diff --git a/en_US.ISO8859-1/books/arch-handbook/driverbasics/chapter.sgml b/en_US.ISO8859-1/books/arch-handbook/driverbasics/chapter.sgml
index e73fa17cc3..3590d12a2d 100644
--- a/en_US.ISO8859-1/books/arch-handbook/driverbasics/chapter.sgml
+++ b/en_US.ISO8859-1/books/arch-handbook/driverbasics/chapter.sgml
@@ -1,391 +1,391 @@
Writing FreeBSD Device Drivers
This chapter was written by &a.murray; with selections from a
variety of sources including the intro(4) man page by
&a.joerg;.
Introduction
This chapter provides a brief introduction to writing device
drivers for FreeBSD. A device in this context is a term used
mostly for hardware-related stuff that belongs to the system,
like disks, printers, or a graphics display with its keyboard.
A device driver is the software component of the operating
system that controls a specific device. There are also
so-called pseudo-devices where a device driver emulates the
behaviour of a device in software without any particular
underlying hardware. Device drivers can be compiled into the
system statically or loaded on demand through the dynamic kernel
linker facility `kld'.
Most devices in a Unix-like operating system are accessed
through device-nodes, sometimes also called special files.
These files are usually located under the directory
/dev in the file system hierarchy. Until
devfs is fully integrated into FreeBSD, each device node must be
created statically and independent of the existence of the
associated device driver. Most device nodes on the system are
created by running MAKEDEV .
Device drivers can roughly be broken down into two
categories; character and network device drivers.
Dynamic Kernel Linker Facility - KLD
The kld interface allows system administrators to
dynamically add and remove functionality from a running system.
This allows device driver writers to load their new changes into
a running kernel without constantly rebooting to test
changes.
The kld interface is used through the following
administrator commands :
kldload - loads a new kernel
module
kldunload - unloads a kernel
module
- kldstat - lists the currently loadded
+ kldstat - lists the currently loaded
modules
Skeleton Layout of a kernel module
/*
* KLD Skeleton
* Inspired by Andrew Reiter's Daemonnews article
*/
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
/*
* Load handler that deals with the loading and unloading of a KLD.
*/
static int
skel_loader(struct module *m, int what, void *arg)
{
int err = 0;
switch (what) {
case MOD_LOAD: /* kldload */
uprintf("Skeleton KLD loaded.\n");
break;
case MOD_UNLOAD:
uprintf("Skeleton KLD unloaded.\n");
break;
default:
err = EINVAL;
break;
}
return(err);
}
/* Declare this module to the rest of the kernel */
static moduledata_t skel_mod = {
"skel",
skel_loader,
NULL
};
DECLARE_MODULE(skeleton, skel_mod, SI_SUB_KLD, SI_ORDER_ANY);
Makefile
FreeBSD provides a makefile include that you can use to
quickly compile your kernel addition.
SRCS=skeleton.c
KMOD=skeleton
.include <bsd.kmod.mk>
Simply running make with this makefile
will create a file skeleton.ko that can
be loaded into your system by typing :
&prompt.root
kldload -v ./skeleton.ko
Accessing a device driver
Unix provides a common set of system calls for user
applications to use. The upper layers of the kernel dispatch
these calls to the corresponding device driver when a user
accesses a device node. The /dev/MAKEDEV
script makes most of the device nodes for your system but if you
are doing your own driver development it may be necessary to
create your own device nodes with mknod
Creating static device nodes
The mknod command requires four
arguments to create a device node. You must specify the name
of this device node, the type of device, the major number of
the device, and the minor number of the device.
Dynamic device nodes
The device filesystem, or devfs, provides access to the
kernel's device namespace in the global filesystem namespace.
This eliminates the problems of potentially having a device
driver without a static device node, or a device node without
an installed device driver. Devfs is still a work in
progress, but it is already working quite nice.
Character Devices
A character device driver is one that transfers data
directly to and from a user process. This is the most common
type of device driver and there are plenty of simple examples in
the source tree.
This simple example pseudo-device remembers whatever values
you write to it and can then supply them back to you when you
read from it.
/*
* Simple `echo' pseudo-device KLD
*
* Murray Stokely
*/
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
#include <sys/conf.h> /* cdevsw struct */
#include <sys/uio.h> /* uio struct */
#include <sys/malloc.h>
#define BUFFERSIZE 256
/* Function prototypes */
d_open_t echo_open;
d_close_t echo_close;
d_read_t echo_read;
d_write_t echo_write;
/* Character device entry points */
static struct cdevsw echo_cdevsw = {
echo_open,
echo_close,
echo_read,
echo_write,
noioctl,
nopoll,
nommap,
nostrategy,
"echo",
33, /* reserved for lkms - /usr/src/sys/conf/majors */
nodump,
nopsize,
D_TTY,
-1
};
typedef struct s_echo {
char msg[BUFFERSIZE];
int len;
} t_echo;
/* vars */
static dev_t sdev;
static int len;
static int count;
static t_echo *echomsg;
MALLOC_DECLARE(M_ECHOBUF);
MALLOC_DEFINE(M_ECHOBUF, "echobuffer", "buffer for echo module");
/*
* This function acts is called by the kld[un]load(2) system calls to
* determine what actions to take when a module is loaded or unloaded.
*/
static int
echo_loader(struct module *m, int what, void *arg)
{
int err = 0;
switch (what) {
case MOD_LOAD: /* kldload */
sdev = make_dev(& echo_cdevsw,
0,
UID_ROOT,
GID_WHEEL,
0600,
"echo");
/* kmalloc memory for use by this driver */
/* malloc(256,M_ECHOBUF,M_WAITOK); */
MALLOC(echomsg, t_echo *, sizeof(t_echo), M_ECHOBUF, M_WAITOK);
printf("Echo device loaded.\n");
break;
case MOD_UNLOAD:
destroy_dev(sdev);
FREE(echomsg,M_ECHOBUF);
printf("Echo device unloaded.\n");
break;
default:
err = EINVAL;
break;
}
return(err);
}
int
echo_open(dev_t dev, int oflags, int devtype, struct proc *p)
{
int err = 0;
uprintf("Opened device \"echo\" successfully.\n");
return(err);
}
int
echo_close(dev_t dev, int fflag, int devtype, struct proc *p)
{
uprintf("Closing device \"echo.\"\n");
return(0);
}
/*
* The read function just takes the buf that was saved via
* echo_write() and returns it to userland for accessing.
* uio(9)
*/
int
echo_read(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
int amt;
/* How big is this read operation? Either as big as the user wants,
or as big as the remaining data */
amt = MIN(uio->uio_resid, (echomsg->len - uio->uio_offset > 0) ? echomsg->len - uio->uio_offset : 0);
if ((err = uiomove(echomsg->msg + uio->uio_offset,amt,uio)) != 0) {
uprintf("uiomove failed!\n");
}
return err;
}
/*
* echo_write takes in a character string and saves it
* to buf for later accessing.
*/
int
echo_write(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
/* Copy the string in from user memory to kernel memory */
err = copyin(uio->uio_iov->iov_base, echomsg->msg, MIN(uio->uio_iov->iov_len,BUFFERSIZE));
/* Now we need to null terminate */
*(echomsg->msg + MIN(uio->uio_iov->iov_len,BUFFERSIZE)) = 0;
/* Record the length */
echomsg->len = MIN(uio->uio_iov->iov_len,BUFFERSIZE);
if (err != 0) {
uprintf("Write failed: bad address!\n");
}
count++;
return(err);
}
DEV_MODULE(echo,echo_loader,NULL);
To install this driver you will first need to make a node on
your filesystem with a command such as :
&prompt.root mknod /dev/echo c 33 0
With this driver loaded you should now be able to type
something like :
&prompt.root echo -n "Test Data" > /dev/echo
&prompt.root cat /dev/echo
Test Data
Real hardware devices in the next chapter..
Additional Resources
Dynamic
Kernel Linker (KLD) Facility Programming Tutorial -
Daemonnews October 2000
How
to Write Kernel Drivers with NEWBUS - Daemonnews July
2000
Network Drivers
Drivers for network devices do not use device nodes in order
to be accessed. Their selection is based on other decisions
made inside the kernel and instead of calling open(), use of a
network device is generally introduced by using the system call
socket(2).
man ifnet(), loopback device, Bill Paul's drivers,
etc..
diff --git a/en_US.ISO8859-1/books/arch-handbook/isa/chapter.sgml b/en_US.ISO8859-1/books/arch-handbook/isa/chapter.sgml
index 96f68a88c5..bcfe08d518 100644
--- a/en_US.ISO8859-1/books/arch-handbook/isa/chapter.sgml
+++ b/en_US.ISO8859-1/books/arch-handbook/isa/chapter.sgml
@@ -1,2479 +1,2479 @@
ISA device drivers
This chapter was written by &a.babkin; Modifications for the
handbook made by &a.murray;, &a.wylie;, and &a.logo;.
Synopsis
This chapter introduces the issues relevant to writing a
driver for an ISA device. The pseudo-code presented here is
rather detailed and reminiscent of the real code but is still
only pseudo-code. It avoids the details irrelevant to the
subject of the discussion. The real-life examples can be found
in the source code of real drivers. In particular the drivers
"ep" and "aha" are good sources of information.
Basic information
A typical ISA driver would need the following include
files:
#include <sys/module.h>
#include <sys/bus.h>
#include <machine/bus.h>
#include <machine/resource.h>
#include <sys/rman.h>
#include <isa/isavar.h>
#include <isa/pnpvar.h>
They describe the things specific to the ISA and generic
bus subsystem.
The bus subsystem is implemented in an object-oriented
fashion, its main structures are accessed by associated method
functions.
The list of bus methods implemented by an ISA driver is like
one for any other bus. For a hypothetical driver named "xxx"
they would be:
static void xxx_isa_identify (driver_t *,
device_t); Normally used for bus drivers, not
device drivers. But for ISA devices this method may have
special use: if the device provides some device-specific
(non-PnP) way to auto-detect devices this routine may
implement it.
static int xxx_isa_probe (device_t
dev); Probe for a device at a known (or PnP)
location. This routine can also accommodate device-specific
auto-detection of parameters for partially configured
devices.
static int xxx_isa_attach (device_t
dev); Attach and initialize device.
static int xxx_isa_detach (device_t
dev); Detach device before unloading the driver
module.
static int xxx_isa_shutdown (device_t
dev); Execute shutdown of the device before
system shutdown.
static int xxx_isa_suspend (device_t
dev); Suspend the device before the system goes
to the power-save state. May also abort transition to the
power-save state.
static int xxx_isa_resume (device_t
dev); Resume the device activity after return
from power-save state.
xxx_isa_probe() and
xxx_isa_attach() are mandatory, the rest of
the routines are optional, depending on the device's
needs.
The driver is linked to the system with the following set of
descriptions.
/* table of supported bus methods */
static device_method_t xxx_isa_methods[] = {
/* list all the bus method functions supported by the driver */
/* omit the unsupported methods */
DEVMETHOD(device_identify, xxx_isa_identify),
DEVMETHOD(device_probe, xxx_isa_probe),
DEVMETHOD(device_attach, xxx_isa_attach),
DEVMETHOD(device_detach, xxx_isa_detach),
DEVMETHOD(device_shutdown, xxx_isa_shutdown),
DEVMETHOD(device_suspend, xxx_isa_suspend),
DEVMETHOD(device_resume, xxx_isa_resume),
{ 0, 0 }
};
static driver_t xxx_isa_driver = {
"xxx",
xxx_isa_methods,
sizeof(struct xxx_softc),
};
static devclass_t xxx_devclass;
DRIVER_MODULE(xxx, isa, xxx_isa_driver, xxx_devclass,
load_function, load_argument);
Here struct xxx_softc is a
device-specific structure that contains private driver data
and descriptors for the driver's resources. The bus code
automatically allocates one softc descriptor per device as
needed.
If the driver is implemented as a loadable module then
load_function() is called to do
driver-specific initialization or clean-up when the driver is
loaded or unloaded and load_argument is passed as one of its
arguments. If the driver does not support dynamic loading (in
other words it must always be linked into kernel) then these
values should be set to 0 and the last definition would look
like:
DRIVER_MODULE(xxx, isa, xxx_isa_driver,
xxx_devclass, 0, 0);
If the driver is for a device which supports PnP then a
table of supported PnP IDs must be defined. The table
consists of a list of PnP IDs supported by this driver and
human-readable descriptions of the hardware types and models
having these IDs. It looks like:
static struct isa_pnp_id xxx_pnp_ids[] = {
/* a line for each supported PnP ID */
{ 0x12345678, "Our device model 1234A" },
{ 0x12345679, "Our device model 1234B" },
{ 0, NULL }, /* end of table */
};
If the driver does not support PnP devices it still needs
an empty PnP ID table, like:
static struct isa_pnp_id xxx_pnp_ids[] = {
{ 0, NULL }, /* end of table */
};
Device_t pointer
Device_t is the pointer type for
the device structure. Here we consider only the methods
interesting from the device driver writer's standpoint. The
methods to manipulate values in the device structure
are:
device_t
device_get_parent(dev) Get the parent bus of a
device.
driver_t
device_get_driver(dev) Get pointer to its driver
structure.
char
*device_get_name(dev) Get the driver name, such
as "xxx" for our example.
int device_get_unit(dev)
Get the unit number (units are numbered from 0 for the
devices associated with each driver).
char
*device_get_nameunit(dev) Get the device name
including the unit number, such as "xxx0" , "xxx1" and so
on.
char
*device_get_desc(dev) Get the device
description. Normally it describes the exact model of device
in human-readable form.
device_set_desc(dev,
desc) Set the description. This makes the device
description point to the string desc which may not be
deallocated or changed after that.
device_set_desc_copy(dev,
desc) Set the description. The description is
copied into an internal dynamically allocated buffer, so the
string desc may be changed afterwards without adverse
effects.
void
*device_get_softc(dev) Get pointer to the device
descriptor (struct xxx_softc )
associated with this device.
u_int32_t
device_get_flags(dev) Get the flags specified for
the device in the configuration file.
A convenience function device_printf(dev, fmt,
...) may be used to print the messages from the
device driver. It automatically prepends the unitname and
colon to the message.
The device_t methods are implemented in the file
kern/bus_subr.c.
Config file and the order of identifying and probing
during auto-configuration
The ISA devices are described in the kernel config file
like:
device xxx0 at isa? port 0x300 irq 10 drq 5
iomem 0xd0000 flags 0x1 sensitive
The values of port, IRQ and so on are converted to the
resource values associated with the device. They are optional,
depending on the device needs and abilities for
auto-configuration. For example, some devices don't need DRQ
at all and some allow the driver to read the IRQ setting from
the device configuration ports. If a machine has multiple ISA
buses the exact bus may be specified in the configuration
line, like "isa0" or "isa1", otherwise the device would be
searched for on all the ISA buses.
"sensitive" is a resource requesting that this device must
be probed before all non-sensitive devices. It is supported
but does not seem to be used in any current driver.
For legacy ISA devices in many cases the drivers are still
able to detect the configuration parameters. But each device
to be configured in the system must have a config line. If two
devices of some type are installed in the system but there is
only one configuration line for the corresponding driver, ie:
device xxx0 at isa? then only
one device will be configured.
But for the devices supporting automatic identification by
the means of Plug-n-Play or some proprietary protocol one
configuration line is enough to configure all the devices in
the system, like the one above or just simply:
device xxx at isa?
If a driver supports both auto-identified and legacy
devices and both kinds are installed at once in one machine
then it's enough to describe in the config file the legacy
devices only. The auto-identified devices will be added
automatically.
When an ISA bus is auto-configured the events happen as
follows:
All the drivers' identify routines (including the PnP
identify routine which identifies all the PnP devices) are
called in random order. As they identify the devices they add
them to the list on the ISA bus. Normally the drivers'
identify routines associate their drivers with the new
devices. The PnP identify routine does not know about the
other drivers yet so it does not associate any with the new
devices it adds.
The PnP devices are put to sleep using the PnP protocol to
prevent them from being probed as legacy devices.
The probe routines of non-PnP devices marked as
"sensitive" are called. If probe for a device went
successfully, the attach routine is called for it.
The probe and attach routines of all non-PNP devices are
called likewise.
The PnP devices are brought back from the sleep state and
assigned the resources they request: I/O and memory address
ranges, IRQs and DRQs, all of them not conflicting with the
attached legacy devices.
Then for each PnP device the probe routines of all the
present ISA drivers are called. The first one that claims the
device gets attached. It is possible that multiple drivers
would claim the device with different priority, the
highest-priority driver wins. The probe routines must call
ISA_PNP_PROBE() to compare the actual PnP
ID with the list of the IDs supported by the driver and if the
ID is not in the table return failure. That means that
absolutely every driver, even the ones not supporting any PnP
devices must call ISA_PNP_PROBE() , at
least with an empty PnP ID table to return failure on unknown
PnP devices.
The probe routine returns a positive value (the error
code) on error, zero or negative value on success.
The negative return values are used when a PnP device
supports multiple interfaces. For example, an older
compatibility interface and a newer advanced interface which
are supported by different drivers. Then both drivers would
detect the device. The driver which returns a higher value in
the probe routine takes precedence (in other words, the driver
returning 0 has highest precedence, returning -1 is next,
returning -2 is after it and so on). In result the devices
which support only the old interface will be handled by the
old driver (which should return -1 from the probe routine)
while the devices supporting the new interface as well will be
handled by the new driver (which should return 0 from the
probe routine). If multiple drivers return the same value then
the one called first wins. So if a driver returns value 0 it
may be sure that it won the priority arbitration.
The device-specific identify routines can also assign not
a driver but a class of drivers to the device. Then all the
drivers in the class are probed for this device, like the case
with PnP. This feature is not implemented in any existing
driver and is not considered further in this document.
Because the PnP devices are disabled when probing the
legacy devices they will not be attached twice (once as legacy
and once as PnP). But in case of device-dependent identify
routines it's the responsibility of the driver to make sure
that the same device won't be attached by the driver twice:
once as legacy user-configured and once as
auto-identified.
Another practical consequence for the auto-identified
devices (both PnP and device-specific) is that the flags can
not be passed to them from the kernel configuration file. So
they must either not use the flags at all or use the flags
from the device unit 0 for all the auto-identified devices or
use the sysctl interface instead of flags.
Other unusual configurations may be accommodated by
accessing the configuration resources directly with functions
of families resource_query_*() and
resource_*_value() . Their implementations
are located in kern/subr_bus.h. The old IDE disk driver
i386/isa/wd.c contains examples of such use. But the standard
means of configuration must always be preferred. Leave parsing
the configuration resources to the bus configuration
code.
Resources
The information that a user enters into the kernel
configuration file is processed and passed to the kernel as
configuration resources. This information is parsed by the bus
configuration code and transformed into a value of structure
device_t and the bus resources associated with it. The drivers
may access the configuration resources directly using
functions resource_* for more complex cases of
configuration. But generally it's not needed nor recommended,
so this issue is not discussed further.
The bus resources are associated with each device. They
are identified by type and number within the type. For the ISA
bus the following types are defined:
SYS_RES_IRQ - interrupt
number
SYS_RES_DRQ - ISA DMA channel
number
SYS_RES_MEMORY - range of
device memory mapped into the system memory space
SYS_RES_IOPORT - range of
device I/O registers
The enumeration within types starts from 0, so if a device
has two memory regions if would have resources of type
SYS_RES_MEMORY numbered 0 and 1. The resource type has
nothing to do with the C language type, all the resource
values have the C language type "unsigned long" and must be
cast as necessary. The resource numbers don't have to be
contiguous although for ISA they normally would be. The
permitted resource numbers for ISA devices are:
IRQ: 0-1
DRQ: 0-1
MEMORY: 0-3
IOPORT: 0-7
All the resources are represented as ranges, with a start
value and count. For IRQ and DRQ resources the count would be
normally equal to 1. The values for memory refer to the
physical addresses.
Three types of activities can be performed on
resources:
set/get
allocate/release
activate/deactivate
Setting sets the range used by the resource. Allocation
reserves the requested range that no other driver would be
able to reserve it (and checking that no other driver reserved
this range already). Activation makes the resource accessible
to the driver doing whatever is necessary for that (for
example, for memory it would be mapping into the kernel
virtual address space).
The functions to manipulate resources are:
int bus_set_resource(device_t dev, int type,
int rid, u_long start, u_long count)
Set a range for a resource. Returns 0 if successful,
error code otherwise. Normally the only reason this
function would return an error is value of type, rid,
start or count out of permitted range.
dev - driver's device
type - type of resource, SYS_RES_*
rid - resource number (ID) within type
start, count - resource range
int bus_get_resource(device_t dev, int type,
int rid, u_long *startp, u_long *countp)
Get the range of resource. Returns 0 if successful,
error code if the resource is not defined yet.
u_long bus_get_resource_start(device_t dev,
int type, int rid) u_long bus_get_resource_count (device_t
dev, int type, int rid)
Convenience functions to get only the start or
count. Return 0 in case of error, so if the resource start
has 0 among the legitimate values it would be impossible
to tell if the value is 0 or an error occurred. Luckily,
no ISA resources for add-on drivers may have a start value
equal 0.
void bus_delete_resource(device_t dev, int
type, int rid)
Delete a resource, make it undefined.
struct resource *
bus_alloc_resource(device_t dev, int type, int *rid,
u_long start, u_long end, u_long count, u_int
flags)
Allocate a resource as a range of count values not
allocated by anyone else, somewhere between start and
end. Alas, alignment is not supported. If the resource
was not set yet it's automatically created. The special
values of start 0 and end ~0 (all ones) means that the
fixed values previously set by
bus_set_resource() must be used
instead: start and count as themselves and
end=(start+count), in this case if the resource was not
defined before then an error is returned. Although rid is
passed by reference it's not set anywhere by the resource
allocation code of the ISA bus. (The other buses may use a
different approach and modify it).
Flags are a bitmap, the flags interesting for the caller
are:
RF_ACTIVE - causes the resource
to be automatically activated after allocation.
RF_SHAREABLE - resource may be
shared at the same time by multiple drivers.
RF_TIMESHARE - resource may be
time-shared by multiple drivers, i.e. allocated at the
same time by many but activated only by one at any given
moment of time.
Returns 0 on error. The allocated values may be
obtained from the returned handle using methods
rhand_*() .
int bus_release_resource(device_t dev, int
type, int rid, struct resource *r)
Release the resource, r is the handle returned by
bus_alloc_resource() . Returns 0 on
success, error code otherwise.
int bus_activate_resource(device_t dev, int
type, int rid, struct resource *r)
int bus_deactivate_resource(device_t dev, int
type, int rid, struct resource *r)
Activate or deactivate resource. Return 0 on success,
error code otherwise. If the resource is time-shared and
currently activated by another driver then EBUSY is
returned.
int bus_setup_intr(device_t dev, struct
resource *r, int flags, driver_intr_t *handler, void *arg,
void **cookiep) int
bus_teardown_intr(device_t dev, struct resource *r, void
*cookie)
Associate or de-associate the interrupt handler with a
device. Return 0 on success, error code otherwise.
r - the activated resource handler describing the
IRQ
flags - the interrupt priority level, one of:
INTR_TYPE_TTY - terminals and
other likewise character-type devices. To mask them
use spltty() .
(INTR_TYPE_TTY |
INTR_TYPE_FAST) - terminal type devices
with small input buffer, critical to the data loss on
input (such as the old-fashioned serial ports). To
mask them use spltty() .
INTR_TYPE_BIO - block-type
devices, except those on the CAM controllers. To mask
them use splbio() .
INTR_TYPE_CAM - CAM (Common
Access Method) bus controllers. To mask them use
splcam() .
INTR_TYPE_NET - network
interface controllers. To mask them use
splimp() .
INTR_TYPE_MISC -
miscellaneous devices. There is no other way to mask
them than by splhigh() which
masks all interrupts.
When an interrupt handler executes all the other
interrupts matching its priority level will be masked. The
only exception is the MISC level for which no other interrupts
are masked and which is not masked by any other
interrupt.
handler - pointer to the handler
function, the type driver_intr_t is defined as "void
driver_intr_t(void *)"
arg - the argument passed to the
handler to identify this particular device. It is cast
from void* to any real type by the handler. The old
convention for the ISA interrupt handlers was to use the
unit number as argument, the new (recommended) convention
is using a pointer to the device softc structure.
cookie[p] - the value received
from setup() is used to identify the
handler when passed to
teardown()
A number of methods is defined to operate on the resource
handlers (struct resource *). Those of interest to the device
driver writers are:
u_long rman_get_start(r) u_long
rman_get_end(r) Get the start and end of
allocated resource range.
void *rman_get_virtual(r) Get
the virtual address of activated memory resource.
Bus memory mapping
In many cases data is exchanged between the driver and the
device through the memory. Two variants are possible:
(a) memory is located on the device card
(b) memory is the main memory of computer
In the case (a) the driver always copies the data back and
forth between the on-card memory and the main memory as
necessary. To map the on-card memory into the kernel virtual
address space the physical address and length of the on-card
memory must be defined as a SYS_RES_MEMORY resource. That
resource can then be allocated and activated, and its virtual
address obtained using
rman_get_virtual() . The older drivers
used the function pmap_mapdev() for this
purpose, which should not be used directly any more. Now it's
one of the internal steps of resource activation.
Most of the ISA cards will have their memory configured
for physical location somewhere in range 640KB-1MB. Some of
the ISA cards require larger memory ranges which should be
placed somewhere under 16MB (because of the 24-bit address
limitation on the ISA bus). In that case if the machine has
more memory than the start address of the device memory (in
other words, they overlap) a memory hole must be configured at
the address range used by devices. Many BIOSes allow to
configure a memory hole of 1MB starting at 14MB or
15MB. FreeBSD can handle the memory holes properly if the BIOS
reports them properly (old BIOSes may have this feature
broken).
In the case (b) just the address of the data is sent to
the device, and the device uses DMA to actually access the
data in the main memory. Two limitations are present: First,
ISA cards can only access memory below 16MB. Second, the
contiguous pages in virtual address space may not be
contiguous in physical address space, so the device may have
to do scatter/gather operations. The bus subsystem provides
ready solutions for some of these problems, the rest has to be
done by the drivers themselves.
Two structures are used for DMA memory allocation,
bus_dma_tag_t and bus_dmamap_t. Tag describes the properties
required for the DMA memory. Map represents a memory block
allocated according to these properties. Multiple maps may be
associated with the same tag.
Tags are organized into a tree-like hierarchy with
inheritance of the properties. A child tag inherits all the
requirements of its parent tag or may make them more strict
but never more loose.
Normally one top-level tag (with no parent) is created for
each device unit. If multiple memory areas with different
requirements are needed for each device then a tag for each of
them may be created as a child of the parent tag.
The tags can be used to create a map in two ways.
First, a chunk of contiguous memory conformant with the
tag requirements may be allocated (and later may be
freed). This is normally used to allocate relatively
long-living areas of memory for communication with the
device. Loading of such memory into a map is trivial: it's
always considered as one chunk in the appropriate physical
memory range.
Second, an arbitrary area of virtual memory may be loaded
into a map. Each page of this memory will be checked for
conformance to the map requirement. If it conforms then it's
left at it's original location. If it is not then a fresh
conformant "bounce page" is allocated and used as intermediate
storage. When writing the data from the non-conformant
original pages they will be copied to their bounce pages first
and then transferred from the bounce pages to the device. When
reading the data would go from the device to the bounce pages
and then copied to their non-conformant original pages. The
process of copying between the original and bounce pages is
called synchronization. This is normally used on per-transfer
basis: buffer for each transfer would be loaded, transfer done
and buffer unloaded.
The functions working on the DMA memory are:
int bus_dma_tag_create(bus_dma_tag_t parent,
bus_size_t alignment, bus_size_t boundary, bus_addr_t
lowaddr, bus_addr_t highaddr, bus_dma_filter_t *filter, void
*filterarg, bus_size_t maxsize, int nsegments, bus_size_t
maxsegsz, int flags, bus_dma_tag_t *dmat)
Create a new tag. Returns 0 on success, the error code
otherwise.
parent - parent tag, or NULL to
create a top-level tag alignment -
required physical alignment of the memory area to be
allocated for this tag. Use value 1 for "no specific
alignment". Applies only to the future
bus_dmamem_alloc() but not
bus_dmamap_create() calls.
boundary - physical address
boundary that must not be crossed when allocating the
memory. Use value 0 for "no boundary". Applies only to
the future bus_dmamem_alloc() but
not bus_dmamap_create() calls.
Must be power of 2. If the memory is planned to be used
in non-cascaded DMA mode (i.e. the DMA addresses will be
supplied not by the device itself but by the ISA DMA
controller) then the boundary must be no larger than
64KB (64*1024) due to the limitations of the DMA
hardware.
lowaddr, highaddr - the names
are slighlty misleading; these values are used to limit
the permitted range of physical addresses used to
allocate the memory. The exact meaning varies depending
on the planned future use:
For bus_dmamem_alloc() all
the addresses from 0 to lowaddr-1 are considered
permitted, the higher ones are forbidden.
For bus_dmamap_create() all
the addresses outside the inclusive range [lowaddr;
highaddr] are considered accessible. The addresses
of pages inside the range are passed to the filter
function which decides if they are accessible. If no
filter function is supplied then all the range is
considered unaccessible.
For the ISA devices the normal values (with no
filter function) are:
lowaddr = BUS_SPACE_MAXADDR_24BIT
highaddr = BUS_SPACE_MAXADDR
filter, filterarg - the filter
function and its argument. If NULL is passed for filter
then the whole range [lowaddr, highaddr] is considered
unaccessible when doing
bus_dmamap_create() . Otherwise the
physical address of each attempted page in range
[lowaddr; highaddr] is passed to the filter function
which decides if it is accessible. The prototype of the
filter function is: int filterfunc(void *arg,
bus_addr_t paddr) It must return 0 if the
page is accessible, non-zero otherwise.
maxsize - the maximal size of
memory (in bytes) that may be allocated through this
tag. In case it's difficult to estimate or could be
arbitrarily big, the value for ISA devices would be
BUS_SPACE_MAXSIZE_24BIT.
nsegments - maximal number of
scatter-gather segments supported by the device. If
unrestricted then the value BUS_SPACE_UNRESTRICTED
should be used. This value is recommended for the parent
tags, the actual restrictions would then be specified
for the descendant tags. Tags with nsegments equal to
BUS_SPACE_UNRESTRICTED may not be used to actually load
maps, they may be used only as parent tags. The
practical limit for nsegments seems to be about 250-300,
higher values will cause kernel stack overflow. But
anyway the hardware normally can't support that many
scatter-gather buffers.
maxsegsz - maximal size of a
scatter-gather segment supported by the device. The
maximal value for ISA device would be
BUS_SPACE_MAXSIZE_24BIT.
flags - a bitmap of flags. The
only interesting flags are:
BUS_DMA_ALLOCNOW - requests
to allocate all the potentially needed bounce pages
when creating the tag
BUS_DMA_ISA - mysterious
flag used only on Alpha machines. It is not defined
for the i386 machines. Probably it should be used
by all the ISA drivers for Alpha machines but it
looks like there are no such drivers yet.
dmat - pointer to the storage
for the new tag to be returned
int bus_dma_tag_destroy(bus_dma_tag_t
dmat)
Destroy a tag. Returns 0 on success, the error code
otherwise.
dmat - the tag to be destroyed
int bus_dmamem_alloc(bus_dma_tag_t dmat,
void** vaddr, int flags, bus_dmamap_t
*mapp)
Allocate an area of contiguous memory described by the
tag. The size of memory to be allocated is tag's maxsize.
Returns 0 on success, the error code otherwise. The result
still has to be loaded by
bus_dmamap_load() before used to get
the physical address of the memory.
dmat - the tag
vaddr - pointer to the storage
for the kernel virtual address of the allocated area
to be returned.
flags - a bitmap of flags. The only interesting flag is:
BUS_DMA_NOWAIT - if the
memory is not immediately available return the
error. If this flag is not set then the routine
is allowed to sleep waiting until the memory
will become available.
mapp - pointer to the storage
for the new map to be returned
void bus_dmamem_free(bus_dma_tag_t dmat, void
*vaddr, bus_dmamap_t map)
Free the memory allocated by
bus_dmamem_alloc() . As of now
freeing of the memory allocated with ISA restrictions is
not implemented. Because of this the recommended model
of use is to keep and re-use the allocated areas for as
long as possible. Do not lightly free some area and then
shortly allocate it again. That does not mean that
bus_dmamem_free() should not be
used at all: hopefully it will be properly implemented
soon.
dmat - the tag
vaddr - the kernel virtual
address of the memory
map - the map of the memory (as
returned from
bus_dmamem_alloc() )
int bus_dmamap_create(bus_dma_tag_t dmat, int
flags, bus_dmamap_t *mapp)
Create a map for the tag, to be used in
bus_dmamap_load() later. Returns 0
on success, the error code otherwise.
dmat - the tag
flags - theoretically, a bit map
of flags. But no flags are defined yet, so as of now
it will be always 0.
mapp - pointer to the storage
for the new map to be returned
int bus_dmamap_destroy(bus_dma_tag_t dmat,
bus_dmamap_t map)
Destroy a map. Returns 0 on success, the error code otherwise.
dmat - the tag to which the map is associated
map - the map to be destroyed
int bus_dmamap_load(bus_dma_tag_t dmat,
bus_dmamap_t map, void *buf, bus_size_t buflen,
bus_dmamap_callback_t *callback, void *callback_arg, int
flags)
Load a buffer into the map (the map must be previously
created by bus_dmamap_create() or
bus_dmamem_alloc() ). All the pages
of the buffer are checked for conformance to the tag
requirements and for those not conformant the bounce
pages are allocated. An array of physical segment
descriptors is built and passed to the callback
routine. This callback routine is then expected to
handle it in some way. The number of bounce buffers in
the system is limited, so if the bounce buffers are
needed but not immediately available the request will be
queued and the callback will be called when the bounce
buffers will become available. Returns 0 if the callback
was executed immediately or EINPROGRESS if the request
was queued for future execution. In the latter case the
synchronization with queued callback routine is the
responsibility of the driver.
dmat - the tag
map - the map
buf - kernel virtual address of
the buffer
buflen - length of the buffer
callback ,
callback_arg - the callback function and
its argument
The prototype of callback function is:
void callback(void *arg, bus_dma_segment_t
*seg, int nseg, int error)
arg - the same as callback_arg
passed to bus_dmamap_load()
seg - array of the segment
descriptors
nseg - number of descriptors in
array
error - indication of the
segment number overflow: if it's set to EFBIG then
the buffer did not fit into the maximal number of
segments permitted by the tag. In this case only the
permitted number of descriptors will be in the
array. Handling of this situation is up to the
driver: depending on the desired semantics it can
either consider this an error or split the buffer in
two and handle the second part separately
Each entry in the segments array contains the fields:
ds_addr - physical bus address
of the segment
ds_len - length of the segment
void bus_dmamap_unload(bus_dma_tag_t dmat,
bus_dmamap_t map)
unload the map.
dmat - tag
map - loaded map
void bus_dmamap_sync (bus_dma_tag_t dmat,
bus_dmamap_t map, bus_dmasync_op_t op)
Synchronise a loaded buffer with its bounce pages before
and after physical transfer to or from device. This is
the function that does all the necessary copying of data
between the original buffer and its mapped version. The
buffers must be synchronized both before and after doing
the transfer.
dmat - tag
map - loaded map
op - type of synchronization
operation to perform:
BUS_DMASYNC_PREREAD - before
reading from device into buffer
BUS_DMASYNC_POSTREAD - after
reading from device into buffer
BUS_DMASYNC_PREWRITE - before
writing the buffer to device
BUS_DMASYNC_POSTWRITE - after
writing the buffer to device
As of now PREREAD and POSTWRITE are null operations but that
may change in the future, so they must not be ignored in the
driver. Synchronization is not needed for the memory
obtained from bus_dmamem_alloc() .
Before calling the callback function from
bus_dmamap_load() the segment array is
stored in the stack. And it gets pre-allocated for the
maximal number of segments allowed by the tag. Because of
this the practical limit for the number of segments on i386
architecture is about 250-300 (the kernel stack is 4KB minus
the size of the user structure, size of a segment array
entry is 8 bytes, and some space must be left). Because the
array is allocated based on the maximal number this value
must not be set higher than really needed. Fortunately, for
most of hardware the maximal supported number of segments is
much lower. But if the driver wants to handle buffers with a
very large number of scatter-gather segments it should do
that in portions: load part of the buffer, transfer it to
the device, load next part of the buffer, and so on.
Another practical consequence is that the number of segments
may limit the size of the buffer. If all the pages in the
buffer happen to be physically non-contiguous then the
maximal supported buffer size for that fragmented case would
be (nsegments * page_size). For example, if a maximal number
of 10 segments is supported then on i386 maximal guaranteed
supported buffer size would be 40K. If a higher size is
desired then special tricks should be used in the driver.
If the hardware does not support scatter-gather at all or
the driver wants to support some buffer size even if it's
heavily fragmented then the solution is to allocate a
contiguous buffer in the driver and use it as intermediate
storage if the original buffer does not fit.
Below are the typical call sequences when using a map depend
on the use of the map. The characters -> are used to show
the flow of time.
For a buffer which stays practically fixed during all the
time between attachment and detachment of a device:
bus_dmamem_alloc -> bus_dmamap_load -> ...use buffer... ->
-> bus_dmamap_unload -> bus_dmamem_free
For a buffer that changes frequently and is passed from
outside the driver:
bus_dmamap_create ->
-> bus_dmamap_load -> bus_dmamap_sync(PRE...) -> do transfer ->
-> bus_dmamap_sync(POST...) -> bus_dmamap_unload ->
...
-> bus_dmamap_load -> bus_dmamap_sync(PRE...) -> do transfer ->
-> bus_dmamap_sync(POST...) -> bus_dmamap_unload ->
-> bus_dmamap_destroy
When loading a map created by
bus_dmamem_alloc() the passed address
and size of the buffer must be the same as used in
bus_dmamem_alloc() . In this case it is
guaranteed that the whole buffer will be mapped as one
segment (so the callback may be based on this assumption)
and the request will be executed immediately (EINPROGRESS
will never be returned). All the callback needs to do in
this case is to save the physical address.
A typical example would be:
static void
alloc_callback(void *arg, bus_dma_segment_t *seg, int nseg, int error)
{
*(bus_addr_t *)arg = seg[0].ds_addr;
}
...
int error;
struct somedata {
....
};
struct somedata *vsomedata; /* virtual address */
bus_addr_t psomedata; /* physical bus-relative address */
bus_dma_tag_t tag_somedata;
bus_dmamap_t map_somedata;
...
error=bus_dma_tag_create(parent_tag, alignment,
boundary, lowaddr, highaddr, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ sizeof(struct somedata), /*nsegments*/ 1,
/*maxsegsz*/ sizeof(struct somedata), /*flags*/ 0,
&tag_somedata);
if(error)
return error;
error = bus_dmamem_alloc(tag_somedata, &vsomedata, /* flags*/ 0,
&map_somedata);
if(error)
return error;
bus_dmamap_load(tag_somedata, map_somedata, (void *)vsomedata,
sizeof (struct somedata), alloc_callback,
(void *) &psomedata, /*flags*/0);
Looks a bit long and complicated but that's the way to do
it. The practical consequence is: if multiple memory areas
are allocated always together it would be a really good idea
to combine them all into one structure and allocate as one
(if the alignment and boundary limitations permit).
When loading an arbitrary buffer into the map created by
bus_dmamap_create() special measures
must be taken to synchronize with the callback in case it
would be delayed. The code would look like:
{
int s;
int error;
s = splsoftvm();
error = bus_dmamap_load(
dmat,
dmamap,
buffer_ptr,
buffer_len,
callback,
/*callback_arg*/ buffer_descriptor,
/*flags*/0);
if (error == EINPROGRESS) {
/*
* Do whatever is needed to ensure synchronization
* with callback. Callback is guaranteed not to be started
* until we do splx() or tsleep().
*/
}
splx(s);
}
Two possible approaches for the processing of requests are:
1. If requests are completed by marking them explicitly as
done (such as the CAM requests) then it would be simpler to
put all the further processing into the callback driver
which would mark the request when it's done. Then not much
extra synchronization is needed. For the flow control
reasons it may be a good idea to freeze the request queue
until this request gets completed.
2. If requests are completed when the function returns (such
as classic read or write requests on character devices) then
a synchronization flag should be set in the buffer
descriptor and tsleep() called. Later
when the callback gets called it will do it's processing and
check this synchronization flag. If it's set then the
callback should issue a wakeup. In this approach the
callback function could either do all the needed processing
(just like the previous case) or simply save the segments
array in the buffer descriptor. Then after callback
completes the calling function could use this saved segments
array and do all the processing.
DMA
The Direct Memory Access (DMA) is implemented in the ISA bus
through the DMA controller (actually, two of them but that's
an irrelevant detail). To make the early ISA devices simple
and cheap the logic of the bus control and address
generation was concentrated in the DMA controller.
Fortunately, FreeBSD provides a set of functions that mostly
hide the annoying details of the DMA controller from the
device drivers.
The simplest case is for the fairly intelligent
devices. Like the bus master devices on PCI they can
generate the bus cycles and memory addresses all by
themselves. The only thing they really need from the DMA
controller is bus arbitration. So for this purpose they
pretend to be cascaded slave DMA controllers. And the only
thing needed from the system DMA controller is to enable the
cascaded mode on a DMA channel by calling the following
function when attaching the driver:
void isa_dmacascade(int channel_number)
All the further activity is done by programming the
device. When detaching the driver no DMA-related functions
need to be called.
For the simpler devices things get more complicated. The
functions used are:
int isa_dma_acquire(int chanel_number)
Reserve a DMA channel. Returns 0 on success or EBUSY
if the channel was already reserved by this or a
different driver. Most of the ISA devices are not able
to share DMA channels anyway, so normally this
function is called when attaching a device. This
reservation was made redundant by the modern interface
of bus resources but still must be used in addition to
the latter. If not used then later, other DMA routines
will panic.
int isa_dma_release(int chanel_number)
Release a previously reserved DMA channel. No
transfers must be in progress when the channel is
released (as well as the device must not try to
initiate transfer after the channel is released).
void isa_dmainit(int chan, u_int
bouncebufsize)
Allocate a bounce buffer for use with the specified
channel. The requested size of the buffer can't exceed
64KB. This bounce buffer will be automatically used
later if a transfer buffer happens to be not
physically contiguous or outside of the memory
accessible by the ISA bus or crossing the 64KB
boundary. If the transfers will be always done from
buffers which conform to these conditions (such as
those allocated by
bus_dmamem_alloc() with proper
limitations) then isa_dmainit()
does not have to be called. But it's quite convenient
to transfer arbitrary data using the DMA controller.
The bounce buffer will automatically care of the
scatter-gather issues.
chan - channel number
bouncebufsize - size of the
bounce buffer in bytes
void isa_dmastart(int flags, caddr_t addr, u_int
nbytes, int chan)
Prepare to start a DMA transfer. This function must be
called to set up the DMA controller before actually
starting transfer on the device. It checks that the
buffer is contiguous and falls into the ISA memory
range, if not then the bounce buffer is automatically
used. If bounce buffer is required but not set up by
isa_dmainit() or too small for
the requested transfer size then the system will
panic. In case of a write request with bounce buffer
the data will be automatically copied to the bounce
buffer.
flags - a bitmask determining the type of operation to
be done. The direction bits B_READ and B_WRITE are mutually
exclusive.
B_READ - read from the ISA bus into memory
B_WRITE - write from the memory to the ISA bus
B_RAW - if set then the DMA controller will remember
the buffer and after the end of transfer will
automatically re-initialize itself to repeat transfer
of the same buffer again (of course, the driver may
change the data in the buffer before initiating
another transfer in the device). If not set then the
parameters will work only for one transfer, and
isa_dmastart() will have to be
called again before initiating the next
transfer. Using B_RAW makes sense only if the bounce
buffer is not used.
addr - virtual address of the buffer
nbytes - length of the buffer. Must be less or equal to
64KB. Length of 0 is not allowed: the DMA controller will
understand it as 64KB while the kernel code will
understand it as 0 and that would cause unpredictable
effects. For channels number 4 and higher the length must
be even because these channels transfer 2 bytes at a
time. In case of an odd length the last byte will not be
transferred.
chan - channel number
void isa_dmadone(int flags, caddr_t addr, int
nbytes, int chan)
Synchronize the memory after device reports that transfer
is done. If that was a read operation with a bounce buffer
then the data will be copied from the bounce buffer to the
original buffer. Arguments are the same as for
isa_dmastart() . Flag B_RAW is
permitted but it does not affect
isa_dmadone() in any way.
int isa_dmastatus(int channel_number)
Returns the number of bytes left in the current transfer
to be transferred. In case the flag B_READ was set in
isa_dmastart() the number returned
will never be equal to zero. At the end of transfer it
will be automatically reset back to the length of
buffer. The normal use is to check the number of bytes
left after the device signals that the transfer is
completed. If the number of bytes is not 0 then probably
something went wrong with that transfer.
int isa_dmastop(int channel_number)
Aborts the current transfer and returns the number of
bytes left untransferred.
xxx_isa_probe
This function probes if a device is present. If the driver
supports auto-detection of some part of device configuration
(such as interrupt vector or memory address) this
auto-detection must be done in this routine.
As for any other bus, if the device cannot be detected or
is detected but failed the self-test or some other problem
happened then it returns a positive value of error. The
value ENXIO must be returned if the device is not
present. Other error values may mean other conditions. Zero
or negative values mean success. Most of the drivers return
zero as success.
The negative return values are used when a PnP device
supports multiple interfaces. For example, an older
compatibility interface and a newer advanced interface which
are supported by different drivers. Then both drivers would
detect the device. The driver which returns a higher value
in the probe routine takes precedence (in other words, the
driver returning 0 has highest precedence, one returning -1
is next, one returning -2 is after it and so on). In result
the devices which support only the old interface will be
handled by the old driver (which should return -1 from the
probe routine) while the devices supporting the new
interface as well will be handled by the new driver (which
should return 0 from the probe routine).
