile
all your software. All of your software continues to
perform well, except the one program you wrote.You have since forgotten that you had forced all of
your constants to the opposite of the host
order. You spend some quality time tearing out
your hair, calling the names of all gods you ever heard
of (and some you made up), hitting your monitor with a
nerf bat, and performing all the other traditional
ceremonies of trying to figure out why something that has
worked so well is suddenly not working at all.Eventually, you figure it out, say a couple of swear
words, and start rewriting your code.Luckily, you are not the first one to face the
problem. Someone else has created the &man.htons.3; and
&man.htonl.3; C functions to convert a
short and long
respectively from the host byte
order to the network byte
order, and the &man.ntohs.3; and &man.ntohl.3;
C functions to go the other way.On MSB-first
systems these functions do nothing. On
LSB-first systems
they convert values to the proper order.So, regardless of what system your software is
compiled on, your data will end up in the correct order
if you use these functions.Client FunctionsTypically, the client initiates the connection to the
server. The client knows which server it is about to call:
It knows its IP address, and it knows the
port the server resides at. It is akin
to you picking up the phone and dialing the number (the
address), then, after someone answers,
asking for the person in charge of wingdings (the
port).connectOnce a client has created a socket, it needs to
connect it to a specific port on a remote system. It uses
&man.connect.2;:
int connect(int s, const struct sockaddr *name, socklen_t namelen);
The s argument is the socket, i.e.,
the value returned by the socket
function. The name is a pointer to
sockaddr, the structure we have talked
about extensively. Finaly, namelen
informs the system how many bytes are in our
sockaddr structure.If connect is successful, it
returns 0. Otherwise it returns
-1 and stores the error code in
errno.There are many reasons why
connect may fail. For example, with
an attempt to an Internet connection, the
IP address may not exist, or it may be
down, or just too busy, or it may not have a server
listening at the specified port. Or it may outright
refuse any request for specific
code.Our First ClientWe now know enough to write a very simple client, one
that will get current time from 192.43.244.18 and print it to
stdout.
/*
* daytime.c
*
* Programmed by G. Adam Stanislav
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main() {
register int s;
register int bytes;
struct sockaddr_in sa;
char buffer[BUFSIZ+1];
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
sa.sin_addr.s_addr = htonl((((((192 << 8) | 43) << 8) | 244) << 8) | 18);
if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("connect");
close(s);
return 2;
}
while ((bytes = read(s, buffer, BUFSIZ)) > 0)
write(1, buffer, bytes);
close(s);
return 0;
}
Go ahead, enter it in your editor, save it as
daytime.c, then compile and run
it:&prompt.user; cc -O3 -o daytime daytime.c
&prompt.user; ./daytime
52079 01-06-19 02:29:25 50 0 1 543.9 UTC(NIST) *
&prompt.user;In this case, the date was June 19, 2001, the time was
02:29:25 UTC. Naturally, your results
will vary.Server FunctionsThe typical server does not initiate the
connection. Instead, it waits for a client to call it and
request services. It does not know when the client will
call, nor how many clients will call. It may be just sitting
there, waiting patiently, one moment, The next moment, it
can find itself swamped with requests from a number of
clients, all calling in at the same time.The sockets interface offers three basic functions to
handle this.bindPorts are like extensions to a phone line: After you
dial a number, you dial the extension to get to a specific
person or department.There are 65535 IP ports, but a
server usually processes requests that come in on only one
of them. It is like telling the phone room operator that
we are now at work and available to answer the phone at a
specific extension. We use &man.bind.2; to tell sockets
which port we want to serve.
int bind(int s, const struct sockaddr *addr, socklen_t addrlen);
Beside specifying the port in addr,
the server may include its IP
address. However, it can just use the symbolic constant
INADDR_ANY to indicate it will serve all
requests to the specified port regardless of what its
IP address is. This symbol, along with
several similar ones, is declared in
netinet/in.h
#define INADDR_ANY (u_int32_t)0x00000000
Suppose we were writing a server for the
daytime protocol over
TCP/IP. Recall that
it uses port 13. Our sockaddr_in
structure would look like this: 0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 0 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+Example Server sockaddr_inlistenTo continue our office phone analogy, after you have
told the phone central operator what extension you will be
at, you now walk into your office, and make sure your own
phone is plugged in and the ringer is turned on. Plus, you
make sure your call waiting is activated, so you can hear
the phone ring even while you are talking to someone.The server ensures all of that with the &man.listen.2;
function.
int listen(int s, int backlog);
In here, the backlog variable tells
sockets how many incoming requests to accept while you are
busy processing the last request. In other words, it
determines the maximum size of the queue of pending
connections.acceptAfter you hear the phone ringing, you accept the call
by answering the call. You have now established a
connection with your client. This connection remains
active until either you or your client hang up.The server accepts the connection by using the
&man.accept.2; function.
int accept(int s, struct sockaddr *addr, socklen_t *addrlen);
Note that this time addrlen is a
pointer. This is necessary because in this case it is the
socket that fills out addr, the
sockaddr_in structure.The return value is an integer. Indeed, the
accept returns a new
socket. You will use this new socket to
communicate with the client.What happens to the old socket? It continues to listen
for more requests (remember the backlog
variable we passed to listen?) until
we close it.Now, the new socket is meant only for
communications. It is fully connected. We cannot pass it
to listen again, trying to accept
additional connections.Our First ServerOur first server will be somewhat more complex than
our first client was: Not only do we have more sockets
functions to use, but we need to write it as a
daemon.This is best achieved by creating a child
process after binding the port. The main
process then exits and returns control to the
shell (or whatever program
invoked it).The child calls listen, then
starts an endless loop, which accepts a connection, serves
it, and eventually closes its socket.
/*
* daytimed - a port 13 server
*
* Programmed by G. Adam Stanislav
* June 19, 2001
*/
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define BACKLOG 4
int main() {
register int s, c;
int b;
struct sockaddr_in sa;
time_t t;
struct tm *tm;
FILE *client;
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
if (INADDR_ANY)
sa.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("bind");
return 2;
}
switch (fork()) {
case -1:
perror("fork");
return 3;
break;
default:
close(s);
return 0;
break;
case 0:
break;
}
listen(s, BACKLOG);
for (;;) {
b = sizeof sa;
if ((c = accept(s, (struct sockaddr *)&sa, &b)) < 0) {
perror("daytimed accept");
return 4;
}
if ((client = fdopen(c, "w")) == NULL) {
perror("daytimed fdopen");
return 5;
}
if ((t = time(NULL)) < 0) {
perror("daytimed time");
return 6;
}
tm = gmtime(&t);
fprintf(client, "%.4i-%.2i-%.2iT%.2i:%.2i:%.2iZ\n",
tm->tm_year + 1900,
tm->tm_mon + 1,
tm->tm_mday,
tm->tm_hour,
tm->tm_min,
tm->tm_sec);
fclose(client);
}
}
We start by creating a socket. Then we fill out the
sockaddr_in structure in
sa. Note the conditional use of
INADDR_ANY:
if (INADDR_ANY)
sa.sin_addr.s_addr = htonl(INADDR_ANY);
Its value is 0. Since we have
just used bzero on the entire
structure, it would be redundant to set it to
0 again. But if we port our code to
some other system where INADDR_ANY is
perhaps not a zero, we need to assign it to
sa.sin_addr.s_addr. Most modern C
compilers are clever enough to notice that
INADDR_ANY is a constant. As long as it
is a zero, they will optimize the entire conditional
statement out of the code.After we have called bind
successfully, we are ready to become a
daemon: We use
fork to create a child process. In
both, the parent and the child, the s
variable is our socket. The parent process will not need
it, so it calls close, then it
returns 0 to inform its own parent it
had terminated successfully.Meanwhile, the child process continues working in the
background. It calls listen and sets
its backlog to 4. It does not need a
large value here because daytime is
not a protocol many clients request all the time, and
because it can process each request instantly anyway.Finally, the daemon starts an endless loop, which
performs the following steps: Call accept. It waits
here until a client contacts it. At that point, it
receives a new socket, c, which it
can use to communicate with this particular client.
It uses the C function
fdopen to turn the socket from a
low-level file descriptor to a
C-style FILE pointer. This will allow
the use of fprintf later on.
It checks the time, and prints it in the
ISO 8601 format
to the clientfile. It
then uses fclose to close the
file. That will automatically close the socket as well.
We can generalize this, and use
it as a model for many other servers:+-----------------+
| Create Socket |
+-----------------+
|
+-----------------+
| Bind Port | Daemon Process
+-----------------+
| +--------+
+-------------+-->| Init |
| | +--------+
+-----------------+ | |
| Exit | | +--------+
+-----------------+ | | Listen |
| +--------+
| |
| +--------+
| | Accept |
| +--------+
| |
| +--------+
| | Serve |
| +--------+
| |
| +--------+
| | Close |
|<--------+Sequential ServerThis flowchart is good for sequential
servers, i.e., servers that can serve one
client at a time, just as we were able to with our
daytime server. This is only possible
whenever there is no real conversation
going on between the client and the server: As soon as the
server detects a connection to the client, it sends out
some data and closes the connection. The entire operation
may take nanoseconds, and it is finished.The advantage of this flowchart is that, except for
the brief moment after the parent
forks and before it exits, there is
always only one process active: Our
server does not take up much memory and other system
resources.Note that we have added initialize
daemon in our flowchart. We did not need to
initialize our own daemon, but this is a good place in the
flow of the program to set up any
signal handlers, open any files we
may need, etc.Just about everything in the flow chart can be used
literally on many different servers. The
serve entry is the exception. We
think of it as a black
box, i.e., something you design
specifically for your own server, and just plug it
into the rest.Not all protocols are that simple. Many receive a
request from the client, reply to it, then receive another
request from the same client. Because of that, they do not
know in advance how long they will be serving the
client. Such servers usually start a new process for each
client. While the new process is serving its client, the
daemon can continue listening for more connections.Now, go ahead, save the above source code as
daytimed.c (it is customary to end
the names of daemons with the letter
d). After you have compiled it, try
running it:&prompt.user; ./daytimed
bind: Permission denied
&prompt.user;What happened here? As you will recall, the
daytime protocol uses port 13. But
all ports below 1024 are reserved to the superuser
(otherwise, anyone could start a daemon pretending to
serve a commonly used port, while causing a security
breach).Try again, this time as the superuser:&prompt.root; ./daytimed
&prompt.root;What... Nothing? Let us try again:&prompt.root; ./daytimed
bind: Address already in use
&prompt.root;Every port can only be bound by one program at a
time. Our first attempt was indeed successful: It started
the child daemon and returned quietly. It is still running
and will continue to run until you either kill it, or any
of its system calls fail, or you reboot the system.Fine, we know it is running in the background. But is
it working? How do we know it is a proper
daytime server? Simple:&prompt.user; telnet localhost 13
Trying ::1...
telnet: connect to address ::1: Connection refused
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
2001-06-19T21:04:42Z
Connection closed by foreign host.
&prompt.user;telnet tried the new
IPv6, and failed. It retried with
IPv4 and succeeded. The daemon
works.If you have access to another &unix; system via
telnet, you can use it to test
accessing the server remotely. My computer does not have a
static IP address, so this is what I
did:&prompt.user; who
whizkid ttyp0 Jun 19 16:59 (216.127.220.143)
xxx ttyp1 Jun 19 16:06 (xx.xx.xx.xx)
&prompt.user; telnet 216.127.220.143 13
Trying 216.127.220.143...
Connected to r47.bfm.org.
Escape character is '^]'.
2001-06-19T21:31:11Z
Connection closed by foreign host.
&prompt.user;Again, it worked. Will it work using the domain name?
&prompt.user; telnet r47.bfm.org 13
Trying 216.127.220.143...
Connected to r47.bfm.org.
Escape character is '^]'.
2001-06-19T21:31:40Z
Connection closed by foreign host.
&prompt.user;By the way, telnet prints
the Connection closed by foreign host
message after our daemon has closed the socket. This shows
us that, indeed, using
fclose(client); in our code works as
advertised.Helper FunctionsFreeBSD C library contains many helper functions for sockets
programming. For example, in our sample client we hard coded
the time.nist.gov
IP address. But we do not always know the
IP address. Even if we do, our software is
more flexible if it allows the user to enter the
IP address, or even the domain name.
gethostbynameWhile there is no way to pass the domain name directly to
any of the sockets functions, the FreeBSD C library comes with
the &man.gethostbyname.3; and &man.gethostbyname2.3; functions,
declared in netdb.h.
struct hostent * gethostbyname(const char *name);
struct hostent * gethostbyname2(const char *name, int af);
Both return a pointer to the hostent
structure, with much information about the domain. For our
purposes, the h_addr_list[0] field of the
structure points at h_length bytes of the
correct address, already stored in the network byte
order.This allows us to create a much more flexible—and
much more useful—version of our
daytime program:
/*
* daytime.c
*
* Programmed by G. Adam Stanislav
* 19 June 2001
*/
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
int main(int argc, char *argv[]) {
register int s;
register int bytes;
struct sockaddr_in sa;
struct hostent *he;
char buf[BUFSIZ+1];
char *host;
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
host = (argc > 1) ? (char *)argv[1] : "time.nist.gov";
if ((he = gethostbyname(host)) == NULL) {
herror(host);
return 2;
}
bcopy(he->h_addr_list[0],&sa.sin_addr, he->h_length);
if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("connect");
return 3;
}
while ((bytes = read(s, buf, BUFSIZ)) > 0)
write(1, buf, bytes);
close(s);
return 0;
}
We now can type a domain name (or an IP
address, it works both ways) on the command line, and the
program will try to connect to its
daytime server. Otherwise, it will still
default to time.nist.gov. However, even in
this case we will use gethostbyname
rather than hard coding 192.43.244.18. That way, even if its
IP address changes in the future, we will
still find it.Since it takes virtually no time to get the time from your
local server, you could run daytime
twice in a row: First to get the time from time.nist.gov, the second time from
your own system. You can then compare the results and see how
exact your system clock is:&prompt.user; daytime ; daytime localhost
52080 01-06-20 04:02:33 50 0 0 390.2 UTC(NIST) *
2001-06-20T04:02:35Z
&prompt.user;As you can see, my system was two seconds ahead of the
NIST time.getservbynameSometimes you may not be sure what port a certain service
uses. The &man.getservbyname.3; function, also declared in
netdb.h comes in very handy in those
cases:
struct servent * getservbyname(const char *name, const char *proto);
The servent structure contains the
s_port, which contains the proper port,
already in network byte order.Had we not known the correct port for the
daytime service, we could have found it
this way:
struct servent *se;
...
if ((se = getservbyname("daytime", "tcp")) == NULL {
fprintf(stderr, "Cannot determine which port to use.\n");
return 7;
}
sa.sin_port = se->s_port;
You usually do know the port. But if you are developing a
new protocol, you may be testing it on an unofficial
port. Some day, you will register the protocol and its port
(if nowhere else, at least in your
/etc/services, which is where
getservbyname looks). Instead of
returning an error in the above code, you just use the
temporary port number. Once you have listed the protocol in
/etc/services, your software will find
its port without you having to rewrite the code.Concurrent ServersUnlike a sequential server, a concurrent
server has to be able to serve more than one client
at a time. For example, a chat server may
be serving a specific client for hours—it cannot wait till
it stops serving a client before it serves the next one.This requires a significant change in our flowchart:+-----------------+
| Create Socket |
+-----------------+
|
+-----------------+
| Bind Port | Daemon Process
+-----------------+
| +--------+
+-------------+-->| Init |
| | +--------+
+-----------------+ | |
| Exit | | +--------+
+-----------------+ | | Listen |
| +--------+
| |
| +--------+
| | Accept |
| +--------+
| | +------------------+
| +------>| Close Top Socket |
| | +------------------+
| +--------+ |
| | Close | +------------------+
| +--------+ | Serve |
| | +------------------+
|<--------+ |
+------------------+
| Close Acc Socket |
+--------+ +------------------+
| Signal | |
+--------+ +------------------+
| Exit |
+------------------+Concurrent ServerWe moved the serve from the
daemon process to its own server
process. However, because each child process inherits
all open files (and a socket is treated just like a file), the
new process inherits not only the accepted
handle, i.e., the socket returned by the
accept call, but also the top
socket, i.e., the one opened by the top process right
at the beginning.However, the server process does not
need this socket and should close it
immediately. Similarly, the daemon process
no longer needs the accepted socket, and
not only should, but mustclose it—otherwise, it will run out
of available file descriptors sooner or
later.After the server process is done
serving, it should close the accepted
socket. Instead of returning to
accept, it now exits.
Under &unix;, a process does not really
exit. Instead, it
returns to its parent. Typically, a parent
process waits for its child process, and
obtains a return value. However, our daemon
process cannot simply stop and wait. That would
defeat the whole purpose of creating additional processes. But
if it never does wait, its children will
become zombies—no longer functional
but still roaming around.For that reason, the daemon process
needs to set signal handlers in its
initialize daemon phase. At least a
SIGCHLD signal has to be processed, so the
daemon can remove the zombie return values from the system and
release the system resources they are taking up.That is why our flowchart now contains a process
signals box, which is not connected to any other box.