The device descriptor struct xxx_softc is allocated by the
system before calling the probe routine. If the probe
routine returns an error the descriptor will be
automatically deallocated by the system. So if a probing
error occurs the driver must make sure that all the
resources it used during probe are deallocated and that
nothing keeps the descriptor from being safely
deallocated. If the probe completes successfully the
descriptor will be preserved by the system and later passed
to the routine xxx_isa_attach() . If a
driver returns a negative value it can't be sure that it
will have the highest priority and its attach routine will
be called. So in this case it also must release all the
resources before returning and if necessary allocate them
again in the attach routine. When
xxx_isa_probe() returns 0 releasing the
resources before returning is also a good idea, a
well-behaved driver should do so. But in case if there is
some problem with releasing the resources the driver is
allowed to keep resources between returning 0 from the probe
routine and execution of the attach routine.
A typical probe routine starts with getting the device
descriptor and unit:
struct xxx_softc *sc = device_get_softc(dev);
int unit = device_get_unit(dev);
int pnperror;
int error = 0;
sc->dev = dev; /* link it back */
sc->unit = unit;
Then check for the PnP devices. The check is carried out by
a table containing the list of PnP IDs supported by this
driver and human-readable descriptions of the device models
corresponding to these IDs.
pnperror=ISA_PNP_PROBE(device_get_parent(dev), dev,
xxx_pnp_ids); if(pnperror == ENXIO) return ENXIO;
The logic of ISA_PNP_PROBE is the following: If this card
(device unit) was not detected as PnP then ENOENT will be
returned. If it was detected as PnP but its detected ID does
not match any of the IDs in the table then ENXIO is
returned. Finally, if it has PnP support and it matches on
of the IDs in the table, 0 is returned and the appropriate
description from the table is set by
device_set_desc() .
If a driver supports only PnP devices then the condition
would look like:
if(pnperror != 0)
return pnperror;
No special treatment is required for the drivers which don't
support PnP because they pass an empty PnP ID table and will
always get ENXIO if called on a PnP card.
The probe routine normally needs at least some minimal set
of resources, such as I/O port number to find the card and
probe it. Depending on the hardware the driver may be able
to discover the other necessary resources automatically. The
PnP devices have all the resources pre-set by the PnP
subsystem, so the driver does not need to discover them by
itself.
Typically the minimal information required to get access to
the device is the I/O port number. Then some devices allow
to get the rest of information from the device configuration
registers (though not all devices do that). So first we try
to get the port start value:
sc->port0 = bus_get_resource_start(dev,
SYS_RES_IOPORT, 0 /*rid*/); if(sc->port0 == 0) return ENXIO;
The base port address is saved in the structure softc for
future use. If it will be used very often then calling the
resource function each time would be prohibitively slow. If
we don't get a port we just return an error. Some device
drivers can instead be clever and try to probe all the
possible ports, like this:
/* table of all possible base I/O port addresses for this device */
static struct xxx_allports {
u_short port; /* port address */
short used; /* flag: if this port is already used by some unit */
} xxx_allports = {
{ 0x300, 0 },
{ 0x320, 0 },
{ 0x340, 0 },
{ 0, 0 } /* end of table */
};
...
int port, i;
...
port = bus_get_resource_start(dev, SYS_RES_IOPORT, 0 /*rid*/);
if(port !=0 ) {
for(i=0; xxx_allports[i].port!=0; i++) {
if(xxx_allports[i].used || xxx_allports[i].port != port)
continue;
/* found it */
xxx_allports[i].used = 1;
/* do probe on a known port */
return xxx_really_probe(dev, port);
}
return ENXIO; /* port is unknown or already used */
}
/* we get here only if we need to guess the port */
for(i=0; xxx_allports[i].port!=0; i++) {
if(xxx_allports[i].used)
continue;
/* mark as used - even if we find nothing at this port
* at least we won't probe it in future
*/
xxx_allports[i].used = 1;
error = xxx_really_probe(dev, xxx_allports[i].port);
if(error == 0) /* found a device at that port */
return 0;
}
/* probed all possible addresses, none worked */
return ENXIO;
Of course, normally the driver's
identify() routine should be used for
such things. But there may be one valid reason why it may be
better to be done in probe() : if this
probe would drive some other sensitive device crazy. The
probe routines are ordered with consideration of the
"sensitive" flag: the sensitive devices get probed first and
the rest of devices later. But the
identify() routines are called before
any probes, so they show no respect to the sensitive devices
and may upset them.
Now, after we got the starting port we need to set the port
count (except for PnP devices) because the kernel does not
have this information in the configuration file.
if(pnperror /* only for non-PnP devices */
&& bus_set_resource(dev, SYS_RES_IOPORT, 0, sc->port0,
XXX_PORT_COUNT)<0)
return ENXIO;
Finally allocate and activate a piece of port address space
(special values of start and end mean "use those we set by
bus_set_resource() "):
sc->port0_rid = 0;
sc->port0_r = bus_alloc_resource(dev, SYS_RES_IOPORT,
&sc->port0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->port0_r == NULL)
return ENXIO;
Now having access to the port-mapped registers we can poke
the device in some way and check if it reacts like it is
expected to. If it does not then there is probably some
other device or no device at all at this address.
Normally drivers don't set up the interrupt handlers until
the attach routine. Instead they do probes in the polling
mode using the DELAY() function for
timeout. The probe routine must never hang forever, all the
waits for the device must be done with timeouts. If the
device does not respond within the time it's probably broken
or misconfigured and the driver must return error. When
determining the timeout interval give the device some extra
time to be on the safe side: although
DELAY() is supposed to delay for the
same amount of time on any machine it has some margin of
error, depending on the exact CPU.
If the probe routine really wants to check that the
interrupts really work it may configure and probe the
interrupts too. But that's not recommended.
/* implemented in some very device-specific way */
if(error = xxx_probe_ports(sc))
goto bad; /* will deallocate the resources before returning */
- The fucntion xxx_probe_ports() may also
+ The function xxx_probe_ports() may also
set the device description depending on the exact model of
device it discovers. But if there is only one supported
device model this can be as well done in a hardcoded way.
Of course, for the PnP devices the PnP support sets the
description from the table automatically.
if(pnperror)
device_set_desc(dev, "Our device model 1234");
Then the probe routine should either discover the ranges of
all the resources by reading the device configuration
registers or make sure that they were set explicitly by the
user. We will consider it with an example of on-board
memory. The probe routine should be as non-intrusive as
possible, so allocation and check of functionality of the
rest of resources (besides the ports) would be better left
to the attach routine.
The memory address may be specified in the kernel
configuration file or on some devices it may be
pre-configured in non-volatile configuration registers. If
both sources are available and different, which one should
be used? Probably if the user bothered to set the address
explicitly in the kernel configuration file they know what
they're doing and this one should take precedence. An
example of implementation could be:
/* try to find out the config address first */
sc->mem0_p = bus_get_resource_start(dev, SYS_RES_MEMORY, 0 /*rid*/);
if(sc->mem0_p == 0) { /* nope, not specified by user */
sc->mem0_p = xxx_read_mem0_from_device_config(sc);
if(sc->mem0_p == 0)
/* can't get it from device config registers either */
goto bad;
} else {
if(xxx_set_mem0_address_on_device(sc) < 0)
goto bad; /* device does not support that address */
}
/* just like the port, set the memory size,
* for some devices the memory size would not be constant
* but should be read from the device configuration registers instead
* to accommodate different models of devices. Another option would
* be to let the user set the memory size as "msize" configuration
* resource which will be automatically handled by the ISA bus.
*/
if(pnperror) { /* only for non-PnP devices */
sc->mem0_size = bus_get_resource_count(dev, SYS_RES_MEMORY, 0 /*rid*/);
if(sc->mem0_size == 0) /* not specified by user */
sc->mem0_size = xxx_read_mem0_size_from_device_config(sc);
if(sc->mem0_size == 0) {
/* suppose this is a very old model of device without
* auto-configuration features and the user gave no preference,
* so assume the minimalistic case
* (of course, the real value will vary with the driver)
*/
sc->mem0_size = 8*1024;
}
if(xxx_set_mem0_size_on_device(sc) < 0)
goto bad; /* device does not support that size */
if(bus_set_resource(dev, SYS_RES_MEMORY, /*rid*/0,
sc->mem0_p, sc->mem0_size)<0)
goto bad;
} else {
sc->mem0_size = bus_get_resource_count(dev, SYS_RES_MEMORY, 0 /*rid*/);
}
Resources for IRQ and DRQ are easy to check by analogy.
If all went well then release all the resources and return success.
xxx_free_resources(sc);
return 0;
Finally, handle the troublesome situations. All the
resources should be deallocated before returning. We make
use of the fact that before the structure softc is passed to
us it gets zeroed out, so we can find out if some resource
was allocated: then its descriptor is non-zero.
bad:
xxx_free_resources(sc);
if(error)
return error;
else /* exact error is unknown */
return ENXIO;
That would be all for the probe routine. Freeing of
resources is done from multiple places, so it's moved to a
function which may look like:
static void
xxx_free_resources(sc)
struct xxx_softc *sc;
{
/* check every resource and free if not zero */
/* interrupt handler */
if(sc->intr_r) {
bus_teardown_intr(sc->dev, sc->intr_r, sc->intr_cookie);
bus_release_resource(sc->dev, SYS_RES_IRQ, sc->intr_rid,
sc->intr_r);
sc->intr_r = 0;
}
/* all kinds of memory maps we could have allocated */
if(sc->data_p) {
bus_dmamap_unload(sc->data_tag, sc->data_map);
sc->data_p = 0;
}
if(sc->data) { /* sc->data_map may be legitimately equal to 0 */
/* the map will also be freed */
bus_dmamem_free(sc->data_tag, sc->data, sc->data_map);
sc->data = 0;
}
if(sc->data_tag) {
bus_dma_tag_destroy(sc->data_tag);
sc->data_tag = 0;
}
... free other maps and tags if we have them ...
if(sc->parent_tag) {
bus_dma_tag_destroy(sc->parent_tag);
sc->parent_tag = 0;
}
/* release all the bus resources */
if(sc->mem0_r) {
bus_release_resource(sc->dev, SYS_RES_MEMORY, sc->mem0_rid,
sc->mem0_r);
sc->mem0_r = 0;
}
...
if(sc->port0_r) {
bus_release_resource(sc->dev, SYS_RES_IOPORT, sc->port0_rid,
sc->port0_r);
sc->port0_r = 0;
}
}
xxx_isa_attach
The attach routine actually connects the driver to the
system if the probe routine returned success and the system
had chosen to attach that driver. If the probe routine
returned 0 then the attach routine may expect to receive the
device structure softc intact, as it was set by the probe
routine. Also if the probe routine returns 0 it may expect
that the attach routine for this device shall be called at
some point in the future. If the probe routine returns a
negative value then the driver may make none of these
assumptions.
The attach routine returns 0 if it completed successfully or
error code otherwise.
The attach routine starts just like the probe routine,
with getting some frequently used data into more accessible
variables.
struct xxx_softc *sc = device_get_softc(dev);
int unit = device_get_unit(dev);
int error = 0;
Then allocate and activate all the necessary
resources. Because normally the port range will be released
before returning from probe, it has to be allocated
again. We expect that the probe routine had properly set all
the resource ranges, as well as saved them in the structure
softc. If the probe routine had left some resource allocated
then it does not need to be allocated again (which would be
considered an error).
sc->port0_rid = 0;
sc->port0_r = bus_alloc_resource(dev, SYS_RES_IOPORT, &sc->port0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->port0_r == NULL)
return ENXIO;
/* on-board memory */
sc->mem0_rid = 0;
sc->mem0_r = bus_alloc_resource(dev, SYS_RES_MEMORY, &sc->mem0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->mem0_r == NULL)
goto bad;
/* get its virtual address */
sc->mem0_v = rman_get_virtual(sc->mem0_r);
The DMA request channel (DRQ) is allocated likewise. To
initialize it use functions of the
isa_dma*() family. For example:
isa_dmacascade(sc->drq0);
The interrupt request line (IRQ) is a bit
special. Besides allocation the driver's interrupt handler
should be associated with it. Historically in the old ISA
drivers the argument passed by the system to the interrupt
handler was the device unit number. But in modern drivers
the convention suggests passing the pointer to structure
softc. The important reason is that when the structures
softc are allocated dynamically then getting the unit number
from softc is easy while getting softc from unit number is
difficult. Also this convention makes the drivers for
different buses look more uniform and allows them to share
the code: each bus gets its own probe, attach, detach and
other bus-specific routines while the bulk of the driver
code may be shared among them.
sc->intr_rid = 0;
sc->intr_r = bus_alloc_resource(dev, SYS_RES_MEMORY, &sc->intr_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->intr_r == NULL)
goto bad;
/*
* XXX_INTR_TYPE is supposed to be defined depending on the type of
* the driver, for example as INTR_TYPE_CAM for a CAM driver
*/
error = bus_setup_intr(dev, sc->intr_r, XXX_INTR_TYPE,
(driver_intr_t *) xxx_intr, (void *) sc, &sc->intr_cookie);
if(error)
goto bad;
If the device needs to make DMA to the main memory then
this memory should be allocated like described before:
error=bus_dma_tag_create(NULL, /*alignment*/ 4,
/*boundary*/ 0, /*lowaddr*/ BUS_SPACE_MAXADDR_24BIT,
/*highaddr*/ BUS_SPACE_MAXADDR, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ BUS_SPACE_MAXSIZE_24BIT,
/*nsegments*/ BUS_SPACE_UNRESTRICTED,
/*maxsegsz*/ BUS_SPACE_MAXSIZE_24BIT, /*flags*/ 0,
&sc->parent_tag);
if(error)
goto bad;
/* many things get inherited from the parent tag
* sc->data is supposed to point to the structure with the shared data,
* for example for a ring buffer it could be:
* struct {
* u_short rd_pos;
* u_short wr_pos;
* char bf[XXX_RING_BUFFER_SIZE]
* } *data;
*/
error=bus_dma_tag_create(sc->parent_tag, 1,
0, BUS_SPACE_MAXADDR, 0, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ sizeof(* sc->data), /*nsegments*/ 1,
/*maxsegsz*/ sizeof(* sc->data), /*flags*/ 0,
&sc->data_tag);
if(error)
goto bad;
error = bus_dmamem_alloc(sc->data_tag, &sc->data, /* flags*/ 0,
&sc->data_map);
if(error)
goto bad;
/* xxx_alloc_callback() just saves the physical address at
* the pointer passed as its argument, in this case &sc->data_p.
* See details in the section on bus memory mapping.
* It can be implemented like:
*
* static void
* xxx_alloc_callback(void *arg, bus_dma_segment_t *seg,
* int nseg, int error)
* {
* *(bus_addr_t *)arg = seg[0].ds_addr;
* }
*/
bus_dmamap_load(sc->data_tag, sc->data_map, (void *)sc->data,
sizeof (* sc->data), xxx_alloc_callback, (void *) &sc->data_p,
/*flags*/0);
After all the necessary resources are allocated the
device should be initialized. The initialization may include
testing that all the expected features are functional.
if(xxx_initialize(sc) < 0)
goto bad;
The bus subsystem will automatically print on the
console the device description set by probe. But if the
driver wants to print some extra information about the
device it may do so, for example:
device_printf(dev, "has on-card FIFO buffer of %d bytes\n", sc->fifosize);
If the initialization routine experiences any problems
then printing messages about them before returning error is
also recommended.
The final step of the attach routine is attaching the
device to its functional subsystem in the kernel. The exact
way to do it depends on the type of the driver: a character
device, a block device, a network device, a CAM SCSI bus
device and so on.
If all went well then return success.
error = xxx_attach_subsystem(sc);
if(error)
goto bad;
return 0;
Finally, handle the troublesome situations. All the
resources should be deallocated before returning an
error. We make use of the fact that before the structure
softc is passed to us it gets zeroed out, so we can find out
if some resource was allocated: then its descriptor is
non-zero.
bad:
xxx_free_resources(sc);
if(error)
return error;
else /* exact error is unknown */
return ENXIO;
That would be all for the attach routine.
xxx_isa_detach
If this function is present in the driver and the driver is
compiled as a loadable module then the driver gets the
ability to be unloaded. This is an important feature if the
hardware supports hot plug. But the ISA bus does not support
hot plug, so this feature is not particularly important for
the ISA devices. The ability to unload a driver may be
useful when debugging it, but in many cases installation of
the new version of the driver would be required only after
the old version somehow wedges the system and reboot will be
needed anyway, so the efforts spent on writing the detach
routine may not be worth it. Another argument is that
unloading would allow upgrading the drivers on a production
machine seems to be mostly theoretical. Installing a new
version of a driver is a dangerous operation which should
never be performed on a production machine (and which is not
permitted when the system is running in secure mode). Still
the detach routine may be provided for the sake of
completeness.
The detach routine returns 0 if the driver was successfully
detached or the error code otherwise.
The logic of detach is a mirror of the attach. The first
thing to do is to detach the driver from its kernel
subsystem. If the device is currently open then the driver
has two choices: refuse to be detached or forcibly close and
proceed with detach. The choice used depends on the ability
of the particular kernel subsystem to do a forced close and
on the preferences of the driver's author. Generally the
forced close seems to be the preferred alternative.
struct xxx_softc *sc = device_get_softc(dev);
int error;
error = xxx_detach_subsystem(sc);
if(error)
return error;
Next the driver may want to reset the hardware to some
consistent state. That includes stopping any ongoing
transfers, disabling the DMA channels and interrupts to
avoid memory corruption by the device. For most of the
drivers this is exactly what the shutdown routine does, so
if it is included in the driver we can as well just call it.
xxx_isa_shutdown(dev);
And finally release all the resources and return success.
xxx_free_resources(sc);
return 0;
xxx_isa_shutdown
This routine is called when the system is about to be shut
down. It is expected to bring the hardware to some
consistent state. For most of the ISA devices no special
action is required, so the function is not really necessary
because the device will be re-initialized on reboot
anyway. But some devices have to be shut down with a special
procedure, to make sure that they will be properly detected
after soft reboot (this is especially true for many devices
with proprietary identification protocols). In any case
disabling DMA and interrupts in the device registers and
stopping any ongoing transfers is a good idea. The exact
action depends on the hardware, so we don't consider it here
in any details.
xxx_intr
The interrupt handler is called when an interrupt is
received which may be from this particular device. The ISA
bus does not support interrupt sharing (except some special
cases) so in practice if the interrupt handler is called
then the interrupt almost for sure came from its
device. Still the interrupt handler must poll the device
registers and make sure that the interrupt was generated by
its device. If not it should just return.
The old convention for the ISA drivers was getting the
device unit number as an argument. It is obsolete, and the
new drivers receive whatever argument was specified for them
in the attach routine when calling
bus_setup_intr() . By the new convention
it should be the pointer to the structure softc. So the
interrupt handler commonly starts as:
static void
xxx_intr(struct xxx_softc *sc)
{
It runs at the interrupt priority level specified by the
interrupt type parameter of
bus_setup_intr() . That means that all
the other interrupts of the same type as well as all the
software interrupts are disabled.
To avoid races it is commonly written as a loop:
while(xxx_interrupt_pending(sc)) {
xxx_process_interrupt(sc);
xxx_acknowledge_interrupt(sc);
}
The interrupt handler has to acknowledge interrupt to the
device only but not to the interrupt controller, the system
takes care of the latter.
diff --git a/en_US.ISO8859-1/books/arch-handbook/pci/chapter.sgml b/en_US.ISO8859-1/books/arch-handbook/pci/chapter.sgml
index 1598573616..e4635981e9 100644
--- a/en_US.ISO8859-1/books/arch-handbook/pci/chapter.sgml
+++ b/en_US.ISO8859-1/books/arch-handbook/pci/chapter.sgml
@@ -1,372 +1,372 @@
PCI Devices
This chapter will talk about the FreeBSD mechanisms for
writing a device driver for a device on a PCI bus.
Probe and Attach
Information here about how the PCI bus code iterates through
the unattached devices and see if a newly loaded kld will attach
to any of them.
/*
* Simple KLD to play with the PCI functions.
*
* Murray Stokely
*/
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
#include <sys/conf.h> /* cdevsw struct */
#include <sys/uio.h> /* uio struct */
#include <sys/malloc.h>
#include <sys/bus.h> /* structs, prototypes for pci bus stuff */
#include <pci/pcivar.h> /* For get_pci macros! */
/* Function prototypes */
d_open_t mypci_open;
d_close_t mypci_close;
d_read_t mypci_read;
d_write_t mypci_write;
/* Character device entry points */
static struct cdevsw mypci_cdevsw = {
mypci_open,
mypci_close,
mypci_read,
mypci_write,
noioctl,
nopoll,
nommap,
nostrategy,
"mypci",
36, /* reserved for lkms - /usr/src/sys/conf/majors */
nodump,
nopsize,
D_TTY,
-1
};
/* vars */
static dev_t sdev;
/* We're more interested in probe/attach than with
open/close/read/write at this point */
int
mypci_open(dev_t dev, int oflags, int devtype, struct proc *p)
{
int err = 0;
uprintf("Opened device \"mypci\" successfully.\n");
return(err);
}
int
mypci_close(dev_t dev, int fflag, int devtype, struct proc *p)
{
int err=0;
uprintf("Closing device \"mypci.\"\n");
return(err);
}
int
mypci_read(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
uprintf("mypci read!\n");
return err;
}
int
mypci_write(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
uprintf("mypci write!\n");
return(err);
}
/* PCI Support Functions */
/*
* Return identification string if this is device is ours.
*/
static int
mypci_probe(device_t dev)
{
uprintf("MyPCI Probe\n"
"Vendor ID : 0x%x\n"
"Device ID : 0x%x\n",pci_get_vendor(dev),pci_get_device(dev));
if (pci_get_vendor(dev) == 0x11c1) {
uprintf("We've got the Winmodem, probe successful!\n");
return 0;
}
return ENXIO;
}
/* Attach function is only called if the probe is successful */
static int
mypci_attach(device_t dev)
{
uprintf("MyPCI Attach for : deviceID : 0x%x\n",pci_get_vendor(dev));
sdev = make_dev(& mypci_cdevsw,
0,
UID_ROOT,
GID_WHEEL,
0600,
"mypci");
uprintf("Mypci device loaded.\n");
return ENXIO;
}
/* Detach device. */
static int
mypci_detach(device_t dev)
{
uprintf("Mypci detach!\n");
return 0;
}
/* Called during system shutdown after sync. */
static int
mypci_shutdown(device_t dev)
{
uprintf("Mypci shutdown!\n");
return 0;
}
/*
* Device suspend routine.
*/
static int
mypci_suspend(device_t dev)
{
uprintf("Mypci suspend!\n");
return 0;
}
/*
* Device resume routine.
*/
static int
mypci_resume(device_t dev)
{
uprintf("Mypci resume!\n");
return 0;
}
static device_method_t mypci_methods[] = {
/* Device interface */
DEVMETHOD(device_probe, mypci_probe),
DEVMETHOD(device_attach, mypci_attach),
DEVMETHOD(device_detach, mypci_detach),
DEVMETHOD(device_shutdown, mypci_shutdown),
DEVMETHOD(device_suspend, mypci_suspend),
DEVMETHOD(device_resume, mypci_resume),
{ 0, 0 }
};
static driver_t mypci_driver = {
"mypci",
mypci_methods,
0,
/* sizeof(struct mypci_softc), */
};
static devclass_t mypci_devclass;
DRIVER_MODULE(mypci, pci, mypci_driver, mypci_devclass, 0, 0);
Additional Resources
PCI
Special Interest Group
PCI System Architecture, Fourth Edition by
Tom Shanley, et al.
Bus Resources
FreeBSD provides an object-oriented mechanism for requesting
resources from a parent bus. Almost all devices will be a child
member of some sort of bus (PCI, ISA, USB, SCSI, etc) and these
devices need to acquire resources from their parent bus (such as
memory segments, interrupt lines, or DMA channels).
Base Address Registers
To do anything particularly useful with a PCI device you
will need to obtain the Base Address
Registers (BARs) from the PCI Configuration space.
The PCI-specific details of obtaining the BAR is abstracted in
the bus_alloc_resource() function.
For example, a typical driver might have something similar
to this in the attach() function. :
sc->bar0id = 0x10;
sc->bar0res = bus_alloc_resource(dev, SYS_RES_MEMORY, &(sc->bar0id),
0, ~0, 1, RF_ACTIVE);
if (sc->bar0res == NULL) {
uprintf("Memory allocation of PCI base register 0 failed!\n");
error = ENXIO;
goto fail1;
}
sc->bar1id = 0x14;
sc->bar1res = bus_alloc_resource(dev, SYS_RES_MEMORY, &(sc->bar1id),
0, ~0, 1, RF_ACTIVE);
if (sc->bar1res == NULL) {
uprintf("Memory allocation of PCI base register 1 failed!\n");
error = ENXIO;
goto fail2;
}
sc->bar0_bt = rman_get_bustag(sc->bar0res);
sc->bar0_bh = rman_get_bushandle(sc->bar0res);
sc->bar1_bt = rman_get_bustag(sc->bar1res);
sc->bar1_bh = rman_get_bushandle(sc->bar1res);
Handles for each base address register are kept in the
softc structure so that they can be
used to write to the device later.
These handles can then be used to read or write from the
device registers with the bus_space_*
functions. For example, a driver might contain a shorthand
function to read from a board specific register like this :
uint16_t
board_read(struct ni_softc *sc, uint16_t address) {
return bus_space_read_2(sc->bar1_bt, sc->bar1_bh, address);
}
Similarly, one could write to the registers with :
void
board_write(struct ni_softc *sc, uint16_t address, uint16_t value) {
bus_space_write_2(sc->bar1_bt, sc->bar1_bh, address, value);
}
These functions exist in 8bit, 16bit, and 32bit versions
and you should use
bus_space_{read|write}_{1|2|4}
accordingly.
Interrupts
Interrupts are allocated from the object-oriented bus code
in a way similar to the memory resources. First an IRQ
resource must be allocated from the parent bus, and then the
interrupt handler must be setup to deal with this IRQ.
Again, a sample from a device
attach() function says more than
words.
/* Get the IRQ resource */
sc->irqid = 0x0;
sc->irqres = bus_alloc_resource(dev, SYS_RES_IRQ, &(sc->irqid),
0, ~0, 1, RF_SHAREABLE | RF_ACTIVE);
if (sc->irqres == NULL) {
uprintf("IRQ allocation failed!\n");
error = ENXIO;
goto fail3;
}
/* Now we should setup the interrupt handler */
error = bus_setup_intr(dev, sc->irqres, INTR_TYPE_MISC,
my_handler, sc, &(sc->handler));
if (error) {
printf("Couldn't set up irq\n");
goto fail4;
}
sc->irq_bt = rman_get_bustag(sc->irqres);
sc->irq_bh = rman_get_bushandle(sc->irqres);
DMA
On the PC, peripherals that want to do bus-mastering DMA
must deal with physical addresses. This is a problem since
FreeBSD uses virtual memory and deals almost exclusively with
virtual addresses. Fortunately, there is a function,
vtophys() to help.
#include <vm/vm.h>
#include <vm/pmap.h>
#define vtophys(virtual_address) (...)
The solution is a bit different on the alpha however, and
what we really want is a function called
vtobus() .
#if defined(__alpha__)
#define vtobus(va) alpha_XXX_dmamap((vm_offset_t)va)
#else
#define vtobus(va) vtophys(va)
#endif
Deallocating Resources
It's very important to deallocate all of the resources
that were allocated during attach() .
Care must be taken to deallocate the correct stuff even on a
- failure condition so that the system will remain useable while
+ failure condition so that the system will remain usable while
your driver dies.
diff --git a/en_US.ISO8859-1/books/arch-handbook/sysinit/chapter.sgml b/en_US.ISO8859-1/books/arch-handbook/sysinit/chapter.sgml
index 468e739d12..aa4aef67a5 100644
--- a/en_US.ISO8859-1/books/arch-handbook/sysinit/chapter.sgml
+++ b/en_US.ISO8859-1/books/arch-handbook/sysinit/chapter.sgml
@@ -1,161 +1,161 @@
The Sysinit Framework
Sysinit is the framework for a generic call sort and dispatch
- mechanisim. FreeBSD currently uses it for the dynamic
+ mechanism. FreeBSD currently uses it for the dynamic
initialization of the kernel. Sysinit allows FreeBSD's kernel
subsystems to be reordered, and added, removed, and replaced at
kernel link time when the kernel or one of its modules is loaded
- without having to edit a staticly ordered initilization routing
+ without having to edit a statically ordered initialization routing
and recompile the kernel. This system also allows kernel modules,
- currently called KLD's , to be seperatly
- compiled, linked, and initilized at boot time and loaded even
+ currently called KLD's , to be separately
+ compiled, linked, and initialized at boot time and loaded even
later while the system is already running. This is accomplished
using the kernel linker
and linker
sets
.
Terminology
Linker Set
A linker technique in which the linker gathers
- staticly declared data throughout a program's source files
+ statically declared data throughout a program's source files
into a single contagiously addressable unit of
data.
Sysinit Operation
Sysinit relies on the ability of the linker to take static
data declared at multiple locations throughout a program's
source and group it together as a single contagious chunk of
data. This linker technique is called a linker
set
. Sysinit uses two linker sets to maintain two data
sets containing each consumer's call order, function, and a
pointer to the data to pass to taht function.
- Sysinit uses two priorites when ordering the functions for
+ Sysinit uses two priorities when ordering the functions for
execution. The first priority is a subsystem ID giving an
- overall order Sysinit's dispatch of funtions. Current predeclard
+ overall order Sysinit's dispatch of functions. Current predeclared
ID's are in <sys/kernel.h> in the enum
list sysinit_sub_id . The second priority used
- is an element order within the subsystem. Current predeclard
+ is an element order within the subsystem. Current predeclared
subsystem element orders are in
<sys/kernel.h> in the enum list
sysinit_elem_order .
There are currently two uses for Sysinit. Function dispatch
at system startup and kernel module loads, and function dispatch
at system shutdown and kernel module unload.
Using Sysinit
Interface
Headers
<sys/kernel.h>
Macros
SYSINIT(uniquifier, subsystem, order, func, ident)
SYSUNINIT(uniquifier, subsystem, order, func, ident)
Startup
The SYSINIT() macro creates the
necessary sysinit data in Sysinit's startup data set for
Sysinit to sort and dispatch a function at system startup and
module load. SYSINIT() takes a uniquifier
that Sysinit uses identify the particular function dispatch
data, the subsystem order, the subsystem element order, the
- function to call, and the data to pass the fuction. All
+ function to call, and the data to pass the function. All
functions must take a constant pointer argument.
For example:
#include <sys/kernel.h>
void foo_null(void *unused)
{
foo_doo();
}
SYSINIT(foo_null, SI_SUB_FOO, SI_ORDER_FOO, NULL);
struct foo foo_voodoo = {
FOO_VOODOO;
}
void foo_arg(void *vdata)
{
struct foo *foo = (struct foo *)vdata;
foo_data(foo);
}
SYSINIT(foo_arg, SI_SUB_FOO, SI_ORDER_FOO, foo_voodoo);
Shutdown
The SYSUNINIT() macro behaves similarly
to the SYSINIT() macro except that it adds
the Sysinit data to Sysinit's shutdown data set.
For example:
#include <sys/kernel.h>
void foo_cleanup(void *unused)
{
foo_kill();
}
SYSUNINIT(foo_cleanup, SI_SUB_FOO, SI_ORDER_FOO, NULL);
struct foo_stack foo_stack = {
FOO_STACK_VOODOO;
}
void foo_flush(void *vdata)
{
}
SYSUNINIT(foo_flush, SI_SUB_FOO, SI_ORDER_FOO, foo_stack);
diff --git a/en_US.ISO8859-1/books/arch-handbook/usb/chapter.sgml b/en_US.ISO8859-1/books/arch-handbook/usb/chapter.sgml
index 9656256e31..1067830aa0 100644
--- a/en_US.ISO8859-1/books/arch-handbook/usb/chapter.sgml
+++ b/en_US.ISO8859-1/books/arch-handbook/usb/chapter.sgml
@@ -1,623 +1,623 @@
USB Devices
This chapter was written by &a.nhibma;. Modifications made for
the handbook by &a.murray;.
Introduction
The Universal Serial Bus (USB) is a new way of attaching
devices to personal computers. The bus architecture features
two-way communication and has been developed as a response to
devices becoming smarter and requiring more interaction with the
host. USB support is included in all current PC chipsets and is
therefore available in all recently built PCs. Apple's
introduction of the USB-only iMac has been a major incentive for
hardware manufacturers to produce USB versions of their devices.
The future PC specifications specify that all legacy connectors
on PCs should be replaced by one or more USB connectors,
providing generic plug and play capabilities. Support for USB
hardware was available at a very early stage in NetBSD and was
developed by Lennart Augustsson for the NetBSD project. The
code has been ported to FreeBSD and we are currently maintaining
a shared code base. For the implementation of the USB subsystem
a number of features of USB are important.
Lennart Augustsson has done most of the implementation of
the USB support for the NetBSD project. Many thanks for this
incredible amount of work. Many thanks also to Ardy and Dirk for
their comments and proofreading of this paper.
Devices connect to ports on the computer
directly or on devices called hubs, forming a treelike device
structure.
The devices can be connected and disconnected at
run time.
Devices can suspend themselves and trigger
resumes of the host system
As the devices can be powered from the bus, the
host software has to keep track of power budgets for each
hub.
Different quality of service requirements by the
different device types together with the maximum of 126
devices that can be connected to the same bus, require proper
scheduling of transfers on the shared bus to take full
advantage of the 12Mbps bandwidth available. (over 400Mbps
with USB 2.0)
Devices are intelligent and contain easily
accessible information about themselves
The development of drivers for the USB subsystem and devices
connected to it is supported by the specifications that have
been developed and will be developed. These specifications are
publicly available from the USB home pages. Apple has been very
strong in pushing for standards based drivers, by making drivers
for the generic classes available in their operating system
MacOS and discouraging the use of separate drivers for each new
device. This chapter tries to collate essential information for a
basic understanding of the present implementation of the USB
stack in FreeBSD/NetBSD. It is recommended however to read it
together with the relevant specifications mentioned in the
references below.
Structure of the USB Stack
The USB support in FreeBSD can be split into three
layers. The lowest layer contains the host controller driver,
providing a generic interface to the hardware and its scheduling
facilities. It supports initialisation of the hardware,
scheduling of transfers and handling of completed and/or failed
transfers. Each host controller driver implements a virtual hub
providing hardware independent access to the registers
controlling the root ports on the back of the machine.
The middle layer handles the device connection and
disconnection, basic initialisation of the device, driver
selection, the communication channels (pipes) and does
resource management. This services layer also controls the
default pipes and the device requests transferred over
them.
The top layer contains the individual drivers supporting
specific (classes of) devices. These drivers implement the
protocol that is used over the pipes other than the default
pipe. They also implement additional functionality to make the
- device available to other parts of the kernel oruserland. They
+ device available to other parts of the kernel or userland. They
use the USB driver interface (USBDI) exposed by the services
layer.
Host Controllers
The host controller (HC) controls the transmission of
packets on the bus. Frames of 1 millisecond are used. At the
start of each frame the host controller generates a Start of
Frame (SOF) packet.
The SOF packet is used to synchronise to the start of the
frame and to keep track of the frame number. Within each frame
packets are transferred, either from host to device (out) or
from device to host (in). Transfers are always initiated by the
host (polled transfers). Therefore there can only be one host
per USB bus. Each transfer of a packet has a status stage in
which the recipient of the data can return either ACK
(acknowledge reception), NAK (retry), STALL (error condition) or
nothing (garbled data stage, device not available or
disconnected). Section 8.5 of the USB
specification explains the details of packets in more
detail. Four different types of transfers can occur on a USB
bus: control, bulk, interrupt and isochronous. The types of
transfers and their characteristics are described below (`Pipes'
subsection).
Large transfers between the device on the USB bus and the
device driver are split up into multiple packets by the host
controller or the HC driver.
Device requests (control transfers) to the default endpoints
are special. They consist of two or three phases: SETUP, DATA
(optional) and STATUS. The set-up packet is sent to the
device. If there is a data phase, the direction of the data
packet(s) is given in the set-up packet. The direction in the
status phase is the opposite of the direction during the data
phase, or IN if there was no data phase. The host controller
hardware also provides registers with the current status of the
root ports and the changes that have occurred since the last
reset of the status change register. Access to these registers
is provided through a virtualised hub as suggested in the USB
- specification [ 2]. Thevirtual hub must comply with the hub
+ specification [ 2]. The virtual hub must comply with the hub
device class given in chapter 11 of that specification. It must
provide a default pipe through which device requests can be sent
to it. It returns the standard andhub class specific set of
descriptors. It should also provide an interrupt pipe that
reports changes happening at its ports. There are currently two
specifications for host controllers available: Universal
Host Controller Interface (UHCI; Intel) and Open
Host Controller Interface (OHCI; Compaq, Microsoft,
National Semiconductor). The UHCI specification has been
- designed to reduce hardware complexity byrequiring the host
+ designed to reduce hardware complexity by requiring the host
controller driver to supply a complete schedule of the transfers
for each frame. OHCI type controllers are much more independent
by providing a more abstract interface doing alot of work
themselves.
UHCI
The UHCI host controller maintains a framelist with 1024
pointers to per frame data structures. It understands two
different data types: transfer descriptors (TD) and queue
heads (QH). Each TD represents a packet to be communicated to
or from a device endpoint. QHs are a means to groupTDs (and
QHs) together.
Each transfer consists of one or more packets. The UHCI
driver splits large transfers into multiple packets. For every
transfer, apart from isochronous transfers, a QH is
allocated. For every type of transfer these QHs are collected
at a QH for that type. Isochronous transfers have to be
executed first because of the fixed latency requirement and
are directly referred to by the pointer in the framelist. The
last isochronous TD refers to the QH for interrupt transfers
for that frame. All QHs for interrupt transfers point at the
QH for control transfers, which in turn points at the QH for
bulk transfers. The following diagram gives a graphical
overview of this:
This results in the following schedule being run in each
frame. After fetching the pointer for the current frame from
the framelist the controller first executes the TDs for all
the isochronous packets in that frame. The last of these TDs
refers to the QH for the interrupt transfers for
thatframe. The host controller will then descend from that QH
to the QHs for the individual interrupt transfers. After
finishing that queue, the QH for the interrupt transfers will
refer the controller to the QH for all control transfers. It
will execute all the subqueues scheduled there, followed by
all the transfers queued at the bulk QH. To facilitate the
handling of finished or failed transfers different types of
- interrupts are generatedby the hardware at the end of each
+ interrupts are generated by the hardware at the end of each
frame. In the last TD for a transfer the Interrupt-On
Completion bit is set by the HC driver to flag an interrupt
when the transfer has completed. An error interrupt is flagged
if a TD reaches its maximum error count. If the short packet
detect bit is set in a TD and less than the set packet length
is transferred this interrupt is flagged to notify
the controller driver of the completed transfer. It is the host
controller driver's task to find out which transfer has
completed or produced an error. When called the interrupt
service routine will locate all the finished transfers and
call their callbacks.
See for a more elaborate description the UHCI
specification.
OHCI
Programming an OHCI host controller is much simpler. The
controller assumes that a set of endpoints is available, and
is aware of scheduling priorities and the ordering of the
types of transfers in a frame. The main data structure used by
the host controller is the endpoint descriptor (ED) to which
aqueue of transfer descriptors (TDs) is attached. The ED
contains the maximum packet size allowed for an endpoint and
the controller hardware does the splitting into packets. The
pointers to the data buffers are updated after each transfer
and when the start and end pointer are equal, the TD is
retired to the done-queue. The four types of endpoints have
their own queues. Control and bulk endpoints are queued each at
their own queue. Interrupt EDs are queued in a tree, with the
level in the tree defining the frequency at which they
run.
framelist interruptisochronous control bulk
The schedule being run by the host controller in each
frame looks as follows. The controller will first run the
non-periodic control and bulk queues, up to a time limit set
by the HC driver. Then the interrupt transfers for that frame
number are run, by using the lower five bits of the frame
number as an index into level 0 of the tree of interrupts
EDs. At the end of this tree the isochronous EDs are connected
and these are traversed subsequently. The isochronous TDs
contain the frame number of the first frame the transfer
should be run in. After all the periodic transfers have been
run, the control and bulk queues are traversed
again. Periodically the interrupt service routine is called to
process the done queue and call the callbacks for each
transfer and reschedule interrupt and isochronous
endpoints.
See for a more elaborate description the
OHCI specification . Services layer The middle layer
provides access to the device in a controlled way and
- maintains resources inuse by the different drivers and the
+ maintains resources in use by the different drivers and the
services layer. The layer takes care of the following
aspects:
The device configuration
information
The pipes to communicate with a
device
Probing and attaching and detaching form a
device.
USB Device Information
Device configuration information
Each device provides different levels of configuration
information. Each device has one or more configurations, of
which one is selected during probe/attach. A configuration
provides power and bandwidth requirements. Within each
configuration there can be multiple interfaces. A device
interface is a collection of endpoints. For example USB
speakers can have an interface for the audio data (Audio
Class) and an interface for the knobs, dials and buttons (HID
- Class). All interfaces in a configuration areactive at the
+ Class). All interfaces in a configuration are active at the
same time and can be attached to by different drivers. Each
interface can have alternates, providing different quality of
service parameters. In for example cameras this is used to
provide different frame sizes and numbers of frames per
second.
Within each interface 0 or more endpoints can be
specified. Endpoints are the unidirectional access points for
communicating with a device. They provide buffers to
temporarily store incoming or outgoing data from the
device. Each endpoint has a unique address within
a configuration, the endpoint's number plus its direction. The
default endpoint, endpoint 0, is not part of any interface and
available in all configurations. It is managed by the services
layer and not directly available to device drivers.
Level 0 Level 1 Level 2 Slot 0
Slot 3 Slot 2 Slot 1
(Only 4 out of 32 slots shown)
This hierarchical configuration information is described
in the device by a standard set of descriptors (see section 9.6
of the USB specification [ 2]). They can be requested through
the Get Descriptor Request. The services layer caches these
- descriptors to avoid unnecessary transferson the USB
+ descriptors to avoid unnecessary transfers on the USB
bus. Access to the descriptors is provided through function
calls.
Device descriptors: General information about
the device, like Vendor, Product and Revision Id, supported
device class, subclass and protocol if applicable, maximum
packet size for the default endpoint, etc.
Configuration descriptors: The number of
interfaces in this configuration, suspend and resume
functionality supported and power
requirements.
Interface descriptors: interface class,
subclass and protocol if applicable, number of alternate
settings for the interface and the number of
endpoints.
Endpoint descriptors: Endpoint address,
direction and type, maximum packet size supported and
polling frequency if type is interrupt endpoint. There is no
- descriptor for thedefault endpoint (endpoint 0) and it is
+ descriptor for the default endpoint (endpoint 0) and it is
never counted in an interface descriptor.
String descriptors: In the other descriptors
string indices are supplied for some fields.These can be
used to retrieve descriptive strings, possibly in multiple
languages.
Class specifications can add their own descriptor types
that are available through the GetDescriptor Request.
Pipes Communication to end points on a device flows
through so-called pipes. Drivers submit transfers to endpoints
to a pipe and provide a callback to be called on completion or
failure of the transfer (asynchronous transfers) or wait for
completion (synchronous transfer). Transfers to an endpoint
are serialised in the pipe. A transfer can either complete,
fail or time-out (if a time-out has been set). There are two
types of time-outs for transfers. Time-outs can happen due to
time-out on the USBbus (milliseconds). These time-outs are
seen as failures and can be due to disconnection of the
device. A second form of time-out is implemented in software
and is triggered when a transfer does not complete within a
specified amount of time (seconds). These are caused by a
device acknowledging negatively (NAK) the transferred
packets. The cause for this is the device not being ready to
receive data, buffer under- or overrun or protocol
errors.
If a transfer over a pipe is larger than the maximum
packet size specified in the associated endpoint descriptor,
the host controller (OHCI) or the HC driver (UHCI) will split
the transfer into packets of maximum packet size, with the
last packet possibly smaller than the maximum
- packetsize.
+ packet size.
Sometimes it is not a problem for a device to return less
data than requested. For example abulk-in-transfer to a modem
might request 200 bytes of data, but the modem has only 5
bytes available at that time. The driver can set the short
packet (SPD) flag. It allows the host controller to accept a
packet even if the amount of data transferred is less than
requested. This flag is only valid for in-transfers, as the
amount of data to be sent to a device is always known
beforehand. If an unrecoverable error occurs in a device
during a transfer the pipe is stalled. Before any more data is
accepted or sent the driver needs to resolve the cause of the
stall and clear the endpoint stall condition through send the
clear endpoint halt device request over the default
pipe. The default endpoint should never stall.
There are four different types of endpoints and
corresponding pipes: - Control pipe / default pipe: There is
one control pipe per device, connected to the default endpoint
(endpoint 0). The pipe carries the device requests and
associated data. The difference between transfers over the
default pipe and other pipes is that the protocol for
- thetransfers is described in the USB specification [ 2]. These
+ the transfers is described in the USB specification [ 2]. These
requests are used to reset and configure the device. A basic
set of commands that must be supported by each device is
provided in chapter 9 of the USB specification [ 2]. The
- commands supported on this pipe canbe extended by a device
+ commands supported on this pipe can be extended by a device
class specification to support additional
functionality.
Bulk pipe: This is the USB equivalent to a raw
transmission medium.
Interrupt pipe: The host sends a request for
data to the device and if the device has nothing to send, it
will NAK the data packet. Interrupt transfers are scheduled
- at a frequency specifiedwhen creating the
+ at a frequency specified when creating the
pipe.
Isochronous pipe: These pipes are intended for
- isochronous data, for example video oraudio streams, with
+ isochronous data, for example video or audio streams, with
fixed latency, but no guaranteed delivery. Some support for
pipes of this type is available in the current
implementation. Packets in control, bulk and interrupt
transfers are retried if an error occurs during transmission
or the device acknowledges the packet negatively (NAK) due to
for example lack of buffer space to store the incoming
data. Isochronous packets are however not retried in case of
failed delivery or NAK of a packet as this might violate the
timing constraints.
The availability of the necessary bandwidth is calculated
- during the creation of the pipe. Transfersare scheduled within
+ during the creation of the pipe. Transfers are scheduled within
frames of 1 millisecond. The bandwidth allocation within a
frame is prescribed by the USB specification, section 5.6 [
- 2]. Isochronous and interrupt transfers areallowed to consume
+ 2]. Isochronous and interrupt transfers are allowed to consume
up to 90% of the bandwidth within a frame. Packets for control
and bulk transfers are scheduled after all isochronous and
interrupt packets and will consume all the remaining
bandwidth.