By the way, many servers also process SIGHUP,
and typically interpret as the signal from the superuser that
they should reread their configuration files. This allows us to
change settings without having to kill and restart these
servers.
diff --git a/en_US.ISO8859-1/books/developers-handbook/tools/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/tools/chapter.sgml
index 223d58c6a9..9c742bb357 100644
--- a/en_US.ISO8859-1/books/developers-handbook/tools/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/tools/chapter.sgml
@@ -1,2361 +1,2360 @@
JamesRaynard
- Written by
+ Contributed byMurrayStokely
- Modifications for the Developer's Handbook by Programming ToolsSynopsisThis chapter is an introduction to using some of the
programming tools supplied with FreeBSD, although much of it
will be applicable to many other versions of &unix;. It does
not attempt to describe coding in any
detail. Most of the chapter assumes little or no previous
programming knowledge, although it is hoped that most
programmers will find something of value in it.IntroductionFreeBSD offers an excellent development environment.
Compilers for C, C++, and Fortran and an assembler come with the
basic system, not to mention a Perl interpreter and classic &unix;
tools such as sed and awk.
If that is not enough, there are many more compilers and
interpreters in the Ports collection. FreeBSD is very
compatible with standards such as &posix; and
ANSI C, as well with its own BSD heritage, so
it is possible to write applications that will compile and run
with little or no modification on a wide range of
platforms.However, all this power can be rather overwhelming at first
if you have never written programs on a &unix; platform before.
This document aims to help you get up and running, without
getting too deeply into more advanced topics. The intention is
that this document should give you enough of the basics to be
able to make some sense of the documentation.Most of the document requires little or no knowledge of
programming, although it does assume a basic competence with
using &unix; and a willingness to learn!Introduction to ProgrammingA program is a set of instructions that tell the computer to
do various things; sometimes the instruction it has to perform
depends on what happened when it performed a previous
instruction. This section gives an overview of the two main
ways in which you can give these instructions, or
commands as they are usually called. One way
uses an interpreter, the other a
compiler. As human languages are too
difficult for a computer to understand in an unambiguous way,
commands are usually written in one or other languages specially
designed for the purpose.InterpretersWith an interpreter, the language comes as an environment,
where you type in commands at a prompt and the environment
executes them for you. For more complicated programs, you can
type the commands into a file and get the interpreter to load
the file and execute the commands in it. If anything goes
wrong, many interpreters will drop you into a debugger to help
you track down the problem.The advantage of this is that you can see the results of
your commands immediately, and mistakes can be corrected
readily. The biggest disadvantage comes when you want to
share your programs with someone. They must have the same
interpreter, or you must have some way of giving it to them,
and they need to understand how to use it. Also users may not
appreciate being thrown into a debugger if they press the
wrong key! From a performance point of view, interpreters can
use up a lot of memory, and generally do not generate code as
efficiently as compilers.In my opinion, interpreted languages are the best way to
start if you have not done any programming before. This kind
of environment is typically found with languages like Lisp,
Smalltalk, Perl and Basic. It could also be argued that the
&unix; shell (sh, csh) is itself an
interpreter, and many people do in fact write shell
scripts to help with various
housekeeping tasks on their machine. Indeed, part
of the original &unix; philosophy was to provide lots of small
utility programs that could be linked together in shell
scripts to perform useful tasks.Interpreters available with FreeBSDHere is a list of interpreters that are available as
FreeBSD
packages, with a brief discussion of some of the
more popular interpreted languages.To get one of these packages, all you need to do is to
click on the hotlink for the package, to download the package
and then install the package by running:&prompt.root; pkg_add package nameas root. Obviously, you will need to have a fully
functional FreeBSD 2.1.0 or later system for the package to
work!BASICShort for Beginner's All-purpose Symbolic
Instruction Code. Developed in the 1950s for teaching
University students to program and provided with every
self-respecting personal computer in the 1980s,
BASIC has been the first programming
language for many programmers. It is also the foundation
for Visual Basic.The Bywater
Basic Interpreter and the Phil
Cockroft's Basic Interpreter (formerly Rabbit
Basic) are available as FreeBSD
packages.LispA language that was developed in the late 1950s as
an alternative to the number-crunching
languages that were popular at the time. Instead of
being based on numbers, Lisp is based on lists; in fact
the name is short for List Processing.
Very popular in AI (Artificial Intelligence)
circles.Lisp is an extremely powerful and sophisticated
language, but can be rather large and unwieldy.Various implementations of Lisp that can run on &unix;
systems are available as packages for FreeBSD.
GNU Common Lisp,
CLISP
by Bruno Haible and Michael Stoll,
CMUCL
which includes a highly-optimizing compiler too, or
simpler Lisp implementations, like
SLisp
which implements most of the Common Lisp constructs in a
few hundred lines of C code.PerlVery popular with system administrators for writing
scripts; also often used on World Wide Web servers for
writing CGI scripts.Perl is available as a package
for all FreeBSD releases, and is installed as /usr/bin/perl in the
base system of 4.x releases.SchemeA dialect of Lisp that is rather more compact and
cleaner than Common Lisp. Popular in Universities as it
is simple enough to teach to undergraduates as a first
language, while it has a high enough level of
abstraction to be used in research work.FreeBSD has packages of the Elk
Scheme Interpreter, the MIT
Scheme Interpreter and the SCM
Scheme Interpreter.IconIcon is a high-level language with extensive
facilities for processing strings and structures.
A package
is available for FreeBSD.LogoLogo is a language that is easy to learn, and has
been used as an introductory programming language in
various courses. It is an excellent tool to work with
when teaching programming in small ages, as it makes the
creation of elaborate geometric shapes an easy task even
for very small children.A package is available for FreeBSD of Brian Harvey's LOGO
Interpreter.PythonPython is an Object-Oriented, interpreted language.
Its advocates argue that it is one of the best languages
to start programming with, since it is relatively easy
to start with, but is not limited in comparison to other
popular interpreted languages that are used for the
development of large, complex applications (Perl and
Tcl are two other languages that are popular for such tasks).A package of the latest version of Python for
FreeBSD is available
here.Tcl and TkTcl is an embeddable, interpreted language, that has
become widely used and became popular mostly because of its portability to many
platforms. It can be used both for quickly writing
small, prototype applications, or (when combined with
Tk, a GUI toolkit) fully-fledged, featureful
programs.Various versions of Tcl are available as packages
for FreeBSD. The latest version is, as of this writing,
Tcl
version 8.3.CompilersCompilers are rather different. First of all, you write
your code in a file (or files) using an editor. You then run
the compiler and see if it accepts your program. If it did
not compile, grit your teeth and go back to the editor; if it
did compile and gave you a program, you can run it either at a
shell command prompt or in a debugger to see if it works
properly.
If you run it in the shell, you may get a core
dump.Obviously, this is not quite as direct as using an
interpreter. However it allows you to do a lot of things
which are very difficult or even impossible with an
interpreter, such as writing code which interacts closely with
the operating system—or even writing your own operating
system! It is also useful if you need to write very efficient
code, as the compiler can take its time and optimize the code,
which would not be acceptable in an interpreter. Moreover,
distributing a program written for a compiler is usually more
straightforward than one written for an interpreter—you
can just give them a copy of the executable, assuming they
have the same operating system as you.Compiled languages include Pascal, C and C++. C and C++
are rather unforgiving languages, and best suited to more
experienced programmers; Pascal, on the other hand, was
designed as an educational language, and is quite a good
language to start with. FreeBSD does not include Pascal
support in the base system, but both GNU Pascal Compiler (GPC)
and the Free Pascal Compiler
are available in the ports collection as
lang/gpc and
lang/fpc.As the edit-compile-run-debug cycle is rather tedious when
using separate programs, many commercial compiler makers have
produced Integrated Development Environments
(IDEs for short). FreeBSD does not include
an IDE in the base system, but devel/kdevelop is
available in the ports tree and many use
Emacs for this purpose. Using
Emacs as an IDE is discussed in
.Compiling with ccThis section deals only with the GNU compiler for C and C++,
since that comes with the base FreeBSD system. It can be
invoked by either cc or gcc. The
details of producing a program with an interpreter vary
considerably between interpreters, and are usually well covered
in the documentation and on-line help for the
interpreter.Once you have written your masterpiece, the next step is to
convert it into something that will (hopefully!) run on FreeBSD.
This usually involves several steps, each of which is done by a
separate program.Pre-process your source code to remove comments and do
other tricks like expanding macros in C.Check the syntax of your code to see if you have obeyed
the rules of the language. If you have not, it will
complain!Convert the source code into assembly
language—this is very close to machine code, but still
understandable by humans. Allegedly.
To be strictly accurate, cc converts the
source code into its own, machine-independent
p-code instead of assembly language at
this stage.Convert the assembly language into machine
code—yep, we are talking bits and bytes, ones and
zeros here.Check that you have used things like functions and
global variables in a consistent way. For example, if you
have called a non-existent function, it will
complain.If you are trying to produce an executable from several
source code files, work out how to fit them all
together.Work out how to produce something that the system's
run-time loader will be able to load into memory and
run.Finally, write the executable on the filesystem.The word compiling is often used to refer to
just steps 1 to 4—the others are referred to as
linking. Sometimes step 1 is referred to as
pre-processing and steps 3-4 as
assembling.Fortunately, almost all this detail is hidden from you, as
cc is a front end that manages calling all these
programs with the right arguments for you; simply typing&prompt.user; cc foobar.cwill cause foobar.c to be compiled by all the
steps above. If you have more than one file to compile, just do
something like&prompt.user; cc foo.c bar.cNote that the syntax checking is just that—checking
the syntax. It will not check for any logical mistakes you may
have made, like putting the program into an infinite loop, or
using a bubble sort when you meant to use a binary
sort.
In case you did not know, a binary sort is an efficient
way of sorting things into order and a bubble sort
is not.There are lots and lots of options for cc, which
are all in the manual page. Here are a few of the most important
ones, with examples of how to use them.The output name of the file. If you do not use this
option, cc will produce an executable called
a.out.
The reasons for this are buried in the mists of
history.&prompt.user; cc foobar.cexecutable is a.out
&prompt.user; cc -o foobar foobar.cexecutable is foobarJust compile the file, do not link it. Useful for toy
programs where you just want to check the syntax, or if
you are using a Makefile.&prompt.user; cc -c foobar.cThis will produce an object file (not an
executable) called foobar.o. This
can be linked together with other object files into an
executable.Create a debug version of the executable. This makes
the compiler put information into the executable about
which line of which source file corresponds to which
function call. A debugger can use this information to show
the source code as you step through the program, which is
very useful; the disadvantage is that
all this extra information makes the program much bigger.
Normally, you compile with while you
are developing a program and then compile a release
version without when you are
satisfied it works properly.&prompt.user; cc -g foobar.cThis will produce a debug version of the
program.
Note, we did not use the flag
to specify the executable name, so we will get an
executable called a.out.
Producing a debug version called
foobar is left as an exercise for
the reader!Create an optimized version of the executable. The
compiler performs various clever tricks to try to produce
an executable that runs faster than normal. You can add a
number after the to specify a higher
level of optimization, but this often exposes bugs in the
compiler's optimizer. For instance, the version of
cc that comes with the 2.1.0 release of
FreeBSD is known to produce bad code with the
option in some circumstances.Optimization is usually only turned on when compiling
a release version.&prompt.user; cc -O -o foobar foobar.cThis will produce an optimized version of
foobar.The following three flags will force cc
to check that your code complies to the relevant international
standard, often referred to as the ANSI
standard, though strictly speaking it is an
ISO standard.Enable all the warnings which the authors of
cc believe are worthwhile. Despite the
name, it will not enable all the warnings
cc is capable of.Turn off most, but not all, of the
non-ANSI C features provided by
cc. Despite the name, it does not
guarantee strictly that your code will comply to the
standard.Turn off allcc's non-ANSI C
features.Without these flags, cc will allow you to
use some of its non-standard extensions to the standard. Some
of these are very useful, but will not work with other
compilers—in fact, one of the main aims of the standard is
to allow people to write code that will work with any compiler
on any system. This is known as portable
code.Generally, you should try to make your code as portable as
possible, as otherwise you may have to completely rewrite the
program later to get it to work somewhere else—and who
knows what you may be using in a few years time?&prompt.user; cc -Wall -ansi -pedantic -o foobar foobar.cThis will produce an executable foobar
after checking foobar.c for standard
compliance.Specify a function library to be used during when
linking.The most common example of this is when compiling a
program that uses some of the mathematical functions in C.
Unlike most other platforms, these are in a separate
library from the standard C one and you have to tell the
compiler to add it.The rule is that if the library is called
libsomething.a,
you give cc the argument
.
For example, the math library is
libm.a, so you give
cc the argument .
A common gotcha with the math library is
that it has to be the last library on the command
line.&prompt.user; cc -o foobar foobar.c -lmThis will link the math library functions into
foobar.If you are compiling C++ code, you need to add
, or if
you are using FreeBSD 2.2 or later, to the command line
argument to link the C++ library functions.
Alternatively, you can run c++ instead
of cc, which does this for you.
c++ can also be invoked as
g++ on FreeBSD.&prompt.user; cc -o foobar foobar.cc -lg++For FreeBSD 2.1.6 and earlier
&prompt.user; cc -o foobar foobar.cc -lstdc++For FreeBSD 2.2 and later
&prompt.user; c++ -o foobar foobar.ccEach of these will both produce an executable
foobar from the C++ source file
foobar.cc. Note that, on &unix;
systems, C++ source files traditionally end in
.C, .cxx or
.cc, rather than the
&ms-dos; style
.cpp (which was already used for
something else). gcc used to rely on
this to work out what kind of compiler to use on the
source file; however, this restriction no longer applies,
so you may now call your C++ files
.cpp with impunity!Common cc Queries and ProblemsI am trying to write a program which uses the
sin() function and I get an error
like this. What does it mean?/var/tmp/cc0143941.o: Undefined symbol `_sin' referenced from text segment
When using mathematical functions like
sin(), you have to tell
cc to link in the math library, like
so:&prompt.user; cc -o foobar foobar.c -lmAll right, I wrote this simple program to practice
using . All it does is raise 2.1 to
the power of 6.#include <stdio.h>
int main() {
float f;
f = pow(2.1, 6);
printf("2.1 ^ 6 = %f\n", f);
return 0;
}
and I compiled it as:&prompt.user; cc temp.c -lmlike you said I should, but I get this when I run
it:&prompt.user; ./a.out
2.1 ^ 6 = 1023.000000
This is not the right answer!
What is going on?When the compiler sees you call a function, it
checks if it has already seen a prototype for it. If it
has not, it assumes the function returns an
int, which is definitely not what you want
here.So how do I fix this?The prototypes for the mathematical functions are in
math.h. If you include this file,
the compiler will be able to find the prototype and it
will stop doing strange things to your
calculation!#include <math.h>
#include <stdio.h>
int main() {
...
After recompiling it as you did before, run
it:&prompt.user; ./a.out
2.1 ^ 6 = 85.766121
If you are using any of the mathematical functions,
always include
math.h and remember to link in the
math library.I compiled a file called
foobar.c and I cannot find an
executable called foobar. Where's
it gone?Remember, cc will call the
executable a.out unless you tell it
differently. Use the
option:&prompt.user; cc -o foobar foobar.cOK, I have an executable called
foobar, I can see it when I run
ls, but when I type in
foobar at the command prompt it tells
me there is no such file. Why can it not find
it?Unlike &ms-dos;, &unix; does not
look in the current directory when it is trying to find
out which executable you want it to run, unless you tell
it to. Either type ./foobar, which
means run the file called
foobar in the current
directory, or change your PATH
environment
variable so that it looks something likebin:/usr/bin:/usr/local/bin:.
The dot at the end means look in the current
directory if it is not in any of the
others.I called my executable test,
but nothing happens when I run it. What is going
on?Most &unix; systems have a program called
test in /usr/bin
and the shell is picking that one up before it gets to
checking the current directory. Either type:&prompt.user; ./testor choose a better name for your program!I compiled my program and it seemed to run all right
at first, then there was an error and it said something
about core dumped. What does that
mean?The name core dump dates back
to the very early days of &unix;, when the machines used
core memory for storing data. Basically, if the program
failed under certain conditions, the system would write
the contents of core memory to disk in a file called
core, which the programmer could
then pore over to find out what went wrong.Fascinating stuff, but what I am supposed to do
now?Use gdb to analyze the core (see
).When my program dumped core, it said something about
a segmentation fault. What is
that?This basically means that your program tried to
perform some sort of illegal operation on memory; &unix;
is designed to protect the operating system and other
programs from rogue programs.Common causes for this are:Trying to write to a NULL
pointer, egchar *foo = NULL;
strcpy(foo, "bang!");
Using a pointer that has not been initialized,
egchar *foo;
strcpy(foo, "bang!");
The pointer will have some random value that,
with luck, will point into an area of memory that
is not available to your program and the kernel will
kill your program before it can do any damage. If
you are unlucky, it will point somewhere inside your
own program and corrupt one of your data structures,
causing the program to fail mysteriously.Trying to access past the end of an array,
egint bar[20];
bar[27] = 6;
Trying to store something in read-only memory,
egchar *foo = "My string";
strcpy(foo, "bang!");
&unix; compilers often put string literals like
"My string" into read-only areas
of memory.Doing naughty things with
malloc() and
free(), egchar bar[80];
free(bar);
orchar *foo = malloc(27);
free(foo);
free(foo);
Making one of these mistakes will not always lead to
an error, but they are always bad practice. Some
systems and compilers are more tolerant than others,
which is why programs that ran well on one system can
crash when you try them on an another.Sometimes when I get a core dump it says
bus error. It says in my &unix;
book that this means a hardware problem, but the
computer still seems to be working. Is this
true?No, fortunately not (unless of course you really do
have a hardware problem…). This is usually
another way of saying that you accessed memory in a way
you should not have.This dumping core business sounds as though it could
be quite useful, if I can make it happen when I want to.