More information on scheduling of transfers and bandwidth
reclamation can be found in chapter 5of the USB specification
[ 2], section 1.3 of the UHCI specification [ 3] and section
3.4.2 of the OHCI specification [4].
Device probe and attach
After the notification by the hub that a new device has been
- connected, the service layer switcheson the port, providing the
+ connected, the service layer switches on the port, providing the
device with 100 mA of current. At this point the device is in
its default state and listening to device address 0. The
services layer will proceed to retrieve the various descriptors
through the default pipe. After that it will send a Set Address
request to move the device away from the default device address
(address 0). Multiple device drivers might be able to support
- the device. For example a modem driver might beable to support
+ the device. For example a modem driver might be able to support
an ISDN TA through the AT compatibility interface. A driver for
that specific model of the ISDN adapter might however be able to
provide much better support for this device. To support this
flexibility, the probes return priorities indicating their level
of support. Support for a specific revision of a product ranks
the highest and the generic driver the lowest priority. It might
also be that multiple drivers could attach to one device if
- there are multiple interfaceswithin one configuration. Each
+ there are multiple interfaces within one configuration. Each
driver only needs to support a subset of the interfaces.
The probing for a driver for a newly attached device checks
- first for device specific drivers. If notfound, the probe code
+ first for device specific drivers. If not found, the probe code
iterates over all supported configurations until a driver
attaches in a configuration. To support devices with multiple
- drivers on different interfaces, the probe iteratesover all
+ drivers on different interfaces, the probe iterates over all
interfaces in a configuration that have not yet been claimed by
a driver. Configurations that exceed the power budget for the
hub are ignored. During attach the driver should initialise the
device to its proper state, but not reset it, as this will make
the device disconnect itself from the bus and restart the
probing process for it. To avoid consuming unnecessary bandwidth
should not claim the interrupt pipe at attach time, but
should postpone allocating the pipe until the file is opened and
the data is actually used. When the file is closed the pipe
- should be closed again, eventhough the device might still be
+ should be closed again, even though the device might still be
attached.
Device disconnect and detach
A device driver should expect to receive errors during any
- transaction with the device. The designof USB supports and
+ transaction with the device. The design of USB supports and
encourages the disconnection of devices at any point in
time. Drivers should make sure that they do the right thing
when the device disappears.
Furthermore a device that has been disconnected and
reconnected will not be reattached at the same device
instance. This might change in the future when more devices
support serial numbers (see the device descriptor) or other
means of defining an identity for a device have been
developed.
- The disconnection of a device is signalled by a hub in the
+ The disconnection of a device is signaled by a hub in the
interrupt packet delivered to the hub driver. The status
change information indicates which port has seen a connection
change. The device detach method for all device drivers for
the device connected on that port are called and the structures
cleaned up. If the port status indicates that in the mean time
a device has been connected to that port, the procedure for
probing and attaching the device will be started. A device
reset will produce a disconnect-connect sequence on the hub
and will be handled as described above.
USB Drivers Protocol Information
The protocol used over pipes other than the default pipe is
undefined by the USB specification. Information on this can be
found from various sources. The most accurate source is the
developer's section on the USB home pages [ 1]. From these pages
a growing number of deviceclass specifications are
available. These specifications specify what a compliant device
should look like from a driver perspective, basic functionality
it needs to provide and the protocol that is to be used over the
communication channels. The USB specification [ 2] includes the
description of the Hub Class. A class specification for Human
Interface Devices (HID) has been created to cater for keyboards,
tablets, bar-code readers, buttons, knobs, switches, etc. A
third example is the class specification for mass storage
devices. For a full list of device classes see the developers
- sectionon the USB home pages [ 1].
+ section on the USB home pages [ 1].
For many devices the protocol information has not yet been
published however. Information on the protocol being used might
be available from the company making the device. Some companies
will require you to sign a Non -Disclosure Agreement (NDA)
before giving you the specifications. This in most cases
precludes making the driver open source.
Another good source of information is the Linux driver
sources, as a number of companies have started to provide drivers
for Linux for their devices. It is always a good idea to contact
the authors of those drivers for their source of
information.
Example: Human Interface Devices The specification for the
Human Interface Devices like keyboards, mice, tablets, buttons,
dials,etc. is referred to in other device class specifications
and is used in many devices.
For example audio speakers provide endpoints to the digital
to analogue converters and possibly an extra pipe for a
microphone. They also provide a HID endpoint in a separate
interface for the buttons and dials on the front of the
device. The same is true for the monitor control class. It is
straightforward to build support for these interfaces through
the available kernel and userland libraries together with the
HID class driver or the generic driver. Another device that
serves as an example for interfaces within one configuration
driven by different device drivers is a cheap keyboard with
built-in legacy mouse port. To avoid having the cost of
including the hardware for a USB hub in the device,
manufacturers combined the mouse data received from the PS/2 port
- on the back of the keyboard and the keypresses from the keyboard
+ on the back of the keyboard and the key presses from the keyboard
into two separate interfaces in the same configuration. The
mouse and keyboard drivers each attach to the appropriate
interface and allocate the pipes to the two independent
endpoints.
Example: Firmware download Many devices that have been
developed are based on a general purpose processor with
- anadditional USB core added to it. Because the development of
+ an additional USB core added to it. Because the development of
drivers and firmware for USB devices is still very new, many
devices require the downloading of the firmware after they
have been connected.
The procedure followed is straightforward. The device
identifies itself through a vendor and product Id. The first
driver probes and attaches to it and downloads the firmware into
it. After that the device soft resets itself and the driver is
- detached. After a short pause the devicere announces its presence
+ detached. After a short pause the device announces its presence
on the bus. The device will have changed its
vendor/product/revision Id to reflect the fact that it has been
supplied with firmware and as a consequence a second driver will
probe it and attach to it.
An example of these types of devices is the ActiveWire I/O
board, based on the EZ-USB chip. For this chip a generic firmware
downloader is available. The firmware downloaded into the
ActiveWire board changes the revision Id. It will then perform a
soft reset of the USB part of the EZ-USB chip to disconnect from
the USB bus and again reconnect.
Example: Mass Storage Devices Support for mass storage
devices is mainly built around existing protocols. The Iomega
USB Zipdrive is based on the SCSI version of their drive. The
SCSI commands and status messages are wrapped in blocks and
transferred over the bulk pipes to and from the device,
emulating a SCSI controller over the USB wire. ATAPI and UFI
commands are supported in a similar fashion.
The Mass Storage Specification supports 2 different types of
wrapping of the command block.The initial attempt was based on
sending the command and status through the default pipe and
using bulk transfers for the data to be moved between the host
and the device. Based on experience a second approach was
designed that was based on wrapping the command and status
blocks and sending them over the bulk out and in endpoint. The
specification specifies exactly what has to happen when and what
has to be done in case an error condition is encountered. The
biggest challenge when writing drivers for these devices is to
- fit USB based protocol into theexisting support for mass storage
+ fit USB based protocol into the existing support for mass storage
devices. CAM provides hooks to do this in a fairly straight
forward way. ATAPI is less simple as historically the IDE
interface has never had many different appearances.
The support for the USB floppy from Y-E Data is again less
straightforward as a new command set has been designed.
\ No newline at end of file
diff --git a/en_US.ISO8859-1/books/developers-handbook/driverbasics/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/driverbasics/chapter.sgml
index e73fa17cc3..3590d12a2d 100644
--- a/en_US.ISO8859-1/books/developers-handbook/driverbasics/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/driverbasics/chapter.sgml
@@ -1,391 +1,391 @@
Writing FreeBSD Device Drivers
This chapter was written by &a.murray; with selections from a
variety of sources including the intro(4) man page by
&a.joerg;.
Introduction
This chapter provides a brief introduction to writing device
drivers for FreeBSD. A device in this context is a term used
mostly for hardware-related stuff that belongs to the system,
like disks, printers, or a graphics display with its keyboard.
A device driver is the software component of the operating
system that controls a specific device. There are also
so-called pseudo-devices where a device driver emulates the
behaviour of a device in software without any particular
underlying hardware. Device drivers can be compiled into the
system statically or loaded on demand through the dynamic kernel
linker facility `kld'.
Most devices in a Unix-like operating system are accessed
through device-nodes, sometimes also called special files.
These files are usually located under the directory
/dev in the file system hierarchy. Until
devfs is fully integrated into FreeBSD, each device node must be
created statically and independent of the existence of the
associated device driver. Most device nodes on the system are
created by running MAKEDEV .
Device drivers can roughly be broken down into two
categories; character and network device drivers.
Dynamic Kernel Linker Facility - KLD
The kld interface allows system administrators to
dynamically add and remove functionality from a running system.
This allows device driver writers to load their new changes into
a running kernel without constantly rebooting to test
changes.
The kld interface is used through the following
administrator commands :
kldload - loads a new kernel
module
kldunload - unloads a kernel
module
- kldstat - lists the currently loadded
+ kldstat - lists the currently loaded
modules
Skeleton Layout of a kernel module
/*
* KLD Skeleton
* Inspired by Andrew Reiter's Daemonnews article
*/
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
/*
* Load handler that deals with the loading and unloading of a KLD.
*/
static int
skel_loader(struct module *m, int what, void *arg)
{
int err = 0;
switch (what) {
case MOD_LOAD: /* kldload */
uprintf("Skeleton KLD loaded.\n");
break;
case MOD_UNLOAD:
uprintf("Skeleton KLD unloaded.\n");
break;
default:
err = EINVAL;
break;
}
return(err);
}
/* Declare this module to the rest of the kernel */
static moduledata_t skel_mod = {
"skel",
skel_loader,
NULL
};
DECLARE_MODULE(skeleton, skel_mod, SI_SUB_KLD, SI_ORDER_ANY);
Makefile
FreeBSD provides a makefile include that you can use to
quickly compile your kernel addition.
SRCS=skeleton.c
KMOD=skeleton
.include <bsd.kmod.mk>
Simply running make with this makefile
will create a file skeleton.ko that can
be loaded into your system by typing :
&prompt.root
kldload -v ./skeleton.ko
Accessing a device driver
Unix provides a common set of system calls for user
applications to use. The upper layers of the kernel dispatch
these calls to the corresponding device driver when a user
accesses a device node. The /dev/MAKEDEV
script makes most of the device nodes for your system but if you
are doing your own driver development it may be necessary to
create your own device nodes with mknod
Creating static device nodes
The mknod command requires four
arguments to create a device node. You must specify the name
of this device node, the type of device, the major number of
the device, and the minor number of the device.
Dynamic device nodes
The device filesystem, or devfs, provides access to the
kernel's device namespace in the global filesystem namespace.
This eliminates the problems of potentially having a device
driver without a static device node, or a device node without
an installed device driver. Devfs is still a work in
progress, but it is already working quite nice.
Character Devices
A character device driver is one that transfers data
directly to and from a user process. This is the most common
type of device driver and there are plenty of simple examples in
the source tree.
This simple example pseudo-device remembers whatever values
you write to it and can then supply them back to you when you
read from it.
/*
* Simple `echo' pseudo-device KLD
*
* Murray Stokely
*/
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
#include <sys/conf.h> /* cdevsw struct */
#include <sys/uio.h> /* uio struct */
#include <sys/malloc.h>
#define BUFFERSIZE 256
/* Function prototypes */
d_open_t echo_open;
d_close_t echo_close;
d_read_t echo_read;
d_write_t echo_write;
/* Character device entry points */
static struct cdevsw echo_cdevsw = {
echo_open,
echo_close,
echo_read,
echo_write,
noioctl,
nopoll,
nommap,
nostrategy,
"echo",
33, /* reserved for lkms - /usr/src/sys/conf/majors */
nodump,
nopsize,
D_TTY,
-1
};
typedef struct s_echo {
char msg[BUFFERSIZE];
int len;
} t_echo;
/* vars */
static dev_t sdev;
static int len;
static int count;
static t_echo *echomsg;
MALLOC_DECLARE(M_ECHOBUF);
MALLOC_DEFINE(M_ECHOBUF, "echobuffer", "buffer for echo module");
/*
* This function acts is called by the kld[un]load(2) system calls to
* determine what actions to take when a module is loaded or unloaded.
*/
static int
echo_loader(struct module *m, int what, void *arg)
{
int err = 0;
switch (what) {
case MOD_LOAD: /* kldload */
sdev = make_dev(& echo_cdevsw,
0,
UID_ROOT,
GID_WHEEL,
0600,
"echo");
/* kmalloc memory for use by this driver */
/* malloc(256,M_ECHOBUF,M_WAITOK); */
MALLOC(echomsg, t_echo *, sizeof(t_echo), M_ECHOBUF, M_WAITOK);
printf("Echo device loaded.\n");
break;
case MOD_UNLOAD:
destroy_dev(sdev);
FREE(echomsg,M_ECHOBUF);
printf("Echo device unloaded.\n");
break;
default:
err = EINVAL;
break;
}
return(err);
}
int
echo_open(dev_t dev, int oflags, int devtype, struct proc *p)
{
int err = 0;
uprintf("Opened device \"echo\" successfully.\n");
return(err);
}
int
echo_close(dev_t dev, int fflag, int devtype, struct proc *p)
{
uprintf("Closing device \"echo.\"\n");
return(0);
}
/*
* The read function just takes the buf that was saved via
* echo_write() and returns it to userland for accessing.
* uio(9)
*/
int
echo_read(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
int amt;
/* How big is this read operation? Either as big as the user wants,
or as big as the remaining data */
amt = MIN(uio->uio_resid, (echomsg->len - uio->uio_offset > 0) ? echomsg->len - uio->uio_offset : 0);
if ((err = uiomove(echomsg->msg + uio->uio_offset,amt,uio)) != 0) {
uprintf("uiomove failed!\n");
}
return err;
}
/*
* echo_write takes in a character string and saves it
* to buf for later accessing.
*/
int
echo_write(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
/* Copy the string in from user memory to kernel memory */
err = copyin(uio->uio_iov->iov_base, echomsg->msg, MIN(uio->uio_iov->iov_len,BUFFERSIZE));
/* Now we need to null terminate */
*(echomsg->msg + MIN(uio->uio_iov->iov_len,BUFFERSIZE)) = 0;
/* Record the length */
echomsg->len = MIN(uio->uio_iov->iov_len,BUFFERSIZE);
if (err != 0) {
uprintf("Write failed: bad address!\n");
}
count++;
return(err);
}
DEV_MODULE(echo,echo_loader,NULL);
To install this driver you will first need to make a node on
your filesystem with a command such as :
&prompt.root mknod /dev/echo c 33 0
With this driver loaded you should now be able to type
something like :
&prompt.root echo -n "Test Data" > /dev/echo
&prompt.root cat /dev/echo
Test Data
Real hardware devices in the next chapter..
Additional Resources
Dynamic
Kernel Linker (KLD) Facility Programming Tutorial -
Daemonnews October 2000
How
to Write Kernel Drivers with NEWBUS - Daemonnews July
2000
Network Drivers
Drivers for network devices do not use device nodes in order
to be accessed. Their selection is based on other decisions
made inside the kernel and instead of calling open(), use of a
network device is generally introduced by using the system call
socket(2).
man ifnet(), loopback device, Bill Paul's drivers,
etc..
diff --git a/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
index 9416e4c746..21cf1a5146 100644
--- a/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/introduction/chapter.sgml
@@ -1,226 +1,226 @@
Murray
Stokely
This chapter was written by
Jeroen
Ruigrok van der Werven
Introduction
Developing on FreeBSD
So here we are. System all installed and you are ready to
start programming. But where to start? What does FreeBSD
provide? What can it do for me, as a programmer?
These are some questions which this chapter tries to answer.
Of course, programming has different levels of proficiency like
any other trade. For some it is a hobby, for others it is their
profession. The information in this chapter might be more aimed
towards the beginning programmer, but may also serve to be
useful for the programmer setting her first steps on the FreeBSD
platform.
The BSD Vision
To produce the best UNIX-like operating system package
possible, with due respect to the original software tools
- ideology as well as useability, performance and
+ ideology as well as usability, performance and
stability.
Architectural Guidelines
- Our idealogy can be described by the following
+ Our ideology can be described by the following
guidelines
Do not add new functionality unless an
implementor cannot complete a real application without
it.
It is as important to decide what a system is
not as to decide what it is. Do not serve all the world's
needs; rather, make the system extensible so that additional
needs can be met in an upwardly compatible
fashion.
The only thing worse than generalizing from one
example is generalizing from no examples at
all.
If a problem is not completely understood, it is
probably best to provide no solution at all.
If you can get 90 percent of the desired effect
for 10 percent of the work, use the simpler
solution.
Isolate complexity as much as
possible.
Provide mechanism, rather than policy. In
particular, place user interface policy in the client's
hands.
From Scheifler & Gettys: "X Window System"
The Layout of
/usr/src
The complete source code to FreeBSD is available from our
public CVS repository. The source code is normally installed in
/usr/src which contains the
following subdirectories.
Directory
Description
bin/
Source for files in
/bin
contrib/
Source for files from contributed software.
crypto/
DES source
etc/
Source for files in /etc
games/
Source for files in /usr/games
gnu/
Utilities covered by the GNU Public License
include/
Source for files in /usr/include
kerberosIV/
Source for Kerbereros version IV
kerberos5/
Source for Kerbereros version 5
lib/
Source for files in /usr/lib
libexec/
Source for files in /usr/libexec
release/
Files required to produce a FreeBSD release
sbin/
Source for files in /sbin
secure/
FreeSec sources
share/
Source for files in /usr/share
sys/
Kernel source files
tools/
Tools used for maintenance and testing of
FreeBSD
usr.bin/
Source for files in /usr/bin
usr.sbin/
Source for files in /usr/sbin
diff --git a/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
index 5473da05a6..b3902b85dc 100644
--- a/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/ipv6/chapter.sgml
@@ -1,1587 +1,1587 @@
IPv6 Internals
IPv6/IPsec Implementation
Contributed by &a.shin;, 5 March
2000.
This section should explain IPv6 and IPsec related implementation
internals. These functionalities are derived from KAME project
IPv6
Conformance
The IPv6 related functions conforms, or tries to conform to
the latest set of IPv6 specifications. For future reference we list
some of the relevant documents below (NOTE : this
is not a complete list - this is too hard to maintain...).
For details please refer to specific chapter in the document,
- RFCs, manpages, or comments in the source code.
+ RFCs, man pages, or comments in the source code.
Conformance tests have been performed on the KAME STABLE kit
at TAHI project. Results can be viewed at http://www.tahi.org/report/KAME/
. We also attended Univ. of New Hampshire IOL tests (http://www.iol.unh.edu/ ) in the
past, with our past snapshots.
RFC1639: FTP Operation Over Big Address Records
(FOOBAR)
RFC2428 is preferred over RFC1639. FTP clients will
first try RFC2428, then RFC1639 if failed.
RFC1886: DNS Extensions to support IPv6
RFC1933: Transition Mechanisms for IPv6 Hosts and
Routers
IPv4 compatible address is not supported.
automatic tunneling (described in 4.3 of this RFC) is not
supported.
&man.gif.4; interface implements IPv[46]-over-IPv[46]
tunnel in a generic way, and it covers "configured tunnel"
described in the spec. See 23.5.1.5
in this document for details.
RFC1981: Path MTU Discovery for IPv6
RFC2080: RIPng for IPv6
usr.sbin/route6d support this.
RFC2292: Advanced Sockets API for IPv6
For supported library functions/kernel APIs, see
sys/netinet6/ADVAPI .
RFC2362: Protocol Independent Multicast-Sparse
Mode (PIM-SM)
RFC2362 defines packet formats for PIM-SM.
draft-ietf-pim-ipv6-01.txt is
written based on this.
RFC2373: IPv6 Addressing Architecture
supports node required addresses, and conforms to
the scope requirement.
RFC2374: An IPv6 Aggregatable Global Unicast Address
Format
supports 64-bit length of Interface ID.
RFC2375: IPv6 Multicast Address Assignments
Userland applications use the well-known addresses
assigned in the RFC.
RFC2428: FTP Extensions for IPv6 and NATs
RFC2428 is preferred over RFC1639. FTP clients will
first try RFC2428, then RFC1639 if failed.
RFC2460: IPv6 specification
RFC2461: Neighbor discovery for IPv6
See 23.5.1.2
in this document for details.
RFC2462: IPv6 Stateless Address Autoconfiguration
See 23.5.1.4 in this
document for details.
RFC2463: ICMPv6 for IPv6 specification
See 23.5.1.9 in this
document for details.
RFC2464: Transmission of IPv6 Packets over Ethernet
Networks
RFC2465: MIB for IPv6: Textual Conventions and General
Group
Necessary statistics are gathered by the kernel. Actual
IPv6 MIB support is provided as a patchkit for ucd-snmp.
RFC2466: MIB for IPv6: ICMPv6 group
Necessary statistics are gathered by the kernel. Actual
IPv6 MIB support is provided as patchkit for ucd-snmp.
RFC2467: Transmission of IPv6 Packets over FDDI
Networks
RFC2497: Transmission of IPv6 packet over ARCnet
Networks
RFC2553: Basic Socket Interface Extensions for IPv6
IPv4 mapped address (3.7) and special behavior of IPv6
wildcard bind socket (3.8) are supported. See 23.5.1.12
in this document for details.
RFC2675: IPv6 Jumbograms
See 23.5.1.7 in
this document for details.
RFC2710: Multicast Listener Discovery for IPv6
RFC2711: IPv6 router alert option
draft-ietf-ipngwg-router-renum-08 : Router
renumbering for IPv6
draft-ietf-ipngwg-icmp-namelookups-02 :
IPv6 Name Lookups Through ICMP
draft-ietf-ipngwg-icmp-name-lookups-03 :
IPv6 Name Lookups Through ICMP
draft-ietf-pim-ipv6-01.txt :
PIM for IPv6
&man.pim6dd.8; implements dense mode. &man.pim6sd.8;
implements sparse mode.
draft-itojun-ipv6-tcp-to-anycast-00 :
Disconnecting TCP connection toward IPv6 anycast address
draft-yamamoto-wideipv6-comm-model-00
See 23.5.1.6 in this
document for details.
draft-ietf-ipngwg-scopedaddr-format-00.txt
: An Extension of Format for IPv6 Scoped
Addresses
Neighbor Discovery
Neighbor Discovery is fairly stable. Currently Address
Resolution, Duplicated Address Detection, and Neighbor Unreachability
Detection are supported. In the near future we will be adding Proxy
Neighbor Advertisement support in the kernel and Unsolicited Neighbor
Advertisement transmission command as admin tool.
If DAD fails, the address will be marked "duplicated" and
message will be generated to syslog (and usually to console). The
"duplicated" mark can be checked with &man.ifconfig.8;. It is
administrators' responsibility to check for and recover from DAD
failures. The behavior should be improved in the near future.
Some of the network driver loops multicast packets back to itself,
even if instructed not to do so (especially in promiscuous mode).
In such cases DAD may fail, because DAD engine sees inbound NS packet
(actually from the node itself) and considers it as a sign of duplicate.
You may want to look at #if condition marked "heuristics" in
sys/netinet6/nd6_nbr.c:nd6_dad_timer() as workaround (note that the code
fragment in "heuristics" section is not spec conformant).
Neighbor Discovery specification (RFC2461) does not talk about
neighbor cache handling in the following cases:
when there was no neighbor cache entry, node
received unsolicited RS/NS/NA/redirect packet without
link-layer address
neighbor cache handling on medium without link-layer
address (we need a neighbor cache entry for IsRouter bit)
For first case, we implemented workaround based on discussions
on IETF ipngwg mailing list. For more details, see the comments in
the source code and email thread started from (IPng 7155), dated
Feb 6 1999.
IPv6 on-link determination rule (RFC2461) is quite different
from assumptions in BSD network code. At this moment, no on-link
determination rule is supported where default router list is empty
(RFC2461, section 5.2, last sentence in 2nd paragraph - note that
the spec misuse the word "host" and "node" in several places in
the section).
To avoid possible DoS attacks and infinite loops, only 10
options on ND packet is accepted now. Therefore, if you have 20
prefix options attached to RA, only the first 10 prefixes will be
recognized. If this troubles you, please ask it on FREEBSD-CURRENT
mailing list and/or modify nd6_maxndopt in
sys/netinet6/nd6.c . If there are high demands
we may provide sysctl knob for the variable.
Scope Index
IPv6 uses scoped addresses. Therefore, it is very important to
specify scope index (interface index for link-local address, or
site index for site-local address) with an IPv6 address. Without
scope index, scoped IPv6 address is ambiguous to the kernel, and
kernel will not be able to determine the outbound interface for a
packet.
Ordinary userland applications should use advanced API
(RFC2292) to specify scope index, or interface index. For similar
purpose, sin6_scope_id member in sockaddr_in6 structure is defined
in RFC2553. However, the semantics for sin6_scope_id is rather vague.
If you care about portability of your application, we suggest you to
use advanced API rather than sin6_scope_id.
In the kernel, an interface index for link-local scoped address is
embedded into 2nd 16bit-word (3rd and 4th byte) in IPv6 address. For
example, you may see something like:
fe80:1::200:f8ff:fe01:6317
in the routing table and interface address structure (struct
in6_ifaddr). The address above is a link-local unicast address
which belongs to a network interface whose interface identifier is 1.
The embedded index enables us to identify IPv6 link local
addresses over multiple interfaces effectively and with only a
little code change.
Routing daemons and configuration programs, like &man.route6d.8;
and &man.ifconfig.8;, will need to manipulate the "embedded" scope
index. These programs use routing sockets and ioctls (like
SIOCGIFADDR_IN6) and the kernel API will return IPv6 addresses with
2nd 16bit-word filled in. The APIs are for manipulating kernel
internal structure. Programs that use these APIs have to be prepared
about differences in kernels anyway.
When you specify scoped address to the command line, NEVER write
the embedded form (such as ff02:1::1 or fe80:2::fedc). This is not
supposed to work. Always use standard form, like ff02::1 or
fe80::fedc, with command line option for specifying interface (like
ping6 -I ne0 ff02::1 ). In general, if a command
does not have command line option to specify outgoing interface, that
command is not ready to accept scoped address. This may seem to be
opposite from IPv6's premise to support "dentist office" situation.
We believe that specifications need some improvements for this.
Some of the userland tools support extended numeric IPv6 syntax,
as documented in
draft-ietf-ipngwg-scopedaddr-format-00.txt . You
can specify outgoing link, by using name of the outgoing interface
like "fe80::1%ne0". This way you will be able to specify link-local
scoped address without much trouble.
To use this extension in your program, you'll need to use
&man.getaddrinfo.3;, and &man.getnameinfo.3; with NI_WITHSCOPEID.
The implementation currently assumes 1-to-1 relationship between a
link and an interface, which is stronger than what specs say.
Plug and Play
Most of the IPv6 stateless address autoconfiguration is implemented
in the kernel. Neighbor Discovery functions are implemented in the
kernel as a whole. Router Advertisement (RA) input for hosts is
implemented in the kernel. Router Solicitation (RS) output for
endhosts, RS input for routers, and RA output for routers are
implemented in the userland.
Assignment of link-local, and special addresses
IPv6 link-local address is generated from IEEE802 address
(Ethernet MAC address). Each of interface is assigned an IPv6
link-local address automatically, when the interface becomes up
(IFF_UP). Also, direct route for the link-local address is added
to routing table.
Here is an output of netstat command:
Internet6:
Destination Gateway Flags Netif Expire
fe80:1::%ed0/64 link#1 UC ed0
fe80:2::%ep0/64 link#2 UC ep0
Interfaces that has no IEEE802 address (pseudo interfaces
like tunnel interfaces, or ppp interfaces) will borrow IEEE802
address from other interfaces, such as Ethernet interfaces,
whenever possible. If there is no IEEE802 hardware attached,
last-resort pseudorandom value, which is from MD5(hostname), will
be used as source of link-local address. If it is not suitable
for your usage, you will need to configure the link-local address
manually.
If an interface is not capable of handling IPv6 (such as
lack of multicast support), link-local address will not be
assigned to that interface. See section 2 for details.
Each interface joins the solicited multicast address and the
link-local all-nodes multicast addresses (e.g. fe80::1:ff01:6317
and ff02::1, respectively, on the link the interface is attached).
In addition to a link-local address, the loopback address (::1)
will be assigned to the loopback interface. Also, ::1/128 and
ff01::/32 are automatically added to routing table, and loopback
interface joins node-local multicast group ff01::1.
Stateless address autoconfiguration on hosts
In IPv6 specification, nodes are separated into two categories:
routers and hosts . Routers
forward packets addressed to others, hosts does not forward the
packets. net.inet6.ip6.forwarding defines whether this node is
router or host (router if it is 1, host if it is 0).
When a host hears Router Advertisement from the router, a host
may autoconfigure itself by stateless address autoconfiguration.
This behavior can be controlled by net.inet6.ip6.accept_rtadv (host
autoconfigures itself if it is set to 1). By autoconfiguration,
network address prefix for the receiving interface (usually global
address prefix) is added. Default route is also configured.
Routers periodically generate Router Advertisement packets. To
request an adjacent router to generate RA packet, a host can
transmit Router Solicitation. To generate a RS packet at any time,
use the rtsol command. &man.rtsold.8; daemon is
also available. &man.rtsold.8; generates Router Solicitation whenever
necessary, and it works great for nomadic usage (notebooks/laptops).
If one wishes to ignore Router Advertisements, use sysctl to set
net.inet6.ip6.accept_rtadv to 0.
To generate Router Advertisement from a router, use the
&man.rtadvd.8 daemon.
Note that, IPv6 specification assumes the following items, and
nonconforming cases are left unspecified:
Only hosts will listen to router advertisements
Hosts have single network interface (except loopback)
Therefore, this is unwise to enable net.inet6.ip6.accept_rtadv
on routers, or multi-interface host. A misconfigured node can
behave strange (nonconforming configuration allowed for those who
would like to do some experiments).
To summarize the sysctl knob:
accept_rtadv forwarding role of the node
--- --- ---
0 0 host (to be manually configured)
0 1 router
1 0 autoconfigured host
(spec assumes that host has single
interface only, autoconfigured host
with multiple interface is
out-of-scope)
1 1 invalid, or experimental
(out-of-scope of spec)
RFC2462 has validation rule against incoming RA prefix
information option, in 5.5.3 (e). This is to protect hosts from
malicious (or misconfigured) routers that advertise very short
prefix lifetime. There was an update from Jim Bound to ipngwg
mailing list (look for "(ipng 6712)" in the archive) and it is
implemented Jim's update.
See 23.5.1.2 in
the document for relationship between DAD and
autoconfiguration.
Generic tunnel interface
GIF (Generic InterFace) is a pseudo interface for configured
tunnel. Details are described in &man.gif.4;. Currently
v6 in v6
v6 in v4
v4 in v6
v4 in v4
are available. Use &man.gifconfig.8; to assign physical (outer)
source and destination address to gif interfaces. Configuration that
uses same address family for inner and outer IP header (v4 in v4, or
v6 in v6) is dangerous. It is very easy to configure interfaces and
routing tables to perform infinite level of tunneling.
Please be warned .
gif can be configured to be ECN-friendly. See 23.5.4.5 for ECN-friendliness of
tunnels, and &man.gif.4; for how to configure.
If you would like to configure an IPv4-in-IPv6 tunnel with gif
interface, read &man.gif.4; carefully. You will need to
remove IPv6 link-local address automatically assigned to the gif
interface.
Source Address Selection
Current source selection rule is scope oriented (there are some
exceptions - see below). For a given destination, a source IPv6
address is selected by the following rule:
If the source address is explicitly specified by
the user (e.g. via the advanced API), the specified address
is used.
If there is an address assigned to the outgoing
interface (which is usually determined by looking up the
routing table) that has the same scope as the destination
address, the address is used.
This is the most typical case.
If there is no address that satisfies the above
condition, choose a global address assigned to one of
the interfaces on the sending node.
If there is no address that satisfies the above condition,
and destination address is site local scope, choose a site local
address assigned to one of the interfaces on the sending node.
If there is no address that satisfies the above condition,
choose the address associated with the routing table entry for the
destination. This is the last resort, which may cause scope
violation.
For instance, ::1 is selected for ff01::1,
fe80:1::200:f8ff:fe01:6317 for fe80:1::2a0:24ff:feab:839b (note
that embedded interface index - described in 23.5.1.3 - helps us
choose the right source address. Those embedded indices will not
be on the wire). If the outgoing interface has multiple address for
the scope, a source is selected longest match basis (rule 3). Suppose
3ffe:501:808:1:200:f8ff:fe01:6317 and 3ffe:2001:9:124:200:f8ff:fe01:6317
are given to the outgoing interface. 3ffe:501:808:1:200:f8ff:fe01:6317
is chosen as the source for the destination 3ffe:501:800::1.
Note that the above rule is not documented in the IPv6 spec.
It is considered "up to implementation" item. There are some cases
where we do not use the above rule. One example is connected TCP
session, and we use the address kept in tcb as the source. Another
example is source address for Neighbor Advertisement. Under the spec
(RFC2461 7.2.2) NA's source should be the target address of the
corresponding NS's target. In this case we follow the spec rather
than the above longest-match rule.
For new connections (when rule 1 does not apply), deprecated
addresses (addresses with preferred lifetime = 0) will not be chosen
as source address if other choices are available. If no other choices
are available, deprecated address will be used as a last resort. If
there are multiple choice of deprecated addresses, the above scope
rule will be used to choose from those deprecated addresses. If you
would like to prohibit the use of deprecated address for some reason,
configure net.inet6.ip6.use_deprecated to 0. The issue related to
deprecated address is described in RFC2462 5.5.4 (NOTE: there is
some debate underway in IETF ipngwg on how to use "deprecated"
address).
Jumbo Payload
The Jumbo Payload hop-by-hop option is implemented and can
be used to send IPv6 packets with payloads longer than 65,535 octets.
But currently no physical interface whose MTU is more than 65,535 is
supported, so such payloads can be seen only on the loopback
interface (i.e. lo0).
If you want to try jumbo payloads, you first have to reconfigure
the kernel so that the MTU of the loopback interface is more than
65,535 bytes; add the following to the kernel configuration file:
options "LARGE_LOMTU" #To test jumbo payload
and recompile the new kernel.
Then you can test jumbo payloads by the &man.ping6.8; command
with -b and -s options. The -b option must be specified to enlarge
the size of the socket buffer and the -s option specifies the length
of the packet, which should be more than 65,535. For example,
type as follows:
&prompt.user; ping6 -b 70000 -s 68000 ::1
The IPv6 specification requires that the Jumbo Payload option
must not be used in a packet that carries a fragment header. If
this condition is broken, an ICMPv6 Parameter Problem message must
be sent to the sender. specification is followed, but you cannot
usually see an ICMPv6 error caused by this requirement.
When an IPv6 packet is received, the frame length is checked and
compared to the length specified in the payload length field of the
IPv6 header or in the value of the Jumbo Payload option, if any. If
the former is shorter than the latter, the packet is discarded and
statistics are incremented. You can see the statistics as output of
&man.netstat.8; command with `-s -p ip6' option:
&prompt.user; netstat -s -p ip6
ip6:
(snip)
1 with data size < data length
So, kernel does not send an ICMPv6 error unless the erroneous
packet is an actual Jumbo Payload, that is, its packet size is more
than 65,535 bytes. As described above, currently no physical interface
with such a huge MTU is supported, so it rarely returns an
ICMPv6 error.
TCP/UDP over jumbogram is not supported at this moment. This
is because we have no medium (other than loopback) to test this.
Contact us if you need this.
IPsec does not work on jumbograms. This is due to some
specification twists in supporting AH with jumbograms (AH header
size influences payload length, and this makes it real hard to
authenticate inbound packet with jumbo payload option as well as AH).
There are fundamental issues in *BSD support for jumbograms.
We would like to address those, but we need more time to finalize
these. To name a few:
mbuf pkthdr.len field is typed as "int" in 4.4BSD, so
it will not hold jumbogram with len > 2G on 32bit architecture
CPUs. If we would like to support jumbogram properly, the field
must be expanded to hold 4G + IPv6 header + link-layer header.
Therefore, it must be expanded to at least int64_t
(u_int32_t is NOT enough).
We mistakingly use "int" to hold packet length in many
places. We need to convert them into larger integral type.
It needs a great care, as we may experience overflow during
packet length computation.
We mistakingly check for ip6_plen field of IPv6 header
for packet payload length in various places. We should be
checking mbuf pkthdr.len instead. ip6_input() will perform
sanity check on jumbo payload option on input, and we can
safely use mbuf pkthdr.len afterwards.
TCP code needs a careful update in bunch of places, of
course.
Loop prevention in header processing
IPv6 specification allows arbitrary number of extension headers
to be placed onto packets. If we implement IPv6 packet processing
code in the way BSD IPv4 code is implemented, kernel stack may
overflow due to long function call chain. sys/netinet6 code
is carefully designed to avoid kernel stack overflow. Because of
this, sys/netinet6 code defines its own protocol switch
structure, as "struct ip6protosw" (see
netinet6/ip6protosw.h ). There is no such
update to IPv4 part (sys/netinet) for compatibility, but small
change is added to its pr_input() prototype. So "struct ipprotosw"
is also defined. Because of this, if you receive IPsec-over-IPv4
packet with massive number of IPsec headers, kernel stack may blow
up. IPsec-over-IPv6 is okay. (Off-course, for those all IPsec
headers to be processed, each such IPsec header must pass each
IPsec check. So an anonymous attacker won't be able to do such an
attack.)
ICMPv6
After RFC2463 was published, IETF ipngwg has decided to
disallow ICMPv6 error packet against ICMPv6 redirect, to prevent
ICMPv6 storm on a network medium. This is already implemented
into the kernel.
Applications
For userland programming, we support IPv6 socket API as
specified in RFC2553, RFC2292 and upcoming Internet drafts.
TCP/UDP over IPv6 is available and quite stable. You can
enjoy &man.telnet.1;, &man.ftp.1;, &man.rlogin.1;, &man.rsh.1;,
&man.ssh.1, etc. These applications are protocol independent.
That is, they automatically chooses IPv4 or IPv6 according to DNS.
Kernel Internals
While ip_forward() calls ip_output(), ip6_forward() directly
calls if_output() since routers must not divide IPv6 packets into
fragments.
ICMPv6 should contain the original packet as long as possible
up to 1280. UDP6/IP6 port unreach, for instance, should contain
all extension headers and the *unchanged* UDP6 and IP6 headers.
So, all IP6 functions except TCP never convert network byte
order into host byte order, to save the original packet.
tcp_input(), udp6_input() and icmp6_input() can't assume that
IP6 header is preceding the transport headers due to extension
headers. So, in6_cksum() was implemented to handle packets whose IP6
header and transport header is not continuous. TCP/IP6 nor UDP6/IP6
header structure don't exist for checksum calculation.
To process IP6 header, extension headers and transport headers
easily, network drivers are now required to store packets in one
internal mbuf or one or more external mbufs. A typical old driver
prepares two internal mbufs for 96 - 204 bytes data, however, now
such packet data is stored in one external mbuf.
netstat -s -p ip6 tells you whether or not
your driver conforms such requirement. In the following example,
"cce0" violates the requirement. (For more information, refer to
Section 2.)
Mbuf statistics:
317 one mbuf
two or more mbuf::
lo0 = 8
cce0 = 10
3282 one ext mbuf
0 two or more ext mbuf
Each input function calls IP6_EXTHDR_CHECK in the beginning to
check if the region between IP6 and its header is continuous.
IP6_EXTHDR_CHECK calls m_pullup() only if the mbuf has M_LOOP flag,
that is, the packet comes from the loopback interface. m_pullup()
is never called for packets coming from physical network interfaces.
Both IP and IP6 reassemble functions never call m_pullup().
IPv4 mapped address and IPv6 wildcard socket
RFC2553 describes IPv4 mapped address (3.7) and special behavior
of IPv6 wildcard bind socket (3.8). The spec allows you to:
Accept IPv4 connections by AF_INET6 wildcard bind
socket.
Transmit IPv4 packet over AF_INET6 socket by using
special form of the address like ::ffff:10.1.1.1.
but the spec itself is very complicated and does not specify
how the socket layer should behave. Here we call the former one
"listening side" and the latter one "initiating side", for
reference purposes.
You can perform wildcard bind on both of the address families,
on the same port.
The following table show the behavior of FreeBSD 4.x.
listening side initiating side
(AF_INET6 wildcard (connection to ::ffff:10.1.1.1)
socket gets IPv4 conn.)
--- ---
FreeBSD 4.x configurable supported
default: enabled
The following sections will give you more details, and how you can
configure the behavior.
Comments on listening side:
It looks that RFC2553 talks too little on wildcard bind issue,
especially on the port space issue, failure mode and relationship
between AF_INET/INET6 wildcard bind. There can be several separate
interpretation for this RFC which conform to it but behaves differently.
So, to implement portable application you should assume nothing
about the behavior in the kernel. Using &man.getaddrinfo.3; is the
safest way. Port number space and wildcard bind issues were discussed
in detail on ipv6imp mailing list, in mid March 1999 and it looks
that there's no concrete consensus (means, up to implementers).
You may want to check the mailing list archives.
If a server application would like to accept IPv4 and IPv6
connections, there will be two alternatives.
One is using AF_INET and AF_INET6 socket (you'll need two
sockets). Use &man.getaddrinfo.3; with AI_PASSIVE into ai_flags,
and &man.socket.2; and &man.bind.2; to all the addresses returned.
By opening multiple sockets, you can accept connections onto the
socket with proper address family. IPv4 connections will be
accepted by AF_INET socket, and IPv6 connections will be accepted
by AF_INET6 socket.
Another way is using one AF_INET6 wildcard bind socket. Use
&man.getaddrinfo.3; with AI_PASSIVE into ai_flags and with
AF_INET6 into ai_family, and set the 1st argument hostname to
NULL. And &man.socket.2; and &man.bind.2; to the address returned.
(should be IPv6 unspecified addr). You can accept either of IPv4
and IPv6 packet via this one socket.
To support only IPv6 traffic on AF_INET6 wildcard binded socket
portably, always check the peer address when a connection is made
toward AF_INET6 listening socket. If the address is IPv4 mapped
address, you may want to reject the connection. You can check the
condition by using IN6_IS_ADDR_V4MAPPED() macro.
To resolve this issue more easily, there is system dependent
&man.setsockopt.2; option, IPV6_BINDV6ONLY, used like below.
int on;
setsockopt(s, IPPROTO_IPV6, IPV6_BINDV6ONLY,
(char *)&on, sizeof (on)) < 0));
When this call succeed, then this socket only receive IPv6
packets.
Comments on initiating side:
Advise to application implementers: to implement a portable
IPv6 application (which works on multiple IPv6 kernels), we believe
that the following is the key to the success:
NEVER hardcode AF_INET nor AF_INET6.
Use &man.getaddrinfo.3; and &man.getnameinfo.3;
throughout the system. Never use gethostby*(), getaddrby*(),
inet_*() or getipnodeby*(). (To update existing applications
to be IPv6 aware easily, sometime getipnodeby*() will be
useful. But if possible, try to rewrite the code to use
&man.getaddrinfo.3; and &man.getnameinfo.3;.)
If you would like to connect to destination, use
&man.getaddrinfo.3; and try all the destination returned,
like &man.telnet.1; does.
Some of the IPv6 stack is shipped with buggy
&man.getaddrinfo.3;. Ship a minimal working version with
your application and use that as last resort.
If you would like to use AF_INET6 socket for both IPv4 and
IPv6 outgoing connection, you will need to use &man.getipnodebyname.3;.
When you would like to update your existing application to be IPv6
aware with minimal effort, this approach might be chosen. But please
note that it is a temporal solution, because &man.getipnodebyname.3;
itself is not recommended as it does not handle scoped IPv6 addresses
at all. For IPv6 name resolution, &man.getaddrinfo.3; is the
preferred API. So you should rewrite your application to use
&man.getaddrinfo.3;, when you get the time to do it.
When writing applications that make outgoing connections,
story goes much simpler if you treat AF_INET and AF_INET6 as totally
separate address family. {set,get}sockopt issue goes simpler,
DNS issue will be made simpler. We do not recommend you to rely
upon IPv4 mapped address.
unified tcp and inpcb code
FreeBSD 4.x uses shared tcp code between IPv4 and IPv6
(from sys/netinet/tcp*) and separate udp4/6 code. It uses
unified inpcb structure.
The platform can be configured to support IPv4 mapped address.
Kernel configuration is summarized as follows:
By default, AF_INET6 socket will grab IPv4
connections in certain condition, and can initiate
connection to IPv4 destination embedded in IPv4 mapped
IPv6 address.
You can disable it on entire system with sysctl like
below.
sysctl -w net.inet6.ip6.mapped_addr=0
listening side
Each socket can be configured to support special AF_INET6
wildcard bind (enabled by default). You can disable it on
each socket basis with &man.setsockopt.2; like below.
int on;
setsockopt(s, IPPROTO_IPV6, IPV6_BINDV6ONLY,
(char *)&on, sizeof (on)) < 0));
Wildcard AF_INET6 socket grabs IPv4 connection if and only
if the following conditions are satisfied:
there's no AF_INET socket that matches the IPv4
connection
the AF_INET6 socket is configured to accept IPv4
traffic, i.e. getsockopt(IPV6_BINDV6ONLY) returns 0.
There's no problem with open/close ordering.
initiating side
FreeBSD 4.x supports outgoing connection to IPv4 mapped
address (::ffff:10.1.1.1), if the node is configured to support
IPv4 mapped address.
sockaddr_storage
When RFC2553 was about to be finalized, there was discussion on
how struct sockaddr_storage members are named. One proposal is to
prepend "__" to the members (like "__ss_len") as they should not be
touched. The other proposal was that don't prepend it (like "ss_len")
as we need to touch those members directly. There was no clear
consensus on it.
As a result, RFC2553 defines struct sockaddr_storage as
follows:
struct sockaddr_storage {
u_char __ss_len; /* address length */
u_char __ss_family; /* address family */
/* and bunch of padding */
};
On the contrary, XNET draft defines as follows:
struct sockaddr_storage {
u_char ss_len; /* address length */
u_char ss_family; /* address family */
/* and bunch of padding */
};
In December 1999, it was agreed that RFC2553bis should pick
the latter (XNET) definition.
Current implementation conforms to XNET definition, based on
RFC2553bis discussion.