Can I do this, or do I have to wait until there is an
error?Yes, just go to another console or xterm, do&prompt.user; psto find out the process ID of your program, and
do&prompt.user; kill -ABRT pidwhere
pid is
the process ID you looked up.This is useful if your program has got stuck in an
infinite loop, for instance. If your program happens to
trap SIGABRT, there are several other
signals which have a similar effect.Alternatively, you can create a core dump from
inside your program, by calling the
abort() function. See the manual page
of &man.abort.3; to learn more.If you want to create a core dump from outside your
program, but do not want the process to terminate, you
can use the gcore program. See the
manual page of &man.gcore.1; for more information.MakeWhat is make?When you are working on a simple program with only one or
two source files, typing in&prompt.user; cc file1.c file2.cis not too bad, but it quickly becomes very tedious when
there are several files—and it can take a while to
compile, too.One way to get around this is to use object files and only
recompile the source file if the source code has changed. So
we could have something like:&prompt.user; cc file1.o file2.o … file37.c …if we had changed file37.c, but not any
of the others, since the last time we compiled. This may
speed up the compilation quite a bit, but does not solve the
typing problem.Or we could write a shell script to solve the typing
problem, but it would have to re-compile everything, making it
very inefficient on a large project.What happens if we have hundreds of source files lying
about? What if we are working in a team with other people who
forget to tell us when they have changed one of their source
files that we use?Perhaps we could put the two solutions together and write
something like a shell script that would contain some kind of
magic rule saying when a source file needs compiling. Now all
we need now is a program that can understand these rules, as
it is a bit too complicated for the shell.This program is called make. It reads
in a file, called a makefile, that
tells it how different files depend on each other, and works
out which files need to be re-compiled and which ones do not.
For example, a rule could say something like if
fromboz.o is older than
fromboz.c, that means someone must have
changed fromboz.c, so it needs to be
re-compiled. The makefile also has rules telling
make how to re-compile the source file,
making it a much more powerful tool.Makefiles are typically kept in the same directory as the
source they apply to, and can be called
makefile, Makefile
or MAKEFILE. Most programmers use the
name Makefile, as this puts it near the
top of a directory listing, where it can easily be
seen.
They do not use the MAKEFILE form
as block capitals are often used for documentation files
like README.Example of using makeHere is a very simple make file:foo: foo.c
cc -o foo foo.cIt consists of two lines, a dependency line and a creation
line.The dependency line here consists of the name of the
program (known as the target), followed
by a colon, then whitespace, then the name of the source file.
When make reads this line, it looks to see
if foo exists; if it exists, it compares
the time foo was last modified to the
time foo.c was last modified. If
foo does not exist, or is older than
foo.c, it then looks at the creation line
to find out what to do. In other words, this is the rule for
working out when foo.c needs to be
re-compiled.The creation line starts with a tab (press
the tab key) and then the command you would
type to create foo if you were doing it
at a command prompt. If foo is out of
date, or does not exist, make then executes
this command to create it. In other words, this is the rule
which tells make how to re-compile
foo.c.So, when you type make, it will
make sure that foo is up to date with
respect to your latest changes to foo.c.
This principle can be extended to
Makefiles with hundreds of
targets—in fact, on FreeBSD, it is possible to compile
the entire operating system just by typing make
world in the appropriate directory!Another useful property of makefiles is that the targets
do not have to be programs. For instance, we could have a make
file that looks like this:foo: foo.c
cc -o foo foo.c
install:
cp foo /home/meWe can tell make which target we want to make by
typing:&prompt.user; make targetmake will then only look at that target
and ignore any others. For example, if we type
make foo with the makefile above, make
will ignore the install target.If we just type make on its own,
make will always look at the first target and then stop
without looking at any others. So if we typed
make here, it will just go to the
foo target, re-compile
foo if necessary, and then stop without
going on to the install target.Notice that the install target does not
actually depend on anything! This means that the command on
the following line is always executed when we try to make that
target by typing make install. In this
case, it will copy foo into the user's
home directory. This is often used by application makefiles,
so that the application can be installed in the correct
directory when it has been correctly compiled.This is a slightly confusing subject to try to explain.
If you do not quite understand how make
works, the best thing to do is to write a simple program like
hello world and a make file like the one above
and experiment. Then progress to using more than one source
file, or having the source file include a header file. The
touch command is very useful here—it
changes the date on a file without you having to edit
it.Make and include-filesC code often starts with a list of files to include, for
example stdio.h. Some of these files are system-include
files, some of them are from the project you are now working
on:
#include <stdio.h>
#include "foo.h"
int main(....To make sure that this file is recompiled the moment
foo.h is changed, you have to add it in
your Makefile:foo: foo.c foo.hThe moment your project is getting bigger and you have
more and more own include-files to maintain, it will be a
pain to keep track of all include files and the files which
are depending on it. If you change an include-file but
forget to recompile all the files which are depending on
it, the results will be devastating. gcc
has an option to analyze your files and to produce a list
of include-files and their dependencies: .
If you add this to your Makefile:depend:
gcc -E -MM *.c > .dependand run make depend, the file
.depend will appear with a list of
object-files, C-files and the include-files:foo.o: foo.c foo.hIf you change foo.h, next time
you run make all files depending on
foo.h will be recompiled.Do not forget to run make depend each
time you add an include-file to one of your files.FreeBSD MakefilesMakefiles can be rather complicated to write. Fortunately,
BSD-based systems like FreeBSD come with some very powerful
ones as part of the system. One very good example of this is
the FreeBSD ports system. Here is the essential part of a
typical ports Makefile:MASTER_SITES= ftp://freefall.cdrom.com/pub/FreeBSD/LOCAL_PORTS/
DISTFILES= scheme-microcode+dist-7.3-freebsd.tgz
.include <bsd.port.mk>Now, if we go to the directory for this port and type
make, the following happens:A check is made to see if the source code for this
port is already on the system.If it is not, an FTP connection to the URL in
MASTER_SITES is set up to download the
source.The checksum for the source is calculated and compared
it with one for a known, good, copy of the source. This
is to make sure that the source was not corrupted while in
transit.Any changes required to make the source work on
FreeBSD are applied—this is known as
patching.Any special configuration needed for the source is
done. (Many &unix; program distributions try to work out
which version of &unix; they are being compiled on and which
optional &unix; features are present—this is where
they are given the information in the FreeBSD ports
scenario).The source code for the program is compiled. In
effect, we change to the directory where the source was
unpacked and do make—the
program's own make file has the necessary information to
build the program.We now have a compiled version of the program. If we
wish, we can test it now; when we feel confident about the
program, we can type make install.
This will cause the program and any supporting files it
needs to be copied into the correct location; an entry is
also made into a package database, so
that the port can easily be uninstalled later if we change
our mind about it.Now I think you will agree that is rather impressive for a
four line script!The secret lies in the last line, which tells
make to look in the system makefile called
bsd.port.mk. It is easy to overlook this
line, but this is where all the clever stuff comes
from—someone has written a makefile that tells
make to do all the things above (plus a
couple of other things I did not mention, including handling
any errors that may occur) and anyone can get access to that
just by putting a single line in their own make file!If you want to have a look at these system makefiles,
they are in /usr/share/mk, but it is
probably best to wait until you have had a bit of practice with
makefiles, as they are very complicated (and if you do look at
them, make sure you have a flask of strong coffee
handy!)More advanced uses of makeMake is a very powerful tool, and can
do much more than the simple example above shows.
Unfortunately, there are several different versions of
make, and they all differ considerably.
The best way to learn what they can do is probably to read the
documentation—hopefully this introduction will have
given you a base from which you can do this.The version of make that comes with FreeBSD is the
Berkeley make; there is a tutorial
for it in /usr/share/doc/psd/12.make. To
view it, do&prompt.user; zmore paper.ascii.gzin that directory.Many applications in the ports use GNU
make, which has a very good set of
info pages. If you have installed any of these
ports, GNU make will automatically
have been installed as gmake. It is also
available as a port and package in its own right.To view the info pages for GNU
make, you will have to edit the
dir file in the
/usr/local/info directory to add an entry
for it. This involves adding a line like * Make: (make). The GNU Make utility.to the file. Once you have done this, you can type
info and then select
make from the menu (or in
Emacs, do C-h
i).DebuggingThe DebuggerThe debugger that comes with FreeBSD is called
gdb (GNU
debugger). You start it up by typing&prompt.user; gdb prognamealthough most people prefer to run it inside
Emacs. You can do this by:M-x gdb RET progname RETUsing a debugger allows you to run the program under more
controlled circumstances. Typically, you can step through the
program a line at a time, inspect the value of variables,
change them, tell the debugger to run up to a certain point
and then stop, and so on. You can even attach to a program
that is already running, or load a core file to investigate why
the program crashed. It is even possible to debug the kernel,
though that is a little trickier than the user applications
we will be discussing in this section.gdb has quite good on-line help, as
well as a set of info pages, so this section will concentrate
on a few of the basic commands.Finally, if you find its text-based command-prompt style
off-putting, there is a graphical front-end for it (xxgdb) in the ports
collection.This section is intended to be an introduction to using
gdb and does not cover specialized topics
such as debugging the kernel.Running a program in the debuggerYou will need to have compiled the program with the
option to get the most out of using
gdb. It will work without, but you will only
see the name of the function you are in, instead of the source
code. If you see a line like:… (no debugging symbols found) …when gdb starts up, you will know that
the program was not compiled with the
option.At the gdb prompt, type
break main. This will tell the
debugger to skip over the preliminary set-up code in the
program and start at the beginning of your code. Now type
run to start the program—it will
start at the beginning of the set-up code and then get stopped
by the debugger when it calls main().
(If you have ever wondered where main()
gets called from, now you know!).You can now step through the program, a line at a time, by
pressing n. If you get to a function call,
you can step into it by pressing s. Once
you are in a function call, you can return from stepping into a
function call by pressing f. You can also
use up and down to take
a quick look at the caller.Here is a simple example of how to spot a mistake in a
program with gdb. This is our program
(with a deliberate mistake):#include <stdio.h>
int bazz(int anint);
main() {
int i;
printf("This is my program\n");
bazz(i);
return 0;
}
int bazz(int anint) {
printf("You gave me %d\n", anint);
return anint;
}This program sets i to be
5 and passes it to a function
bazz() which prints out the number we
gave it.When we compile and run the program we get&prompt.user; cc -g -o temp temp.c
&prompt.user; ./temp
This is my program
anint = 4231That was not what we expected! Time to see what is going
on!&prompt.user; gdb temp
GDB is free software and you are welcome to distribute copies of it
under certain conditions; type "show copying" to see the conditions.
There is absolutely no warranty for GDB; type "show warranty" for details.
GDB 4.13 (i386-unknown-freebsd), Copyright 1994 Free Software Foundation, Inc.
(gdb) break mainSkip the set-up code
Breakpoint 1 at 0x160f: file temp.c, line 9. gdb puts breakpoint at main()
(gdb) runRun as far as main()
Starting program: /home/james/tmp/temp Program starts running
Breakpoint 1, main () at temp.c:9 gdb stops at main()
(gdb) nGo to next line
This is my program Program prints out
(gdb) sstep into bazz()
bazz (anint=4231) at temp.c:17 gdb displays stack frame
(gdb)Hang on a minute! How did anint get to be
4231? Did we not we set it to be
5 in main()? Let's
move up to main() and have a look.(gdb) upMove up call stack
#1 0x1625 in main () at temp.c:11 gdb displays stack frame
(gdb) p iShow us the value of i
$1 = 4231 gdb displays 4231Oh dear! Looking at the code, we forgot to initialize
i. We meant to put…
main() {
int i;
i = 5;
printf("This is my program\n");
…but we left the i=5; line out. As we
did not initialize i, it had whatever number
happened to be in that area of memory when the program ran,
which in this case happened to be
4231.gdb displays the stack frame every
time we go into or out of a function, even if we are using
up and down to move
around the call stack. This shows the name of the function
and the values of its arguments, which helps us keep track
of where we are and what is going on. (The stack is a
storage area where the program stores information about the
arguments passed to functions and where to go when it
returns from a function call).Examining a core fileA core file is basically a file which contains the
complete state of the process when it crashed. In the
good old days, programmers had to print out hex
listings of core files and sweat over machine code manuals,
but now life is a bit easier. Incidentally, under FreeBSD and
other 4.4BSD systems, a core file is called
progname.core instead of just
core, to make it clearer which program a
core file belongs to.To examine a core file, start up gdb in
the usual way. Instead of typing break or
run, type(gdb) core progname.coreIf you are not in the same directory as the core file,
you will have to do dir
/path/to/core/file first.You should see something like this:&prompt.user; gdb a.out
GDB is free software and you are welcome to distribute copies of it
under certain conditions; type "show copying" to see the conditions.
There is absolutely no warranty for GDB; type "show warranty" for details.
GDB 4.13 (i386-unknown-freebsd), Copyright 1994 Free Software Foundation, Inc.
(gdb) core a.out.core
Core was generated by `a.out'.
Program terminated with signal 11, Segmentation fault.
Cannot access memory at address 0x7020796d.
#0 0x164a in bazz (anint=0x5) at temp.c:17
(gdb)In this case, the program was called
a.out, so the core file is called
a.out.core. We can see that the program
crashed due to trying to access an area in memory that was not
available to it in a function called
bazz.Sometimes it is useful to be able to see how a function was
called, as the problem could have occurred a long way up the
call stack in a complex program. The bt
command causes gdb to print out a
back-trace of the call stack:(gdb) bt
#0 0x164a in bazz (anint=0x5) at temp.c:17
#1 0xefbfd888 in end ()
#2 0x162c in main () at temp.c:11
(gdb)The end() function is called when a
program crashes; in this case, the bazz()
function was called from main().Attaching to a running programOne of the neatest features about gdb
is that it can attach to a program that is already running. Of
course, that assumes you have sufficient permissions to do so.
A common problem is when you are stepping through a program
that forks, and you want to trace the child, but the debugger
will only let you trace the parent.What you do is start up another gdb,
use ps to find the process ID for the
child, and do(gdb) attach pidin gdb, and then debug as usual.That is all very well, you are probably
thinking, but by the time I have done that, the child
process will be over the hill and far away. Fear
not, gentle reader, here is how to do it (courtesy of the
gdb info pages):…
if ((pid = fork()) < 0) /* _Always_ check this */
error();
else if (pid == 0) { /* child */
int PauseMode = 1;
while (PauseMode)
sleep(10); /* Wait until someone attaches to us */
…
} else { /* parent */
…Now all you have to do is attach to the child, set
PauseMode to 0, and wait
for the sleep() call to return!Using Emacs as a Development EnvironmentEmacsUnfortunately, &unix; systems do not come with the kind of
everything-you-ever-wanted-and-lots-more-you-did-not-in-one-gigantic-package
integrated development environments that other systems
have.
Some powerful, free IDEs now exist, such as KDevelop
in the ports collection.
However, it is possible to set up your own environment. It
may not be as pretty, and it may not be quite as integrated,
but you can set it up the way you want it. And it is free.
And you have the source to it.The key to it all is Emacs. Now there are some people who
loathe it, but many who love it. If you are one of the former,
I am afraid this section will hold little of interest to you.