If you look at multiple IPv6 implementations, you will be able
to see both definitions. As an userland programmer, the most
portable way of dealing with it is to:
ensure ss_family and/or ss_len are available on the
platform, by using GNU autoconf,
have -Dss_family=__ss_family to unify all occurrences
(including header file) into __ss_family, or
never touch __ss_family. cast to sockaddr * and use sa_family
like:
struct sockaddr_storage ss;
family = ((struct sockaddr *)&ss)->sa_family
Network Drivers
Now following two items are required to be supported by standard
drivers:
mbuf clustering requirement. In this stable release, we
changed MINCLSIZE into MHLEN+1 for all the operating systems
in order to make all the drivers behave as we expect.
multicast. If &man.ifmcstat.8; yields no multicast group for
a interface, that interface has to be patched.
If any of the driver don't support the requirements, then
the driver can't be used for IPv6 and/or IPsec communication. If
you find any problem with your card using IPv6/IPsec, then, please
report it to freebsd-bugs@FreeBSD.org .
(NOTE: In the past we required all PCMCIA drivers to have a
call to in6_ifattach(). We have no such requirement any more)
Translator
We categorize IPv4/IPv6 translator into 4 types:
Translator A --- It is used in the early
stage of transition to make it possible to establish a
connection from an IPv6 host in an IPv6 island to an IPv4 host
in the IPv4 ocean.
Translator B --- It is used in the early
stage of transition to make it possible to establish a connection
from an IPv4 host in the IPv4 ocean to an IPv6 host in an
IPv6 island.
Translator C --- It is used in the late
stage of transition to make it possible to establish a
connection from an IPv4 host in an IPv4 island to an IPv6 host
in the IPv6 ocean.
Translator D --- It is used in the late
stage of transition to make it possible to establish a
connection from an IPv6 host in the IPv6 ocean to an IPv4 host
in an IPv4 island.
TCP relay translator for category A is supported. This is called
"FAITH". We also provide IP header translator for category A.
(The latter is not yet put into FreeBSD 4.x yet.)
FAITH TCP relay translator
FAITH system uses TCP relay daemon called &man.faithd.8; helped
by the kernel. FAITH will reserve an IPv6 address prefix, and relay
TCP connection toward that prefix to IPv4 destination.
For example, if the reserved IPv6 prefix is
3ffe:0501:0200:ffff::, and the IPv6 destination for TCP connection
is 3ffe:0501:0200:ffff::163.221.202.12, the connection will be
relayed toward IPv4 destination 163.221.202.12.
destination IPv4 node (163.221.202.12)
^
| IPv4 tcp toward 163.221.202.12
FAITH-relay dual stack node
^
| IPv6 TCP toward 3ffe:0501:0200:ffff::163.221.202.12
source IPv6 node
&man.faithd.8; must be invoked on FAITH-relay dual stack
node.
For more details, consult
src/usr.sbin/faithd/README
IPsec
IPsec is mainly organized by three components.
Policy Management
Key Management
AH and ESP handling
Policy Management
The kernel implements experimental policy management code.
There are two way to manage security policy. One is to configure
per-socket policy using &man.setsockopt.2;. In this cases, policy
configuration is described in &man.ipsec.set.policy.3;. The other
is to configure kernel packet filter-based policy using PF_KEY
interface, via &man.setkey.8;.
The policy entry is not re-ordered with its
indexes, so the order of entry when you add is very significant.
Key Management
The key management code implemented in this kit (sys/netkey)
is a home-brew PFKEY v2 implementation. This conforms to RFC2367.
The home-brew IKE daemon, "racoon" is included in the
kit (kame/kame/racoon). Basically you'll need to run racoon as
daemon, then setup a policy to require keys (like
ping -P 'out ipsec esp/transport//use' ).
The kernel will contact racoon daemon as necessary to exchange
keys.
AH and ESP handling
IPsec module is implemented as "hooks" to the standard IPv4/IPv6
processing. When sending a packet, ip{,6}_output() checks if ESP/AH
processing is required by checking if a matching SPD (Security
Policy Database) is found. If ESP/AH is needed,
{esp,ah}{4,6}_output() will be called and mbuf will be updated
accordingly. When a packet is received, {esp,ah}4_input() will be
called based on protocol number, i.e. (*inetsw[proto])().
{esp,ah}4_input() will decrypt/check authenticity of the packet,
and strips off daisy-chained header and padding for ESP/AH. It is
safe to strip off the ESP/AH header on packet reception, since we
will never use the received packet in "as is" form.
By using ESP/AH, TCP4/6 effective data segment size will be
affected by extra daisy-chained headers inserted by ESP/AH. Our
code takes care of the case.
Basic crypto functions can be found in directory "sys/crypto".
ESP/AH transform are listed in {esp,ah}_core.c with wrapper functions.
If you wish to add some algorithm, add wrapper function in
{esp,ah}_core.c, and add your crypto algorithm code into
sys/crypto.
Tunnel mode is partially supported in this release, with the
following restrictions:
IPsec tunnel is not combined with GIF generic tunneling
interface. It needs a great care because we may create an
infinite loop between ip_output() and tunnelifp->if_output().
Opinion varies if it is better to unify them, or not.
MTU and Don't Fragment bit (IPv4) considerations need more
checking, but basically works fine.
Authentication model for AH tunnel must be revisited.
We'll need to improve the policy management engine,
eventually.
Conformance to RFCs and IDs
The IPsec code in the kernel conforms (or, tries to conform)
to the following standards:
"old IPsec" specification documented in
rfc182[5-9].txt
"new IPsec" specification documented in
rfc240[1-6].txt ,
rfc241[01].txt , rfc2451.txt
and draft-mcdonald-simple-ipsec-api-01.txt
(draft expired, but you can take from
ftp://ftp.kame.net/pub/internet-drafts/ ).
(NOTE: IKE specifications, rfc241[7-9].txt are
implemented in userland, as "racoon" IKE daemon)
Currently supported algorithms are:
old IPsec AH
null crypto checksum (no document, just for
debugging)
keyed MD5 with 128bit crypto checksum
(rfc1828.txt )
keyed SHA1 with 128bit crypto checksum
(no document)
HMAC MD5 with 128bit crypto checksum
(rfc2085.txt )
HMAC SHA1 with 128bit crypto checksum
(no document)
old IPsec ESP
null encryption (no document, similar to
rfc2410.txt )
DES-CBC mode (rfc1829.txt )
new IPsec AH
null crypto checksum (no document,
just for debugging)
keyed MD5 with 96bit crypto checksum
(no document)
keyed SHA1 with 96bit crypto checksum
(no document)
HMAC MD5 with 96bit crypto checksum
(rfc2403.txt )
HMAC SHA1 with 96bit crypto checksum
(rfc2404.txt )
new IPsec ESP
null encryption
(rfc2410.txt )
DES-CBC with derived IV
(draft-ietf-ipsec-ciph-des-derived-01.txt ,
draft expired)
DES-CBC with explicit IV
(rfc2405.txt )
3DES-CBC with explicit IV
(rfc2451.txt )
BLOWFISH CBC
(rfc2451.txt )
CAST128 CBC
(rfc2451.txt )
RC5 CBC
(rfc2451.txt )
each of the above can be combined with:
ESP authentication with HMAC-MD5(96bit)
ESP authentication with HMAC-SHA1(96bit)
The following algorithms are NOT supported:
old IPsec AH
HMAC MD5 with 128bit crypto checksum + 64bit
replay prevention (rfc2085.txt )
keyed SHA1 with 160bit crypto checksum + 32bit padding
(rfc1852.txt )
IPsec (in kernel) and IKE (in userland as "racoon") has been
tested at several interoperability test events, and it is known to
interoperate with many other implementations well. Also, current
IPsec implementation as quite wide coverage for IPsec crypto
algorithms documented in RFC (we cover algorithms without intellectual
property issues only).
ECN consideration on IPsec tunnels
ECN-friendly IPsec tunnel is supported as described in
draft-ipsec-ecn-00.txt .
Normal IPsec tunnel is described in RFC2401. On encapsulation,
IPv4 TOS field (or, IPv6 traffic class field) will be copied from inner
IP header to outer IP header. On decapsulation outer IP header
will be simply dropped. The decapsulation rule is not compatible
with ECN, since ECN bit on the outer IP TOS/traffic class field will be
lost.
To make IPsec tunnel ECN-friendly, we should modify encapsulation
and decapsulation procedure. This is described in
http://www.aciri.org/floyd/papers/draft-ipsec-ecn-00.txt ,
chapter 3.
IPsec tunnel implementation can give you three behaviors, by
setting net.inet.ipsec.ecn (or net.inet6.ipsec6.ecn) to some
value:
RFC2401: no consideration for ECN (sysctl value -1)
ECN forbidden (sysctl value 0)
ECN allowed (sysctl value 1)
Note that the behavior is configurable in per-node manner,
not per-SA manner (draft-ipsec-ecn-00 wants per-SA configuration,
but it looks too much for me).
The behavior is summarized as follows (see source code for
more detail):
encapsulate decapsulate
--- ---
RFC2401 copy all TOS bits drop TOS bits on outer
from inner to outer. (use inner TOS bits as is)
ECN forbidden copy TOS bits except for ECN drop TOS bits on outer
(masked with 0xfc) from inner (use inner TOS bits as is)
to outer. set ECN bits to 0.
ECN allowed copy TOS bits except for ECN use inner TOS bits with some
CE (masked with 0xfe) from change. if outer ECN CE bit
inner to outer. is 1, enable ECN CE bit on
set ECN CE bit to 0. the inner.
General strategy for configuration is as follows:
if both IPsec tunnel endpoint are capable of ECN-friendly
behavior, you'd better configure both end to "ECN allowed"
(sysctl value 1).
if the other end is very strict about TOS bit, use "RFC2401"
(sysctl value -1).
in other cases, use "ECN forbidden" (sysctl value 0).
The default behavior is "ECN forbidden" (sysctl value 0).
For more information, please refer to:
http://www.aciri.org/floyd/papers/draft-ipsec-ecn-00.txt ,
RFC2481 (Explicit Congestion Notification),
src/sys/netinet6/{ah,esp}_input.c
(Thanks goes to Kenjiro Cho kjc@csl.sony.co.jp
for detailed analysis)
Interoperability
Here are (some of) platforms that KAME code have tested
IPsec/IKE interoperability in the past. Note that both ends may
have modified their implementation, so use the following list just
for reference purposes.
Altiga, Ashley-laurent (vpcom.com), Data Fellows (F-Secure),
Ericsson ACC, FreeS/WAN, HITACHI, IBM AIX, IIJ, Intel,
Microsoft WinNT, NIST (linux IPsec + plutoplus), Netscreen, OpenBSD,
RedCreek, Routerware, SSH, Secure Computing, Soliton, Toshiba,
VPNet, Yamaha RT100i
diff --git a/en_US.ISO8859-1/books/developers-handbook/isa/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/isa/chapter.sgml
index 96f68a88c5..bcfe08d518 100644
--- a/en_US.ISO8859-1/books/developers-handbook/isa/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/isa/chapter.sgml
@@ -1,2479 +1,2479 @@
ISA device drivers
This chapter was written by &a.babkin; Modifications for the
handbook made by &a.murray;, &a.wylie;, and &a.logo;.
Synopsis
This chapter introduces the issues relevant to writing a
driver for an ISA device. The pseudo-code presented here is
rather detailed and reminiscent of the real code but is still
only pseudo-code. It avoids the details irrelevant to the
subject of the discussion. The real-life examples can be found
in the source code of real drivers. In particular the drivers
"ep" and "aha" are good sources of information.
Basic information
A typical ISA driver would need the following include
files:
#include <sys/module.h>
#include <sys/bus.h>
#include <machine/bus.h>
#include <machine/resource.h>
#include <sys/rman.h>
#include <isa/isavar.h>
#include <isa/pnpvar.h>
They describe the things specific to the ISA and generic
bus subsystem.
The bus subsystem is implemented in an object-oriented
fashion, its main structures are accessed by associated method
functions.
The list of bus methods implemented by an ISA driver is like
one for any other bus. For a hypothetical driver named "xxx"
they would be:
static void xxx_isa_identify (driver_t *,
device_t); Normally used for bus drivers, not
device drivers. But for ISA devices this method may have
special use: if the device provides some device-specific
(non-PnP) way to auto-detect devices this routine may
implement it.
static int xxx_isa_probe (device_t
dev); Probe for a device at a known (or PnP)
location. This routine can also accommodate device-specific
auto-detection of parameters for partially configured
devices.
static int xxx_isa_attach (device_t
dev); Attach and initialize device.
static int xxx_isa_detach (device_t
dev); Detach device before unloading the driver
module.
static int xxx_isa_shutdown (device_t
dev); Execute shutdown of the device before
system shutdown.
static int xxx_isa_suspend (device_t
dev); Suspend the device before the system goes
to the power-save state. May also abort transition to the
power-save state.
static int xxx_isa_resume (device_t
dev); Resume the device activity after return
from power-save state.
xxx_isa_probe() and
xxx_isa_attach() are mandatory, the rest of
the routines are optional, depending on the device's
needs.
The driver is linked to the system with the following set of
descriptions.
/* table of supported bus methods */
static device_method_t xxx_isa_methods[] = {
/* list all the bus method functions supported by the driver */
/* omit the unsupported methods */
DEVMETHOD(device_identify, xxx_isa_identify),
DEVMETHOD(device_probe, xxx_isa_probe),
DEVMETHOD(device_attach, xxx_isa_attach),
DEVMETHOD(device_detach, xxx_isa_detach),
DEVMETHOD(device_shutdown, xxx_isa_shutdown),
DEVMETHOD(device_suspend, xxx_isa_suspend),
DEVMETHOD(device_resume, xxx_isa_resume),
{ 0, 0 }
};
static driver_t xxx_isa_driver = {
"xxx",
xxx_isa_methods,
sizeof(struct xxx_softc),
};
static devclass_t xxx_devclass;
DRIVER_MODULE(xxx, isa, xxx_isa_driver, xxx_devclass,
load_function, load_argument);
Here struct xxx_softc is a
device-specific structure that contains private driver data
and descriptors for the driver's resources. The bus code
automatically allocates one softc descriptor per device as
needed.
If the driver is implemented as a loadable module then
load_function() is called to do
driver-specific initialization or clean-up when the driver is
loaded or unloaded and load_argument is passed as one of its
arguments. If the driver does not support dynamic loading (in
other words it must always be linked into kernel) then these
values should be set to 0 and the last definition would look
like:
DRIVER_MODULE(xxx, isa, xxx_isa_driver,
xxx_devclass, 0, 0);
If the driver is for a device which supports PnP then a
table of supported PnP IDs must be defined. The table
consists of a list of PnP IDs supported by this driver and
human-readable descriptions of the hardware types and models
having these IDs. It looks like:
static struct isa_pnp_id xxx_pnp_ids[] = {
/* a line for each supported PnP ID */
{ 0x12345678, "Our device model 1234A" },
{ 0x12345679, "Our device model 1234B" },
{ 0, NULL }, /* end of table */
};
If the driver does not support PnP devices it still needs
an empty PnP ID table, like:
static struct isa_pnp_id xxx_pnp_ids[] = {
{ 0, NULL }, /* end of table */
};
Device_t pointer
Device_t is the pointer type for
the device structure. Here we consider only the methods
interesting from the device driver writer's standpoint. The
methods to manipulate values in the device structure
are:
device_t
device_get_parent(dev) Get the parent bus of a
device.
driver_t
device_get_driver(dev) Get pointer to its driver
structure.
char
*device_get_name(dev) Get the driver name, such
as "xxx" for our example.
int device_get_unit(dev)
Get the unit number (units are numbered from 0 for the
devices associated with each driver).
char
*device_get_nameunit(dev) Get the device name
including the unit number, such as "xxx0" , "xxx1" and so
on.
char
*device_get_desc(dev) Get the device
description. Normally it describes the exact model of device
in human-readable form.
device_set_desc(dev,
desc) Set the description. This makes the device
description point to the string desc which may not be
deallocated or changed after that.
device_set_desc_copy(dev,
desc) Set the description. The description is
copied into an internal dynamically allocated buffer, so the
string desc may be changed afterwards without adverse
effects.
void
*device_get_softc(dev) Get pointer to the device
descriptor (struct xxx_softc )
associated with this device.
u_int32_t
device_get_flags(dev) Get the flags specified for
the device in the configuration file.
A convenience function device_printf(dev, fmt,
...) may be used to print the messages from the
device driver. It automatically prepends the unitname and
colon to the message.
The device_t methods are implemented in the file
kern/bus_subr.c.
Config file and the order of identifying and probing
during auto-configuration
The ISA devices are described in the kernel config file
like:
device xxx0 at isa? port 0x300 irq 10 drq 5
iomem 0xd0000 flags 0x1 sensitive
The values of port, IRQ and so on are converted to the
resource values associated with the device. They are optional,
depending on the device needs and abilities for
auto-configuration. For example, some devices don't need DRQ
at all and some allow the driver to read the IRQ setting from
the device configuration ports. If a machine has multiple ISA
buses the exact bus may be specified in the configuration
line, like "isa0" or "isa1", otherwise the device would be
searched for on all the ISA buses.
"sensitive" is a resource requesting that this device must
be probed before all non-sensitive devices. It is supported
but does not seem to be used in any current driver.
For legacy ISA devices in many cases the drivers are still
able to detect the configuration parameters. But each device
to be configured in the system must have a config line. If two
devices of some type are installed in the system but there is
only one configuration line for the corresponding driver, ie:
device xxx0 at isa? then only
one device will be configured.
But for the devices supporting automatic identification by
the means of Plug-n-Play or some proprietary protocol one
configuration line is enough to configure all the devices in
the system, like the one above or just simply:
device xxx at isa?
If a driver supports both auto-identified and legacy
devices and both kinds are installed at once in one machine
then it's enough to describe in the config file the legacy
devices only. The auto-identified devices will be added
automatically.
When an ISA bus is auto-configured the events happen as
follows:
All the drivers' identify routines (including the PnP
identify routine which identifies all the PnP devices) are
called in random order. As they identify the devices they add
them to the list on the ISA bus. Normally the drivers'
identify routines associate their drivers with the new
devices. The PnP identify routine does not know about the
other drivers yet so it does not associate any with the new
devices it adds.
The PnP devices are put to sleep using the PnP protocol to
prevent them from being probed as legacy devices.
The probe routines of non-PnP devices marked as
"sensitive" are called. If probe for a device went
successfully, the attach routine is called for it.
The probe and attach routines of all non-PNP devices are
called likewise.
The PnP devices are brought back from the sleep state and
assigned the resources they request: I/O and memory address
ranges, IRQs and DRQs, all of them not conflicting with the
attached legacy devices.
Then for each PnP device the probe routines of all the
present ISA drivers are called. The first one that claims the
device gets attached. It is possible that multiple drivers
would claim the device with different priority, the
highest-priority driver wins. The probe routines must call
ISA_PNP_PROBE() to compare the actual PnP
ID with the list of the IDs supported by the driver and if the
ID is not in the table return failure. That means that
absolutely every driver, even the ones not supporting any PnP
devices must call ISA_PNP_PROBE() , at
least with an empty PnP ID table to return failure on unknown
PnP devices.
The probe routine returns a positive value (the error
code) on error, zero or negative value on success.
The negative return values are used when a PnP device
supports multiple interfaces. For example, an older
compatibility interface and a newer advanced interface which
are supported by different drivers. Then both drivers would
detect the device. The driver which returns a higher value in
the probe routine takes precedence (in other words, the driver
returning 0 has highest precedence, returning -1 is next,
returning -2 is after it and so on). In result the devices
which support only the old interface will be handled by the
old driver (which should return -1 from the probe routine)
while the devices supporting the new interface as well will be
handled by the new driver (which should return 0 from the
probe routine). If multiple drivers return the same value then
the one called first wins. So if a driver returns value 0 it
may be sure that it won the priority arbitration.
The device-specific identify routines can also assign not
a driver but a class of drivers to the device. Then all the
drivers in the class are probed for this device, like the case
with PnP. This feature is not implemented in any existing
driver and is not considered further in this document.
Because the PnP devices are disabled when probing the
legacy devices they will not be attached twice (once as legacy
and once as PnP). But in case of device-dependent identify
routines it's the responsibility of the driver to make sure
that the same device won't be attached by the driver twice:
once as legacy user-configured and once as
auto-identified.
Another practical consequence for the auto-identified
devices (both PnP and device-specific) is that the flags can
not be passed to them from the kernel configuration file. So
they must either not use the flags at all or use the flags
from the device unit 0 for all the auto-identified devices or
use the sysctl interface instead of flags.
Other unusual configurations may be accommodated by
accessing the configuration resources directly with functions
of families resource_query_*() and
resource_*_value() . Their implementations
are located in kern/subr_bus.h. The old IDE disk driver
i386/isa/wd.c contains examples of such use. But the standard
means of configuration must always be preferred. Leave parsing
the configuration resources to the bus configuration
code.
Resources
The information that a user enters into the kernel
configuration file is processed and passed to the kernel as
configuration resources. This information is parsed by the bus
configuration code and transformed into a value of structure
device_t and the bus resources associated with it. The drivers
may access the configuration resources directly using
functions resource_* for more complex cases of
configuration. But generally it's not needed nor recommended,
so this issue is not discussed further.
The bus resources are associated with each device. They
are identified by type and number within the type. For the ISA
bus the following types are defined:
SYS_RES_IRQ - interrupt
number
SYS_RES_DRQ - ISA DMA channel
number
SYS_RES_MEMORY - range of
device memory mapped into the system memory space
SYS_RES_IOPORT - range of
device I/O registers
The enumeration within types starts from 0, so if a device
has two memory regions if would have resources of type
SYS_RES_MEMORY numbered 0 and 1. The resource type has
nothing to do with the C language type, all the resource
values have the C language type "unsigned long" and must be
cast as necessary. The resource numbers don't have to be
contiguous although for ISA they normally would be. The
permitted resource numbers for ISA devices are:
IRQ: 0-1
DRQ: 0-1
MEMORY: 0-3
IOPORT: 0-7
All the resources are represented as ranges, with a start
value and count. For IRQ and DRQ resources the count would be
normally equal to 1. The values for memory refer to the
physical addresses.
Three types of activities can be performed on
resources:
set/get
allocate/release
activate/deactivate
Setting sets the range used by the resource. Allocation
reserves the requested range that no other driver would be
able to reserve it (and checking that no other driver reserved
this range already). Activation makes the resource accessible
to the driver doing whatever is necessary for that (for
example, for memory it would be mapping into the kernel
virtual address space).
The functions to manipulate resources are:
int bus_set_resource(device_t dev, int type,
int rid, u_long start, u_long count)
Set a range for a resource. Returns 0 if successful,
error code otherwise. Normally the only reason this
function would return an error is value of type, rid,
start or count out of permitted range.
dev - driver's device
type - type of resource, SYS_RES_*
rid - resource number (ID) within type
start, count - resource range
int bus_get_resource(device_t dev, int type,
int rid, u_long *startp, u_long *countp)
Get the range of resource. Returns 0 if successful,
error code if the resource is not defined yet.
u_long bus_get_resource_start(device_t dev,
int type, int rid) u_long bus_get_resource_count (device_t
dev, int type, int rid)
Convenience functions to get only the start or
count. Return 0 in case of error, so if the resource start
has 0 among the legitimate values it would be impossible
to tell if the value is 0 or an error occurred. Luckily,
no ISA resources for add-on drivers may have a start value
equal 0.
void bus_delete_resource(device_t dev, int
type, int rid)
Delete a resource, make it undefined.
struct resource *
bus_alloc_resource(device_t dev, int type, int *rid,
u_long start, u_long end, u_long count, u_int
flags)
Allocate a resource as a range of count values not
allocated by anyone else, somewhere between start and
end. Alas, alignment is not supported. If the resource
was not set yet it's automatically created. The special
values of start 0 and end ~0 (all ones) means that the
fixed values previously set by
bus_set_resource() must be used
instead: start and count as themselves and
end=(start+count), in this case if the resource was not
defined before then an error is returned. Although rid is
passed by reference it's not set anywhere by the resource
allocation code of the ISA bus. (The other buses may use a
different approach and modify it).
Flags are a bitmap, the flags interesting for the caller
are:
RF_ACTIVE - causes the resource
to be automatically activated after allocation.
RF_SHAREABLE - resource may be
shared at the same time by multiple drivers.
RF_TIMESHARE - resource may be
time-shared by multiple drivers, i.e. allocated at the
same time by many but activated only by one at any given
moment of time.
Returns 0 on error. The allocated values may be
obtained from the returned handle using methods
rhand_*() .
int bus_release_resource(device_t dev, int
type, int rid, struct resource *r)
Release the resource, r is the handle returned by
bus_alloc_resource() . Returns 0 on
success, error code otherwise.
int bus_activate_resource(device_t dev, int
type, int rid, struct resource *r)
int bus_deactivate_resource(device_t dev, int
type, int rid, struct resource *r)
Activate or deactivate resource. Return 0 on success,
error code otherwise. If the resource is time-shared and
currently activated by another driver then EBUSY is
returned.
int bus_setup_intr(device_t dev, struct
resource *r, int flags, driver_intr_t *handler, void *arg,
void **cookiep) int
bus_teardown_intr(device_t dev, struct resource *r, void
*cookie)
Associate or de-associate the interrupt handler with a
device. Return 0 on success, error code otherwise.
r - the activated resource handler describing the
IRQ
flags - the interrupt priority level, one of:
INTR_TYPE_TTY - terminals and
other likewise character-type devices. To mask them
use spltty() .
(INTR_TYPE_TTY |
INTR_TYPE_FAST) - terminal type devices
with small input buffer, critical to the data loss on
input (such as the old-fashioned serial ports). To
mask them use spltty() .
INTR_TYPE_BIO - block-type
devices, except those on the CAM controllers. To mask
them use splbio() .
INTR_TYPE_CAM - CAM (Common
Access Method) bus controllers. To mask them use
splcam() .
INTR_TYPE_NET - network
interface controllers. To mask them use
splimp() .
INTR_TYPE_MISC -
miscellaneous devices. There is no other way to mask
them than by splhigh() which
masks all interrupts.
When an interrupt handler executes all the other
interrupts matching its priority level will be masked. The
only exception is the MISC level for which no other interrupts
are masked and which is not masked by any other
interrupt.
handler - pointer to the handler
function, the type driver_intr_t is defined as "void
driver_intr_t(void *)"
arg - the argument passed to the
handler to identify this particular device. It is cast
from void* to any real type by the handler. The old
convention for the ISA interrupt handlers was to use the
unit number as argument, the new (recommended) convention
is using a pointer to the device softc structure.
cookie[p] - the value received
from setup() is used to identify the
handler when passed to
teardown()
A number of methods is defined to operate on the resource
handlers (struct resource *). Those of interest to the device
driver writers are:
u_long rman_get_start(r) u_long
rman_get_end(r) Get the start and end of
allocated resource range.
void *rman_get_virtual(r) Get
the virtual address of activated memory resource.
Bus memory mapping
In many cases data is exchanged between the driver and the
device through the memory. Two variants are possible:
(a) memory is located on the device card
(b) memory is the main memory of computer
In the case (a) the driver always copies the data back and
forth between the on-card memory and the main memory as
necessary. To map the on-card memory into the kernel virtual
address space the physical address and length of the on-card
memory must be defined as a SYS_RES_MEMORY resource. That
resource can then be allocated and activated, and its virtual
address obtained using
rman_get_virtual() . The older drivers
used the function pmap_mapdev() for this
purpose, which should not be used directly any more. Now it's
one of the internal steps of resource activation.
Most of the ISA cards will have their memory configured
for physical location somewhere in range 640KB-1MB. Some of
the ISA cards require larger memory ranges which should be
placed somewhere under 16MB (because of the 24-bit address
limitation on the ISA bus). In that case if the machine has
more memory than the start address of the device memory (in
other words, they overlap) a memory hole must be configured at
the address range used by devices. Many BIOSes allow to
configure a memory hole of 1MB starting at 14MB or
15MB. FreeBSD can handle the memory holes properly if the BIOS
reports them properly (old BIOSes may have this feature
broken).
In the case (b) just the address of the data is sent to
the device, and the device uses DMA to actually access the
data in the main memory. Two limitations are present: First,
ISA cards can only access memory below 16MB. Second, the
contiguous pages in virtual address space may not be
contiguous in physical address space, so the device may have
to do scatter/gather operations. The bus subsystem provides
ready solutions for some of these problems, the rest has to be
done by the drivers themselves.
Two structures are used for DMA memory allocation,
bus_dma_tag_t and bus_dmamap_t. Tag describes the properties
required for the DMA memory. Map represents a memory block
allocated according to these properties. Multiple maps may be
associated with the same tag.
Tags are organized into a tree-like hierarchy with
inheritance of the properties. A child tag inherits all the
requirements of its parent tag or may make them more strict
but never more loose.
Normally one top-level tag (with no parent) is created for
each device unit. If multiple memory areas with different
requirements are needed for each device then a tag for each of
them may be created as a child of the parent tag.
The tags can be used to create a map in two ways.
First, a chunk of contiguous memory conformant with the
tag requirements may be allocated (and later may be
freed). This is normally used to allocate relatively
long-living areas of memory for communication with the
device. Loading of such memory into a map is trivial: it's
always considered as one chunk in the appropriate physical
memory range.
Second, an arbitrary area of virtual memory may be loaded
into a map. Each page of this memory will be checked for
conformance to the map requirement. If it conforms then it's
left at it's original location. If it is not then a fresh
conformant "bounce page" is allocated and used as intermediate
storage. When writing the data from the non-conformant
original pages they will be copied to their bounce pages first
and then transferred from the bounce pages to the device. When
reading the data would go from the device to the bounce pages
and then copied to their non-conformant original pages. The
process of copying between the original and bounce pages is
called synchronization. This is normally used on per-transfer
basis: buffer for each transfer would be loaded, transfer done
and buffer unloaded.
The functions working on the DMA memory are:
int bus_dma_tag_create(bus_dma_tag_t parent,
bus_size_t alignment, bus_size_t boundary, bus_addr_t
lowaddr, bus_addr_t highaddr, bus_dma_filter_t *filter, void
*filterarg, bus_size_t maxsize, int nsegments, bus_size_t
maxsegsz, int flags, bus_dma_tag_t *dmat)
Create a new tag. Returns 0 on success, the error code
otherwise.
parent - parent tag, or NULL to
create a top-level tag alignment -
required physical alignment of the memory area to be
allocated for this tag. Use value 1 for "no specific
alignment". Applies only to the future
bus_dmamem_alloc() but not
bus_dmamap_create() calls.
boundary - physical address
boundary that must not be crossed when allocating the
memory. Use value 0 for "no boundary". Applies only to
the future bus_dmamem_alloc() but
not bus_dmamap_create() calls.
Must be power of 2. If the memory is planned to be used
in non-cascaded DMA mode (i.e. the DMA addresses will be
supplied not by the device itself but by the ISA DMA
controller) then the boundary must be no larger than
64KB (64*1024) due to the limitations of the DMA
hardware.
lowaddr, highaddr - the names
are slighlty misleading; these values are used to limit
the permitted range of physical addresses used to
allocate the memory. The exact meaning varies depending
on the planned future use:
For bus_dmamem_alloc() all
the addresses from 0 to lowaddr-1 are considered
permitted, the higher ones are forbidden.
For bus_dmamap_create() all
the addresses outside the inclusive range [lowaddr;
highaddr] are considered accessible. The addresses
of pages inside the range are passed to the filter
function which decides if they are accessible. If no
filter function is supplied then all the range is
considered unaccessible.
For the ISA devices the normal values (with no
filter function) are:
lowaddr = BUS_SPACE_MAXADDR_24BIT
highaddr = BUS_SPACE_MAXADDR
filter, filterarg - the filter
function and its argument. If NULL is passed for filter
then the whole range [lowaddr, highaddr] is considered
unaccessible when doing
bus_dmamap_create() . Otherwise the
physical address of each attempted page in range
[lowaddr; highaddr] is passed to the filter function
which decides if it is accessible. The prototype of the
filter function is: int filterfunc(void *arg,
bus_addr_t paddr) It must return 0 if the
page is accessible, non-zero otherwise.
maxsize - the maximal size of
memory (in bytes) that may be allocated through this
tag. In case it's difficult to estimate or could be
arbitrarily big, the value for ISA devices would be
BUS_SPACE_MAXSIZE_24BIT.
nsegments - maximal number of
scatter-gather segments supported by the device. If
unrestricted then the value BUS_SPACE_UNRESTRICTED
should be used. This value is recommended for the parent
tags, the actual restrictions would then be specified
for the descendant tags. Tags with nsegments equal to
BUS_SPACE_UNRESTRICTED may not be used to actually load
maps, they may be used only as parent tags. The
practical limit for nsegments seems to be about 250-300,
higher values will cause kernel stack overflow. But
anyway the hardware normally can't support that many
scatter-gather buffers.
maxsegsz - maximal size of a
scatter-gather segment supported by the device. The
maximal value for ISA device would be
BUS_SPACE_MAXSIZE_24BIT.
flags - a bitmap of flags. The
only interesting flags are:
BUS_DMA_ALLOCNOW - requests
to allocate all the potentially needed bounce pages
when creating the tag
BUS_DMA_ISA - mysterious
flag used only on Alpha machines. It is not defined
for the i386 machines. Probably it should be used
by all the ISA drivers for Alpha machines but it
looks like there are no such drivers yet.
dmat - pointer to the storage
for the new tag to be returned
int bus_dma_tag_destroy(bus_dma_tag_t
dmat)
Destroy a tag. Returns 0 on success, the error code
otherwise.
dmat - the tag to be destroyed
int bus_dmamem_alloc(bus_dma_tag_t dmat,
void** vaddr, int flags, bus_dmamap_t
*mapp)
Allocate an area of contiguous memory described by the
tag. The size of memory to be allocated is tag's maxsize.
Returns 0 on success, the error code otherwise. The result
still has to be loaded by
bus_dmamap_load() before used to get
the physical address of the memory.
dmat - the tag
vaddr - pointer to the storage
for the kernel virtual address of the allocated area
to be returned.
flags - a bitmap of flags. The only interesting flag is:
BUS_DMA_NOWAIT - if the
memory is not immediately available return the
error. If this flag is not set then the routine
is allowed to sleep waiting until the memory
will become available.
mapp - pointer to the storage
for the new map to be returned
void bus_dmamem_free(bus_dma_tag_t dmat, void
*vaddr, bus_dmamap_t map)
Free the memory allocated by
bus_dmamem_alloc() . As of now
freeing of the memory allocated with ISA restrictions is
not implemented. Because of this the recommended model
of use is to keep and re-use the allocated areas for as
long as possible. Do not lightly free some area and then
shortly allocate it again. That does not mean that
bus_dmamem_free() should not be
used at all: hopefully it will be properly implemented
soon.
dmat - the tag
vaddr - the kernel virtual
address of the memory
map - the map of the memory (as
returned from
bus_dmamem_alloc() )
int bus_dmamap_create(bus_dma_tag_t dmat, int
flags, bus_dmamap_t *mapp)
Create a map for the tag, to be used in
bus_dmamap_load() later. Returns 0
on success, the error code otherwise.
dmat - the tag
flags - theoretically, a bit map
of flags. But no flags are defined yet, so as of now
it will be always 0.
mapp - pointer to the storage
for the new map to be returned
int bus_dmamap_destroy(bus_dma_tag_t dmat,
bus_dmamap_t map)
Destroy a map. Returns 0 on success, the error code otherwise.
dmat - the tag to which the map is associated
map - the map to be destroyed
int bus_dmamap_load(bus_dma_tag_t dmat,
bus_dmamap_t map, void *buf, bus_size_t buflen,
bus_dmamap_callback_t *callback, void *callback_arg, int
flags)
Load a buffer into the map (the map must be previously
created by bus_dmamap_create() or
bus_dmamem_alloc() ). All the pages
of the buffer are checked for conformance to the tag
requirements and for those not conformant the bounce
pages are allocated. An array of physical segment
descriptors is built and passed to the callback
routine. This callback routine is then expected to
handle it in some way. The number of bounce buffers in
the system is limited, so if the bounce buffers are
needed but not immediately available the request will be
queued and the callback will be called when the bounce
buffers will become available. Returns 0 if the callback
was executed immediately or EINPROGRESS if the request
was queued for future execution. In the latter case the
synchronization with queued callback routine is the
responsibility of the driver.
dmat - the tag
map - the map
buf - kernel virtual address of
the buffer
buflen - length of the buffer
callback ,
callback_arg - the callback function and
its argument
The prototype of callback function is:
void callback(void *arg, bus_dma_segment_t
*seg, int nseg, int error)
arg - the same as callback_arg
passed to bus_dmamap_load()
seg - array of the segment
descriptors
nseg - number of descriptors in
array
error - indication of the
segment number overflow: if it's set to EFBIG then
the buffer did not fit into the maximal number of
segments permitted by the tag. In this case only the
permitted number of descriptors will be in the
array. Handling of this situation is up to the
driver: depending on the desired semantics it can
either consider this an error or split the buffer in
two and handle the second part separately
Each entry in the segments array contains the fields:
ds_addr - physical bus address
of the segment
ds_len - length of the segment
void bus_dmamap_unload(bus_dma_tag_t dmat,
bus_dmamap_t map)
unload the map.
dmat - tag
map - loaded map
void bus_dmamap_sync (bus_dma_tag_t dmat,
bus_dmamap_t map, bus_dmasync_op_t op)
Synchronise a loaded buffer with its bounce pages before
and after physical transfer to or from device. This is
the function that does all the necessary copying of data
between the original buffer and its mapped version. The
buffers must be synchronized both before and after doing
the transfer.
dmat - tag
map - loaded map
op - type of synchronization
operation to perform:
BUS_DMASYNC_PREREAD - before
reading from device into buffer
BUS_DMASYNC_POSTREAD - after
reading from device into buffer
BUS_DMASYNC_PREWRITE - before
writing the buffer to device
BUS_DMASYNC_POSTWRITE - after
writing the buffer to device
As of now PREREAD and POSTWRITE are null operations but that
may change in the future, so they must not be ignored in the
driver. Synchronization is not needed for the memory
obtained from bus_dmamem_alloc() .
Before calling the callback function from
bus_dmamap_load() the segment array is
stored in the stack. And it gets pre-allocated for the
maximal number of segments allowed by the tag. Because of
this the practical limit for the number of segments on i386
architecture is about 250-300 (the kernel stack is 4KB minus
the size of the user structure, size of a segment array
entry is 8 bytes, and some space must be left). Because the
array is allocated based on the maximal number this value
must not be set higher than really needed. Fortunately, for
most of hardware the maximal supported number of segments is
much lower. But if the driver wants to handle buffers with a
very large number of scatter-gather segments it should do
that in portions: load part of the buffer, transfer it to
the device, load next part of the buffer, and so on.
Another practical consequence is that the number of segments
may limit the size of the buffer. If all the pages in the
buffer happen to be physically non-contiguous then the
maximal supported buffer size for that fragmented case would
be (nsegments * page_size). For example, if a maximal number
of 10 segments is supported then on i386 maximal guaranteed
supported buffer size would be 40K. If a higher size is
desired then special tricks should be used in the driver.
If the hardware does not support scatter-gather at all or
the driver wants to support some buffer size even if it's
heavily fragmented then the solution is to allocate a
contiguous buffer in the driver and use it as intermediate
storage if the original buffer does not fit.
Below are the typical call sequences when using a map depend
on the use of the map. The characters -> are used to show
the flow of time.
For a buffer which stays practically fixed during all the
time between attachment and detachment of a device:
bus_dmamem_alloc -> bus_dmamap_load -> ...use buffer... ->
-> bus_dmamap_unload -> bus_dmamem_free
For a buffer that changes frequently and is passed from
outside the driver:
bus_dmamap_create ->
-> bus_dmamap_load -> bus_dmamap_sync(PRE...) -> do transfer ->
-> bus_dmamap_sync(POST...) -> bus_dmamap_unload ->
...
-> bus_dmamap_load -> bus_dmamap_sync(PRE...) -> do transfer ->
-> bus_dmamap_sync(POST...) -> bus_dmamap_unload ->
-> bus_dmamap_destroy
When loading a map created by
bus_dmamem_alloc() the passed address
and size of the buffer must be the same as used in
bus_dmamem_alloc() . In this case it is
guaranteed that the whole buffer will be mapped as one
segment (so the callback may be based on this assumption)
and the request will be executed immediately (EINPROGRESS
will never be returned). All the callback needs to do in
this case is to save the physical address.
A typical example would be:
static void
alloc_callback(void *arg, bus_dma_segment_t *seg, int nseg, int error)
{
*(bus_addr_t *)arg = seg[0].ds_addr;
}
...
int error;
struct somedata {
....
};
struct somedata *vsomedata; /* virtual address */
bus_addr_t psomedata; /* physical bus-relative address */
bus_dma_tag_t tag_somedata;
bus_dmamap_t map_somedata;
...
error=bus_dma_tag_create(parent_tag, alignment,
boundary, lowaddr, highaddr, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ sizeof(struct somedata), /*nsegments*/ 1,
/*maxsegsz*/ sizeof(struct somedata), /*flags*/ 0,
&tag_somedata);
if(error)
return error;
error = bus_dmamem_alloc(tag_somedata, &vsomedata, /* flags*/ 0,
&map_somedata);
if(error)
return error;
bus_dmamap_load(tag_somedata, map_somedata, (void *)vsomedata,
sizeof (struct somedata), alloc_callback,
(void *) &psomedata, /*flags*/0);
Looks a bit long and complicated but that's the way to do
it. The practical consequence is: if multiple memory areas
are allocated always together it would be a really good idea
to combine them all into one structure and allocate as one
(if the alignment and boundary limitations permit).
When loading an arbitrary buffer into the map created by
bus_dmamap_create() special measures
must be taken to synchronize with the callback in case it
would be delayed. The code would look like:
{
int s;
int error;
s = splsoftvm();
error = bus_dmamap_load(
dmat,
dmamap,
buffer_ptr,
buffer_len,
callback,
/*callback_arg*/ buffer_descriptor,
/*flags*/0);
if (error == EINPROGRESS) {
/*
* Do whatever is needed to ensure synchronization
* with callback. Callback is guaranteed not to be started
* until we do splx() or tsleep().
*/
}
splx(s);
}
Two possible approaches for the processing of requests are:
1. If requests are completed by marking them explicitly as
done (such as the CAM requests) then it would be simpler to
put all the further processing into the callback driver
which would mark the request when it's done. Then not much
extra synchronization is needed. For the flow control
reasons it may be a good idea to freeze the request queue
until this request gets completed.
2. If requests are completed when the function returns (such
as classic read or write requests on character devices) then
a synchronization flag should be set in the buffer
descriptor and tsleep() called. Later
when the callback gets called it will do it's processing and
check this synchronization flag. If it's set then the
callback should issue a wakeup. In this approach the
callback function could either do all the needed processing
(just like the previous case) or simply save the segments
array in the buffer descriptor. Then after callback
completes the calling function could use this saved segments
array and do all the processing.
DMA
The Direct Memory Access (DMA) is implemented in the ISA bus
through the DMA controller (actually, two of them but that's
an irrelevant detail). To make the early ISA devices simple
and cheap the logic of the bus control and address
generation was concentrated in the DMA controller.
Fortunately, FreeBSD provides a set of functions that mostly
hide the annoying details of the DMA controller from the
device drivers.
The simplest case is for the fairly intelligent
devices. Like the bus master devices on PCI they can
generate the bus cycles and memory addresses all by
themselves. The only thing they really need from the DMA
controller is bus arbitration. So for this purpose they
pretend to be cascaded slave DMA controllers. And the only
thing needed from the system DMA controller is to enable the
cascaded mode on a DMA channel by calling the following
function when attaching the driver:
void isa_dmacascade(int channel_number)
All the further activity is done by programming the
device. When detaching the driver no DMA-related functions
need to be called.
For the simpler devices things get more complicated. The
functions used are:
int isa_dma_acquire(int chanel_number)
Reserve a DMA channel. Returns 0 on success or EBUSY
if the channel was already reserved by this or a
different driver. Most of the ISA devices are not able
to share DMA channels anyway, so normally this
function is called when attaching a device. This
reservation was made redundant by the modern interface
of bus resources but still must be used in addition to
the latter. If not used then later, other DMA routines
will panic.
int isa_dma_release(int chanel_number)
Release a previously reserved DMA channel. No
transfers must be in progress when the channel is
released (as well as the device must not try to
initiate transfer after the channel is released).
void isa_dmainit(int chan, u_int
bouncebufsize)
Allocate a bounce buffer for use with the specified
channel. The requested size of the buffer can't exceed
64KB. This bounce buffer will be automatically used
later if a transfer buffer happens to be not
physically contiguous or outside of the memory
accessible by the ISA bus or crossing the 64KB
boundary. If the transfers will be always done from
buffers which conform to these conditions (such as
those allocated by
bus_dmamem_alloc() with proper
limitations) then isa_dmainit()
does not have to be called. But it's quite convenient
to transfer arbitrary data using the DMA controller.
The bounce buffer will automatically care of the
scatter-gather issues.
chan - channel number
bouncebufsize - size of the
bounce buffer in bytes
void isa_dmastart(int flags, caddr_t addr, u_int
nbytes, int chan)
Prepare to start a DMA transfer. This function must be
called to set up the DMA controller before actually
starting transfer on the device. It checks that the
buffer is contiguous and falls into the ISA memory
range, if not then the bounce buffer is automatically
used. If bounce buffer is required but not set up by
isa_dmainit() or too small for
the requested transfer size then the system will
panic. In case of a write request with bounce buffer
the data will be automatically copied to the bounce
buffer.
flags - a bitmask determining the type of operation to
be done. The direction bits B_READ and B_WRITE are mutually
exclusive.
B_READ - read from the ISA bus into memory
B_WRITE - write from the memory to the ISA bus
B_RAW - if set then the DMA controller will remember
the buffer and after the end of transfer will
automatically re-initialize itself to repeat transfer
of the same buffer again (of course, the driver may
change the data in the buffer before initiating
another transfer in the device). If not set then the
parameters will work only for one transfer, and
isa_dmastart() will have to be
called again before initiating the next
transfer. Using B_RAW makes sense only if the bounce
buffer is not used.
addr - virtual address of the buffer
nbytes - length of the buffer. Must be less or equal to
64KB. Length of 0 is not allowed: the DMA controller will
understand it as 64KB while the kernel code will
understand it as 0 and that would cause unpredictable
effects. For channels number 4 and higher the length must
be even because these channels transfer 2 bytes at a
time. In case of an odd length the last byte will not be
transferred.
chan - channel number
void isa_dmadone(int flags, caddr_t addr, int
nbytes, int chan)
Synchronize the memory after device reports that transfer
is done. If that was a read operation with a bounce buffer
then the data will be copied from the bounce buffer to the
original buffer. Arguments are the same as for
isa_dmastart() . Flag B_RAW is
permitted but it does not affect
isa_dmadone() in any way.
int isa_dmastatus(int channel_number)
Returns the number of bytes left in the current transfer
to be transferred. In case the flag B_READ was set in
isa_dmastart() the number returned
will never be equal to zero. At the end of transfer it
will be automatically reset back to the length of
buffer. The normal use is to check the number of bytes
left after the device signals that the transfer is
completed. If the number of bytes is not 0 then probably
something went wrong with that transfer.
int isa_dmastop(int channel_number)
Aborts the current transfer and returns the number of
bytes left untransferred.
xxx_isa_probe
This function probes if a device is present. If the driver
supports auto-detection of some part of device configuration
(such as interrupt vector or memory address) this
auto-detection must be done in this routine.
As for any other bus, if the device cannot be detected or
is detected but failed the self-test or some other problem
happened then it returns a positive value of error. The
value ENXIO must be returned if the device is not
present. Other error values may mean other conditions. Zero
or negative values mean success. Most of the drivers return
zero as success.
The negative return values are used when a PnP device
supports multiple interfaces. For example, an older
compatibility interface and a newer advanced interface which
are supported by different drivers. Then both drivers would
detect the device. The driver which returns a higher value
in the probe routine takes precedence (in other words, the
driver returning 0 has highest precedence, one returning -1
is next, one returning -2 is after it and so on). In result
the devices which support only the old interface will be
handled by the old driver (which should return -1 from the
probe routine) while the devices supporting the new
interface as well will be handled by the new driver (which
should return 0 from the probe routine).
The device descriptor struct xxx_softc is allocated by the
system before calling the probe routine. If the probe
routine returns an error the descriptor will be
automatically deallocated by the system. So if a probing
error occurs the driver must make sure that all the
resources it used during probe are deallocated and that
nothing keeps the descriptor from being safely
deallocated. If the probe completes successfully the
descriptor will be preserved by the system and later passed
to the routine xxx_isa_attach() . If a
driver returns a negative value it can't be sure that it
will have the highest priority and its attach routine will
be called. So in this case it also must release all the
resources before returning and if necessary allocate them
again in the attach routine. When
xxx_isa_probe() returns 0 releasing the
resources before returning is also a good idea, a
well-behaved driver should do so. But in case if there is
some problem with releasing the resources the driver is
allowed to keep resources between returning 0 from the probe
routine and execution of the attach routine.
A typical probe routine starts with getting the device
descriptor and unit:
struct xxx_softc *sc = device_get_softc(dev);
int unit = device_get_unit(dev);
int pnperror;
int error = 0;
sc->dev = dev; /* link it back */
sc->unit = unit;
Then check for the PnP devices. The check is carried out by
a table containing the list of PnP IDs supported by this
driver and human-readable descriptions of the device models
corresponding to these IDs.
pnperror=ISA_PNP_PROBE(device_get_parent(dev), dev,
xxx_pnp_ids); if(pnperror == ENXIO) return ENXIO;
The logic of ISA_PNP_PROBE is the following: If this card
(device unit) was not detected as PnP then ENOENT will be
returned. If it was detected as PnP but its detected ID does
not match any of the IDs in the table then ENXIO is
returned. Finally, if it has PnP support and it matches on
of the IDs in the table, 0 is returned and the appropriate
description from the table is set by
device_set_desc() .
If a driver supports only PnP devices then the condition
would look like:
if(pnperror != 0)
return pnperror;
No special treatment is required for the drivers which don't
support PnP because they pass an empty PnP ID table and will
always get ENXIO if called on a PnP card.
The probe routine normally needs at least some minimal set
of resources, such as I/O port number to find the card and
probe it. Depending on the hardware the driver may be able
to discover the other necessary resources automatically. The
PnP devices have all the resources pre-set by the PnP
subsystem, so the driver does not need to discover them by
itself.
Typically the minimal information required to get access to
the device is the I/O port number. Then some devices allow
to get the rest of information from the device configuration
registers (though not all devices do that). So first we try
to get the port start value:
sc->port0 = bus_get_resource_start(dev,
SYS_RES_IOPORT, 0 /*rid*/); if(sc->port0 == 0) return ENXIO;
The base port address is saved in the structure softc for
future use. If it will be used very often then calling the
resource function each time would be prohibitively slow. If
we don't get a port we just return an error. Some device
drivers can instead be clever and try to probe all the
possible ports, like this:
/* table of all possible base I/O port addresses for this device */
static struct xxx_allports {
u_short port; /* port address */
short used; /* flag: if this port is already used by some unit */
} xxx_allports = {
{ 0x300, 0 },
{ 0x320, 0 },
{ 0x340, 0 },
{ 0, 0 } /* end of table */
};
...
int port, i;
...
port = bus_get_resource_start(dev, SYS_RES_IOPORT, 0 /*rid*/);
if(port !=0 ) {
for(i=0; xxx_allports[i].port!=0; i++) {
if(xxx_allports[i].used || xxx_allports[i].port != port)
continue;
/* found it */
xxx_allports[i].used = 1;
/* do probe on a known port */
return xxx_really_probe(dev, port);
}
return ENXIO; /* port is unknown or already used */
}
/* we get here only if we need to guess the port */
for(i=0; xxx_allports[i].port!=0; i++) {
if(xxx_allports[i].used)
continue;
/* mark as used - even if we find nothing at this port
* at least we won't probe it in future
*/
xxx_allports[i].used = 1;
error = xxx_really_probe(dev, xxx_allports[i].port);
if(error == 0) /* found a device at that port */
return 0;
}
/* probed all possible addresses, none worked */
return ENXIO;
Of course, normally the driver's
identify() routine should be used for
such things. But there may be one valid reason why it may be
better to be done in probe() : if this
probe would drive some other sensitive device crazy. The
probe routines are ordered with consideration of the
"sensitive" flag: the sensitive devices get probed first and
the rest of devices later. But the
identify() routines are called before
any probes, so they show no respect to the sensitive devices
and may upset them.
Now, after we got the starting port we need to set the port
count (except for PnP devices) because the kernel does not
have this information in the configuration file.
if(pnperror /* only for non-PnP devices */
&& bus_set_resource(dev, SYS_RES_IOPORT, 0, sc->port0,
XXX_PORT_COUNT)<0)
return ENXIO;
Finally allocate and activate a piece of port address space
(special values of start and end mean "use those we set by
bus_set_resource() "):
sc->port0_rid = 0;
sc->port0_r = bus_alloc_resource(dev, SYS_RES_IOPORT,
&sc->port0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->port0_r == NULL)
return ENXIO;
Now having access to the port-mapped registers we can poke
the device in some way and check if it reacts like it is
expected to. If it does not then there is probably some
other device or no device at all at this address.
Normally drivers don't set up the interrupt handlers until
the attach routine. Instead they do probes in the polling
mode using the DELAY() function for
timeout. The probe routine must never hang forever, all the
waits for the device must be done with timeouts. If the
device does not respond within the time it's probably broken
or misconfigured and the driver must return error. When
determining the timeout interval give the device some extra
time to be on the safe side: although
DELAY() is supposed to delay for the
same amount of time on any machine it has some margin of
error, depending on the exact CPU.
If the probe routine really wants to check that the
interrupts really work it may configure and probe the
interrupts too. But that's not recommended.
/* implemented in some very device-specific way */
if(error = xxx_probe_ports(sc))
goto bad; /* will deallocate the resources before returning */
- The fucntion xxx_probe_ports() may also
+ The function xxx_probe_ports() may also
set the device description depending on the exact model of
device it discovers. But if there is only one supported
device model this can be as well done in a hardcoded way.
Of course, for the PnP devices the PnP support sets the
description from the table automatically.
if(pnperror)
device_set_desc(dev, "Our device model 1234");
Then the probe routine should either discover the ranges of
all the resources by reading the device configuration
registers or make sure that they were set explicitly by the
user. We will consider it with an example of on-board
memory. The probe routine should be as non-intrusive as
possible, so allocation and check of functionality of the
rest of resources (besides the ports) would be better left
to the attach routine.
The memory address may be specified in the kernel
configuration file or on some devices it may be
pre-configured in non-volatile configuration registers. If
both sources are available and different, which one should
be used? Probably if the user bothered to set the address
explicitly in the kernel configuration file they know what
they're doing and this one should take precedence. An
example of implementation could be:
/* try to find out the config address first */
sc->mem0_p = bus_get_resource_start(dev, SYS_RES_MEMORY, 0 /*rid*/);
if(sc->mem0_p == 0) { /* nope, not specified by user */
sc->mem0_p = xxx_read_mem0_from_device_config(sc);
if(sc->mem0_p == 0)
/* can't get it from device config registers either */
goto bad;
} else {
if(xxx_set_mem0_address_on_device(sc) < 0)
goto bad; /* device does not support that address */
}
/* just like the port, set the memory size,
* for some devices the memory size would not be constant
* but should be read from the device configuration registers instead
* to accommodate different models of devices. Another option would
* be to let the user set the memory size as "msize" configuration
* resource which will be automatically handled by the ISA bus.
*/
if(pnperror) { /* only for non-PnP devices */
sc->mem0_size = bus_get_resource_count(dev, SYS_RES_MEMORY, 0 /*rid*/);
if(sc->mem0_size == 0) /* not specified by user */
sc->mem0_size = xxx_read_mem0_size_from_device_config(sc);
if(sc->mem0_size == 0) {
/* suppose this is a very old model of device without
* auto-configuration features and the user gave no preference,
* so assume the minimalistic case
* (of course, the real value will vary with the driver)
*/
sc->mem0_size = 8*1024;
}
if(xxx_set_mem0_size_on_device(sc) < 0)
goto bad; /* device does not support that size */
if(bus_set_resource(dev, SYS_RES_MEMORY, /*rid*/0,
sc->mem0_p, sc->mem0_size)<0)
goto bad;
} else {
sc->mem0_size = bus_get_resource_count(dev, SYS_RES_MEMORY, 0 /*rid*/);
}
Resources for IRQ and DRQ are easy to check by analogy.
If all went well then release all the resources and return success.
xxx_free_resources(sc);
return 0;
Finally, handle the troublesome situations. All the
resources should be deallocated before returning. We make
use of the fact that before the structure softc is passed to
us it gets zeroed out, so we can find out if some resource
was allocated: then its descriptor is non-zero.
bad:
xxx_free_resources(sc);
if(error)
return error;
else /* exact error is unknown */
return ENXIO;
That would be all for the probe routine. Freeing of
resources is done from multiple places, so it's moved to a
function which may look like:
static void
xxx_free_resources(sc)
struct xxx_softc *sc;
{
/* check every resource and free if not zero */
/* interrupt handler */
if(sc->intr_r) {
bus_teardown_intr(sc->dev, sc->intr_r, sc->intr_cookie);
bus_release_resource(sc->dev, SYS_RES_IRQ, sc->intr_rid,
sc->intr_r);
sc->intr_r = 0;
}
/* all kinds of memory maps we could have allocated */
if(sc->data_p) {
bus_dmamap_unload(sc->data_tag, sc->data_map);
sc->data_p = 0;
}
if(sc->data) { /* sc->data_map may be legitimately equal to 0 */
/* the map will also be freed */
bus_dmamem_free(sc->data_tag, sc->data, sc->data_map);
sc->data = 0;
}
if(sc->data_tag) {
bus_dma_tag_destroy(sc->data_tag);
sc->data_tag = 0;
}
... free other maps and tags if we have them ...
if(sc->parent_tag) {
bus_dma_tag_destroy(sc->parent_tag);
sc->parent_tag = 0;
}
/* release all the bus resources */
if(sc->mem0_r) {
bus_release_resource(sc->dev, SYS_RES_MEMORY, sc->mem0_rid,
sc->mem0_r);
sc->mem0_r = 0;
}
...
if(sc->port0_r) {
bus_release_resource(sc->dev, SYS_RES_IOPORT, sc->port0_rid,
sc->port0_r);
sc->port0_r = 0;
}
}
xxx_isa_attach
The attach routine actually connects the driver to the
system if the probe routine returned success and the system
had chosen to attach that driver. If the probe routine
returned 0 then the attach routine may expect to receive the
device structure softc intact, as it was set by the probe
routine. Also if the probe routine returns 0 it may expect
that the attach routine for this device shall be called at
some point in the future. If the probe routine returns a
negative value then the driver may make none of these
assumptions.
The attach routine returns 0 if it completed successfully or
error code otherwise.
The attach routine starts just like the probe routine,
with getting some frequently used data into more accessible
variables.
struct xxx_softc *sc = device_get_softc(dev);
int unit = device_get_unit(dev);
int error = 0;
Then allocate and activate all the necessary
resources. Because normally the port range will be released
before returning from probe, it has to be allocated
again. We expect that the probe routine had properly set all
the resource ranges, as well as saved them in the structure
softc. If the probe routine had left some resource allocated
then it does not need to be allocated again (which would be
considered an error).
sc->port0_rid = 0;
sc->port0_r = bus_alloc_resource(dev, SYS_RES_IOPORT, &sc->port0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->port0_r == NULL)
return ENXIO;
/* on-board memory */
sc->mem0_rid = 0;
sc->mem0_r = bus_alloc_resource(dev, SYS_RES_MEMORY, &sc->mem0_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->mem0_r == NULL)
goto bad;
/* get its virtual address */
sc->mem0_v = rman_get_virtual(sc->mem0_r);
The DMA request channel (DRQ) is allocated likewise. To
initialize it use functions of the
isa_dma*() family. For example:
isa_dmacascade(sc->drq0);
The interrupt request line (IRQ) is a bit
special. Besides allocation the driver's interrupt handler
should be associated with it. Historically in the old ISA
drivers the argument passed by the system to the interrupt
handler was the device unit number. But in modern drivers
the convention suggests passing the pointer to structure
softc. The important reason is that when the structures
softc are allocated dynamically then getting the unit number
from softc is easy while getting softc from unit number is
difficult. Also this convention makes the drivers for
different buses look more uniform and allows them to share
the code: each bus gets its own probe, attach, detach and
other bus-specific routines while the bulk of the driver
code may be shared among them.
sc->intr_rid = 0;
sc->intr_r = bus_alloc_resource(dev, SYS_RES_MEMORY, &sc->intr_rid,
/*start*/ 0, /*end*/ ~0, /*count*/ 0, RF_ACTIVE);
if(sc->intr_r == NULL)
goto bad;
/*
* XXX_INTR_TYPE is supposed to be defined depending on the type of
* the driver, for example as INTR_TYPE_CAM for a CAM driver
*/
error = bus_setup_intr(dev, sc->intr_r, XXX_INTR_TYPE,
(driver_intr_t *) xxx_intr, (void *) sc, &sc->intr_cookie);
if(error)
goto bad;
If the device needs to make DMA to the main memory then
this memory should be allocated like described before:
error=bus_dma_tag_create(NULL, /*alignment*/ 4,
/*boundary*/ 0, /*lowaddr*/ BUS_SPACE_MAXADDR_24BIT,
/*highaddr*/ BUS_SPACE_MAXADDR, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ BUS_SPACE_MAXSIZE_24BIT,
/*nsegments*/ BUS_SPACE_UNRESTRICTED,
/*maxsegsz*/ BUS_SPACE_MAXSIZE_24BIT, /*flags*/ 0,
&sc->parent_tag);
if(error)
goto bad;
/* many things get inherited from the parent tag
* sc->data is supposed to point to the structure with the shared data,
* for example for a ring buffer it could be:
* struct {
* u_short rd_pos;
* u_short wr_pos;
* char bf[XXX_RING_BUFFER_SIZE]
* } *data;
*/
error=bus_dma_tag_create(sc->parent_tag, 1,
0, BUS_SPACE_MAXADDR, 0, /*filter*/ NULL, /*filterarg*/ NULL,
/*maxsize*/ sizeof(* sc->data), /*nsegments*/ 1,
/*maxsegsz*/ sizeof(* sc->data), /*flags*/ 0,
&sc->data_tag);
if(error)
goto bad;
error = bus_dmamem_alloc(sc->data_tag, &sc->data, /* flags*/ 0,
&sc->data_map);
if(error)
goto bad;
/* xxx_alloc_callback() just saves the physical address at
* the pointer passed as its argument, in this case &sc->data_p.
* See details in the section on bus memory mapping.
* It can be implemented like:
*
* static void
* xxx_alloc_callback(void *arg, bus_dma_segment_t *seg,
* int nseg, int error)
* {
* *(bus_addr_t *)arg = seg[0].ds_addr;
* }
*/
bus_dmamap_load(sc->data_tag, sc->data_map, (void *)sc->data,
sizeof (* sc->data), xxx_alloc_callback, (void *) &sc->data_p,
/*flags*/0);
After all the necessary resources are allocated the
device should be initialized. The initialization may include
testing that all the expected features are functional.
if(xxx_initialize(sc) < 0)
goto bad;
The bus subsystem will automatically print on the
console the device description set by probe. But if the
driver wants to print some extra information about the
device it may do so, for example:
device_printf(dev, "has on-card FIFO buffer of %d bytes\n", sc->fifosize);
If the initialization routine experiences any problems
then printing messages about them before returning error is
also recommended.
The final step of the attach routine is attaching the
device to its functional subsystem in the kernel. The exact
way to do it depends on the type of the driver: a character
device, a block device, a network device, a CAM SCSI bus
device and so on.
If all went well then return success.
error = xxx_attach_subsystem(sc);
if(error)
goto bad;
return 0;
Finally, handle the troublesome situations. All the
resources should be deallocated before returning an
error. We make use of the fact that before the structure
softc is passed to us it gets zeroed out, so we can find out
if some resource was allocated: then its descriptor is
non-zero.
bad:
xxx_free_resources(sc);
if(error)
return error;
else /* exact error is unknown */
return ENXIO;
That would be all for the attach routine.
xxx_isa_detach
If this function is present in the driver and the driver is
compiled as a loadable module then the driver gets the
ability to be unloaded. This is an important feature if the
hardware supports hot plug. But the ISA bus does not support
hot plug, so this feature is not particularly important for
the ISA devices. The ability to unload a driver may be
useful when debugging it, but in many cases installation of
the new version of the driver would be required only after
the old version somehow wedges the system and reboot will be
needed anyway, so the efforts spent on writing the detach
routine may not be worth it. Another argument is that
unloading would allow upgrading the drivers on a production
machine seems to be mostly theoretical. Installing a new
version of a driver is a dangerous operation which should
never be performed on a production machine (and which is not
permitted when the system is running in secure mode). Still
the detach routine may be provided for the sake of
completeness.
The detach routine returns 0 if the driver was successfully
detached or the error code otherwise.
The logic of detach is a mirror of the attach. The first
thing to do is to detach the driver from its kernel
subsystem. If the device is currently open then the driver
has two choices: refuse to be detached or forcibly close and
proceed with detach. The choice used depends on the ability
of the particular kernel subsystem to do a forced close and
on the preferences of the driver's author. Generally the
forced close seems to be the preferred alternative.
struct xxx_softc *sc = device_get_softc(dev);
int error;
error = xxx_detach_subsystem(sc);
if(error)
return error;
Next the driver may want to reset the hardware to some
consistent state. That includes stopping any ongoing
transfers, disabling the DMA channels and interrupts to
avoid memory corruption by the device. For most of the
drivers this is exactly what the shutdown routine does, so
if it is included in the driver we can as well just call it.
xxx_isa_shutdown(dev);
And finally release all the resources and return success.
xxx_free_resources(sc);
return 0;
xxx_isa_shutdown
This routine is called when the system is about to be shut
down. It is expected to bring the hardware to some
consistent state. For most of the ISA devices no special
action is required, so the function is not really necessary
because the device will be re-initialized on reboot
anyway. But some devices have to be shut down with a special
procedure, to make sure that they will be properly detected
after soft reboot (this is especially true for many devices
with proprietary identification protocols). In any case
disabling DMA and interrupts in the device registers and
stopping any ongoing transfers is a good idea. The exact
action depends on the hardware, so we don't consider it here
in any details.
xxx_intr
The interrupt handler is called when an interrupt is
received which may be from this particular device. The ISA
bus does not support interrupt sharing (except some special
cases) so in practice if the interrupt handler is called
then the interrupt almost for sure came from its
device. Still the interrupt handler must poll the device
registers and make sure that the interrupt was generated by
its device. If not it should just return.
The old convention for the ISA drivers was getting the
device unit number as an argument. It is obsolete, and the
new drivers receive whatever argument was specified for them
in the attach routine when calling
bus_setup_intr() . By the new convention
it should be the pointer to the structure softc. So the
interrupt handler commonly starts as:
static void
xxx_intr(struct xxx_softc *sc)
{
It runs at the interrupt priority level specified by the
interrupt type parameter of
bus_setup_intr() . That means that all
the other interrupts of the same type as well as all the
software interrupts are disabled.
To avoid races it is commonly written as a loop:
while(xxx_interrupt_pending(sc)) {
xxx_process_interrupt(sc);
xxx_acknowledge_interrupt(sc);
}
The interrupt handler has to acknowledge interrupt to the
device only but not to the interrupt controller, the system
takes care of the latter.
diff --git a/en_US.ISO8859-1/books/developers-handbook/pci/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/pci/chapter.sgml
index 1598573616..e4635981e9 100644
--- a/en_US.ISO8859-1/books/developers-handbook/pci/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/pci/chapter.sgml
@@ -1,372 +1,372 @@
PCI Devices
This chapter will talk about the FreeBSD mechanisms for
writing a device driver for a device on a PCI bus.
Probe and Attach
Information here about how the PCI bus code iterates through
the unattached devices and see if a newly loaded kld will attach
to any of them.
/*
* Simple KLD to play with the PCI functions.
*
* Murray Stokely
*/
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#include <sys/types.h>
#include <sys/module.h>
#include <sys/systm.h> /* uprintf */
#include <sys/errno.h>
#include <sys/param.h> /* defines used in kernel.h */
#include <sys/kernel.h> /* types used in module initialization */
#include <sys/conf.h> /* cdevsw struct */
#include <sys/uio.h> /* uio struct */
#include <sys/malloc.h>
#include <sys/bus.h> /* structs, prototypes for pci bus stuff */
#include <pci/pcivar.h> /* For get_pci macros! */
/* Function prototypes */
d_open_t mypci_open;
d_close_t mypci_close;
d_read_t mypci_read;
d_write_t mypci_write;
/* Character device entry points */
static struct cdevsw mypci_cdevsw = {
mypci_open,
mypci_close,
mypci_read,
mypci_write,
noioctl,
nopoll,
nommap,
nostrategy,
"mypci",
36, /* reserved for lkms - /usr/src/sys/conf/majors */
nodump,
nopsize,
D_TTY,
-1
};
/* vars */
static dev_t sdev;
/* We're more interested in probe/attach than with
open/close/read/write at this point */
int
mypci_open(dev_t dev, int oflags, int devtype, struct proc *p)
{
int err = 0;
uprintf("Opened device \"mypci\" successfully.\n");
return(err);
}
int
mypci_close(dev_t dev, int fflag, int devtype, struct proc *p)
{
int err=0;
uprintf("Closing device \"mypci.\"\n");
return(err);
}
int
mypci_read(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
uprintf("mypci read!\n");
return err;
}
int
mypci_write(dev_t dev, struct uio *uio, int ioflag)
{
int err = 0;
uprintf("mypci write!\n");
return(err);
}
/* PCI Support Functions */
/*
* Return identification string if this is device is ours.
*/
static int
mypci_probe(device_t dev)
{
uprintf("MyPCI Probe\n"
"Vendor ID : 0x%x\n"
"Device ID : 0x%x\n",pci_get_vendor(dev),pci_get_device(dev));
if (pci_get_vendor(dev) == 0x11c1) {
uprintf("We've got the Winmodem, probe successful!\n");
return 0;
}
return ENXIO;
}
/* Attach function is only called if the probe is successful */
static int
mypci_attach(device_t dev)
{
uprintf("MyPCI Attach for : deviceID : 0x%x\n",pci_get_vendor(dev));
sdev = make_dev(& mypci_cdevsw,
0,
UID_ROOT,
GID_WHEEL,
0600,
"mypci");
uprintf("Mypci device loaded.\n");
return ENXIO;
}
/* Detach device. */
static int
mypci_detach(device_t dev)
{
uprintf("Mypci detach!\n");
return 0;
}
/* Called during system shutdown after sync. */
static int
mypci_shutdown(device_t dev)
{
uprintf("Mypci shutdown!\n");
return 0;
}
/*
* Device suspend routine.
*/
static int
mypci_suspend(device_t dev)
{
uprintf("Mypci suspend!\n");
return 0;
}
/*
* Device resume routine.
*/
static int
mypci_resume(device_t dev)
{
uprintf("Mypci resume!\n");
return 0;
}
static device_method_t mypci_methods[] = {
/* Device interface */
DEVMETHOD(device_probe, mypci_probe),
DEVMETHOD(device_attach, mypci_attach),
DEVMETHOD(device_detach, mypci_detach),
DEVMETHOD(device_shutdown, mypci_shutdown),
DEVMETHOD(device_suspend, mypci_suspend),
DEVMETHOD(device_resume, mypci_resume),
{ 0, 0 }
};
static driver_t mypci_driver = {
"mypci",
mypci_methods,
0,
/* sizeof(struct mypci_softc), */
};
static devclass_t mypci_devclass;
DRIVER_MODULE(mypci, pci, mypci_driver, mypci_devclass, 0, 0);
Additional Resources
PCI
Special Interest Group
PCI System Architecture, Fourth Edition by
Tom Shanley, et al.
Bus Resources
FreeBSD provides an object-oriented mechanism for requesting
resources from a parent bus. Almost all devices will be a child
member of some sort of bus (PCI, ISA, USB, SCSI, etc) and these
devices need to acquire resources from their parent bus (such as
memory segments, interrupt lines, or DMA channels).
Base Address Registers
To do anything particularly useful with a PCI device you
will need to obtain the Base Address
Registers (BARs) from the PCI Configuration space.
The PCI-specific details of obtaining the BAR is abstracted in
the bus_alloc_resource() function.
For example, a typical driver might have something similar
to this in the attach() function. :
sc->bar0id = 0x10;
sc->bar0res = bus_alloc_resource(dev, SYS_RES_MEMORY, &(sc->bar0id),
0, ~0, 1, RF_ACTIVE);
if (sc->bar0res == NULL) {
uprintf("Memory allocation of PCI base register 0 failed!\n");
error = ENXIO;
goto fail1;
}
sc->bar1id = 0x14;
sc->bar1res = bus_alloc_resource(dev, SYS_RES_MEMORY, &(sc->bar1id),
0, ~0, 1, RF_ACTIVE);
if (sc->bar1res == NULL) {
uprintf("Memory allocation of PCI base register 1 failed!\n");
error = ENXIO;
goto fail2;
}
sc->bar0_bt = rman_get_bustag(sc->bar0res);
sc->bar0_bh = rman_get_bushandle(sc->bar0res);
sc->bar1_bt = rman_get_bustag(sc->bar1res);
sc->bar1_bh = rman_get_bushandle(sc->bar1res);
Handles for each base address register are kept in the
softc structure so that they can be
used to write to the device later.
These handles can then be used to read or write from the
device registers with the bus_space_*
functions. For example, a driver might contain a shorthand
function to read from a board specific register like this :
uint16_t
board_read(struct ni_softc *sc, uint16_t address) {
return bus_space_read_2(sc->bar1_bt, sc->bar1_bh, address);
}
Similarly, one could write to the registers with :
void
board_write(struct ni_softc *sc, uint16_t address, uint16_t value) {
bus_space_write_2(sc->bar1_bt, sc->bar1_bh, address, value);
}
These functions exist in 8bit, 16bit, and 32bit versions
and you should use
bus_space_{read|write}_{1|2|4}
accordingly.
Interrupts
Interrupts are allocated from the object-oriented bus code
in a way similar to the memory resources. First an IRQ
resource must be allocated from the parent bus, and then the
interrupt handler must be setup to deal with this IRQ.
Again, a sample from a device
attach() function says more than
words.
/* Get the IRQ resource */
sc->irqid = 0x0;
sc->irqres = bus_alloc_resource(dev, SYS_RES_IRQ, &(sc->irqid),
0, ~0, 1, RF_SHAREABLE | RF_ACTIVE);
if (sc->irqres == NULL) {
uprintf("IRQ allocation failed!\n");
error = ENXIO;
goto fail3;
}
/* Now we should setup the interrupt handler */
error = bus_setup_intr(dev, sc->irqres, INTR_TYPE_MISC,
my_handler, sc, &(sc->handler));
if (error) {
printf("Couldn't set up irq\n");
goto fail4;
}
sc->irq_bt = rman_get_bustag(sc->irqres);
sc->irq_bh = rman_get_bushandle(sc->irqres);
DMA
On the PC, peripherals that want to do bus-mastering DMA
must deal with physical addresses. This is a problem since
FreeBSD uses virtual memory and deals almost exclusively with
virtual addresses. Fortunately, there is a function,
vtophys() to help.
#include <vm/vm.h>
#include <vm/pmap.h>
#define vtophys(virtual_address) (...)
The solution is a bit different on the alpha however, and
what we really want is a function called
vtobus() .
#if defined(__alpha__)
#define vtobus(va) alpha_XXX_dmamap((vm_offset_t)va)
#else
#define vtobus(va) vtophys(va)
#endif
Deallocating Resources
It's very important to deallocate all of the resources
that were allocated during attach() .
Care must be taken to deallocate the correct stuff even on a
- failure condition so that the system will remain useable while
+ failure condition so that the system will remain usable while
your driver dies.
diff --git a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
index bf03f6b846..322af6e79e 100644
--- a/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/sockets/chapter.sgml
@@ -1,1779 +1,1779 @@
Sockets
This chapter was written by
&a.stanislav;
Synopsis
BSD sockets take interprocess
communications to a new level. It is no longer necessary for the
communicating processes to run on the same machine. They still
can , but they do not have to.
Not only do these processes not have to run on the same
machine, they do not have to run under the same operating
system. Thanks to BSD sockets, your FreeBSD
software can smoothly cooperate with a program running on a
Macintosh, another one running on a Sun workstation, yet another
one running under Windows 2000, all connected with an
Ethernet-based local area network.
But your software can equally well cooperate with processes
running in another building, or on another continent, inside a
submarine, or a space shuttle.
It can also cooperate with processes that are not part of a
computer (at least not in the strict sense of the word), but of
such devices as printers, digital cameras, medical equipment.
Just about anything capable of digital communications.
Networking and Diversity
We have already hinted on the diversity
of networking. Many different systems have to talk to each
other. And they have to speak the same language. They also have
to understand the same language the same
way.
People often think that body language
is universal. But it is not. Back in my early teens, my father
took me to Bulgaria. We were sitting at a table in a park in
Sofia, when a vendor approached us trying to sell us some
roasted almonds.
I had not learned much Bulgarian by then, so, instead of
saying no, I shook my head from side to side, the
universal
body language for
no . The vendor quickly started serving us
some almonds.
I then remembered I had been told that in Bulgaria shaking
your head sideways meant yes . Quickly, I
started nodding my head up and down. The vendor noticed, took
his almonds, and walked away. To an uninformed observer, I did
not change the body language: I continued using the language of
shaking and nodding my head. What changed was the
meaning of the body language. At first, the
vendor and I interpreted the same language as having completely
different meaning. I had to adjust my own interpretation of that
language so the vendor would understand.
It is the same with computers: The same symbols may have
different, even outright opposite meaning. Therefore, for
two computers to understand each other, they must not only
agree on the same language , but on the
same interpretation of the language.
Protocols
While various programming languages tend to have complex
syntax and use a number of multi-letter reserved words (which
makes them easy for the human programmer to understand), the
languages of data communications tend to be very terse. Instead
of multi-byte words, they often use individual
bits . There is a very convincing reason
for it: While data travels inside your
computer at speeds approaching the speed of light, it often
travels considerably slower between two computers.
Because the languages used in data communications are so
terse, we usually refer to them as
protocols rather than languages.
As data travels from one computer to another, it always uses
more than one protocol. These protocols are
layered . The data can be compared to the
inside of an onion: You have to peel off several layers of
skin
to get to the data. This is best
illustrated with a picture:
+----------------+
| Ethernet |
|+--------------+|
|| IP ||
||+------------+||
||| TCP |||
|||+----------+|||
|||| HTTP ||||
||||+--------+||||
||||| PNG |||||
|||||+------+|||||
|||||| Data ||||||
|||||+------+|||||
||||+--------+||||
|||+----------+|||
||+------------+||
|+--------------+|
+----------------+
Protocol Layers
In this example, we are trying to get an image from a web
page we are connected to via an Ethernet.
The image consists of raw data, which is simply a sequence
of RGB values that our software can process,
i.e., convert into an image and display on our monitor.
Alas, our software has no way of knowing how the raw data is
organized: Is it a sequence of RGB values, or
a sequence of grayscale intensities, or perhaps of
CMYK encoded colors? Is the data represented
by 8-bit quanta, or are they 16 bits in size, or perhaps 4 bits?
How many rows and columns does the image consist of? Should
certain pixels be transparent?
I think you get the picture...
To inform our software how to handle the raw data, it is
encoded as a PNG file. It could be a
GIF , or a JPEG , but it is
a PNG .
And PNG is a protocol.
At this point, I can hear some of you yelling,
No, it is not! It is a file
format!
Well, of course it is a file format. But from the
perspective of data communications, a file format is a protocol:
The file structure is a language , a terse
one at that, communicating to our process
how the data is organized. Ergo, it is a
protocol .
Alas, if all we received was the PNG
file, our software would be facing a serious problem: How is it
supposed to know the data is representing an image, as opposed
to some text, or perhaps a sound, or what not? Secondly, how is
it supposed to know the image is in the PNG
format as opposed to GIF , or
JPEG , or some other image format?
To obtain that information, we are using another protocol:
HTTP . This protocol can tell us exactly that
the data represents an image, and that it uses the
PNG protocol. It can also tell us some other
things, but let us stay focused on protocol layers here.
So, now we have some data wrapped in the PNG
protocol, wrapped in the HTTP protocol.
How did we get it from the server?
By using TCP/IP over Ethernet, that is
how. Indeed, that is three more protocols. Instead of
continuing inside out, I am now going to talk about Ethernet,
simply because it is easier to explain the rest that way.
Ethernet is an interesting system of connecting computers in
a local area network
(LAN ). Each computer has a network
interface card (NIC ), which has a
unique 48-bit ID called its
address . No two Ethernet
NIC s in the world have the same address.
These NIC s are all connected with each
other. Whenever one computer wants to communicate with another
in the same Ethernet LAN , it sends a message
over the network. Every NIC sees the
message. But as part of the Ethernet
protocol , the data contains the address of
the destination NIC (among other things). So,
only one of all the network interface cards will pay attention
to it, the rest will ignore it.
But not all computers are connected to the same
network. Just because we have received the data over our
Ethernet does not mean it originated in our own local area
network. It could have come to us from some other network (which
may not even be Ethernet based) connected with our own network
via the Internet.
All data is transfered over the Internet using
IP , which stands for Internet
Protocol . Its basic role is to let us know where in
the world the data has arrived from, and where it is supposed to
go to. It does not guarantee we will
receive the data, only that we will know where it came from
if we do receive it.
Even if we do receive the data, IP does
not guarantee we will receive various chunks of data in the same
order the other computer has sent it to us. So, we can receive
the center of our image before we receive the upper left corner
and after the lower right, for example.
It is TCP (Transmission Control
Protocol ) that asks the sender to resend any lost
data and that places it all into the proper order.
All in all, it took five different
protocols for one computer to communicate to another what an
image looks like. We received the data wrapped into the
PNG protocol, which was wrapped into the
HTTP protocol, which was wrapped into the
TCP protocol, which was wrapped into the
IP protocol, which was wrapped into the
Ethernet protocol.
Oh, and by the way, there probably were several other
protocols involved somewhere on the way. For example, if our
LAN was connected to the Internet through a
dial-up call, it used the PPP protocol over
the modem which used one (or several) of the various modem
protocols, et cetera, et cetera, et cetera...
As a developer you should be asking by now,
How am I supposed to handle it
all?
Luckily for you, you are not supposed
to handle it all. You are supposed to
handle some of it, but not all of it. Specifically, you need not
worry about the physical connection (in our case Ethernet and
possibly PPP , etc). Nor do you need to handle
the Internet Protocol, or the Transmission Control
Protocol.
In other words, you do not have to do anything to receive
the data from the other computer. Well, you do have to
ask for it, but that is almost as simple as
opening a file.
Once you have received the data, it is up to you to figure
out what to do with it. In our case, you would need to
understand the HTTP protocol and the
PNG file structure.
To use an analogy, all the internetworking protocols become
a gray area: Not so much because we do not understand how it
works, but because we are no longer concerned about it. The
sockets interface takes care of this gray area for us:
+----------------+
|xxxxEthernetxxxx|
|+--------------+|
||xxxxxxIPxxxxxx||
||+------------+||
|||xxxxxTCPxxxx|||
|||+----------+|||
|||| HTTP ||||
||||+--------+||||
||||| PNG |||||
|||||+------+|||||
|||||| Data ||||||
|||||+------+|||||
||||+--------+||||
|||+----------+|||
||+------------+||
|+--------------+|
+----------------+
Sockets Covered Protocol Layers
We only need to understand any protocols that tell us how to
interpret the data , not how to
receive it from another process, nor how to
send it to another process.
The Sockets Model
BSD sockets are built on the basic Unix
model: Everything is a file. In our
example, then, sockets would let us receive an HTTP
file , so to speak. It would then be up to us to
extract the PNG file
from it.
Because of the complexity of internetworking, we cannot just
use the open system call, or
the open() C function. Instead, we need to
take several steps to opening
a socket.
Once we do, however, we can start treating the
socket the same way we treat any
file descriptor : We can
read from it, write to
it, pipe it, and, eventually,
close it.
Essential Socket Functions
While FreeBSD offers different functions to work with
sockets, we only need four to
open
a socket. And in some cases we only need
two.
The Client-Server Difference
Typically, one of the ends of a socket-based data
communication is a server , the other is a
client .
The Common Elements
socket
The one function used by both, clients and servers, is
&man.socket.2;. It is declared this way:
int socket(int domain, int type, int protocol);
The return value is of the same type as that of
open , an integer. FreeBSD allocates
its value from the same pool as that of file handles.
That is what allows sockets to be treated the same way as
files.
The domain argument tells the
system what protocol family you want
it to use. Many of them exist, some are vendor specific,
others are very common. They are declared in
sys/socket.h .
Use PF_INET for
UDP , TCP and other
Internet protocols (IP v4).
Five values are defined for the
type argument, again, in
sys/socket.h . All of them start with
SOCK_
. The most
common one is SOCK_STREAM , which
tells the system you are asking for a reliable
stream delivery service (which is
TCP when used with
PF_INET ).
If you asked for SOCK_DGRAM , you
would be requesting a connectionless datagram
delivery service (in our case,
UDP ).
If you wanted to be in charge of the low-level
protocols (such as IP ), or even network
interfaces (e.g., the Ethernet), you would need to specify
SOCK_RAW .
Finally, the protocol argument
depends on the previous two arguments, and is not always
meaningful. In that case, use 0 for
its value.
The Unconnected Socket
Nowhere, in the socket function
have we specified to what other system we should be
connected. Our newly created socket remains
unconnected .
This is on purpose: To use a telephone analogy, we
have just attached a modem to the phone line. We have
neither told the modem to make a call, nor to answer if
the phone rings.
sockaddr
Various functions of the sockets family expect the
address of (or pointer to, to use C terminology) a small
area of the memory. The various C declarations in the
sys/socket.h refer to it as
struct sockaddr . This structure is
declared in the same file:
/*
* Structure used by kernel to store most
* addresses.
*/
struct sockaddr {
u_char sa_len; /* total length */
sa_family_t sa_family; /* address family */
char sa_data[14]; /* actually longer; address value */
};
#define SOCK_MAXADDRLEN 255 /* longest possible addresses */
Please note the vagueness with
which the sa_data field is declared,
just as an array of 14 bytes, with
the comment hinting there can be more than
14 of them.
This vagueness is quite deliberate. Sockets is a very
powerful interface. While most people perhaps think of it
as nothing more than the Internet interface—and most
applications probably use it for that
nowadays—sockets can be used for just about
any kind of interprocess
communications, of which the Internet (or, more precisely,
IP ) is only one.
The sys/socket.h refers to the
various types of protocols sockets will handle as
address families , and lists them
right before the definition of
sockaddr :
/*
* Address families.
*/
#define AF_UNSPEC 0 /* unspecified */
#define AF_LOCAL 1 /* local to host (pipes, portals) */
#define AF_UNIX AF_LOCAL /* backward compatibility */
#define AF_INET 2 /* internetwork: UDP, TCP, etc. */
#define AF_IMPLINK 3 /* arpanet imp addresses */
#define AF_PUP 4 /* pup protocols: e.g. BSP */
#define AF_CHAOS 5 /* mit CHAOS protocols */
#define AF_NS 6 /* XEROX NS protocols */
#define AF_ISO 7 /* ISO protocols */
#define AF_OSI AF_ISO
#define AF_ECMA 8 /* European computer manufacturers */
#define AF_DATAKIT 9 /* datakit protocols */
#define AF_CCITT 10 /* CCITT protocols, X.25 etc */
#define AF_SNA 11 /* IBM SNA */
#define AF_DECnet 12 /* DECnet */
#define AF_DLI 13 /* DEC Direct data link interface */
#define AF_LAT 14 /* LAT */
#define AF_HYLINK 15 /* NSC Hyperchannel */
#define AF_APPLETALK 16 /* Apple Talk */
#define AF_ROUTE 17 /* Internal Routing Protocol */
#define AF_LINK 18 /* Link layer interface */
#define pseudo_AF_XTP 19 /* eXpress Transfer Protocol (no AF) */
#define AF_COIP 20 /* connection-oriented IP, aka ST II */
#define AF_CNT 21 /* Computer Network Technology */
#define pseudo_AF_RTIP 22 /* Help Identify RTIP packets */
#define AF_IPX 23 /* Novell Internet Protocol */
#define AF_SIP 24 /* Simple Internet Protocol */
#define pseudo_AF_PIP 25 /* Help Identify PIP packets */
#define AF_ISDN 26 /* Integrated Services Digital Network*/
#define AF_E164 AF_ISDN /* CCITT E.164 recommendation */
#define pseudo_AF_KEY 27 /* Internal key-management function */
#define AF_INET6 28 /* IPv6 */
#define AF_NATM 29 /* native ATM access */
#define AF_ATM 30 /* ATM */
#define pseudo_AF_HDRCMPLT 31 /* Used by BPF to not rewrite headers
* in interface output routine
*/
#define AF_NETGRAPH 32 /* Netgraph sockets */
#define AF_MAX 33
The one used for IP is
AF_INET . It is a symbol for the constant
2 .
It is the address family listed
in the sa_family field of
sockaddr that decides how exactly the
vaguely named bytes of sa_data will be
used.
Specifically, whenever the address
family is AF_INET , we can use
struct sockaddr_in found in
netinet/in.h , wherever
sockaddr is expected:
/*
* Socket address, internet style.
*/
struct sockaddr_in {
u_char sin_len;
u_char sin_family;
u_short sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
We can visualize its organization this way:
0 1 2 3
+--------+--------+-----------------+
0 | 0 | Family | Port |
+--------+--------+-----------------+
4 | IP Address |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
sockaddr_in
The three important fields are
sin_family , which is byte 1 of the
structure, sin_port , a 16-bit value
found in bytes 2 and 3, and sin_addr , a
32-bit integer representation of the IP
address, stored in bytes 4-7.
Now, let us try to fill it out. Let us assume we are
trying to write a client for the
daytime protocol, which simply states
that its server will write a text string representing the
current date and time to port 13. We want to use
TCP/IP , so we need to specify
AF_INET in the address family
field. AF_INET is defined as
2 . Let us use the
IP address of 192.43.244.18 , which is the time
server of US federal government (time.nist.gov ).
0 1 2 3
+--------+--------+-----------------+
0 | 0 | 2 | 13 |
+-----------------+-----------------+
4 | 192.43.244.18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
Specific example of sockaddr_in
By the way the sin_addr field is
declared as being of the struct in_addr
type, which is defined in
netinet/in.h :
/*
* Internet address (a structure for historical reasons)
*/
struct in_addr {
in_addr_t s_addr;
};
In addition, in_addr_t is a 32-bit
integer.
The 192.43.244.18 is
just a convenient notation of expressing a 32-bit integer
by listing all of its 8-bit bytes, starting with the
most significant one.
So far, we have viewed sockaddr as
an abstraction. Our computer does not store
short integers as a single 16-bit
entity, but as a sequence of 2 bytes. Similarly, it stores
32-bit integers as a sequence of 4 bytes.
Suppose we coded something like this:
sa.sin_family = AF_INET;
sa.sin_port = 13;
sa.sin_addr.s_addr = (((((192 << 8) | 43) << 8) | 244) << 8) | 18;
What would the result look like?
Well, that depends, of course. On a Pentium, or other
x86, based computer, it would look like this:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 13 | 0 |
+--------+--------+--------+--------+
4 | 18 | 244 | 43 | 192 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
sockaddr_in on an Intel system
On a different system, it might look like this:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 192 | 43 | 244 | 18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
sockaddr_in on an MSB system
And on a PDP it might look different yet. But the
above two are the most common ways in use today.
Ordinarily, wanting to write portable code,
programmers pretend that these differences do not
exist. And they get away with it (except when they code in
assembly language). Alas, you cannot get away with it that
easily when coding for sockets.
Why?
Because when communicating with another computer, you
usually do not know whether it stores data most
significant byte (MSB ) or
least significant byte
(LSB ) first.
You might be wondering, So, will
sockets not handle it for me?
It will not.
While that answer may surprise you at first, remember
that the general sockets interface only understands the
sa_len and sa_family
fields of the sockaddr structure. You
do not have to worry about the byte order there (of
course, on FreeBSD sa_family is only 1
byte anyway, but many other Unix systems do not have
sa_len and use 2 bytes for
sa_family , and expect the data in
whatever order is native to the computer).
But the rest of the data is just
sa_data[14] as far as sockets
goes. Depending on the address
family , sockets just forwards that data to its
destination.