Also, you will need a fair amount of memory to run it—I would
recommend 8MB in text mode and 16MB in X as the bare minimum
to get reasonable performance.Emacs is basically a highly customizable
editor—indeed, it has been customized to the point where
it is more like an operating system than an editor! Many
developers and sysadmins do in fact spend practically all
their time working inside Emacs, leaving it only to log
out.It is impossible even to summarize everything Emacs can do
here, but here are some of the features of interest to
developers:Very powerful editor, allowing search-and-replace on
both strings and regular expressions (patterns), jumping
to start/end of block expression, etc, etc.Pull-down menus and online help.Language-dependent syntax highlighting and
indentation.Completely customizable.You can compile and debug programs within
Emacs.On a compilation error, you can jump to the offending
line of source code.Friendly-ish front-end to the info
program used for reading GNU hypertext documentation,
including the documentation on Emacs itself.Friendly front-end to gdb, allowing
you to look at the source code as you step through your
program.You can read Usenet news and mail while your program
is compiling.And doubtless many more that I have overlooked.Emacs can be installed on FreeBSD using the Emacs
port.Once it is installed, start it up and do C-h
t to read an Emacs tutorial—that means
hold down the control key, press
h, let go of the control
key, and then press t. (Alternatively, you
can you use the mouse to select Emacs
Tutorial from the Help
menu).Although Emacs does have menus, it is well worth learning
the key bindings, as it is much quicker when you are editing
something to press a couple of keys than to try to find the
mouse and then click on the right place. And, when you are
talking to seasoned Emacs users, you will find they often
casually throw around expressions like M-x
replace-s RET foo RET bar RET so it is
useful to know what they mean. And in any case, Emacs has far
too many useful functions for them to all fit on the menu
bars.Fortunately, it is quite easy to pick up the key-bindings,
as they are displayed next to the menu item. My advice is to
use the menu item for, say, opening a file until you
understand how it works and feel confident with it, then try
doing C-x C-f. When you are happy with that, move on to
another menu command.If you can not remember what a particular combination of
keys does, select Describe Key from
the Help menu and type it in—Emacs
will tell you what it does. You can also use the
Command Apropos menu item to find
out all the commands which contain a particular word in them,
with the key binding next to it.By the way, the expression above means hold down the
Meta key, press x, release
the Meta key, type
replace-s (short for
replace-string—another feature of
Emacs is that you can abbreviate commands), press the
return key, type foo
(the string you want replaced), press the
return key, type bar (the string you want to
replace foo with) and press
return again. Emacs will then do the
search-and-replace operation you have just requested.If you are wondering what on earth the
Meta key is, it is a special key that many
&unix; workstations have. Unfortunately, PC's do not have one,
so it is usually the alt key (or if you are
unlucky, the escape key).Oh, and to get out of Emacs, do C-x C-c
(that means hold down the control key, press
x, press c and release the
control key). If you have any unsaved files
open, Emacs will ask you if you want to save them. (Ignore
the bit in the documentation where it says
C-z is the usual way to leave
Emacs—that leaves Emacs hanging around in the
background, and is only really useful if you are on a system
which does not have virtual terminals).Configuring EmacsEmacs does many wonderful things; some of them are built
in, some of them need to be configured.Instead of using a proprietary macro language for
configuration, Emacs uses a version of Lisp specially adapted
for editors, known as Emacs Lisp. Working with Emacs Lisp can
be quite helpful if you want to go on and learn something like
Common Lisp. Emacs Lisp has many features of Common Lisp,
although it is considerably smaller (and thus easier to
master).The best way to learn Emacs Lisp is to download the Emacs
TutorialHowever, there is no need to actually know any Lisp to get
started with configuring Emacs, as I have included a sample
.emacs file, which should be enough to
get you started. Just copy it into your home directory and
restart Emacs if it is already running; it will read the
commands from the file and (hopefully) give you a useful basic
setup.A sample .emacs fileUnfortunately, there is far too much here to explain it in
detail; however there are one or two points worth
mentioning.Everything beginning with a ; is a comment
and is ignored by Emacs.In the first line, the
-*- Emacs-Lisp -*- is so that
we can edit the .emacs file itself
within Emacs and get all the fancy features for editing
Emacs Lisp. Emacs usually tries to guess this based on
the filename, and may not get it right for
.emacs.The tab key is bound to an
indentation function in some modes, so when you press the
tab key, it will indent the current line of code. If you
want to put a tab character in whatever
you are writing, hold the control key down
while you are pressing the tab key.This file supports syntax highlighting for C, C++,
Perl, Lisp and Scheme, by guessing the language from the
filename.Emacs already has a pre-defined function called
next-error. In a compilation output
window, this allows you to move from one compilation error
to the next by doing M-n; we define a
complementary function,
previous-error, that allows you to go
to a previous error by doing M-p. The
nicest feature of all is that C-c C-c
will open up the source file in which the error occurred
and jump to the appropriate line.We enable Emacs's ability to act as a server, so that
if you are doing something outside Emacs and you want to
edit a file, you can just type in&prompt.user; emacsclient filenameand then you can edit the file in your
Emacs!
Many Emacs users set their EDITOR
environment to
emacsclient so this happens every
time they need to edit a file.A sample .emacs file;; -*-Emacs-Lisp-*-
;; This file is designed to be re-evaled; use the variable first-time
;; to avoid any problems with this.
(defvar first-time t
"Flag signifying this is the first time that .emacs has been evaled")
;; Meta
(global-set-key "\M- " 'set-mark-command)
(global-set-key "\M-\C-h" 'backward-kill-word)
(global-set-key "\M-\C-r" 'query-replace)
(global-set-key "\M-r" 'replace-string)
(global-set-key "\M-g" 'goto-line)
(global-set-key "\M-h" 'help-command)
;; Function keys
(global-set-key [f1] 'manual-entry)
(global-set-key [f2] 'info)
(global-set-key [f3] 'repeat-complex-command)
(global-set-key [f4] 'advertised-undo)
(global-set-key [f5] 'eval-current-buffer)
(global-set-key [f6] 'buffer-menu)
(global-set-key [f7] 'other-window)
(global-set-key [f8] 'find-file)
(global-set-key [f9] 'save-buffer)
(global-set-key [f10] 'next-error)
(global-set-key [f11] 'compile)
(global-set-key [f12] 'grep)
(global-set-key [C-f1] 'compile)
(global-set-key [C-f2] 'grep)
(global-set-key [C-f3] 'next-error)
(global-set-key [C-f4] 'previous-error)
(global-set-key [C-f5] 'display-faces)
(global-set-key [C-f8] 'dired)
(global-set-key [C-f10] 'kill-compilation)
;; Keypad bindings
(global-set-key [up] "\C-p")
(global-set-key [down] "\C-n")
(global-set-key [left] "\C-b")
(global-set-key [right] "\C-f")
(global-set-key [home] "\C-a")
(global-set-key [end] "\C-e")
(global-set-key [prior] "\M-v")
(global-set-key [next] "\C-v")
(global-set-key [C-up] "\M-\C-b")
(global-set-key [C-down] "\M-\C-f")
(global-set-key [C-left] "\M-b")
(global-set-key [C-right] "\M-f")
(global-set-key [C-home] "\M-<")
(global-set-key [C-end] "\M->")
(global-set-key [C-prior] "\M-<")
(global-set-key [C-next] "\M->")
;; Mouse
(global-set-key [mouse-3] 'imenu)
;; Misc
(global-set-key [C-tab] "\C-q\t") ; Control tab quotes a tab.
(setq backup-by-copying-when-mismatch t)
;; Treat 'y' or <CR> as yes, 'n' as no.
(fset 'yes-or-no-p 'y-or-n-p)
(define-key query-replace-map [return] 'act)
(define-key query-replace-map [?\C-m] 'act)
;; Load packages
(require 'desktop)
(require 'tar-mode)
;; Pretty diff mode
(autoload 'ediff-buffers "ediff" "Intelligent Emacs interface to diff" t)
(autoload 'ediff-files "ediff" "Intelligent Emacs interface to diff" t)
(autoload 'ediff-files-remote "ediff"
"Intelligent Emacs interface to diff")
(if first-time
(setq auto-mode-alist
(append '(("\\.cpp$" . c++-mode)
("\\.hpp$" . c++-mode)
("\\.lsp$" . lisp-mode)
("\\.scm$" . scheme-mode)
("\\.pl$" . perl-mode)
) auto-mode-alist)))
;; Auto font lock mode
(defvar font-lock-auto-mode-list
(list 'c-mode 'c++-mode 'c++-c-mode 'emacs-lisp-mode 'lisp-mode 'perl-mode 'scheme-mode)
"List of modes to always start in font-lock-mode")
(defvar font-lock-mode-keyword-alist
'((c++-c-mode . c-font-lock-keywords)
(perl-mode . perl-font-lock-keywords))
"Associations between modes and keywords")
(defun font-lock-auto-mode-select ()
"Automatically select font-lock-mode if the current major mode is in font-lock-auto-mode-list"
(if (memq major-mode font-lock-auto-mode-list)
(progn
(font-lock-mode t))
)
)
(global-set-key [M-f1] 'font-lock-fontify-buffer)
;; New dabbrev stuff
;(require 'new-dabbrev)
(setq dabbrev-always-check-other-buffers t)
(setq dabbrev-abbrev-char-regexp "\\sw\\|\\s_")
(add-hook 'emacs-lisp-mode-hook
'(lambda ()
(set (make-local-variable 'dabbrev-case-fold-search) nil)
(set (make-local-variable 'dabbrev-case-replace) nil)))
(add-hook 'c-mode-hook
'(lambda ()
(set (make-local-variable 'dabbrev-case-fold-search) nil)
(set (make-local-variable 'dabbrev-case-replace) nil)))
(add-hook 'text-mode-hook
'(lambda ()
(set (make-local-variable 'dabbrev-case-fold-search) t)
(set (make-local-variable 'dabbrev-case-replace) t)))
;; C++ and C mode...