Indeed, when we enter a port number, it is because we
want the other computer to know what service we are asking
for. And, when we are the server, we read the port number
so we know what service the other computer is expecting
from us. Either way, sockets only has to forward the port
number as data. It does not interpret it in any way.
Similarly, we enter the IP address
to tell everyone on the way where to send our data
to. Sockets, again, only forwards it as data.
That is why, we (the programmers ,
not the sockets ) have to distinguish
between the byte order used by our computer and a
conventional byte order to send the data in to the other
computer.
We will call the byte order our computer uses the
host byte order , or just the
host order .
There is a convention of sending the multi-byte data
over IP
MSB first . This,
we will refer to as the network byte
order , or simply the network
order .
Now, if we compiled the above code for an Intel based
computer, our host byte order would
produce:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 13 | 0 |
+--------+--------+--------+--------+
4 | 18 | 244 | 43 | 192 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
Host byte order on an Intel system
But the network byte order
requires that we store the data MSB
first:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 192 | 43 | 244 | 18 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
Network byte order
Unfortunately, our host order is
the exact opposite of the network
order .
We have several ways of dealing with it. One would be
to reverse the values in our code:
sa.sin_family = AF_INET;
sa.sin_port = 13 << 8;
sa.sin_addr.s_addr = (((((18 << 8) | 244) << 8) | 43) << 8) | 192;
This will trick our compiler
into storing the data in the network byte
order . In some cases, this is exactly the way
to do it (e.g., when programming in assembly
language). In most cases, however, it can cause a
problem.
Suppose, you wrote a sockets-based program in C. You
know it is going to run on a Pentium, so you enter all
your constants in reverse and force them to the
network byte order . It works
well.
Then, some day, your trusted old Pentium becomes a
rusty old Pentium. You replace it with a system whose
host order is the same as the
network order . You need to recompile
all your software. All of your software continues to
perform well, except the one program you wrote.
You have since forgotten that you had forced all of
your constants to the opposite of the host
order . You spend some quality time tearing out
your hair, calling the names of all gods you ever heard
of (and some you made up), hitting your monitor with a
nerf bat, and performing all the other traditional
ceremonies of trying to figure out why something that has
worked so well is suddenly not working at all.
Eventually, you figure it out, say a couple of swear
words, and start rewriting your code.
Luckily, you are not the first one to face the
problem. Someone else has created the &man.htons.3; and
&man.htonl.3; C functions to convert a
short and long
respectively from the host byte
order to the network byte
order , and the &man.ntohs.3; and &man.ntohl.3;
C functions to go the other way.
On MSB -first
systems these functions do nothing. On
LSB -first systems
they convert values to the proper order.
So, regardless of what system your software is
compiled on, your data will end up in the correct order
if you use these functions.
Client Functions
Typically, the client initiates the connection to the
server. The client knows which server it is about to call:
It knows its IP address, and it knows the
port the server resides at. It is akin
to you picking up the phone and dialing the number (the
address ), then, after someone answers,
asking for the person in charge of wingdings (the
port ).
connect
Once a client has created a socket, it needs to
connect it to a specific port on a remote system. It uses
&man.connect.2;:
int connect(int s, const struct sockaddr *name, socklen_t namelen);
The s argument is the socket, i.e.,
the value returned by the socket
function. The name is a pointer to
sockaddr , the structure we have talked
about extensively. Finaly, namelen
informs the system how many bytes are in our
sockaddr structure.
If connect is successful, it
returns 0 . Otherwise it returns
-1 and stores the error code in
errno .
There are many reasons why
connect may fail. For example, with
an attempt to an Internet connection, the
IP address may not exist, or it may be
down, or just too busy, or it may not have a server
listening at the specified port. Or it may outright
refuse any request for specific
code.
Our First Client
We now know enough to write a very simple client, one
that will get current time from 192.43.244.18 and print it to
stdout .
/*
* daytime.c
*
* Programmed by G. Adam Stanislav
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main() {
register int s;
register int bytes;
struct sockaddr_in sa;
char buffer[BUFSIZ+1];
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
sa.sin_addr.s_addr = htonl((((((192 << 8) | 43) << 8) | 244) << 8) | 18);
if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("connect");
close(s);
return 2;
}
while ((bytes = read(s, buffer, BUFSIZ)) > 0)
write(1, buffer, bytes);
close(s);
return 0;
}
Go ahead, enter it in your editor, save it as
daytime.c , then compile and run
it:
&prompt.user; cc -O3 -o daytime daytime.c
&prompt.user; ./daytime
52079 01-06-19 02:29:25 50 0 1 543.9 UTC(NIST) *
&prompt.user;
In this case, the date was June 19, 2001, the time was
02:29:25 UTC . Naturally, your results
will vary.
Server Functions
The typical server does not initiate the
connection. Instead, it waits for a client to call it and
request services. It does not know when the client will
call, nor how many clients will call. It may be just sitting
there, waiting patiently, one moment, The next moment, it
can find itself swamped with requests from a number of
clients, all calling in at the same time.
The sockets interface offers three basic functions to
handle this.
bind
Ports are like extensions to a phone line: After you
dial a number, you dial the extension to get to a specific
person or department.
There are 65535 IP ports, but a
server usually processes requests that come in on only one
of them. It is like telling the phone room operator that
we are now at work and available to answer the phone at a
specific extension. We use &man.bind.2; to tell sockets
which port we want to serve.
int bind(int s, const struct sockaddr *addr, socklen_t addrlen);
Beside specifying the port in addr ,
the server may include its IP
address. However, it can just use the symbolic constant
INADDR_ANY to indicate it will serve all
requests to the specified port regardless of what its
IP address is. This symbol, along with
several similar ones, is declared in
netinet/in.h
#define INADDR_ANY (u_int32_t)0x00000000
Suppose we were writing a server for the
daytime protocol over
TCP /IP . Recall that
it uses port 13. Our sockaddr_in
structure would look like this:
0 1 2 3
+--------+--------+--------+--------+
0 | 0 | 2 | 0 | 13 |
+--------+--------+--------+--------+
4 | 0 |
+-----------------------------------+
8 | 0 |
+-----------------------------------+
12 | 0 |
+-----------------------------------+
Example Server sockaddr_in
listen
To continue our office phone analogy, after you have
told the phone central operator what extension you will be
at, you now walk into your office, and make sure your own
phone is plugged in and the ringer is turned on. Plus, you
make sure your call waiting is activated, so you can hear
the phone ring even while you are talking to someone.
The server ensures all of that with the &man.listen.2;
function.
int listen(int s, int backlog);
In here, the backlog variable tells
sockets how many incoming requests to accept while you are
busy processing the last request. In other words, it
determines the maximum size of the queue of pending
connections.
accept
After you hear the phone ringing, you accept the call
by answering the call. You have now established a
connection with your client. This connection remains
active until either you or your client hang up.
The server accepts the connection by using the
&man.accept.2; function.
int accept(int s, struct sockaddr *addr, socklen_t *addrlen);
Note that this time addrlen is a
pointer. This is necessary because in this case it is the
socket that fills out addr , the
sockaddr_in structure.
The return value is an integer. Indeed, the
accept returns a new
socket . You will use this new socket to
communicate with the client.
What happens to the old socket? It continues to listen
for more requests (remember the backlog
variable we passed to listen ?) until
we close it.
Now, the new socket is meant only for
communications. It is fully connected. We cannot pass it
to listen again, trying to accept
additional connections.
Our First Server
Our first server will be somewhat more complex than
our first client was: Not only do we have more sockets
functions to use, but we need to write it as a
daemon.
This is best achieved by creating a child
process after binding the port. The main
process then exits and returns control to the
shell (or whatever program
invoked it).
The child calls listen , then
starts an endless loop, which accepts a connection, serves
it, and eventually closes its socket.
/*
* daytimed - a port 13 server
*
* Programmed by G. Adam Stanislav
* June 19, 2001
*/
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define BACKLOG 4
int main() {
register int s, c;
int b;
struct sockaddr_in sa;
time_t t;
struct tm *tm;
FILE *client;
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
if (INADDR_ANY)
sa.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("bind");
return 2;
}
switch (fork()) {
case -1:
perror("fork");
return 3;
break;
default:
close s;
return 0;
break;
case 0:
break;
}
listen(s, BACKLOG);
for (;;) {
b = sizeof sa;
if ((c = accept(s, (struct sockaddr *)&sa, &b)) < 0) {
perror("daytimed accept");
return 4;
}
if ((client = fdopen(c, "w")) == NULL) {
perror("daytimed fdopen");
return 5;
}
if ((t = time(NULL)) < 0) {
perror("daytimed time");
return 6;
}
tm = gmtime(&t);
fprintf(client, "%.4i-%.2i-%.2iT%.2i:%.2i:%.2iZ\n",
tm->tm_year + 1900,
tm->tm_mon + 1,
tm->tm_mday,
tm->tm_hour,
tm->tm_min,
tm->tm_sec);
fclose(client);
}
}
We start by creating a socket. Then we fill out the
sockaddr_in structure in
sa . Note the conditional use of
INADDR_ANY :
if (INADDR_ANY)
sa.sin_addr.s_addr = htonl(INADDR_ANY);
Its value is 0 . Since we have
just used bzero on the entire
structure, it would be redundant to set it to
0 again. But if we port our code to
some other system where INADDR_ANY is
perhaps not a zero, we need to assign it to
sa.sin_addr.s_addr . Most modern C
compilers are clever enough to notice that
INADDR_ANY is a constant. As long as it
is a zero, they will optimize the entire conditional
statement out of the code.
After we have called bind
successfully, we are ready to become a
daemon : We use
fork to create a child process. In
both, the parent and the child, the s
variable is our socket. The parent process will not need
it, so it calls close , then it
returns 0 to inform its own parent it
had terminated successfully.
Meanwhile, the child process continues working in the
background. It calls listen and sets
its backlog to 4 . It does not need a
large value here because daytime is
not a protocol many clients request all the time, and
because it can process each request instantly anyway.
Finally, the daemon starts an endless loop, which
performs the following steps:
Call accept . It waits
here until a client contacts it. At that point, it
receives a new socket, c , which it
can use to communicate with this particular client.
It uses the C function
fdopen to turn the socket from a
low-level file descriptor to a
C-style FILE pointer. This will allow
the use of fprintf later on.
It checks the time, and prints it in the
ISO 8601 format
to the client file
. It
then uses fclose to close the
file. That will automatically close the socket as well.
We can generalize this, and use
it as a model for many other servers:
+-----------------+
| Create Socket |
+-----------------+
|
+-----------------+
| Bind Port | Daemon Process
+-----------------+
| +--------+
+-------------+-->| Init |
| | +--------+
+-----------------+ | |
| Exit | | +--------+
+-----------------+ | | Listen |
| +--------+
| |
| +--------+
| | Accept |
| +--------+
| |
| +--------+
| | Serve |
| +--------+
| |
| +--------+
| | Close |
|<--------+
Sequential Server
This flowchart is good for sequential
servers , i.e., servers that can serve one
client at a time, just as we were able to with our
daytime server. This is only possible
whenever there is no real conversation
going on between the client and the server: As soon as the
server detects a connection to the client, it sends out
some data and closes the connection. The entire operation
may take nanoseconds, and it is finished.
The advantage of this flowchart is that, except for
the brief moment after the parent
fork s and before it exits, there is
always only one process active: Our
server does not take up much memory and other system
resources.
Note that we have added initialize
daemon in our flowchart. We did not need to
initialize our own daemon, but this is a good place in the
flow of the program to set up any
signal handlers, open any files we
may need, etc.
Just about everything in the flow chart can be used
literally on many different servers. The
serve entry is the exception. We
think of it as a black
box
, i.e., something you design
specifically for your own server, and just plug it
into the rest.
Not all protocols are that simple. Many receive a
request from the client, reply to it, then receive another
request from the same client. Because of that, they do not
know in advance how long they will be serving the
client. Such servers usually start a new process for each
client. While the new process is serving its client, the
daemon can continue listening for more connections.
Now, go ahead, save the above source code as
daytimed.c (it is customary to end
the names of daemons with the letter
d ). After you have compiled it, try
running it:
&prompt.user; ./daytimed
bind: Permission denied
&prompt.user;
What happened here? As you will recall, the
daytime protocol uses port 13. But
all ports below 1024 are reserved to the superuser
(otherwise, anyone could start a daemon pretending to
serve a commonly used port, while causing a security
breach).
Try again, this time as the superuser:
&prompt.root; ./daytimed
&prompt.root;
What... Nothing? Let us try again:
&prompt.root; ./daytimed
bind: Address already in use
&prompt.root;
Every port can only be bound by one program at a
time. Our first attempt was indeed successful: It started
the child daemon and returned quietly. It is still running
and will continue to run until you either kill it, or any
of its system calls fail, or you reboot the system.
Fine, we know it is running in the background. But is
it working? How do we know it is a proper
daytime server? Simple:
&prompt.user; telnet localhost 13
Trying ::1...
telnet: connect to address ::1: Connection refused
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
2001-06-19T21:04:42Z
Connection closed by foreign host.
&prompt.user;
telnet tried the new
IP v6, and failed. It retried with
IP v4 and succeeded. The daemon
works.
If you have access to another Unix system via
telnet , you can use it to test
accessing the server remotely. My computer does not have a
static IP address, so this is what I
did:
&prompt.user; who
whizkid ttyp0 Jun 19 16:59 (216.127.220.143)
xxx ttyp1 Jun 19 16:06 (xx.xx.xx.xx)
&prompt.user; telnet 216.127.220.143 13
Trying 216.127.220.143...
Connected to r47.bfm.org.
Escape character is '^]'.
2001-06-19T21:31:11Z
Connection closed by foreign host.
&prompt.user;
Again, it worked. Will it work using the domain name?
&prompt.user; telnet r47.bfm.org 13
Trying 216.127.220.143...
Connected to r47.bfm.org.
Escape character is '^]'.
2001-06-19T21:31:40Z
Connection closed by foreign host.
&prompt.user;
By the way, telnet prints
the Connection closed by foreign host
message after our daemon has closed the socket. This shows
us that, indeed, using
fclose(client); in our code works as
advertised.
Helper Functions
FreeBSD C library contains many helper functions for sockets
programming. For example, in our sample client we hard coded
the time.nist.gov
IP address. But we do not always know the
IP address. Even if we do, our software is
more flexible if it allows the user to enter the
IP address, or even the domain name.
gethostbyname
While there is no way to pass the domain name directly to
any of the sockets functions, the FreeBSD C library comes with
the &man.gethostbyname.3 and &man.gethostbyname2.3 functions,
declared in netdb.h .
struct hostent * gethostbyname(const char *name);
struct hostent * gethostbyname2(const char *name, int af);
Both return a pointer to the hostent
structure, with much information about the domain. For our
purposes, the h_addr_list[0] field of the
structure points at h_length bytes of the
correct address, already stored in the network byte
order .
This allows us to create a much more flexible—and
much more useful—version of our
daytime program:
/*
* daytime.c
*
* Programmed by G. Adam Stanislav
* 19 June 2001
*/
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
int main(int argc, char *argv[]) {
register int s;
register int bytes;
struct sockaddr_in sa;
struct hostent *he;
char buf[BUFSIZ+1];
char *host;
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket");
return 1;
}
bzero(&sa, sizeof sa);
sa.sin_family = AF_INET;
sa.sin_port = htons(13);
host = (argc > 1) ? (char *)argv[1] : "time.nist.gov";
if ((he = gethostbyname(host)) == NULL) {
herror(host);
return 2;
}
bcopy(he->h_addr_list[0],&sa.sin_addr, he->h_length);
if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {
perror("connect");
return 3;
}
while ((bytes = read(s, buf, BUFSIZ)) > 0)
write(1, buf, bytes);
close(s);
return 0;
}
We now can type a domain name (or an IP
address, it works both ways) on the command line, and the
program will try to connect to its
daytime server. Otherwise, it will still
default to time.nist.gov . However, even in
this case we will use gethostbyname
rather than hard coding 192.43.244.18 . That way, even if its
IP address changes in the future, we will
still find it.
Since it takes virtually no time to get the time from your
local server, you could run daytime
twice in a row: First to get the time from time.nist.gov , the second time from
your own system. You can then compare the results and see how
exact your system clock is:
&prompt.user; daytime ; daytime localhost
52080 01-06-20 04:02:33 50 0 0 390.2 UTC(NIST) *
2001-06-20T04:02:35Z
&prompt.user;
As you can see, my system was two seconds ahead of the
NIST time.
getservbyname
Sometimes you may not be sure what port a certain service
uses. The &man.getservbyname.3; function, also declared in
netdb.h comes in very handy in those
cases:
struct servent * getservbyname(const char *name, const char *proto);
The servent structure contains the
s_port , which contains the proper port,
already in network byte order .
Had we not known the correct port for the
daytime service, we could have found it
this way:
struct servent *se;
...
if ((se = getservbyname("daytime", "tcp")) == NULL {
fprintf(stderr, "Cannot determine which port to use.\n");
return 7;
}
sa.sin_port = se->s_port;
You usually do know the port. But if you are developing a
new protocol, you may be testing it on an unofficial
port. Some day, you will register the protocol and its port
- (if nowehere else, at least in your
+ (if nowhere else, at least in your
/etc/services , which is where
getservbyname looks). Instead of
returning an error in the above code, you just use the
temporary port number. Once you have listed the protocol in
/etc/services , your software will find
its port without you having to rewrite the code.
Concurrent Servers
Unlike a sequential server, a concurrent
server has to be able to serve more than one client
at a time. For example, a chat server may
be serving a specific client for hours—it cannot wait till
it stops serving a client before it serves the next one.
This requires a significant change in our flowchart:
+-----------------+
| Create Socket |
+-----------------+
|
+-----------------+
| Bind Port | Daemon Process
+-----------------+
| +--------+
+-------------+-->| Init |
| | +--------+
+-----------------+ | |
| Exit | | +--------+
+-----------------+ | | Listen |
| +--------+
| |
| +--------+
| | Accept |
| +--------+
| | +------------------+
| +------>| Close Top Socket |
| | +------------------+
| +--------+ |
| | Close | +------------------+
| +--------+ | Serve |
| | +------------------+
|<--------+ |
+------------------+
| Close Acc Socket |
+--------+ +------------------+
| Signal | |
+--------+ +------------------+
| Exit |
+------------------+
Concurrent Server
We moved the serve from the
daemon process to its own server
process . However, because each child process inherits
all open files (and a socket is treated just like a file), the
new process inherits not only the accepted
handle,
i.e., the socket returned by the
accept call, but also the top
socket , i.e., the one opened by the top process right
at the beginning.
However, the server process does not
need this socket and should close it
immediately. Similarly, the daemon process
no longer needs the accepted socket , and
not only should, but must
close it—otherwise, it will run out
of available file descriptors sooner or
later.
After the server process is done
serving, it should close the accepted
socket . Instead of returning to
accept , it now exits.
Under Unix, a process does not really
exit . Instead, it
returns to its parent. Typically, a parent
process wait s for its child process, and
obtains a return value. However, our daemon
process cannot simply stop and wait. That would
defeat the whole purpose of creating additional processes. But
if it never does wait , its children will
- become zombies —no loger functional
+ become zombies —no longer functional
but still roaming around.
For that reason, the daemon process
needs to set signal handlers in its
initialize daemon phase. At least a
SIGCHLD signal has to be processed, so the
daemon can remove the zombie return values from the system and
release the system resources they are taking up.
That is why our flowchart now contains a process
signals box, which is not connected to any other box.
By the way, many servers also process SIGHUP ,
and typically interpret as the signal from the superuser that
they should reread their configuration files. This allows us to
change settings without having to kill and restart these
servers.
diff --git a/en_US.ISO8859-1/books/developers-handbook/sysinit/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/sysinit/chapter.sgml
index 468e739d12..aa4aef67a5 100644
--- a/en_US.ISO8859-1/books/developers-handbook/sysinit/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/sysinit/chapter.sgml
@@ -1,161 +1,161 @@
The Sysinit Framework
Sysinit is the framework for a generic call sort and dispatch
- mechanisim. FreeBSD currently uses it for the dynamic
+ mechanism. FreeBSD currently uses it for the dynamic
initialization of the kernel. Sysinit allows FreeBSD's kernel
subsystems to be reordered, and added, removed, and replaced at
kernel link time when the kernel or one of its modules is loaded
- without having to edit a staticly ordered initilization routing
+ without having to edit a statically ordered initialization routing
and recompile the kernel. This system also allows kernel modules,
- currently called KLD's , to be seperatly
- compiled, linked, and initilized at boot time and loaded even
+ currently called KLD's , to be separately
+ compiled, linked, and initialized at boot time and loaded even
later while the system is already running. This is accomplished
using the kernel linker
and linker
sets
.
Terminology
Linker Set
A linker technique in which the linker gathers
- staticly declared data throughout a program's source files
+ statically declared data throughout a program's source files
into a single contagiously addressable unit of
data.
Sysinit Operation
Sysinit relies on the ability of the linker to take static
data declared at multiple locations throughout a program's
source and group it together as a single contagious chunk of
data. This linker technique is called a linker
set
. Sysinit uses two linker sets to maintain two data
sets containing each consumer's call order, function, and a
pointer to the data to pass to taht function.
- Sysinit uses two priorites when ordering the functions for
+ Sysinit uses two priorities when ordering the functions for
execution. The first priority is a subsystem ID giving an
- overall order Sysinit's dispatch of funtions. Current predeclard
+ overall order Sysinit's dispatch of functions. Current predeclared
ID's are in <sys/kernel.h> in the enum
list sysinit_sub_id . The second priority used
- is an element order within the subsystem. Current predeclard
+ is an element order within the subsystem. Current predeclared
subsystem element orders are in
<sys/kernel.h> in the enum list
sysinit_elem_order .
There are currently two uses for Sysinit. Function dispatch
at system startup and kernel module loads, and function dispatch
at system shutdown and kernel module unload.
Using Sysinit
Interface
Headers
<sys/kernel.h>
Macros
SYSINIT(uniquifier, subsystem, order, func, ident)
SYSUNINIT(uniquifier, subsystem, order, func, ident)
Startup
The SYSINIT() macro creates the
necessary sysinit data in Sysinit's startup data set for
Sysinit to sort and dispatch a function at system startup and
module load. SYSINIT() takes a uniquifier
that Sysinit uses identify the particular function dispatch
data, the subsystem order, the subsystem element order, the
- function to call, and the data to pass the fuction. All
+ function to call, and the data to pass the function. All
functions must take a constant pointer argument.
For example:
#include <sys/kernel.h>
void foo_null(void *unused)
{
foo_doo();
}
SYSINIT(foo_null, SI_SUB_FOO, SI_ORDER_FOO, NULL);
struct foo foo_voodoo = {
FOO_VOODOO;
}
void foo_arg(void *vdata)
{
struct foo *foo = (struct foo *)vdata;
foo_data(foo);
}
SYSINIT(foo_arg, SI_SUB_FOO, SI_ORDER_FOO, foo_voodoo);
Shutdown
The SYSUNINIT() macro behaves similarly
to the SYSINIT() macro except that it adds
the Sysinit data to Sysinit's shutdown data set.
For example:
#include <sys/kernel.h>
void foo_cleanup(void *unused)
{
foo_kill();
}
SYSUNINIT(foo_cleanup, SI_SUB_FOO, SI_ORDER_FOO, NULL);
struct foo_stack foo_stack = {
FOO_STACK_VOODOO;
}
void foo_flush(void *vdata)
{
}
SYSUNINIT(foo_flush, SI_SUB_FOO, SI_ORDER_FOO, foo_stack);
diff --git a/en_US.ISO8859-1/books/developers-handbook/usb/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/usb/chapter.sgml
index 9656256e31..1067830aa0 100644
--- a/en_US.ISO8859-1/books/developers-handbook/usb/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/usb/chapter.sgml
@@ -1,623 +1,623 @@
USB Devices
This chapter was written by &a.nhibma;. Modifications made for
the handbook by &a.murray;.
Introduction
The Universal Serial Bus (USB) is a new way of attaching
devices to personal computers. The bus architecture features
two-way communication and has been developed as a response to
devices becoming smarter and requiring more interaction with the
host. USB support is included in all current PC chipsets and is
therefore available in all recently built PCs. Apple's
introduction of the USB-only iMac has been a major incentive for
hardware manufacturers to produce USB versions of their devices.
The future PC specifications specify that all legacy connectors
on PCs should be replaced by one or more USB connectors,
providing generic plug and play capabilities. Support for USB
hardware was available at a very early stage in NetBSD and was
developed by Lennart Augustsson for the NetBSD project. The
code has been ported to FreeBSD and we are currently maintaining
a shared code base. For the implementation of the USB subsystem
a number of features of USB are important.
Lennart Augustsson has done most of the implementation of
the USB support for the NetBSD project. Many thanks for this
incredible amount of work. Many thanks also to Ardy and Dirk for
their comments and proofreading of this paper.
Devices connect to ports on the computer
directly or on devices called hubs, forming a treelike device
structure.
The devices can be connected and disconnected at
run time.
Devices can suspend themselves and trigger
resumes of the host system
As the devices can be powered from the bus, the
host software has to keep track of power budgets for each
hub.
Different quality of service requirements by the
different device types together with the maximum of 126
devices that can be connected to the same bus, require proper
scheduling of transfers on the shared bus to take full
advantage of the 12Mbps bandwidth available. (over 400Mbps
with USB 2.0)
Devices are intelligent and contain easily
accessible information about themselves
The development of drivers for the USB subsystem and devices
connected to it is supported by the specifications that have
been developed and will be developed. These specifications are
publicly available from the USB home pages. Apple has been very
strong in pushing for standards based drivers, by making drivers
for the generic classes available in their operating system
MacOS and discouraging the use of separate drivers for each new
device. This chapter tries to collate essential information for a
basic understanding of the present implementation of the USB
stack in FreeBSD/NetBSD. It is recommended however to read it
together with the relevant specifications mentioned in the
references below.
Structure of the USB Stack
The USB support in FreeBSD can be split into three
layers. The lowest layer contains the host controller driver,
providing a generic interface to the hardware and its scheduling
facilities. It supports initialisation of the hardware,
scheduling of transfers and handling of completed and/or failed
transfers. Each host controller driver implements a virtual hub
providing hardware independent access to the registers
controlling the root ports on the back of the machine.
The middle layer handles the device connection and
disconnection, basic initialisation of the device, driver
selection, the communication channels (pipes) and does
resource management. This services layer also controls the
default pipes and the device requests transferred over
them.
The top layer contains the individual drivers supporting
specific (classes of) devices. These drivers implement the
protocol that is used over the pipes other than the default
pipe. They also implement additional functionality to make the
- device available to other parts of the kernel oruserland. They
+ device available to other parts of the kernel or userland. They
use the USB driver interface (USBDI) exposed by the services
layer.
Host Controllers
The host controller (HC) controls the transmission of
packets on the bus. Frames of 1 millisecond are used. At the
start of each frame the host controller generates a Start of
Frame (SOF) packet.
The SOF packet is used to synchronise to the start of the
frame and to keep track of the frame number. Within each frame
packets are transferred, either from host to device (out) or
from device to host (in). Transfers are always initiated by the
host (polled transfers). Therefore there can only be one host
per USB bus. Each transfer of a packet has a status stage in
which the recipient of the data can return either ACK
(acknowledge reception), NAK (retry), STALL (error condition) or
nothing (garbled data stage, device not available or
disconnected). Section 8.5 of the USB
specification explains the details of packets in more
detail. Four different types of transfers can occur on a USB
bus: control, bulk, interrupt and isochronous. The types of
transfers and their characteristics are described below (`Pipes'
subsection).
Large transfers between the device on the USB bus and the
device driver are split up into multiple packets by the host
controller or the HC driver.
Device requests (control transfers) to the default endpoints
are special. They consist of two or three phases: SETUP, DATA
(optional) and STATUS. The set-up packet is sent to the
device. If there is a data phase, the direction of the data
packet(s) is given in the set-up packet. The direction in the
status phase is the opposite of the direction during the data
phase, or IN if there was no data phase. The host controller
hardware also provides registers with the current status of the
root ports and the changes that have occurred since the last
reset of the status change register. Access to these registers
is provided through a virtualised hub as suggested in the USB
- specification [ 2]. Thevirtual hub must comply with the hub
+ specification [ 2]. The virtual hub must comply with the hub
device class given in chapter 11 of that specification. It must
provide a default pipe through which device requests can be sent
to it. It returns the standard andhub class specific set of
descriptors. It should also provide an interrupt pipe that
reports changes happening at its ports. There are currently two
specifications for host controllers available: Universal
Host Controller Interface (UHCI; Intel) and Open
Host Controller Interface (OHCI; Compaq, Microsoft,
National Semiconductor). The UHCI specification has been
- designed to reduce hardware complexity byrequiring the host
+ designed to reduce hardware complexity by requiring the host
controller driver to supply a complete schedule of the transfers
for each frame. OHCI type controllers are much more independent
by providing a more abstract interface doing alot of work
themselves.
UHCI
The UHCI host controller maintains a framelist with 1024
pointers to per frame data structures. It understands two
different data types: transfer descriptors (TD) and queue
heads (QH). Each TD represents a packet to be communicated to
or from a device endpoint. QHs are a means to groupTDs (and
QHs) together.
Each transfer consists of one or more packets. The UHCI
driver splits large transfers into multiple packets. For every
transfer, apart from isochronous transfers, a QH is
allocated. For every type of transfer these QHs are collected
at a QH for that type. Isochronous transfers have to be
executed first because of the fixed latency requirement and
are directly referred to by the pointer in the framelist. The
last isochronous TD refers to the QH for interrupt transfers
for that frame. All QHs for interrupt transfers point at the
QH for control transfers, which in turn points at the QH for
bulk transfers. The following diagram gives a graphical
overview of this:
This results in the following schedule being run in each
frame. After fetching the pointer for the current frame from
the framelist the controller first executes the TDs for all
the isochronous packets in that frame. The last of these TDs
refers to the QH for the interrupt transfers for
thatframe. The host controller will then descend from that QH
to the QHs for the individual interrupt transfers. After
finishing that queue, the QH for the interrupt transfers will
refer the controller to the QH for all control transfers. It
will execute all the subqueues scheduled there, followed by
all the transfers queued at the bulk QH. To facilitate the
handling of finished or failed transfers different types of
- interrupts are generatedby the hardware at the end of each
+ interrupts are generated by the hardware at the end of each
frame. In the last TD for a transfer the Interrupt-On
Completion bit is set by the HC driver to flag an interrupt
when the transfer has completed. An error interrupt is flagged
if a TD reaches its maximum error count. If the short packet
detect bit is set in a TD and less than the set packet length
is transferred this interrupt is flagged to notify
the controller driver of the completed transfer. It is the host
controller driver's task to find out which transfer has
completed or produced an error. When called the interrupt
service routine will locate all the finished transfers and
call their callbacks.
See for a more elaborate description the UHCI
specification.
OHCI
Programming an OHCI host controller is much simpler. The
controller assumes that a set of endpoints is available, and
is aware of scheduling priorities and the ordering of the
types of transfers in a frame. The main data structure used by
the host controller is the endpoint descriptor (ED) to which
aqueue of transfer descriptors (TDs) is attached. The ED
contains the maximum packet size allowed for an endpoint and
the controller hardware does the splitting into packets. The
pointers to the data buffers are updated after each transfer
and when the start and end pointer are equal, the TD is
retired to the done-queue. The four types of endpoints have
their own queues. Control and bulk endpoints are queued each at
their own queue. Interrupt EDs are queued in a tree, with the
level in the tree defining the frequency at which they
run.
framelist interruptisochronous control bulk
The schedule being run by the host controller in each
frame looks as follows. The controller will first run the
non-periodic control and bulk queues, up to a time limit set
by the HC driver. Then the interrupt transfers for that frame
number are run, by using the lower five bits of the frame
number as an index into level 0 of the tree of interrupts
EDs. At the end of this tree the isochronous EDs are connected
and these are traversed subsequently. The isochronous TDs
contain the frame number of the first frame the transfer
should be run in. After all the periodic transfers have been
run, the control and bulk queues are traversed
again. Periodically the interrupt service routine is called to
process the done queue and call the callbacks for each
transfer and reschedule interrupt and isochronous
endpoints.
See for a more elaborate description the
OHCI specification . Services layer The middle layer
provides access to the device in a controlled way and
- maintains resources inuse by the different drivers and the
+ maintains resources in use by the different drivers and the
services layer. The layer takes care of the following
aspects:
The device configuration
information
The pipes to communicate with a
device
Probing and attaching and detaching form a
device.
USB Device Information
Device configuration information
Each device provides different levels of configuration
information. Each device has one or more configurations, of
which one is selected during probe/attach. A configuration
provides power and bandwidth requirements. Within each
configuration there can be multiple interfaces. A device
interface is a collection of endpoints. For example USB
speakers can have an interface for the audio data (Audio
Class) and an interface for the knobs, dials and buttons (HID
- Class). All interfaces in a configuration areactive at the
+ Class). All interfaces in a configuration are active at the
same time and can be attached to by different drivers. Each
interface can have alternates, providing different quality of
service parameters. In for example cameras this is used to
provide different frame sizes and numbers of frames per
second.
Within each interface 0 or more endpoints can be
specified. Endpoints are the unidirectional access points for
communicating with a device. They provide buffers to
temporarily store incoming or outgoing data from the
device. Each endpoint has a unique address within
a configuration, the endpoint's number plus its direction. The
default endpoint, endpoint 0, is not part of any interface and
available in all configurations. It is managed by the services
layer and not directly available to device drivers.
Level 0 Level 1 Level 2 Slot 0
Slot 3 Slot 2 Slot 1
(Only 4 out of 32 slots shown)
This hierarchical configuration information is described
in the device by a standard set of descriptors (see section 9.6
of the USB specification [ 2]). They can be requested through
the Get Descriptor Request. The services layer caches these
- descriptors to avoid unnecessary transferson the USB
+ descriptors to avoid unnecessary transfers on the USB
bus. Access to the descriptors is provided through function
calls.
Device descriptors: General information about
the device, like Vendor, Product and Revision Id, supported
device class, subclass and protocol if applicable, maximum
packet size for the default endpoint, etc.
Configuration descriptors: The number of
interfaces in this configuration, suspend and resume
functionality supported and power
requirements.
Interface descriptors: interface class,
subclass and protocol if applicable, number of alternate
settings for the interface and the number of
endpoints.
Endpoint descriptors: Endpoint address,
direction and type, maximum packet size supported and
polling frequency if type is interrupt endpoint. There is no
- descriptor for thedefault endpoint (endpoint 0) and it is
+ descriptor for the default endpoint (endpoint 0) and it is
never counted in an interface descriptor.
String descriptors: In the other descriptors
string indices are supplied for some fields.These can be
used to retrieve descriptive strings, possibly in multiple
languages.
Class specifications can add their own descriptor types
that are available through the GetDescriptor Request.
Pipes Communication to end points on a device flows
through so-called pipes. Drivers submit transfers to endpoints
to a pipe and provide a callback to be called on completion or
failure of the transfer (asynchronous transfers) or wait for
completion (synchronous transfer). Transfers to an endpoint
are serialised in the pipe. A transfer can either complete,
fail or time-out (if a time-out has been set). There are two
types of time-outs for transfers. Time-outs can happen due to
time-out on the USBbus (milliseconds). These time-outs are
seen as failures and can be due to disconnection of the
device. A second form of time-out is implemented in software
and is triggered when a transfer does not complete within a
specified amount of time (seconds). These are caused by a
device acknowledging negatively (NAK) the transferred
packets. The cause for this is the device not being ready to
receive data, buffer under- or overrun or protocol
errors.
If a transfer over a pipe is larger than the maximum
packet size specified in the associated endpoint descriptor,
the host controller (OHCI) or the HC driver (UHCI) will split
the transfer into packets of maximum packet size, with the
last packet possibly smaller than the maximum
- packetsize.
+ packet size.
Sometimes it is not a problem for a device to return less
data than requested. For example abulk-in-transfer to a modem
might request 200 bytes of data, but the modem has only 5
bytes available at that time. The driver can set the short
packet (SPD) flag. It allows the host controller to accept a
packet even if the amount of data transferred is less than
requested. This flag is only valid for in-transfers, as the
amount of data to be sent to a device is always known
beforehand. If an unrecoverable error occurs in a device
during a transfer the pipe is stalled. Before any more data is
accepted or sent the driver needs to resolve the cause of the
stall and clear the endpoint stall condition through send the
clear endpoint halt device request over the default
pipe. The default endpoint should never stall.
There are four different types of endpoints and
corresponding pipes: - Control pipe / default pipe: There is
one control pipe per device, connected to the default endpoint
(endpoint 0). The pipe carries the device requests and
associated data. The difference between transfers over the
default pipe and other pipes is that the protocol for
- thetransfers is described in the USB specification [ 2]. These
+ the transfers is described in the USB specification [ 2]. These
requests are used to reset and configure the device. A basic
set of commands that must be supported by each device is
provided in chapter 9 of the USB specification [ 2]. The
- commands supported on this pipe canbe extended by a device
+ commands supported on this pipe can be extended by a device
class specification to support additional
functionality.
Bulk pipe: This is the USB equivalent to a raw
transmission medium.
Interrupt pipe: The host sends a request for
data to the device and if the device has nothing to send, it
will NAK the data packet. Interrupt transfers are scheduled
- at a frequency specifiedwhen creating the
+ at a frequency specified when creating the
pipe.
Isochronous pipe: These pipes are intended for
- isochronous data, for example video oraudio streams, with
+ isochronous data, for example video or audio streams, with
fixed latency, but no guaranteed delivery. Some support for
pipes of this type is available in the current
implementation. Packets in control, bulk and interrupt
transfers are retried if an error occurs during transmission
or the device acknowledges the packet negatively (NAK) due to
for example lack of buffer space to store the incoming
data. Isochronous packets are however not retried in case of
failed delivery or NAK of a packet as this might violate the
timing constraints.
The availability of the necessary bandwidth is calculated
- during the creation of the pipe. Transfersare scheduled within
+ during the creation of the pipe. Transfers are scheduled within
frames of 1 millisecond. The bandwidth allocation within a
frame is prescribed by the USB specification, section 5.6 [
- 2]. Isochronous and interrupt transfers areallowed to consume
+ 2]. Isochronous and interrupt transfers are allowed to consume
up to 90% of the bandwidth within a frame. Packets for control
and bulk transfers are scheduled after all isochronous and
interrupt packets and will consume all the remaining
bandwidth.
More information on scheduling of transfers and bandwidth
reclamation can be found in chapter 5of the USB specification
[ 2], section 1.3 of the UHCI specification [ 3] and section
3.4.2 of the OHCI specification [4].
Device probe and attach
After the notification by the hub that a new device has been
- connected, the service layer switcheson the port, providing the
+ connected, the service layer switches on the port, providing the
device with 100 mA of current. At this point the device is in
its default state and listening to device address 0. The
services layer will proceed to retrieve the various descriptors
through the default pipe. After that it will send a Set Address
request to move the device away from the default device address
(address 0). Multiple device drivers might be able to support
- the device. For example a modem driver might beable to support
+ the device. For example a modem driver might be able to support
an ISDN TA through the AT compatibility interface. A driver for
that specific model of the ISDN adapter might however be able to
provide much better support for this device. To support this
flexibility, the probes return priorities indicating their level
of support. Support for a specific revision of a product ranks
the highest and the generic driver the lowest priority. It might
also be that multiple drivers could attach to one device if
- there are multiple interfaceswithin one configuration. Each
+ there are multiple interfaces within one configuration. Each
driver only needs to support a subset of the interfaces.
The probing for a driver for a newly attached device checks
- first for device specific drivers. If notfound, the probe code
+ first for device specific drivers. If not found, the probe code
iterates over all supported configurations until a driver
attaches in a configuration. To support devices with multiple
- drivers on different interfaces, the probe iteratesover all
+ drivers on different interfaces, the probe iterates over all
interfaces in a configuration that have not yet been claimed by
a driver. Configurations that exceed the power budget for the
hub are ignored. During attach the driver should initialise the
device to its proper state, but not reset it, as this will make
the device disconnect itself from the bus and restart the
probing process for it. To avoid consuming unnecessary bandwidth
should not claim the interrupt pipe at attach time, but
should postpone allocating the pipe until the file is opened and
the data is actually used. When the file is closed the pipe
- should be closed again, eventhough the device might still be
+ should be closed again, even though the device might still be
attached.
Device disconnect and detach
A device driver should expect to receive errors during any
- transaction with the device. The designof USB supports and
+ transaction with the device. The design of USB supports and
encourages the disconnection of devices at any point in
time. Drivers should make sure that they do the right thing
when the device disappears.
Furthermore a device that has been disconnected and
reconnected will not be reattached at the same device
instance. This might change in the future when more devices
support serial numbers (see the device descriptor) or other
means of defining an identity for a device have been
developed.
- The disconnection of a device is signalled by a hub in the
+ The disconnection of a device is signaled by a hub in the
interrupt packet delivered to the hub driver. The status
change information indicates which port has seen a connection
change. The device detach method for all device drivers for
the device connected on that port are called and the structures
cleaned up. If the port status indicates that in the mean time
a device has been connected to that port, the procedure for
probing and attaching the device will be started. A device
reset will produce a disconnect-connect sequence on the hub
and will be handled as described above.
USB Drivers Protocol Information
The protocol used over pipes other than the default pipe is
undefined by the USB specification. Information on this can be
found from various sources. The most accurate source is the
developer's section on the USB home pages [ 1]. From these pages
a growing number of deviceclass specifications are
available. These specifications specify what a compliant device
should look like from a driver perspective, basic functionality
it needs to provide and the protocol that is to be used over the
communication channels. The USB specification [ 2] includes the
description of the Hub Class. A class specification for Human
Interface Devices (HID) has been created to cater for keyboards,
tablets, bar-code readers, buttons, knobs, switches, etc. A
third example is the class specification for mass storage
devices. For a full list of device classes see the developers
- sectionon the USB home pages [ 1].
+ section on the USB home pages [ 1].
For many devices the protocol information has not yet been
published however. Information on the protocol being used might
be available from the company making the device. Some companies
will require you to sign a Non -Disclosure Agreement (NDA)
before giving you the specifications. This in most cases
precludes making the driver open source.
Another good source of information is the Linux driver
sources, as a number of companies have started to provide drivers
for Linux for their devices. It is always a good idea to contact
the authors of those drivers for their source of
information.
Example: Human Interface Devices The specification for the
Human Interface Devices like keyboards, mice, tablets, buttons,
dials,etc. is referred to in other device class specifications
and is used in many devices.
For example audio speakers provide endpoints to the digital
to analogue converters and possibly an extra pipe for a
microphone. They also provide a HID endpoint in a separate
interface for the buttons and dials on the front of the
device. The same is true for the monitor control class. It is
straightforward to build support for these interfaces through
the available kernel and userland libraries together with the
HID class driver or the generic driver. Another device that
serves as an example for interfaces within one configuration
driven by different device drivers is a cheap keyboard with
built-in legacy mouse port. To avoid having the cost of
including the hardware for a USB hub in the device,
manufacturers combined the mouse data received from the PS/2 port
- on the back of the keyboard and the keypresses from the keyboard
+ on the back of the keyboard and the key presses from the keyboard
into two separate interfaces in the same configuration. The
mouse and keyboard drivers each attach to the appropriate
interface and allocate the pipes to the two independent
endpoints.
Example: Firmware download Many devices that have been
developed are based on a general purpose processor with
- anadditional USB core added to it. Because the development of
+ an additional USB core added to it. Because the development of
drivers and firmware for USB devices is still very new, many
devices require the downloading of the firmware after they
have been connected.
The procedure followed is straightforward. The device
identifies itself through a vendor and product Id. The first
driver probes and attaches to it and downloads the firmware into
it. After that the device soft resets itself and the driver is
- detached. After a short pause the devicere announces its presence
+ detached. After a short pause the device announces its presence
on the bus. The device will have changed its
vendor/product/revision Id to reflect the fact that it has been
supplied with firmware and as a consequence a second driver will
probe it and attach to it.
An example of these types of devices is the ActiveWire I/O
board, based on the EZ-USB chip. For this chip a generic firmware
downloader is available. The firmware downloaded into the
ActiveWire board changes the revision Id. It will then perform a
soft reset of the USB part of the EZ-USB chip to disconnect from
the USB bus and again reconnect.
Example: Mass Storage Devices Support for mass storage
devices is mainly built around existing protocols. The Iomega
USB Zipdrive is based on the SCSI version of their drive. The
SCSI commands and status messages are wrapped in blocks and
transferred over the bulk pipes to and from the device,
emulating a SCSI controller over the USB wire. ATAPI and UFI
commands are supported in a similar fashion.
The Mass Storage Specification supports 2 different types of
wrapping of the command block.The initial attempt was based on
sending the command and status through the default pipe and
using bulk transfers for the data to be moved between the host
and the device. Based on experience a second approach was
designed that was based on wrapping the command and status
blocks and sending them over the bulk out and in endpoint. The
specification specifies exactly what has to happen when and what
has to be done in case an error condition is encountered. The
biggest challenge when writing drivers for these devices is to
- fit USB based protocol into theexisting support for mass storage
+ fit USB based protocol into the existing support for mass storage
devices. CAM provides hooks to do this in a fairly straight
forward way. ATAPI is less simple as historically the IDE
interface has never had many different appearances.
The support for the USB floppy from Y-E Data is again less
straightforward as a new command set has been designed.
\ No newline at end of file
diff --git a/en_US.ISO8859-1/books/developers-handbook/x86/chapter.sgml b/en_US.ISO8859-1/books/developers-handbook/x86/chapter.sgml
index c7a74aa21d..e019f04331 100644
--- a/en_US.ISO8859-1/books/developers-handbook/x86/chapter.sgml
+++ b/en_US.ISO8859-1/books/developers-handbook/x86/chapter.sgml
@@ -1,6488 +1,6488 @@
x86 Assembly Language Programming
This chapter was written by G. Adam Stanislav.
Whiz Kid Technomagic
Synopsis
-Assembly language programing under Unix is highly undocumented. It
+Assembly language programming under Unix is highly undocumented. It
is generally assumed that no one would ever want to use it because
various Unix systems run on different microprocessors, so everything
should be written in C for portability.
In reality, C portability is quite a myth. Even C programs need
to be modified when ported from one Unix to another, regardless of
what processor each runs on. Typically, such a program is full
of conditional statements depending on the system it is
compiled for.
Even if we believe that all of Unix software should be written in C,
or some other high-level language, we still need assembly language
programmers: Who else would write the section of C library
that accesses the kernel?
In this chapter I will attempt to show you
how you can use assembly language writing
Unix programs, specifically under FreeBSD.
This chapter does not explain the basics of assembly language.
There are enough resources about that (for a complete
online course in assembly language, see Randall Hyde's
Art
of Assembly Language ; or if you prefer
a printed book, take a look at Jeff Duntemann's
Assembly
Language Step-by-Step ). However,
once the chapter is finished, any assembly language programmer
will be able to write programs for FreeBSD
quickly and efficiently.
Copyright © 2000-2001 G. Adam Stanislav. All rights reserved.
The Tools
The Assembler
The most important tool for assembly language programming is the
assembler, the software that converts assembly language code
into machine language.
Two very different assemblers are available for FreeBSD. One is
as 1 ,
which uses the traditional Unix assembly language syntax. It
comes with the system.
The other is /usr/ports/devel/nasm .
It uses the Intel syntax. Its main advantage is that it
can assemble code for many operating systems. It needs
to be installed separately, but is completely free.
This chapter uses nasm
syntax because most assembly language programmers
coming to FreeBSD from other operating systems
will find it easier to understand. And, because,
quite frankly, that is what I am used to.
The Linker
The output of the assembler, like that of any
compiler, needs to be linked to form an executable file.
The standard
ld 1
linker comes with FreeBSD. It works with the
code assembled with either assembler.
System Calls
Default Calling Convention
By default, the FreeBSD kernel uses the C calling
convention. Further, although the kernel is accessed
using int 80h ,
it is assumed the program will call a function that
issues int 80h , rather than
issuing int 80h directly.
This convention is very convenient, and quite superior to the
Microsoft convention used by MS DOS .
Why? Because the Unix convention allows any program written in
any language to access the kernel.
An assembly language program can do that as well.
For example, we could open a file:
kernel:
int 80h ; Call kernel
ret
open:
push dword mode
push dword flags
push dword path
mov eax, 5
call kernel
add esp, byte 12
ret
This is a very clean and portable way of coding. If you need to
port the code to a Unix system which uses a different interrupt,
or a different way of passing parameters, all you need to change
is the kernel procedure.
But assembly language programmers like to shave off cycles. The above example
requires a call/ret combination.
We can eliminate it by
push ing an extra dword:
open:
push dword mode
push dword flags
push dword path
mov eax, 5
push eax ; Or any other dword
int 80h
add esp, byte 16
The 5 that we have placed in
EAX identifies
the kernel function, in this case open .
Alternate Calling Convention
FreeBSD is an extremely flexible system. It offers other ways of
calling the kernel. For it to work, however, the system must
have Linux emulation installed.
Linux is a Unix-like system. However, its kernel uses the same
system-call convention of passing parameters in registers
MS DOS does. As with the Unix convention,
the function number is placed in EAX .
The parameters, however, are not passed on the stack but in
EBX, ECX, EDX, ESI, EDI, EBP :
open:
mov eax, 5
mov ebx, path
mov ecx, flags
mov edx, mode
int 80h
This convention has a great disadvantage over
the Unix way, at least as far as assembly language programming
is concerned: Every time you make a kernel call
you must push the registers, then
pop them later. This makes your code
bulkier and slower. Nevertheless, FreeBSD gives
you a choice.
If you do choose the Linux convention, you must let
the system know about it. After your program is assembled and
linked, you need to brand the executable:
&prompt.user; brandelf -f Linux filename
Which Convention Should You Use?
If you are coding specifically for FreeBSD, you should always
use the Unix convention: It is faster, you can store global
variables in registers, you do not have to brand
the executable, and you do not impose the installation of
the Linux emulation package on the target system.
If you want to create portable code that can also run
on Linux, you will probably still want to give the FreeBSD
users as efficient a code as possible. I will show you
how you can accomplish that after I have explained the basics.
Call Numbers
To tell the kernel which system service you are calling,
place its number in EAX . Of course, you need
to know what the number is.
The syscalls File
The numbers are listed in syscalls .
locate syscalls finds this file
in several different formats, all produced automatically
from syscalls.master .
You can find the master file for the default Unix calling
convention in
/usr/src/sys/kern/syscalls.master .
If you need to use the other convention implemented
in the Linux emulation mode, read
/usr/src/sys/i386/linux/syscalls.master .
Not only do FreeBSD and Linux use different calling
conventions, they sometimes use different numbers for
the same functions.
syscalls.master describes how
the call is to be made:
0 STD NOHIDE { int nosys(void); } syscall nosys_args int
1 STD NOHIDE { void exit(int rval); } exit rexit_args void
2 STD POSIX { int fork(void); }
3 STD POSIX { ssize_t read(int fd, void *buf, size_t nbyte); }
4 STD POSIX { ssize_t write(int fd, const void *buf, size_t nbyte); }
5 STD POSIX { int open(char *path, int flags, int mode); }
6 STD POSIX { int close(int fd); }
etc...
It is the leftmost column that tells us the number to place in
EAX .
The rightmost column tells us what parameters to
push . They are push ed
from right to left .
For example, to open a file, we need
to push the mode first,
then flags , then the address at which
the path is stored.
Return Values
A system call would not be useful most of the time
if it did not return some kind of a value: The file
descriptor of an open file, the number of bytes read
to a buffer, the system time, etc.
Additionally, the system needs to inform us if an error
occurs: A file does not exist, system resources are exhausted,
we passed an invalid parameter, etc.
Man Pages
The traditional place to look for information about various
system calls under Unix systems are the man pages.
FreeBSD describes its system calls in section 2, sometimes
in section 3.
For example, open 2 says:
If successful, open() returns a non-negative
integer, termed a file descriptor. It returns -1 on failure,
and sets errno to indicate the error.
The assembly language programmer new to Unix and FreeBSD will
immediately ask the puzzling question: Where is
errno and how do I get to it?
The information presented in the man pages applies
to C programs. The assembly language programmer needs additional
information.
Where Are the Return Values?
Unfortunately, it depends... For most system calls it is
in EAX , but not for all.
A good rule of thumb,
when working with a system call for
the first time, is to look for
the return value in EAX .
If it is not there, you
need further research.
I am aware of one system call that returns the value in
EDX : SYS_fork . All others
I have worked with use EAX .
But I have not worked with them all yet.
If you cannot find the answer here or anywhere else,
study libc source code and see how it
interfaces with the kernel.
Where Is errno ?
Actually, nowhere...
errno is part of the C language, not the
Unix kernel. When accessing kernel services directly, the
error code is returned in EAX ,
the same register the proper
return value generally ends up in.
This makes perfect sense. If there is no error, there is
no error code. If there is an error, there is no return
value. One register can contain either.
Determining an Error Occurred
When using the standard FreeBSD calling convention,
the carry flag is cleared upon success,
set upon failure.
When using the Linux emulation mode, the signed
value in EAX is non-negative upon success,
and contains the return value. In case of an error, the value
is negative, i.e., -errno .
Creating Portable Code
Portability is generally not one of the strengths of assembly language.
Yet, writing assembly language programs for different platforms is
possible, especially with nasm . I have written
assembly language libraries that can be assembled for such different
operating systems as Windows and FreeBSD.
It is all the more possible when you want your code to run
on two platforms which, while different, are based on
similar architectures.
For example, FreeBSD is Unix, Linux is Unix-like. I only
mentioned three differences between them (from an assembly language
programmer's perspective): The calling convention, the
function numbers, and the way of returning values.
Dealing with Function Numbers
In many cases the function numbers are the same. However,
even when they are not, the problem is easy to deal with:
Instead of using numbers in your code, use constants which
you have declared differently depending on the target
architecture:
%ifdef LINUX
%define SYS_execve 11
%else
%define SYS_execve 59
%endif
Dealing with Conventions
Both, the calling convention, and the return value (the
errno problem) can be resolved with macros:
%ifdef LINUX
%macro system 0
call kernel
%endmacro
align 4
kernel:
push ebx
push ecx
push edx
push esi
push edi
push ebp
mov ebx, [esp+32]
mov ecx, [esp+36]
mov edx, [esp+40]
mov esi, [esp+44]
mov ebp, [esp+48]
int 80h
pop ebp
pop edi
pop esi
pop edx
pop ecx
pop ebx
or eax, eax
js .errno
clc
ret
.errno:
neg eax
stc
ret
%else
%macro system 0
int 80h
%endmacro
%endif
Dealing with Other Portability Issues
The above solutions can handle most cases of writing code
portable between FreeBSD and Linux. Nevertheless, with some
kernel services the differences are deeper.
In that case, you need to write two different handlers
for those particular system calls, and use conditional
assembly. Luckily, most of your code does something other
than calling the kernel, so usually you will only need
a few such conditional sections in your code.
Using a Library
You can avoid portability issues in your main code altogether
by writing a library of system calls. Create a separate library
for FreeBSD, a different one for Linux, and yet other libraries
for more operating systems.
In your library, write a separate function (or procedure, if
you prefer the traditional assembly language terminology) for each system
call. Use the C calling convention of passing parameters.
But still use EAX to pass the call number in.
In that case, your FreeBSD library can be very simple, as
many seemingly different functions can be just labels to
the same code:
sys.open:
sys.close:
[etc...]
int 80h
ret
Your Linux library will require more different functions.
But even here you can group system calls using the same
number of parameters:
sys.exit:
sys.close:
[etc... one-parameter functions]
push ebx
mov ebx, [esp+12]
int 80h
pop ebx
jmp sys.return
...
sys.return:
or eax, eax
js sys.err
clc
ret
sys.err:
neg eax
stc
ret
The library approach may seem inconvenient at first because
it requires you to produce a separate file your code depends
on. But it has many advantages: For one, you only need to
write it once and can use it for all your programs. You can
even let other assembly language programmers use it, or perhaps use
one written by someone else. But perhaps the greatest
advantage of the library is that your code can be ported
to other systems, even by other programmers, by simply
writing a new library without any changes to your code.
If you do not like the idea of having a library, you can
at least place all your system calls in a separate assembly language file
and link it with your main program. Here, again, all porters
have to do is create a new object file to link with your
main program.
Using an Include File
If you are releasing your software as (or with)
source code, you can use macros and place them
in a separate file, which you include in your
code.
Porters of your software will simply write a new
include file. No library or external object file
is necessary, yet your code is portable without any
need to edit the code.
This is the approach we will use throughout this chapter.
We will name our include file system.inc , and
add to it whenever we deal with a new system call.
We can start our system.inc by declaring the
standard file descriptors:
%define stdin 0
%define stdout 1
%define stderr 2
Next, we create a symbolic name for each system call:
%define SYS_nosys 0
%define SYS_exit 1
%define SYS_fork 2
%define SYS_read 3
%define SYS_write 4
; [etc...]
We add a short, non-global procedure with a long name,
so we do not accidentally reuse the name in our code:
section .text
align 4
access.the.bsd.kernel:
int 80h
ret
We create a macro which takes one argument, the syscall number:
%macro system 1
mov eax, %1
call access.the.bsd.kernel
%endmacro
Finally, we create macros for each syscall. These macros take
no arguments.
%macro sys.exit 0
system SYS_exit
%endmacro
%macro sys.fork 0
system SYS_fork
%endmacro
%macro sys.read 0
system SYS_read
%endmacro
%macro sys.write 0
system SYS_write
%endmacro
; [etc...]
Go ahead, enter it into your editor and save it as
system.inc . We will add more to it as we
discuss more syscalls.
Our First Program
We are now ready for our first program, the mandatory
Hello, World!
1: %include 'system.inc'
2:
3: section .data
4: hello db 'Hello, World!', 0Ah
5: hbytes equ $-hello
6:
7: section .text
8: global _start
9: _start:
10: push dword hbytes
11: push dword hello
12: push dword stdout
13: sys.write
14:
15: push dword 0
16: sys.exit
Here is what it does: Line 1 includes the defines, the macros,
and the code from system.inc .
Lines 3-5 are the data: Line 3 starts the data section/segment.
Line 4 contains the string "Hello, World!" followed by a new
line (0Ah ). Line 5 creates a constant that contains
the length of the string from line 4 in bytes.
Lines 7-16 contain the code. Note that FreeBSD uses the elf
file format for its executables, which requires every
program to start at the point labeled _start (or, more
precisely, the linker expects that). This label has to be
global.
Lines 10-13 ask the system to write hbytes bytes
of the hello string to stdout .
Lines 15-16 ask the system to end the program with the return
value of 0 . The SYS_exit syscall never
returns, so the code ends there.
If you have come to Unix from MS DOS
assembly language background, you may be used to writing directly
to the video hardware. You will never have to worry about
this in FreeBSD, or any other flavor of Unix. As far as
you are concerned, you are writing to a file known as
stdout . This can be the video screen, or
a telnet terminal, or an actual file,
or even the input of another program. Which one it is,
is for the system to figure out.
Assembling the Code
Type the code (except the line numbers) in an editor, and save
it in a file named hello.asm . You need
nasm to assemble it.
Installing nasm
If you do not have nasm , type:
&prompt.user; su
Password:your root password
&prompt.root; cd /usr/ports/devel/nasm
&prompt.root; make install
&prompt.root; exit
&prompt.user;
You may type make install clean instead of just
make install if you do not want to keep
nasm source code.
Either way, FreeBSD will automatically download
nasm from the Internet,
compile it, and install it on your system.
If your system is not FreeBSD, you need to get
nasm from its
home
page . You can still use it to assemble FreeBSD code.
Now you can assemble, link, and run the code:
&prompt.user; nasm -f elf hello.asm
&prompt.user; ld -s -o hello hello.o
&prompt.user; ./hello
Hello, World!
&prompt.user;
Writing Unix Filters
A common type of Unix application is a filter—a program
that reads data from the stdin , processes it
somehow, then writes the result to stdout .
In this chapter, we shall develop a simple filter, and
learn how to read from stdin and write to
stdout . This filter will convert each byte
of its input into a hexadecimal number followed by a
blank space.
%include 'system.inc'
section .data
hex db '0123456789ABCDEF'
buffer db 0, 0, ' '
section .text
global _start
_start:
; read a byte from stdin
push dword 1
push dword buffer
push dword stdin
sys.read
add esp, byte 12
or eax, eax
je .done
; convert it to hex
movzx eax, byte [buffer]
mov edx, eax
shr dl, 4
mov dl, [hex+edx]
mov [buffer], dl
and al, 0Fh
mov al, [hex+eax]
mov [buffer+1], al
; print it
push dword 3
push dword buffer
push dword stdout
sys.write
add esp, byte 12
jmp short _start
.done:
push dword 0
sys.exit
In the data section we create an array called hex .
It contains the 16 hexadecimal digits in ascending order.
The array is followed by a buffer which we will use for
both input and output. The first two bytes of the buffer
are initially set to 0 . This is where we will write
the two hexadecimal digits (the first byte also is
where we will read the input). The third byte is a
space.
The code section consists of four parts: Reading the byte,
converting it to a hexadecimal number, writing the result,
and eventually exiting the program.
To read the byte, we ask the system to read one byte
from stdin , and store it in the first byte
of the buffer . The system returns the number
of bytes read in EAX . This will be 1
while data is coming, or 0 , when no more input
data is available. Therefore, we check the value of
EAX . If it is 0 ,
we jump to .done , otherwise we continue.
For simplicity sake, we are ignoring the possibility
of an error condition at this time.
The hexadecimal conversion reads the byte from the
buffer into EAX , or actually just
AL , while clearing the remaining bits of
EAX to zeros. We also copy the byte to
EDX because we need to convert the upper
four bits (nibble) separately from the lower
four bits. We store the result in the first two
bytes of the buffer.
Next, we ask the system to write the three bytes
of the buffer, i.e., the two hexadecimal digits and
the blank space, to stdout . We then
jump back to the beginning of the program and
process the next byte.
Once there is no more input left, we ask the system
to exit our program, returning a zero, which is
the traditional value meaning the program was
successful.
Go ahead, and save the code in a file named hex.asm ,
then type the following (the ^D means press the
control key and type D while holding the
control key down):
&prompt.user; nasm -f elf hex.asm
&prompt.user; ld -s -o hex hex.o
&prompt.user; ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A ^D &prompt.user;
If you are migrating to Unix from MS DOS ,
you may be wondering why each line ends with 0A
instead of 0D 0A .
This is because Unix does not use the cr/lf convention, but
a "new line" convention, which is 0A in hexadecimal.
Can we improve this? Well, for one, it is a bit confusing because
once we have converted a line of text, our input no longer
-starts at the begining of the line. We can modify it to print
+starts at the beginning of the line. We can modify it to print
a new line instead of a space after each 0A :
%include 'system.inc'
section .data
hex db '0123456789ABCDEF'
buffer db 0, 0, ' '
section .text
global _start
_start:
mov cl, ' '
.loop:
; read a byte from stdin
push dword 1
push dword buffer
push dword stdin
sys.read
add esp, byte 12
or eax, eax
je .done
; convert it to hex
movzx eax, byte [buffer]
mov [buffer+2], cl
cmp al, 0Ah
jne .hex
mov [buffer+2], al
.hex:
mov edx, eax
shr dl, 4
mov dl, [hex+edx]
mov [buffer], dl
and al, 0Fh
mov al, [hex+eax]
mov [buffer+1], al
; print it
push dword 3
push dword buffer
push dword stdout
sys.write
add esp, byte 12
jmp short .loop
.done:
push dword 0
sys.exit
We have stored the space in the CL register. We can
do this safely because, unlike Microsoft Windows, Unix system
calls do not modify the value of any register they do not use
to return a value in.
That means we only need to set CL once. We have, therefore,
added a new label .loop and jump to it for the next byte
instead of jumping at _start . We have also added the
.hex label so we can either have a blank space or a
new line as the third byte of the buffer .
Once you have changed hex.asm to reflect
these changes, type:
&prompt.user; nasm -f elf hex.asm
&prompt.user; ld -s -o hex hex.o
&prompt.user; ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D &prompt.user;
That looks better. But this code is quite inefficient! We
are making a system call for every single byte twice (once
to read it, another time to write the output).
Buffered Input and Output
We can improve the efficiency of our code by buffering our
input and output. We create an input buffer and read a whole
sequence of bytes at one time. Then we fetch them one by one
from the buffer.
We also create an output buffer. We store our output in it until
it is full. At that time we ask the kernel to write the contents
of the buffer to stdout .
The program ends when there is no more input. But we still need
to ask the kernel to write the contents of our output buffer
to stdout one last time, otherwise some of our output
would make it to the output buffer, but never be sent out.
Do not forget that, or you will be wondering why some of your
output is missing.
%include 'system.inc'
%define BUFSIZE 2048
section .data
hex db '0123456789ABCDEF'
section .bss
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
section .text
global _start
_start:
sub eax, eax
sub ebx, ebx
sub ecx, ecx
mov edi, obuffer
.loop:
; read a byte from stdin
call getchar
; convert it to hex
mov dl, al
shr al, 4
mov al, [hex+eax]
call putchar
mov al, dl
and al, 0Fh
mov al, [hex+eax]
call putchar
mov al, ' '
cmp dl, 0Ah
jne .put
mov al, dl
.put:
call putchar
jmp short .loop
align 4
getchar:
or ebx, ebx
jne .fetch
call read
.fetch:
lodsb
dec ebx
ret
read:
push dword BUFSIZE
mov esi, ibuffer
push esi
push dword stdin
sys.read
add esp, byte 12
mov ebx, eax
or eax, eax
je .done
sub eax, eax
ret
align 4
.done:
call write ; flush output buffer
push dword 0
sys.exit
align 4
putchar:
stosb
inc ecx
cmp ecx, BUFSIZE
je write
ret
align 4
write:
sub edi, ecx ; start of buffer
push ecx
push edi
push dword stdout
sys.write
add esp, byte 12
sub eax, eax
sub ecx, ecx ; buffer is empty now
ret
We now have a third section in the source code, named
.bss . This section is not included in our
executable file, and, therefore, cannot be initialized. We use
resb instead of db .
It simply reserves the requested size of uninitialized memory
for our use.
We take advantage of the fact that the system does not modify the
registers: We use registers for what, otherwise, would have to be
global variables stored in the .data section. This is
also why the Unix convention of passing parameters to system calls
on the stack is superior to the Microsoft convention of passing
them in the registers: We can keep the registers for our own use.
We use EDI and ESI as pointers to the next byte
to be read from or written to. We use EBX and
ECX to keep count of the number of bytes in the
two buffers, so we know when to dump the output to, or read more
input from, the system.
Let us see how it works now:
&prompt.user; nasm -f elf hex.asm
&prompt.user; ld -s -o hex hex.o
&prompt.user; ./hex
Hello, World!
Here I come!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D &prompt.user;
Not what you expected? The program did not print the output
until we pressed ^D . That is easy to fix by
inserting three lines of code to write the output every time
we have converted a new line to 0A . I have marked
the three lines with > (do not copy the > in your
hex.asm ).
%include 'system.inc'
%define BUFSIZE 2048
section .data
hex db '0123456789ABCDEF'
section .bss
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
section .text
global _start
_start:
sub eax, eax
sub ebx, ebx
sub ecx, ecx
mov edi, obuffer
.loop:
; read a byte from stdin
call getchar
; convert it to hex
mov dl, al
shr al, 4
mov al, [hex+eax]
call putchar
mov al, dl
and al, 0Fh
mov al, [hex+eax]
call putchar
mov al, ' '
cmp dl, 0Ah
jne .put
mov al, dl
.put:
call putchar
> cmp al, 0Ah
> jne .loop
> call write
jmp short .loop
align 4
getchar:
or ebx, ebx
jne .fetch
call read
.fetch:
lodsb
dec ebx
ret
read:
push dword BUFSIZE
mov esi, ibuffer
push esi
push dword stdin
sys.read
add esp, byte 12
mov ebx, eax
or eax, eax
je .done
sub eax, eax
ret
align 4
.done:
call write ; flush output buffer
push dword 0
sys.exit
align 4
putchar:
stosb
inc ecx
cmp ecx, BUFSIZE
je write
ret
align 4
write:
sub edi, ecx ; start of buffer
push ecx
push edi
push dword stdout
sys.write
add esp, byte 12
sub eax, eax
sub ecx, ecx ; buffer is empty now
ret
Now, let us see how it works:
&prompt.user; nasm -f elf hex.asm
&prompt.user; ld -s -o hex hex.o
&prompt.user; ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D &prompt.user;
Not bad for a 644-byte executable, is it!
This approach to buffered input/output still
contains a hidden danger. I will discuss—and
fix—it later, when I talk about the
dark
side of buffering.
How to Unread a Character
This may be a somewhat advanced topic, mostly of interest to
programmers familiar with the theory of compilers. If you wish,
you may skip to the next
section, and perhaps read this later.
While our sample program does not require it, more sophisticated
filters often need to look ahead. In other words, they may need
to see what the next character is (or even several characters).
If the next character is of a certain value, it is part of the
token currently being processed. Otherwise, it is not.
For example, you may be parsing the input stream for a textual
string (e.g., when implementing a language compiler): If a
character is followed by another character, or perhaps a digit,
it is part of the token you are processing. If it is followed by
white space, or some other value, then it is not part of the
current token.
This presents an interesting problem: How to return the next
character back to the input stream, so it can be read again
later?
One possible solution is to store it in a character variable,
then set a flag. We can modify getchar to check the flag,
and if it is set, fetch the byte from that variable instead of the
input buffer, and reset the flag. But, of course, that slows us
down.
The C language has an ungetc() function, just for that
purpose. Is there a quick way to implement it in our code?
I would like you to scroll back up and take a look at the
getchar procedure and see if you can find a nice and
fast solution before reading the next paragraph. Then come back
here and see my own solution.
The key to returning a character back to the stream is in how
we are getting the characters to start with:
First we check if the buffer is empty by testing the value
of EBX . If it is zero, we call the
read procedure.
If we do have a character available, we use lodsb , then
decrease the value of EBX . The lodsb
instruction is effectively identical to:
mov al, [esi]
inc esi
The byte we have fetched remains in the buffer until the next
time read is called. We do not know when that happens,
but we do know it will not happen until the next call to
getchar . Hence, to "return" the last-read byte back
to the stream, all we have to do is decrease the value of
ESI and increase the value of EBX :
ungetc:
dec esi
inc ebx
ret
But, be careful! We are perfectly safe doing this if our look-ahead
is at most one character at a time. If we are examining more than
one upcoming character and call ungetc several times
in a row, it will work most of the time, but not all the time
(and will be tough to debug). Why?
Because as long as getchar does not have to call
read , all of the pre-read bytes are still in the buffer,
and our ungetc works without a glitch. But the moment
getchar calls read ,
the contents of the buffer change.
We can always rely on ungetc working properly on the last
character we have read with getchar , but not on anything
we have read before that.
If your program reads more than one byte ahead, you have at least
two choices:
If possible, modify the program so it only reads one byte ahead.
This is the simplest solution.
If that option is not available, first of all determine the maximum
number of characters your program needs to return to the input
stream at one time. Increase that number slightly, just to be
sure, preferably to a multiple of 16—so it aligns nicely.
Then modify the .bss section of your code, and create
a small "spare" buffer right before your input buffer,
something like this:
section .bss
resb 16 ; or whatever the value you came up with
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
You also need to modify your ungetc to pass the value
of the byte to unget in AL :
ungetc:
dec esi
inc ebx
mov [esi], al
ret
With this modification, you can call ungetc
up to 17 times in a row safely (the first call will still
be within the buffer, the remaining 16 may be either within
the buffer or within the "spare").
Command Line Arguments
Our hex program will be more useful if it can
read the names of an input and output file from its command
line, i.e., if it can process the command line arguments.
But... Where are they?
Before a Unix system starts a program, it push es some
data on the stack, then jumps at the _start
label of the program. Yes, I said jumps, not calls. That means the
data can be accessed by reading [esp+offset] ,
or by simply pop ping it.
The value at the top of the stack contains the number of
command line arguments. It is traditionally called
argc , for "argument count."
Command line arguments follow next, all argc of them.
These are typically referred to as argv , for
"argument value(s)." That is, we get argv[0] ,
argv[1] , ... ,
argv[argc-1] . These are not the actual
arguments, but pointers to arguments, i.e., memory addresses of
the actual arguments. The arguments themselves are
NUL-terminated character strings.
The argv list is followed by a NULL pointer,
which is simply a 0 . There is more, but this is
enough for our purposes right now.
If you have come from the MS DOS programming
environment, the main difference is that each argument is in
a separate string. The second difference is that there is no
practical limit on how many arguments there can be.
Armed with this knowledge, we are almost ready for the next
version of hex.asm . First, however, we need to
add a few lines to system.inc :
First, we need to add two new entries to our list of system
call numbers:
%define SYS_open 5
%define SYS_close 6
Then we add two new macros at the end of the file:
%macro sys.open 0
system SYS_open
%endmacro
%macro sys.close 0
system SYS_close
%endmacro
Here, then, is our modified source code:
%include 'system.inc'
%define BUFSIZE 2048
section .data
fd.in dd stdin
fd.out dd stdout
hex db '0123456789ABCDEF'
section .bss
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
section .text
align 4
err:
push dword 1 ; return failure
sys.exit
align 4
global _start
_start:
add esp, byte 8 ; discard argc and argv[0]
pop ecx
jecxz .init ; no more arguments
; ECX contains the path to input file
push dword 0 ; O_RDONLY
push ecx
sys.open
jc err ; open failed
add esp, byte 8
mov [fd.in], eax
pop ecx
jecxz .init ; no more arguments
; ECX contains the path to output file
push dword 420 ; file mode (644 octal)
push dword 0200h | 0400h | 01h
; O_CREAT | O_TRUNC | O_WRONLY
push ecx
sys.open
jc err
add esp, byte 12
mov [fd.out], eax
.init:
sub eax, eax
sub ebx, ebx
sub ecx, ecx
mov edi, obuffer
.loop:
; read a byte from input file or stdin
call getchar
; convert it to hex
mov dl, al
shr al, 4
mov al, [hex+eax]
call putchar
mov al, dl
and al, 0Fh
mov al, [hex+eax]
call putchar
mov al, ' '
cmp dl, 0Ah
jne .put
mov al, dl
.put:
call putchar
cmp al, dl
jne .loop
call write
jmp short .loop
align 4
getchar:
or ebx, ebx
jne .fetch
call read
.fetch:
lodsb
dec ebx
ret
read:
push dword BUFSIZE
mov esi, ibuffer
push esi
push dword [fd.in]
sys.read
add esp, byte 12
mov ebx, eax
or eax, eax
je .done
sub eax, eax
ret
align 4
.done:
call write ; flush output buffer
; close files
push dword [fd.in]
sys.close
push dword [fd.out]
sys.close
; return success
push dword 0
sys.exit
align 4
putchar:
stosb
inc ecx
cmp ecx, BUFSIZE
je write
ret
align 4
write:
sub edi, ecx ; start of buffer
push ecx
push edi
push dword [fd.out]
sys.write
add esp, byte 12
sub eax, eax
sub ecx, ecx ; buffer is empty now
ret
In our .data section we now have two new variables,
fd.in and fd.out . We store the input and
output file descriptors here.
In the .text section we have replaced the references
to stdin and stdout with
[fd.in] and [fd.out] .
The .text section now starts with a simple error
handler, which does nothing but exit the program with a return
value of 1 .
The error handler is before _start so we are
within a short distance from where the errors occur.
Naturally, the program execution still begins at _start .
First, we remove argc and argv[0] from the
stack: They are of no interest to us (in this program, that is).
We pop argv[1] to ECX . This
register is particularly suited for pointers, as we can handle
NULL pointers with jecxz . If argv[1]
is not NULL, we try to open the file named in the first
argument. Otherwise, we continue the program as before: Reading
from stdin , writing to stdout .
If we fail to open the input file (e.g., it does not exist),
we jump to the error handler and quit.
If all went well, we now check for the second argument. If
it is there, we open the output file. Otherwise, we send
the output to stdout . If we fail to open the output
file (e.g., it exists and we do not have the write permission),
we, again, jump to the error handler.
The rest of the code is the same as before, except we close
the input and output files before exiting, and, as mentioned,
we use [fd.in] and [fd.out] .
Our executable is now a whopping 768 bytes long.
Can we still improve it? Of course! Every program can be improved.
Here are a few ideas of what we could do:
Have our error handler print a message to
stderr .
Add error handlers to the read
and write functions.
Close stdin when we open an input file,
stdout when we open an output file.
Add command line switches, such as -i
and -o , so we can list the input and
output files in any order, or perhaps read from
stdin and write to a file.
Print a usage message if command line arguments are incorrect.
I shall leave these enhancements as an exercise to the reader:
You already know everything you need to know to implement them.
Unix Environment
An important Unix concept is the environment, which is defined by
environment variables . Some are set by the system, others
by you, yet others by the shell , or any program
that loads another program.
How to Find Environment Variables
I said earlier that when a program starts executing, the stack
contains argc followed by the NULL-terminated
argv array, followed by something else. The
"something else" is the environment , or,
to be more precise, a NULL-terminated array of pointers to
environment variables . This is often referred
to as env .
The structure of env is the same as that of
argv , a list of memory addresses followed by a
NULL (0 ). In this case, there is no
"envc" —we figure out where the array ends
by searching for the final NULL.
The variables usually come in the name=value
format, but sometimes the =value part
may be missing. We need to account for that possibility.
webvars
I could just show you some code that prints the environment
the same way the Unix env command does. But
I thought it would be more interesting to write a simple
assembly language CGI utility.
CGI: A Quick Overview
I have a
detailed
CGI tutorial on my web site,
but here is a very quick overview of CGI :
The web server communicates with the CGI
program by setting environment variables .
The CGI program
sends its output to stdout .
The web server reads it from there.
It must start with an HTTP
header followed by two blank lines.
It then prints the HTML
code, or whatever other type of data it is producing.
While certain environment variables use
standard names, others vary, depending on the web server. That
makes webvars
quite a useful diagnostic tool.
The Code
Our webvars program, then, must send out
the HTTP header followed by some
HTML mark-up. It then must read
the environment variables one by one
and send them out as part of the
HTML page.
The code follows. I placed comments and explanations
right inside the code:
;;;;;;; webvars.asm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Copyright (c) 2000 G. Adam Stanislav
; All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions
; are met:
; 1. Redistributions of source code must retain the above copyright
; notice, this list of conditions and the following disclaimer.
; 2. Redistributions in binary form must reproduce the above copyright
; notice, this list of conditions and the following disclaimer in the
; documentation and/or other materials provided with the distribution.
;
; THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
; ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
; ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
; FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
; OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
; HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
; LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
; OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
; SUCH DAMAGE.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Version 1.0
;
; Started: 8-Dec-2000
; Updated: 8-Dec-2000
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include 'system.inc'
section .data
http db 'Content-type: text/html', 0Ah, 0Ah
db '<?xml version="1.0" encoding="UTF-8"?>', 0Ah
db '<!DOCTYPE html PUBLIC "-//W3C/DTD XHTML Strict//EN" '
db '"DTD/xhtml1-strict.dtd">', 0Ah
db '<html xmlns="http://www.w3.org/1999/xhtml" '
db 'xml.lang="en" lang="en">', 0Ah
db '<head>', 0Ah
db '<title>Web Environment</title>', 0Ah
db '<meta name="author" content="G. Adam Stanislav" />', 0Ah
db '</head>', 0Ah, 0Ah
db '<body bgcolor="#ffffff" text="#000000" link="#0000ff" '
db 'vlink="#840084" alink="#0000ff">', 0Ah
db '<div class="webvars">', 0Ah
db '<h1>Web Environment</h1>', 0Ah
db '<p>The following <b>environment variables</b> are defined '
db 'on this web server:</p>', 0Ah, 0Ah
db '<table align="center" width="80" border="0" cellpadding="10" '
db 'cellspacing="0" class="webvars">', 0Ah
httplen equ $-http
left db '<tr>', 0Ah
db '<td class="name"><tt>'
leftlen equ $-left
middle db '</tt></td>', 0Ah
db '<td class="value"><tt><b>'
midlen equ $-middle
undef db '<i>(undefined)</i>'
undeflen equ $-undef
right db '</b></tt></td>', 0Ah
db '</tr>', 0Ah
rightlen equ $-right
wrap db '</table>', 0Ah
db '</div>', 0Ah
db '</body>', 0Ah
db '</html>', 0Ah, 0Ah
wraplen equ $-wrap
section .text
global _start
_start:
; First, send out all the http and xhtml stuff that is
; needed before we start showing the environment
push dword httplen
push dword http
push dword stdout
sys.write
; Now find how far on the stack the environment pointers
; are. We have 12 bytes we have pushed before "argc"
mov eax, [esp+12]
; We need to remove the following from the stack:
;
; The 12 bytes we pushed for sys.write
; The 4 bytes of argc
; The EAX*4 bytes of argv
; The 4 bytes of the NULL after argv
;
; Total:
; 20 + eax * 4
;
; Because stack grows down, we need to ADD that many bytes
; to ESP.
lea esp, [esp+20+eax*4]
cld ; This should already be the case, but let's be sure.
; Loop through the environment, printing it out
.loop:
pop edi
or edi, edi ; Done yet?
je near .wrap
; Print the left part of HTML
push dword leftlen
push dword left
push dword stdout
sys.write
; It may be tempting to search for the '=' in the env string next.
; But it is possible there is no '=', so we search for the
; terminating NUL first.
mov esi, edi ; Save start of string
sub ecx, ecx
not ecx ; ECX = FFFFFFFF
sub eax, eax
repne scasb
not ecx ; ECX = string length + 1
mov ebx, ecx ; Save it in EBX
; Now is the time to find '='
mov edi, esi ; Start of string
mov al, '='
repne scasb
not ecx
add ecx, ebx ; Length of name
push ecx
push esi
push dword stdout
sys.write
; Print the middle part of HTML table code
push dword midlen
push dword middle
push dword stdout
sys.write
; Find the length of the value
not ecx
lea ebx, [ebx+ecx-1]
; Print "undefined" if 0
or ebx, ebx
jne .value
mov ebx, undeflen
mov edi, undef
.value:
push ebx
push edi
push dword stdout
sys.write
; Print the right part of the table row
push dword rightlen
push dword right
push dword stdout
sys.write
; Get rid of the 60 bytes we have pushed
add esp, byte 60
; Get the next variable
jmp .loop
.wrap:
; Print the rest of HTML
push dword wraplen
push dword wrap
push dword stdout
sys.write
; Return success
push dword 0
sys.exit
This code produces a 1,396-byte executable. Most of it is data,
i.e., the HTML mark-up we need to send out.
Assemble and link it as usual:
&prompt.user; nasm -f elf webvars.asm
&prompt.user; ld -s -o webvars webvars.o
To use it, you need to upload webvars to your
web server. Depending on how your web server is set up, you
may have to store it in a special cgi-bin directory,
or perhaps rename it with a .cgi extension.
Then you need to use your browser to view its output.
To see its output on my web server, please go to
http://www.int80h.org/webvars/ .
If curious about the additional environment variables
present in a password protected web directory, go to
http://www.int80h.org/private/ ,
using the name asm and password
programmer .
Working with Files
We have already done some basic file work: We know how
to open and close them, how to read and write them using
buffers. But Unix offers much more functionality when it
comes to files. We will examine some of it in this section,
and end up with a nice file conversion utility.
Indeed, let us start at the end, that is, with the file
conversion utility. It always makes programming easier
when we know from the start what the end product is
supposed to do.
One of the first programs I wrote for Unix was
tuc ,
a text-to-Unix file converter. It converts a text
file from other operating systems to a Unix text file.
In other words, it changes from different kind of line endings
to the newline convention of Unix. It saves the output
in a different file. Optionally, it converts a Unix text
file to a DOS text file.
I have used tuc extensively, but always
only to convert from some other OS
to Unix, never the other way. I have always wished
it would just overwrite the file instead of me having
to send the output to a different file. Most of the time,
I end up using it like this:
&prompt.user; tuc myfile tempfile
&prompt.user; mv tempfile myfile
It would be nice to have a ftuc ,
i.e., fast tuc , and use it like this:
&prompt.user; ftuc myfile
In this chapter, then, we will write
ftuc in assembly language
(the original tuc
is in C), and study various
file-oriented kernel services in the process.
At first sight, such a file conversion is very
simple: All you have to do is strip the carriage
returns, right?
If you answered yes, think again: That approach will
work most of the time (at least with MS
DOS text files), but will fail occasionally.
The problem is that not all non-Unix text files end their
line with the carriage return / line feed sequence. Some
use carriage returns without line feeds. Others combine several
blank lines into a single carriage return followed by several
line feeds. And so on.
A text file converter, then, must be able to handle
any possible line endings:
carriage return / line feed
carriage return
line feed / carriage return
line feed
It should also handle files that use some kind of a
combination of the above (e.g., carriage return followed
by several line feeds).
Finite State Machine
The problem is easily solved by the use of a technique
called finite state machine , originally developed
by the designers of digital electronic circuits. A
finite state machine is a digital circuit
whose output is dependent not only on its input but on
its previous input, i.e., on its state. The microprocessor
is an example of a finite state machine : Our
assembly language code is assembled to machine language in which
some assembly language code produces a single byte
of machine language, while others produce several bytes.
As the microprocessor fetches the bytes from the memory
one by one, some of them simply change its state rather than
produce some output. When all the bytes of the op code are
fetched, the microprocessor produces some output, or changes
the value of a register, etc.
Because of that, all software is essentially a sequence of state
instructions for the microprocessor. Nevertheless, the concept
of finite state machine is useful in software design as well.
Our text file converter can be designed as a finite state machine with three
possible states. We could call them states 0-2,
but it will make our life easier if we give them symbolic names:
ordinary
cr
lf
Our program will start in the ordinary
state. During this state, the program action depends on
its input as follows:
If the input is anything other than a carriage return
or line feed, the input is simply passed on to the output. The
state remains unchanged.
If the input is a carriage return, the state is changed
to cr . The input is then discarded, i.e.,
no output is made.
If the input is a line feed, the state is changed to
lf . The input is then discarded.
Whenever we are in the cr state, it is
because the last input was a carriage return, which was
unprocessed. What our software does in this state again
depends on the current input:
If the input is anything other than a carriage return
or line feed, output a line feed, then output the input, then
change the state to ordinary .
If the input is a carriage return, we have received
two (or more) carriage returns in a row. We discard the
input, we output a line feed, and leave the state unchanged.
If the input is a line feed, we output the line feed
and change the state to ordinary . Note that
this is not the same as the first case above – if we tried
to combine them, we would be outputting two line feeds
instead of one.
Finally, we are in the lf state after
we have received a line feed that was not preceded by a
carriage return. This will happen when our file already is
in Unix format, or whenever several lines in a row are
expressed by a single carriage return followed by several
line feeds, or when line ends with a line feed /
carriage return sequence. Here is how we need to handle
our input in this state:
If the input is anything other than a carriage return or
line feed, we output a line feed, then output the input, then
change the state to ordinary . This is exactly
the same action as in the cr state upon
receiving the same kind of input.
If the input is a carriage return, we discard the input,
we output a line feed, then change the state to ordinary .
If the input is a line feed, we output the line feed,
and leave the state unchanged.
The Final State
The above finite state machine works for the entire file, but leaves
the possibility that the final line end will be ignored. That will
happen whenever the file ends with a single carriage return or
a single line feed. I did not think of it when I wrote
tuc , just to discover that
occasionally it strips the last line ending.
This problem is easily fixed by checking the state after the
entire file was processed. If the state is not
ordinary , we simply
need to output one last line feed.
Now that we have expressed our algorithm as a finite state machine ,
we could easily design a dedicated digital electronic
circuit (a "chip") to do the conversion for us. Of course,
doing so would be considerably more expensive than writing
an assembly language program.
The Output Counter
Because our file conversion program may be combining two
characters into one, we need to use an output counter. We
initialize it to 0 , and increase it
every time we send a character to the output. At the end of
the program, the counter will tell us what size we need
to set the file to.
Implementing FSM in Software
The hardest part of working with a finite state machine
is analyzing the problem and expressing it as a
finite state machine . That accomplished,
the software almost writes itself.
In a high-level language, such as C, there are several main
approaches. One is to use a switch statement
which chooses what function should be run. For example,
switch (state) {
default:
case REGULAR:
regular(inputchar);
break;
case CR:
cr(inputchar);
break;
case LF:
lf(inputchar);
break;
}
Another approach is by using an array of function pointers,
something like this:
(output[state])(inputchar);
Yet another is to have state be a
function pointer, set to point at the appropriate function:
(*state)(inputchar);
This is the approach we will use in our program because it is very easy to do in assembly language, and very fast, too. We will simply keep the address of the right procedure in EBX , and then just issue:
call ebx
-This is possibly faster than hardcoding the address in the code
+This is possibly faster than hard coding the address in the code
because the microprocessor does not have to fetch the address from
the memory—it is already stored in one of its registers. I said
possibly because with the caching modern
microprocessors do, either way may be equally fast.
Memory Mapped Files
Because our program works on a single file, we cannot use the
approach that worked for us before, i.e., to read from an input
file and to write to an output file.
Unix allows us to map a file, or a section of a file,
into memory. To do that, we first need to open the file with the
appropriate read/write flags. Then we use the mmap
system call to map it into the memory. One nice thing about
mmap is that it automatically works with
virtual memory: We can map more of the file into the memory than
we have physical memory available, yet still access it through
regular memory op codes, such as mov ,
lods , and stos .
Whatever changes we make to the memory image of the file will be
written to the file by the system. We do not even have to keep
the file open: As long as it stays mapped, we can
read from it and write to it.
The 32-bit Intel microprocessors can access up to four
gigabytes of memory – physical or virtual. The FreeBSD system
allows us to use up to a half of it for file mapping.
For simplicity sake, in this tutorial we will only convert files
that can be mapped into the memory in their entirety. There are
probably not too many text files that exceed two gigabytes in size.
If our program encounters one, it will simply display a message
suggesting we use the original
tuc instead.
If you examine your copy of syscalls.master ,
you will find two separate syscalls named mmap .
This is because of evolution of Unix: There was the traditional
BSD mmap ,
syscall 71. That one was superceded by the POSIX mmap ,
syscall 197. The FreeBSD system supports both because
older programs were written by using the original BSD
version. But new software uses the POSIX version,
which is what we will use.
The syscalls.master file lists
the POSIX version like this:
197 STD BSD { caddr_t mmap(caddr_t addr, size_t len, int prot, \
int flags, int fd, long pad, off_t pos); }
This differs slightly from what
mmap 2
says. That is because
mmap 2
describes the C version.
The difference is in the long pad argument, which is not present in the C version. However, the FreeBSD syscalls add a 32-bit pad after push ing a 64-bit argument. In this case, off_t is a 64-bit value.
When we are finished working with a memory-mapped file,
we unmap it with the munmap syscall:
For an in-depth treatment of mmap , see
W. Richard Stevens'
Unix
Network Programming, Volume 2, Chapter 12 .
Determining File Size
Because we need to tell mmap how many bytes
of the file to map into the memory, and because we want to map
the entire file, we need to determine the size of the file.
We can use the fstat syscall to get all
the information about an open file that the system can give us.
That includes the file size.
Again, syscalls.master lists two versions
of fstat , a traditional one
(syscall 62), and a POSIX one
(syscall 189). Naturally, we will use the
POSIX version:
189 STD POSIX { int fstat(int fd, struct stat *sb); }
This is a very straightforward call: We pass to it the address
of a stat structure and the descriptor
of an open file. It will fill out the contents of the
stat structure.
I do, however, have to say that I tried to declare the
stat structure in the
.bss section, and
fstat did not like it: It set the carry
flag indicating an error. After I changed the code to allocate
the structure on the stack, everything was working fine.
Changing the File Size
Because our program may combine carriage return / line feed
sequences into straight line feeds, our output may be smaller
than our input. However, since we are placing our output into
the same file we read the input from, we may have to change the
size of the file.
The ftruncate system call allows us to do
just that. Despite its somewhat misleading name, the
ftruncate system call can be used to both
truncate the file (make it smaller) and to grow it.
And yes, we will find two versions of ftruncate
in syscalls.master , an older one
(130), and a newer one (201). We will use
the newer one:
201 STD BSD { int ftruncate(int fd, int pad, off_t length); }
Please note that this one contains a int pad again.
ftuc
We now know everything we need to write ftuc .
We start by adding some new lines in system.inc .