(defun my-c++-mode-hook ()
(setq tab-width 4)
(define-key c++-mode-map "\C-m" 'reindent-then-newline-and-indent)
(define-key c++-mode-map "\C-ce" 'c-comment-edit)
(setq c++-auto-hungry-initial-state 'none)
(setq c++-delete-function 'backward-delete-char)
(setq c++-tab-always-indent t)
(setq c-indent-level 4)
(setq c-continued-statement-offset 4)
(setq c++-empty-arglist-indent 4))
(defun my-c-mode-hook ()
(setq tab-width 4)
(define-key c-mode-map "\C-m" 'reindent-then-newline-and-indent)
(define-key c-mode-map "\C-ce" 'c-comment-edit)
(setq c-auto-hungry-initial-state 'none)
(setq c-delete-function 'backward-delete-char)
(setq c-tab-always-indent t)
;; BSD-ish indentation style
(setq c-indent-level 4)
(setq c-continued-statement-offset 4)
(setq c-brace-offset -4)
(setq c-argdecl-indent 0)
(setq c-label-offset -4))
;; Perl mode
(defun my-perl-mode-hook ()
(setq tab-width 4)
(define-key c++-mode-map "\C-m" 'reindent-then-newline-and-indent)
(setq perl-indent-level 4)
(setq perl-continued-statement-offset 4))
;; Scheme mode...
(defun my-scheme-mode-hook ()
(define-key scheme-mode-map "\C-m" 'reindent-then-newline-and-indent))
;; Emacs-Lisp mode...
(defun my-lisp-mode-hook ()
(define-key lisp-mode-map "\C-m" 'reindent-then-newline-and-indent)
(define-key lisp-mode-map "\C-i" 'lisp-indent-line)
(define-key lisp-mode-map "\C-j" 'eval-print-last-sexp))
;; Add all of the hooks...
(add-hook 'c++-mode-hook 'my-c++-mode-hook)
(add-hook 'c-mode-hook 'my-c-mode-hook)
(add-hook 'scheme-mode-hook 'my-scheme-mode-hook)
(add-hook 'emacs-lisp-mode-hook 'my-lisp-mode-hook)
(add-hook 'lisp-mode-hook 'my-lisp-mode-hook)
(add-hook 'perl-mode-hook 'my-perl-mode-hook)
;; Complement to next-error
(defun previous-error (n)
"Visit previous compilation error message and corresponding source code."
(interactive "p")
(next-error (- n)))
;; Misc...
(transient-mark-mode 1)
(setq mark-even-if-inactive t)
(setq visible-bell nil)
(setq next-line-add-newlines nil)
(setq compile-command "make")
(setq suggest-key-bindings nil)
(put 'eval-expression 'disabled nil)
(put 'narrow-to-region 'disabled nil)
(put 'set-goal-column 'disabled nil)
(if (>= emacs-major-version 21)
(setq show-trailing-whitespace t))
;; Elisp archive searching
(autoload 'format-lisp-code-directory "lispdir" nil t)
(autoload 'lisp-dir-apropos "lispdir" nil t)
(autoload 'lisp-dir-retrieve "lispdir" nil t)
(autoload 'lisp-dir-verify "lispdir" nil t)
;; Font lock mode
(defun my-make-face (face color &optional bold)
"Create a face from a color and optionally make it bold"
(make-face face)
(copy-face 'default face)
(set-face-foreground face color)
(if bold (make-face-bold face))
)
(if (eq window-system 'x)
(progn
(my-make-face 'blue "blue")
(my-make-face 'red "red")
(my-make-face 'green "dark green")
(setq font-lock-comment-face 'blue)
(setq font-lock-string-face 'bold)
(setq font-lock-type-face 'bold)
(setq font-lock-keyword-face 'bold)
(setq font-lock-function-name-face 'red)
(setq font-lock-doc-string-face 'green)
(add-hook 'find-file-hooks 'font-lock-auto-mode-select)
(setq baud-rate 1000000)
(global-set-key "\C-cmm" 'menu-bar-mode)
(global-set-key "\C-cms" 'scroll-bar-mode)
(global-set-key [backspace] 'backward-delete-char)
; (global-set-key [delete] 'delete-char)
(standard-display-european t)
(load-library "iso-transl")))
;; X11 or PC using direct screen writes
(if window-system
(progn
;; (global-set-key [M-f1] 'hilit-repaint-command)
;; (global-set-key [M-f2] [?\C-u M-f1])
(setq hilit-mode-enable-list
'(not text-mode c-mode c++-mode emacs-lisp-mode lisp-mode
scheme-mode)
hilit-auto-highlight nil
hilit-auto-rehighlight 'visible
hilit-inhibit-hooks nil
hilit-inhibit-rebinding t)
(require 'hilit19)
(require 'paren))
(setq baud-rate 2400) ; For slow serial connections
)
;; TTY type terminal
(if (and (not window-system)
(not (equal system-type 'ms-dos)))
(progn
(if first-time
(progn
(keyboard-translate ?\C-h ?\C-?)
(keyboard-translate ?\C-? ?\C-h)))))
;; Under UNIX
(if (not (equal system-type 'ms-dos))
(progn
(if first-time
(server-start))))
;; Add any face changes here
(add-hook 'term-setup-hook 'my-term-setup-hook)
(defun my-term-setup-hook ()
(if (eq window-system 'pc)
(progn
;; (set-face-background 'default "red")
)))
;; Restore the "desktop" - do this as late as possible
(if first-time
(progn
(desktop-load-default)
(desktop-read)))
;; Indicate that this file has been read at least once
(setq first-time nil)
;; No need to debug anything now
(setq debug-on-error nil)
;; All done
(message "All done, %s%s" (user-login-name) ".")
Extending the Range of Languages Emacs UnderstandsNow, this is all very well if you only want to program in
the languages already catered for in the
.emacs file (C, C++, Perl, Lisp and
Scheme), but what happens if a new language called
whizbang comes out, full of exciting
features?The first thing to do is find out if whizbang comes with
any files that tell Emacs about the language. These usually
end in .el, short for Emacs
Lisp. For example, if whizbang is a FreeBSD port, we
can locate these files by doing&prompt.user; find /usr/ports/lang/whizbang -name "*.el" -printand install them by copying them into the Emacs site Lisp
directory. On FreeBSD 2.1.0-RELEASE, this is
/usr/local/share/emacs/site-lisp.So for example, if the output from the find command
was/usr/ports/lang/whizbang/work/misc/whizbang.elwe would do&prompt.root; cp /usr/ports/lang/whizbang/work/misc/whizbang.el /usr/local/share/emacs/site-lispNext, we need to decide what extension whizbang source
files have. Let's say for the sake of argument that they all
end in .wiz. We need to add an entry to
our .emacs file to make sure Emacs will
be able to use the information in
whizbang.el.Find the auto-mode-alist entry in
.emacs and add a line for whizbang, such
as:…
("\\.lsp$" . lisp-mode)
("\\.wiz$" . whizbang-mode)
("\\.scm$" . scheme-mode)
…This means that Emacs will automatically go into
whizbang-mode when you edit a file ending
in .wiz.Just below this, you will find the
font-lock-auto-mode-list entry. Add
whizbang-mode to it like so:;; Auto font lock mode
(defvar font-lock-auto-mode-list
(list 'c-mode 'c++-mode 'c++-c-mode 'emacs-lisp-mode 'whizbang-mode 'lisp-mode 'perl-mode 'scheme-mode)
"List of modes to always start in font-lock-mode")This means that Emacs will always enable
font-lock-mode (ie syntax highlighting)
when editing a .wiz file.And that is all that is needed. If there is anything else
you want done automatically when you open up a
.wiz file, you can add a
whizbang-mode hook (see
my-scheme-mode-hook for a simple example
that adds auto-indent).Further ReadingBrian Harvey and Matthew Wright
Simply Scheme
MIT 1994.
ISBN 0-262-08226-8Randall Schwartz
Learning Perl
O'Reilly 1993
ISBN 1-56592-042-2Patrick Henry Winston and Berthold Klaus Paul Horn
Lisp (3rd Edition)
Addison-Wesley 1989
ISBN 0-201-08319-1Brian W. Kernighan and Rob Pike
The Unix Programming Environment
Prentice-Hall 1984
ISBN 0-13-937681-XBrian W. Kernighan and Dennis M. Ritchie
The C Programming Language (2nd Edition)
Prentice-Hall 1988
ISBN 0-13-110362-8Bjarne Stroustrup
The C++ Programming Language
Addison-Wesley 1991
ISBN 0-201-53992-6W. Richard Stevens
Advanced Programming in the Unix Environment
Addison-Wesley 1992
ISBN 0-201-56317-7W. Richard Stevens
Unix Network Programming
Prentice-Hall 1990
ISBN 0-13-949876-1