First, we define some constants and structures, somewhere at
or near the beginning of the file:
;;;;;;; open flags
%define O_RDONLY 0
%define O_WRONLY 1
%define O_RDWR 2
;;;;;;; mmap flags
%define PROT_NONE 0
%define PROT_READ 1
%define PROT_WRITE 2
%define PROT_EXEC 4
;;
%define MAP_SHARED 0001h
%define MAP_PRIVATE 0002h
;;;;;;; stat structure
struc stat
st_dev resd 1 ; = 0
st_ino resd 1 ; = 4
st_mode resw 1 ; = 8, size is 16 bits
st_nlink resw 1 ; = 10, ditto
st_uid resd 1 ; = 12
st_gid resd 1 ; = 16
st_rdev resd 1 ; = 20
st_atime resd 1 ; = 24
st_atimensec resd 1 ; = 28
st_mtime resd 1 ; = 32
st_mtimensec resd 1 ; = 36
st_ctime resd 1 ; = 40
st_ctimensec resd 1 ; = 44
st_size resd 2 ; = 48, size is 64 bits
st_blocks resd 2 ; = 56, ditto
st_blksize resd 1 ; = 64
st_flags resd 1 ; = 68
st_gen resd 1 ; = 72
st_lspare resd 1 ; = 76
st_qspare resd 4 ; = 80
endstruc
We define the new syscalls:
%define SYS_mmap 197
%define SYS_munmap 73
%define SYS_fstat 189
%define SYS_ftruncate 201
We add the macros for their use:
%macro sys.mmap 0
system SYS_mmap
%endmacro
%macro sys.munmap 0
system SYS_munmap
%endmacro
%macro sys.ftruncate 0
system SYS_ftruncate
%endmacro
%macro sys.fstat 0
system SYS_fstat
%endmacro
And here is our code:
;;;;;;; Fast Text-to-Unix Conversion (ftuc.asm) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Started: 21-Dec-2000
;; Updated: 22-Dec-2000
;;
;; Copyright 2000 G. Adam Stanislav.
;; All rights reserved.
;;
;;;;;;; v.1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include 'system.inc'
section .data
db 'Copyright 2000 G. Adam Stanislav.', 0Ah
db 'All rights reserved.', 0Ah
usg db 'Usage: ftuc filename', 0Ah
usglen equ $-usg
co db "ftuc: Can't open file.", 0Ah
colen equ $-co
fae db 'ftuc: File access error.', 0Ah
faelen equ $-fae
ftl db 'ftuc: File too long, use regular tuc instead.', 0Ah
ftllen equ $-ftl
mae db 'ftuc: Memory allocation error.', 0Ah
maelen equ $-mae
section .text
align 4
memerr:
push dword maelen
push dword mae
jmp short error
align 4
toolong:
push dword ftllen
push dword ftl
jmp short error
align 4
facerr:
push dword faelen
push dword fae
jmp short error
align 4
cantopen:
push dword colen
push dword co
jmp short error
align 4
usage:
push dword usglen
push dword usg
error:
push dword stderr
sys.write
push dword 1
sys.exit
align 4
global _start
_start:
pop eax ; argc
pop eax ; program name
pop ecx ; file to convert
jecxz usage
pop eax
or eax, eax ; Too many arguments?
jne usage
; Open the file
push dword O_RDWR
push ecx
sys.open
jc cantopen
mov ebp, eax ; Save fd
sub esp, byte stat_size
mov ebx, esp
; Find file size
push ebx
push ebp ; fd
sys.fstat
jc facerr
mov edx, [ebx + st_size + 4]
; File is too long if EDX != 0 ...
or edx, edx
jne near toolong
mov ecx, [ebx + st_size]
; ... or if it is above 2 GB
or ecx, ecx
js near toolong
; Do nothing if the file is 0 bytes in size
jecxz .quit
; Map the entire file in memory
push edx
push edx ; starting at offset 0
push edx ; pad
push ebp ; fd
push dword MAP_SHARED
push dword PROT_READ | PROT_WRITE
push ecx ; entire file size
push edx ; let system decide on the address
sys.mmap
jc near memerr
mov edi, eax
mov esi, eax
push ecx ; for SYS_munmap
push edi
; Use EBX for state machine
mov ebx, ordinary
mov ah, 0Ah
cld
.loop:
lodsb
call ebx
loop .loop
cmp ebx, ordinary
je .filesize
; Output final lf
mov al, ah
stosb
inc edx
.filesize:
; truncate file to new size
push dword 0 ; high dword
push edx ; low dword
push eax ; pad
push ebp
sys.ftruncate
; close it (ebp still pushed)
sys.close
add esp, byte 16
sys.munmap
.quit:
push dword 0
sys.exit
align 4
ordinary:
cmp al, 0Dh
je .cr
cmp al, ah
je .lf
stosb
inc edx
ret
align 4
.cr:
mov ebx, cr
ret
align 4
.lf:
mov ebx, lf
ret
align 4
cr:
cmp al, 0Dh
je .cr
cmp al, ah
je .lf
xchg al, ah
stosb
inc edx
xchg al, ah
; fall through
.lf:
stosb
inc edx
mov ebx, ordinary
ret
align 4
.cr:
mov al, ah
stosb
inc edx
ret
align 4
lf:
cmp al, ah
je .lf
cmp al, 0Dh
je .cr
xchg al, ah
stosb
inc edx
xchg al, ah
stosb
inc edx
mov ebx, ordinary
ret
align 4
.cr:
mov ebx, ordinary
mov al, ah
; fall through
.lf:
stosb
inc edx
ret
Do not use this program on files stored on a disk formated
by MS DOS or Windows. There seems to be a
subtle bug in the FreeBSD code when using mmap
on these drives mounted under FreeBSD: If the file is over
a certain size, mmap will just fill the memory
with zeros, and then copy them to the file overwriting
its contents.
One-Pointed Mind
As a student of Zen, I like the idea of a one-pointed mind:
Do one thing at a time, and do it well.
This, indeed, is very much how Unix works as well. While
a typical Windows application is attempting to do everything
imaginable (and is, therefore, riddled with bugs), a
typical Unix program does only one thing, and it does it
well.
The typical Unix user then essentially assembles his own
applications by writing a shell script which combines the
various existing programs by piping the output of one
program to the input of another.
When writing your own Unix software, it is generally a
good idea to see what parts of the problem you need to
solve can be handled by existing programs, and only
write your own programs for that part of the problem
that you do not have an existing solution for.
CSV
I will illustrate this principle with a specific real-life
example I was faced with recently:
I needed to extract the 11th field of each record from a
database I downloaded from a web site. The database was a
CSV file, i.e., a list of
comma-separated values . That is quite
a standard format for sharing data among people who may be
using different database software.
The first line of the file contains the list of various fields
separated by commas. The rest of the file contains the data
listed line by line, with values separated by commas.
I tried awk , using the comma as a separator.
But because several lines contained a quoted comma,
awk was extracting the wrong field
from those lines.
Therefore, I needed to write my own software to extract the 11th
field from the CSV file. However, going with the Unix
spirit, I only needed to write a simple filter that would do the
following:
Remove the first line from the file;
Change all unquoted commas to a different character;
Remove all quotation marks.
Strictly speaking, I could use sed to remove
the first line from the file, but doing so in my own program
was very easy, so I decided to do it and reduce the size of
the pipeline.
At any rate, writing a program like this took me about
20 minutes. Writing a program that extracts the 11th field
from the CSV file would take a lot longer,
and I could not reuse it to extract some other field from some
other database.
This time I decided to let it do a little more work than
a typical tutorial program would:
It parses its command line for options;
It displays proper usage if it finds wrong arguments;
It produces meaningful error messages.
Here is its usage message:
Usage: csv [-t<delim>] [-c<comma>] [-p] [-o <outfile>] [-i <infile>]
All parameters are optional, and can appear in any order.
The -t parameter declares what to replace
the commas with. The tab is the default here.
For example, -t; will replace all unquoted
commas with semicolons.
I did not need the -c option, but it may
come in handy in the future. It lets me declare that I want a
character other than a comma replaced with something else.
For example, -c@ will replace all at signs
(useful if you want to split a list of email addresses
to their user names and domains).
The -p option preserves the first line, i.e.,
it does not delete it. By default, we delete the first
line because in a CSV file it contains the field
names rather than data.
The -i and -o
options let me specify the input and the output files. Defaults
are stdin and stdout ,
so this is a regular Unix filter.
I made sure that both -i filename and
-ifilename are accepted. I also made
sure that only one input and one output files may be
specified.
To get the 11th field of each record, I can now do:
&prompt.user; csv '-t;' data.csv | awk '-F;' '{print $11}'
The code stores the options (except for the file descriptors)
in EDX : The comma in DH , the new
separator in DL , and the flag for
the -p option in the highest bit of
EDX , so a check for its sign will give us a
quick decision what to do.
Here is the code:
;;;;;;; csv.asm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Convert a comma-separated file to a something-else separated file.
;
; Started: 31-May-2001
; Updated: 1-Jun-2001
;
; Copyright (c) 2001 G. Adam Stanislav
; All rights reserved.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include 'system.inc'
%define BUFSIZE 2048
section .data
fd.in dd stdin
fd.out dd stdout
usg db 'Usage: csv [-t<delim>] [-c<comma>] [-p] [-o <outfile>] [-i <infile>]', 0Ah
usglen equ $-usg
iemsg db "csv: Can't open input file", 0Ah
iemlen equ $-iemsg
oemsg db "csv: Can't create output file", 0Ah
oemlen equ $-oemsg
section .bss
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
section .text
align 4
ierr:
push dword iemlen
push dword iemsg
push dword stderr
sys.write
push dword 1 ; return failure
sys.exit
align 4
oerr:
push dword oemlen
push dword oemsg
push dword stderr
sys.write
push dword 2
sys.exit
align 4
usage:
push dword usglen
push dword usg
push dword stderr
sys.write
push dword 3
sys.exit
align 4
global _start
_start:
add esp, byte 8 ; discard argc and argv[0]
mov edx, (',' << 8) | 9
.arg:
pop ecx
or ecx, ecx
je near .init ; no more arguments
; ECX contains the pointer to an argument
cmp byte [ecx], '-'
jne usage
inc ecx
mov ax, [ecx]
.o:
cmp al, 'o'
jne .i
; Make sure we are not asked for the output file twice
cmp dword [fd.out], stdout
jne usage
; Find the path to output file - it is either at [ECX+1],
; i.e., -ofile --
; or in the next argument,
; i.e., -o file
inc ecx
or ah, ah
jne .openoutput
pop ecx
jecxz usage
.openoutput:
push dword 420 ; file mode (644 octal)
push dword 0200h | 0400h | 01h
; O_CREAT | O_TRUNC | O_WRONLY
push ecx
sys.open
jc near oerr
add esp, byte 12
mov [fd.out], eax
jmp short .arg
.i:
cmp al, 'i'
jne .p
; Make sure we are not asked twice
cmp dword [fd.in], stdin
jne near usage
; Find the path to the input file
inc ecx
or ah, ah
jne .openinput
pop ecx
or ecx, ecx
je near usage
.openinput:
push dword 0 ; O_RDONLY
push ecx
sys.open
jc near ierr ; open failed
add esp, byte 8
mov [fd.in], eax
jmp .arg
.p:
cmp al, 'p'
jne .t
or ah, ah
jne near usage
or edx, 1 << 31
jmp .arg
.t:
cmp al, 't' ; redefine output delimiter
jne .c
or ah, ah
je near usage
mov dl, ah
jmp .arg
.c:
cmp al, 'c'
jne near usage
or ah, ah
je near usage
mov dh, ah
jmp .arg
align 4
.init:
sub eax, eax
sub ebx, ebx
sub ecx, ecx
mov edi, obuffer
; See if we are to preserve the first line
or edx, edx
js .loop
.firstline:
; get rid of the first line
call getchar
cmp al, 0Ah
jne .firstline
.loop:
; read a byte from stdin
call getchar
; is it a comma (or whatever the user asked for)?
cmp al, dh
jne .quote
; Replace the comma with a tab (or whatever the user wants)
mov al, dl
.put:
call putchar
jmp short .loop
.quote:
cmp al, '"'
jne .put
; Print everything until you get another quote or EOL. If it
; is a quote, skip it. If it is EOL, print it.
.qloop:
call getchar
cmp al, '"'
je .loop
cmp al, 0Ah
je .put
call putchar
jmp short .qloop
align 4
getchar:
or ebx, ebx
jne .fetch
call read
.fetch:
lodsb
dec ebx
ret
read:
jecxz .read
call write
.read:
push dword BUFSIZE
mov esi, ibuffer
push esi
push dword [fd.in]
sys.read
add esp, byte 12
mov ebx, eax
or eax, eax
je .done
sub eax, eax
ret
align 4
.done:
call write ; flush output buffer
; close files
push dword [fd.in]
sys.close
push dword [fd.out]
sys.close
; return success
push dword 0
sys.exit
align 4
putchar:
stosb
inc ecx
cmp ecx, BUFSIZE
je write
ret
align 4
write:
jecxz .ret ; nothing to write
sub edi, ecx ; start of buffer
push ecx
push edi
push dword [fd.out]
sys.write
add esp, byte 12
sub eax, eax
sub ecx, ecx ; buffer is empty now
.ret:
ret
Much of it is taken from hex.asm above. But there
is one important difference: I no longer call write
-whenever I am outputing a line feed. Yet, the code can be
+whenever I am outputting a line feed. Yet, the code can be
used interactively.
I have found a better solution for the interactive problem
since I first started writing this chapter. I wanted to
make sure each line is printed out separately only when needed.
After all, there is no need to flush out every line when used
non-interactively.
The new solution I use now is to call write every
time I find the input buffer empty. That way, when running in
the interactive mode, the program reads one line from the user's
keyboard, processes it, and sees its input buffer is empty. It
flushes its output and reads the next line.
The Dark Side of Buffering
This change prevents a mysterious lockup
in a very specific case. I refer to it as the
dark side of buffering , mostly
because it presents a danger that is not
quite obvious.
It is unlikely to happen with a program like the
csv above, so let us consider yet
another filter: In this case we expect our input
to be raw data representing color values, such as
the red , green , and
blue intensities of a pixel. Our
output will be the negative of our input.
Such a filter would be very simple to write.
Most of it would look just like all the other
filters we have written so far, so I am only
going to show you its inner loop:
.loop:
call getchar
not al ; Create a negative
call putchar
jmp short .loop
Because this filter works with raw data,
it is unlikely to be used interactively.
But it could be called by image manipulation software.
And, unless it calls write before each call
to read , chances are it will lock up.
Here is what might happen:
The image editor will load our filter using the
C function popen() .
It will read the first row of pixels from
a bitmap or pixmap.
It will write the first row of pixels to
the pipe leading to
the fd.in of our filter.
Our filter will read each pixel
from its input, turn it to a negative,
and write it to its output buffer.
Our filter will call getchar
to fetch the next pixel.
getchar will find an empty
input buffer, so it will call
read .
read will call the
SYS_read system call.
The kernel will suspend
our filter until the image editor
sends more data to the pipe.
The image editor will read from the
other pipe, connected to the
fd.out of our filter so it can set the first row of the
output image before
it sends us the second row of the input.
The kernel suspends
the image editor until it receives
some output from our filter, so it
can pass it on to the image editor.
At this point our filter waits for the image
editor to send it more data to process, while
the image editor is waiting for our filter
to send it the result of the processing
of the first row. But the result sits in
our output buffer.
The filter and the image editor will continue
waiting for each other forever (or, at least,
until they are killed). Our software has just
entered a
race condition.
This problem does not exist if our filter flushes
its output buffer before asking the
kernel for more input data.
Using the FPU
Strangely enough, most of assembly language literature does not
even mention the existence of the FPU ,
or floating point unit , let alone discuss
programming it.
Yet, never does assembly language shine more than when
we create highly optimized FPU
code by doing things that can be done only in assembly language.
Organization of the FPU
The FPU consists of 8 80–bit floating–point registers.
These are organized in a stack fashion—you can
push a value on TOS
(top of stack ) and you can
pop it.
That said, the assembly language op codes are not push
and pop because those are already taken.
You can push a value on TOS
by using fld , fild ,
and fbld . Several other op codes
let you push many common
constants —such as pi —on
the TOS .
Similarly, you can pop a value by
using fst , fstp ,
fist , fistp , and
fbstp . Actually, only the op
codes that end with a p will
literally pop the value,
the rest will store it
somewhere else without removing it from
the TOS .
We can transfer the data between the
TOS and the computer memory either as
a 32–bit, 64–bit, or 80–bit real ,
a 16–bit, 32–bit, or 64–bit integer ,
or an 80–bit packed decimal .
The 80–bit packed decimal is
a special case of binary coded
decimal which is very convenient when
converting between the ASCII
representation of data and the internal
data of the FPU . It allows us to use
18 significant digits.
No matter how we represent data in the memory,
the FPU always stores it in the 80–bit
real format in its registers.
Its internal precision is at least 19 decimal
digits, so even if we choose to display results
as ASCII in the full
18–digit precision, we are still showing
correct results.
We can perform mathematical operations on the
TOS : We can calculate its
sine , we can scale it
(i.e., we can multiply or divide it by a power
of 2), we can calculate its base–2
logarithm , and many other things.
We can also multiply or
divide it by, add
it to, or subtract it from,
any of the FPU registers (including
itself).
The official Intel op code for the
TOS is st , and
for the registers
st(0) –st(7) .
st and st(0) , then,
refer to the same register.
For whatever reasons, the original author of
nasm has decided to use
different op codes, namely
st0 –st7 .
In other words, there are no parentheses,
and the TOS is always
st0 , never just st .
The Packed Decimal Format
The packed decimal format
uses 10 bytes (80 bits) of
memory to represent 18 digits. The
number represented there is always an
integer .
You can use it to get decimal places
by multiplying the TOS
by a power of 10 first.
The highest bit of the highest byte
(byte 9) is the sign bit :
If it is set, the number is negative ,
otherwise, it is positive .
The rest of the bits of this byte are unused/ignored.
The remaining 9 bytes store the 18 digits
of the number: 2 digits per byte.
The more significant digit is
stored in the high nibble
(4 bits), the less significant
digit in the low nibble .
That said, you might think that -1234567
would be stored in the memory like this (using
hexadecimal notation):
80 00 00 00 00 00 01 23 45 67
Alas it is not! As with everything else of Intel make,
even the packed decimal is
little–endian .
That means our -1234567
is stored like this:
67 45 23 01 00 00 00 00 00 80
Remember that, or you will be pulling your hair out
in desperation!
The book to read—if you can find it—is Richard Startz'
8087/80287/80387
for the IBM PC & Compatibles .
Though it does seem to take the fact about the
little–endian storage of the packed
decimal for granted. I kid you not about the
desperation of trying to figure out what was wrong
with the filter I show below before
it occurred to me I should try the
little–endian order even for this type of data.
Excursion to Pinhole Photography
To write meaningful software, we must not only
understand our programming tools, but also the
field we are creating software for.
Our next filter will help us whenever we want
to build a pinhole camera ,
so, we need some background in pinhole
photography before we can continue.
The Camera
The easiest way to describe any camera ever built
is as some empty space enclosed in some
lightproof material, with a small hole in the
enclosure.
The enclosure is usually sturdy (e.g., a box),
though sometimes it is flexible (the bellows).
It is quite dark inside the camera. However, the
hole lets light rays in through a single point
(though in some cases there may be several).
These light rays form an image, a representation
of whatever is outside the camera, in front of the
hole.
If some light sensitive material (such as film)
is placed inside the camera, it can capture the
image.
The hole often contains a lens , or
a lens assembly, often called the objective .
The Pinhole
But, strictly speaking, the lens is not necessary:
The original cameras did not use a lens but a
pinhole . Even today, pinholes
are used, both as a tool to study how cameras
work, and to achieve a special kind of image.
The image produced by the pinhole
is all equally sharp. Or blurred .
There is an ideal size for a pinhole: If it is
either larger or smaller, the image loses its
sharpness.
Focal Length
This ideal pinhole diameter is a function
of the square root of focal
length , which is the distance of the
pinhole from the film.
D = PC * sqrt(FL)
In here, D is the
ideal diameter of the pinhole,
FL is the focal length,
and PC is a pinhole
constant. According to Jay Bender,
its value is 0.04 , while
Kenneth Connors has determined it to
be 0.037 . Others have
proposed other values. Plus, this
value is for the daylight only: Other types
of light will require a different constant,
whose value can only be determined by
experimentation.
The F–Number
The f–number is a very useful measure of
how much light reaches the film. A light
meter can determine that, for example,
to expose a film of specific sensitivity
with f5.6 may require the exposure to last
1/1000 sec.
It does not matter whether it is a 35–mm
camera, or a 6x9cm camera, etc.
As long as we know the f–number, we can determine
the proper exposure.
The f–number is easy to calculate:
F = FL / D
In other words, the f–number equals the focal
length divided by the diameter of the pinhole.
It also means a higher f–number either implies
a smaller pinhole or a larger focal distance,
or both. That, in turn, implies, the higher
the f–number, the longer the exposure has to be.
Furthermore, while pinhole diameter and focal
distance are one–dimensional measurements,
both, the film and the pinhole, are two–dimensional.
That means that
if you have measured the exposure at f–number
A as t , then the exposure
at f–number B is:
t * (B / A)²
Normalized F–Number
While many modern cameras can change the diameter
of their pinhole, and thus their f–number, quite
smoothly and gradually, such was not always the case.
To allow for different f–numbers, cameras typically
contained a metal plate with several holes of
different sizes drilled to them.
Their sizes were chosen according to the above
formula in such a way that the resultant f–number
was one of standard f–numbers used on all cameras
everywhere. For example, a very old Kodak Duaflex IV
camera in my possession has three such holes for
f–numbers 8, 11, and 16.
A more recently made camera may offer f–numbers of
2.8, 4, 5.6, 8, 11,
16, 22, and 32 (as well as others).
These numbers were not chosen arbitrarily: They all are
powers of the square root of 2, though they may
be rounded somewhat.
The F–Stop
A typical camera is designed in such a way that setting
any of the normalized f–numbers changes the feel of the
dial. It will naturally stop in that
position. Because of that, these positions of the dial
are called f–stops.
Since the f–numbers at each stop are powers of the
square root of 2, moving the dial by 1
stop will double the amount of light required for
proper exposure. Moving it by 2 stops will
quadruple the required exposure. Moving the dial by
3 stops will require the increase in exposure
8 times, etc.
Designing the Pinhole Software
We are now ready to decide what exactly we want our
pinhole software to do.
Processing Program Input
Since its main purpose is to help us design a working
pinhole camera, we will use the focal
length as the input to the program. This is something
we can determine without software: Proper focal length
is determined by the size of the film and by the need
to shoot "regular" pictures, wide angle pictures, or
telephoto pictures.
Most of the programs we have written so far worked with
individual characters, or bytes, as their input: The
hex program converted individual bytes
into a hexadecimal number, the csv
program either let a character through, or deleted it,
or changed it to a different character, etc.
One program, ftuc used the state machine
to consider at most two input bytes at a time.
But our pinhole program cannot just
work with individual characters, it has to deal with
larger syntactic units.
For example, if we want the program to calculate the
pinhole diameter (and other values we will discuss
later) at the focal lengths of 100 mm ,
150 mm , and 210 mm , we may want
to enter something like this:
100, 150, 210
Our program needs to consider more than a single byte of
input at a time. When it sees the first 1 ,
it must understand it is seeing the first digit of a
decimal number. When it sees the 0 and
the other 0 , it must know it is seeing
more digits of the same number.
When it encounters the first comma, it must know it is
no longer receiving the digits of the first number.
It must be able to convert the digits of the first number
into the value of 100 . And the digits of the
second number into the value of 150 . And,
of course, the digits of the third number into the
numeric value of 210 .
We need to decide what delimiters to accept: Do the
input numbers have to be separated by a comma? If so,
how do we treat two numbers separated by something else?
Personally, I like to keep it simple. Something either
is a number, so I process it. Or it is not a number,
so I discard it. I don't like the computer complaining
about me typing in an extra character when it is
obvious that it is an extra character. Duh!
Plus, it allows me to break up the monotony of computing
and type in a query instead of just a number:
What is the best pinhole diameter for the focal length of 150?
There is no reason for the computer to spit out
a number of complaints:
Syntax error: What
Syntax error: is
Syntax error: the
Syntax error: best
Et cetera, et cetera, et cetera.
Secondly, I like the # character to denote
the start of a comment which extends to the end of the
line. This does not take too much effort to code, and
lets me treat input files for my software as executable
scripts.
In our case, we also need to decide what units the
input should come in: We choose millimeters
because that is how most photographers measure
the focus length.
Finally, we need to decide whether to allow the use
of the decimal point (in which case we must also
consider the fact that much of the world uses a
decimal comma ).
In our case allowing for the decimal point/comma
would offer a false sense of precision: There is
little if any noticeable difference between the
focus lengths of 50 and 51 ,
so allowing the user to input something like
50.5 is not a good idea. This is
my opinion, mind you, but I am the one writing
this program. You can make other choices in yours,
of course.
Offering Options
The most important thing we need to know when building
a pinhole camera is the diameter of the pinhole. Since
we want to shoot sharp images, we will use the above
formula to calculate the pinhole diameter from focal length.
As experts are offering several different values for the
PC constant, we will need to have the choice.
It is traditional in Unix programming to have two main ways
of choosing program parameters, plus to have a default for
the time the user does not make a choice.
Why have two ways of choosing?
One is to allow a (relatively) permanent
choice that applies automatically each time the
software is run without us having to tell it over and
over what we want it to do.
The permanent choices may be stored in a configuration
file, typically found in the user's home directory.
The file usually has the same name as the application
but is started with a dot. Often "rc"
is added to the file name. So, ours could be
~/.pinhole or ~/.pinholerc .
(The ~/ means current user's
home directory.)
The configuration file is used mostly by programs
that have many configurable parameters. Those
that have only one (or a few) often use a different
method: They expect to find the parameter in an
environment variable . In our case,
we might look at an environment variable named
PINHOLE .
Usually, a program uses one or the other of the
above methods. Otherwise, if a configuration
file said one thing, but an environment variable
another, the program might get confused (or just
too complicated).
Because we only need to choose one
such parameter, we will go with the second method
and search the environment for a variable named
PINHOLE .
The other way allows us to make ad hoc
decisions: "Though I usually want
you to use 0.039, this time I want 0.03872."
In other words, it allows us to override
the permanent choice.
This type of choice is usually done with command
line parameters.
Finally, a program always needs a
default . The user may not make
any choices. Perhaps he does not know what
to choose. Perhaps he is "just browsing."
Preferably, the default will be the value
most users would choose anyway. That way
they do not need to choose. Or, rather, they
can choose the default without an additional
effort.
Given this system, the program may find conflicting
options, and handle them this way:
If it finds an ad hoc choice
(e.g., command line parameter), it should
accept that choice. It must ignore any permanent
choice and any default.
Otherwise , if it finds
a permanent option (e.g., an environment
variable), it should accept it, and ignore
the default.
Otherwise , it should use
the default.
We also need to decide what format
our PC option should have.
At first site, it seems obvious to use the
PINHOLE=0.04 format for the
environment variable, and -p0.04
for the command line.
Allowing that is actually a security risk.
The PC constant is a very small
number. Naturally, we will test our software
using various small values of PC .
But what will happen if someone runs the program
choosing a huge value?
It may crash the program because we have not
designed it to handle huge numbers.
Or, we may spend more time on the program so
it can handle huge numbers. We might do that
if we were writing commercial software for
computer illiterate audience.
Or, we might say, "Tough!
The user should know better.""
Or, we just may make it impossible for the user
to enter a huge number. This is the approach we
will take: We will use an implied 0.
prefix.
In other words, if the user wants 0.04 ,
we will expect him to type -p04 ,
or set PINHOLE=04 in his environment.
So, if he says -p9999999 , we will
interpret it as 0.9999999 —still
ridiculous but at least safer.
Secondly, many users will just want to go with either
Bender's constant or Connors' constant.
To make it easier on them, we will interpret
-b as identical to -p04 ,
and -c as identical to -p037 .
The Output
We need to decide what we want our software to
send to the output, and in what format.
Since our input allows for an unspecified number
of focal length entries, it makes sense to use
a traditional database–style output of showing
the result of the calculation for each
focal length on a separate line, while
separating all values on one line by a
tab character.
Optionally, we should also allow the user
to specify the use of the CSV
format we have studied earlier. In this case,
we will print out a line of comma–separated
names describing each field of every line,
then show our results as before, but substituting
a comma for the tab .
We need a command line option for the CSV
format. We cannot use -c because
that already means use Connors' constant .
For some strange reason, many web sites refer to
CSV files as "Excel
spreadsheet" (though the CSV
format predates Excel). We will, therefore, use
the -e switch to inform our software
we want the output in the CSV format.
We will start each line of the output with the
focal length. This may sound repetitious at first,
especially in the interactive mode: The user
types in the focal length, and we are repeating it.
But the user can type several focal lengths on one
line. The input can also come in from a file or
from the output of another program. In that case
the user does not see the input at all.
By the same token, the output can go to a file
which we will want to examine later, or it could
go to the printer, or become the input of another
program.
So, it makes perfect sense to start each line with
the focal length as entered by the user.
No, wait! Not as entered by the user. What if the user
types in something like this:
00000000150
Clearly, we need to strip those leading zeros.
So, we might consider reading the user input as is,
converting it to binary inside the FPU ,
and printing it out from there.
But...
What if the user types something like this:
17459765723452353453534535353530530534563507309676764423
Ha! The packed decimal FPU format
lets us input 18–digit numbers. But the
user has entered more than 18 digits. How
do we handle that?
Well, we could modify our code to read
the first 18 digits, enter it to the FPU ,
then read more, multiply what we already have on the
TOS by 10 raised to the number
of additional digits, then add to it.
Yes, we could do that. But in this
program it would be ridiculous (in a different one it may be just the thing to do): Even the circumference of the Earth expressed in
millimeters only takes 11 digits. Clearly,
we cannot build a camera that large (not yet,
anyway).
So, if the user enters such a huge number, he is
either bored, or testing us, or trying to break
into the system, or playing games—doing
anything but designing a pinhole camera.
What will we do?
We will slap him in the face, in a manner of speaking:
17459765723452353453534535353530530534563507309676764423 ??? ??? ??? ??? ???
To achieve that, we will simply ignore any leading zeros.
Once we find a non–zero digit, we will initialize a
counter to 0 and start taking three steps:
Send the digit to the output.
Append the digit to a buffer we will use later to
produce the packed decimal we can send to the
FPU .
Increase the counter.
Now, while we are taking these three steps,
we also need to watch out for one of two
conditions:
If the counter grows above 18,
we stop appending to the buffer. We
continue reading the digits and sending
them to the output.
If, or rather when ,
the next input character is not
a digit, we are done inputting
for now.
Incidentally, we can simply
discard the non–digit, unless it
is a # , which we must
return to the input stream. It
starts a comment, so we must see it
after we are done producing output
and start looking for more input.
That still leaves one possibility
uncovered: If all the user enters
is a zero (or several zeros), we
will never find a non–zero to
display.
We can determine this has happened
whenever our counter stays at 0 .
In that case we need to send 0
to the output, and perform another
"slap in the face":
0 ??? ??? ??? ??? ???
Once we have displayed the focal
length and determined it is valid
(greater than 0
but not exceeding 18 digits),
we can calculate the pinhole diameter.
It is not by coincidence that pinhole
contains the word pin . Indeed,
many a pinhole literally is a pin
hole , a hole carefully punched with the
tip of a pin.
That is because a typical pinhole is very
small. Our formula gets the result in
millimeters. We will multiply it by 1000 ,
so we can output the result in microns .
At this point we have yet another trap to face:
Too much precision.
Yes, the FPU was designed
for high precision mathematics. But we
are not dealing with high precision
mathematics. We are dealing with physics
(optics, specifically).
Suppose we want to convert a truck into
a pinhole camera (we would not be the
first ones to do that!). Suppose its box is
12
meters long, so we have the focal length
of 12000 . Well, using Bender's constant, it gives us square root of
12000 multiplied by 0.04 ,
which is 4.381780460 millimeters,
or 4381.780460 microns.
Put either way, the result is absurdly precise.
Our truck is not exactly 12000
millimeters long. We did not measure its length
with such a precision, so stating we need a pinhole
with the diameter of 4.381780460
millimeters is, well, deceiving. 4.4
millimeters would do just fine.
I "only" used ten digits in the above example.
Imagine the absurdity of going for all 18!
We need to limit the number of significant
digits of our result. One way of doing it
is by using an integer representing microns.
So, our truck would need a pinhole with the diameter
of 4382 microns. Looking at that number, we still decide that 4400 microns,
or 4.4 millimeters is close enough.
Additionally, we can decide that no matter how
big a result we get, we only want to display four
-siginificant digits (or any other number
+significant digits (or any other number
of them, of course). Alas, the FPU
does not offer rounding to a specific number
of digits (after all, it does not view the
numbers as decimal but as binary).
We, therefore, must devise an algorithm to reduce
the number of significant digits.
Here is mine (I think it is awkward—if
you know a better one, please , let me know):
Initialize a counter to 0 .
While the number is greater than or equal to
10000 , divide it by
10 and increase the counter.
Output the result.
While the counter is greater than 0 ,
output 0 and decrease the counter.
The 10000 is only good if you want
four significant digits. For any other
number of significant digits, replace
10000 with 10
raised to the number of significant digits.
We will, then, output the pinhole diameter
in microns, rounded off to four significant
digits.
At this point, we know the focal
length and the pinhole
diameter . That means we have enough
information to also calculate the
f–number .
We will display the f–number, rounded to
four significant digits. Chances are the
f–number will tell us very little. To make
it more meaningful, we can find the nearest
normalized f–number , i.e.,
the nearest power of the square root
of 2.
We do that by multiplying the actual f–number
by itself, which, of course, will give us
its square . We will then calculate
its base–2 logarithm, which is much
easier to do than calculating the
base–square–root–of–2 logarithm!
We will round the result to the nearest integer.
Next, we will raise 2 to the result. Actually,
the FPU gives us a good shortcut
to do that: We can use the fscale
op code to "scale" 1, which is
analogous to shift ing an
integer left. Finally, we calculate the square
root of it all, and we have the nearest
normalized f–number.
If all that sounds overwhelming—or too much
work, perhaps—it may become much clearer
if you see the code. It takes 9 op
codes altogether:
fmul st0, st0
fld1
fld st1
fyl2x
frndint
fld1
fscale
fsqrt
fstp st1
The first line, fmul st0, st0 , squares
the contents of the TOS
(top of the stack, same as st ,
called st0 by nasm ).
The fld1 pushes 1
on the TOS .
The next line, fld st1 , pushes
the square back to the TOS .
At this point the square is both in st
and st(2) (it will become
clear why we leave a second copy on the stack
in a moment). st(1) contains
1 .
Next, fyl2x calculates base–2
logarithm of st multiplied by
st(1) . That is why we placed 1 on st(1) before.
At this point, st contains
the logarithm we have just calculated,
st(1) contains the square
of the actual f–number we saved for later.
frndint rounds the TOS
to the nearest integer. fld1 pushes
a 1 . fscale shifts the
1 we have on the TOS
by the value in st(1) ,
effectively raising 2 to st(1) .
Finally, fsqrt calculates
the square root of the result, i.e.,
the nearest normalized f–number.
We now have the nearest normalized
f–number on the TOS ,
the base–2 logarithm rounded to the
nearest integer in st(1) ,
and the square of the actual f–number
in st(2) . We are saving
the value in st(2) for later.
But we do not need the contents of
st(1) anymore. The last
line, fstp st1 , places the
contents of st to
st(1) , and pops. As a
result, what was st(1)
is now st , what was st(2)
is now st(1) , etc.
The new st contains the
normalized f–number. The new
st(1) contains the square
of the actual f–number we have
stored there for posterity.
At this point, we are ready to output
the normalized f–number. Because it is
normalized, we will not round it off to
four significant digits, but will
send it out in its full precision.
The normalized f-number is useful as long
as it is reasonably small and can be found
on our light meter. Otherwise we need a
different method of determining proper
exposure.
Earlier we have figured out the formula
of calculating proper exposure at an arbitrary
f–number from that measured at a different
f–number.
Every light meter I have ever seen can determine
proper exposure at f5.6. We will, therefore,
calculate an "f5.6 multiplier,"
i.e., by how much we need to multiply the exposure measured
at f5.6 to determine the proper exposure
for our pinhole camera.
From the above formula we know this factor can be
calculated by dividing our f–number (the
actual one, not the normalized one) by
5.6 , and squaring the result.
Mathematically, dividing the square of our
f–number by the square of 5.6
will give us the same result.
Computationally, we do not want to square
two numbers when we can only square one.
So, the first solution seems better at first.
But...
5.6 is a constant .
We do not have to have our FPU
waste precious cycles. We can just tell it
to divide the square of the f–number by
whatever 5.6² equals to.
Or we can divide the f–number by 5.6 ,
and then square the result. The two ways
now seem equal.
But, they are not!
Having studied the principles of photography
above, we remember that the 5.6
is actually square root of 2 raised to
the fifth power. An irrational
number. The square of this number is
exactly 32 .
Not only is 32 an integer,
it is a power of 2. We do not need
to divide the square of the f–number by
32 . We only need to use
fscale to shift it right by
five positions. In the FPU
lingo it means we will fscale it
with st(1) equal to
-5 . That is much
faster than a division.
So, now it has become clear why we have
saved the square of the f–number on the
top of the FPU stack.
The calculation of the f5.6 multiplier
is the easiest calculation of this
entire program! We will output it rounded
to four significant digits.
There is one more useful number we can calculate:
The number of stops our f–number is from f5.6.
This may help us if our f–number is just outside
the range of our light meter, but we have
a shutter which lets us set various speeds,
and this shutter uses stops.
Say, our f–number is 5 stops from
f5.6, and the light meter says
we should use 1/1000 sec.
Then we can set our shutter speed to 1/1000
first, then move the dial by 5 stops.
This calculation is quite easy as well. All
we have to do is to calculate the base-2
logarithm of the f5.6 multiplier
we had just calculated (though we need its
value from before we rounded it off). We then
output the result rounded to the nearest integer.
We do not need to worry about having more than
four significant digits in this one: The result
is most likely to have only one or two digits
anyway.
FPU Optimizations
In assembly language we can optimize the FPU
code in ways impossible in high languages,
including C.
Whenever a C function needs to calculate
a floating–point value, it loads all necessary
variables and constants into FPU
registers. It then does whatever calculation is
required to get the correct result. Good C
compilers can optimize that part of the code really
well.
It "returns" the value by leaving
the result on the TOS .
However, before it returns, it cleans up.
Any variables and constants it used in its
calculation are now gone from the FPU .
It cannot do what we just did above: We calculated
the square of the f–number and kept it on the
stack for later use by another function.
We knew we would need that value
later on. We also knew we had enough room on the
stack (which only has room for 8 numbers)
to store it there.
A C compiler has no way of knowing
that a value it has on the stack will be
required again in the very near future.
Of course, the C programmer may know it.
But the only recourse he has is to store the
value in a memory variable.
That means, for one, the value will be changed
from the 80-bit precision used internally
by the FPU to a C double
(64 bits) or even single (32
bits).
That also means that the value must be moved
from the TOS into the memory,
and then back again. Alas, of all FPU
operations, the ones that access the computer
memory are the slowest.
So, whenever programming the FPU
in assembly language, look for the ways of keeping
intermediate results on the FPU
stack.
We can take that idea even further! In our
program we are using a constant
(the one we named PC ).
It does not matter how many pinhole diameters
we are calculating: 1, 10, 20,
1000, we are always using the same constant.
Therefore, we can optimize our program by keeping
the constant on the stack all the time.
Early on in our program, we are calculating the
value of the above constant. We need to divide
our input by 10 for every digit in the
constant.
It is much faster to multiply than to divide.
So, at the start of our program, we divide 10
into 1 to obtain 0.1 , which we
then keep on the stack: Instead of dividing the
input by 10 for every digit,
we multiply it by 0.1 .
By the way, we do not input 0.1 directly,
even though we could. We have a reason for that:
While 0.1 can be expressed with just one
decimal place, we do not know how many binary
places it takes. We, therefore, let the FPU
calculate its binary value to its own high precision.
We are using other constants: We multiply the pinhole
diameter by 1000 to convert it from
millimeters to microns. We compare numbers to
10000 when we are rounding them off to
four significant digits. So, we keep both, 1000
and 10000 , on the stack. And, of course,
we reuse the 0.1 when rounding off numbers
to four digits.
Last but not least, we keep -5 on the stack.
We need it to scale the square of the f–number,
instead of dividing it by 32 . It is not
by coincidence we load this constant last. That makes
it the top of the stack when only the constants
are on it. So, when the square of the f–number is
being scaled, the -5 is at st(1) ,
precisely where fscale expects it to be.
It is common to create certain constants from
scratch instead of loading them from the memory.
That is what we are doing with -5 :
fld1 ; TOS = 1
fadd st0, st0 ; TOS = 2
fadd st0, st0 ; TOS = 4
fld1 ; TOS = 1
faddp st1, st0 ; TOS = 5
fchs ; TOS = -5
We can generalize all these optimizations into one rule:
Keep repeat values on the stack!
PostScript is a stack–oriented
programming language. There are many more books
available about PostScript than about the
FPU assembly language: Mastering
PostScript will help you master the FPU .
pinhole —The Code
;;;;;;; pinhole.asm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Find various parameters of a pinhole camera construction and use
;
; Started: 9-Jun-2001
; Updated: 10-Jun-2001
;
; Copyright (c) 2001 G. Adam Stanislav
; All rights reserved.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include 'system.inc'
%define BUFSIZE 2048
section .data
align 4
ten dd 10
thousand dd 1000
tthou dd 10000
fd.in dd stdin
fd.out dd stdout
envar db 'PINHOLE=' ; Exactly 8 bytes, or 2 dwords long
pinhole db '04,', ; Bender's constant (0.04)
connors db '037', 0Ah ; Connors' constant
usg db 'Usage: pinhole [-b] [-c] [-e] [-p <value>] [-o <outfile>] [-i <infile>]', 0Ah
usglen equ $-usg
iemsg db "pinhole: Can't open input file", 0Ah
iemlen equ $-iemsg
oemsg db "pinhole: Can't create output file", 0Ah
oemlen equ $-oemsg
pinmsg db "pinhole: The PINHOLE constant must not be 0", 0Ah
pinlen equ $-pinmsg
toobig db "pinhole: The PINHOLE constant may not exceed 18 decimal places", 0Ah
biglen equ $-toobig
huhmsg db 9, '???'
separ db 9, '???'
sep2 db 9, '???'
sep3 db 9, '???'
sep4 db 9, '???', 0Ah
huhlen equ $-huhmsg
header db 'focal length in millimeters,pinhole diameter in microns,'
db 'F-number,normalized F-number,F-5.6 multiplier,stops '
db 'from F-5.6', 0Ah
headlen equ $-header
section .bss
ibuffer resb BUFSIZE
obuffer resb BUFSIZE
dbuffer resb 20 ; decimal input buffer
bbuffer resb 10 ; BCD buffer
section .text
align 4
huh:
call write
push dword huhlen
push dword huhmsg
push dword [fd.out]
sys.write
add esp, byte 12
ret
align 4
perr:
push dword pinlen
push dword pinmsg
push dword stderr
sys.write
push dword 4 ; return failure
sys.exit
align 4
consttoobig:
push dword biglen
push dword toobig
push dword stderr
sys.write
push dword 5 ; return failure
sys.exit
align 4
ierr:
push dword iemlen
push dword iemsg
push dword stderr
sys.write
push dword 1 ; return failure
sys.exit
align 4
oerr:
push dword oemlen
push dword oemsg
push dword stderr
sys.write
push dword 2
sys.exit
align 4
usage:
push dword usglen
push dword usg
push dword stderr
sys.write
push dword 3
sys.exit
align 4
global _start
_start:
add esp, byte 8 ; discard argc and argv[0]
sub esi, esi
.arg:
pop ecx
or ecx, ecx
je near .getenv ; no more arguments
; ECX contains the pointer to an argument
cmp byte [ecx], '-'
jne usage
inc ecx
mov ax, [ecx]
inc ecx
.o:
cmp al, 'o'
jne .i
; Make sure we are not asked for the output file twice
cmp dword [fd.out], stdout
jne usage
; Find the path to output file - it is either at [ECX+1],
; i.e., -ofile --
; or in the next argument,
; i.e., -o file
or ah, ah
jne .openoutput
pop ecx
jecxz usage
.openoutput:
push dword 420 ; file mode (644 octal)
push dword 0200h | 0400h | 01h
; O_CREAT | O_TRUNC | O_WRONLY
push ecx
sys.open
jc near oerr
add esp, byte 12
mov [fd.out], eax
jmp short .arg
.i:
cmp al, 'i'
jne .p
; Make sure we are not asked twice
cmp dword [fd.in], stdin
jne near usage
; Find the path to the input file
or ah, ah
jne .openinput
pop ecx
or ecx, ecx
je near usage
.openinput:
push dword 0 ; O_RDONLY
push ecx
sys.open
jc near ierr ; open failed
add esp, byte 8
mov [fd.in], eax
jmp .arg
.p:
cmp al, 'p'
jne .c
or ah, ah
jne .pcheck
pop ecx
or ecx, ecx
je near usage
mov ah, [ecx]
.pcheck:
cmp ah, '0'
jl near usage
cmp ah, '9'
ja near usage
mov esi, ecx
jmp .arg
.c:
cmp al, 'c'
jne .b
or ah, ah
jne near usage
mov esi, connors
jmp .arg
.b:
cmp al, 'b'
jne .e
or ah, ah
jne near usage
mov esi, pinhole
jmp .arg
.e:
cmp al, 'e'
jne near usage
or ah, ah
jne near usage
mov al, ','
mov [huhmsg], al
mov [separ], al
mov [sep2], al
mov [sep3], al
mov [sep4], al
jmp .arg
align 4
.getenv:
; If ESI = 0, we did not have a -p argument,
; and need to check the environment for "PINHOLE="
or esi, esi
jne .init
sub ecx, ecx
.nextenv:
pop esi
or esi, esi
je .default ; no PINHOLE envar found
; check if this envar starts with 'PINHOLE='
mov edi, envar
mov cl, 2 ; 'PINHOLE=' is 2 dwords long
rep cmpsd
jne .nextenv
; Check if it is followed by a digit
mov al, [esi]
cmp al, '0'
jl .default
cmp al, '9'
jbe .init
; fall through
align 4
.default:
; We got here because we had no -p argument,
; and did not find the PINHOLE envar.
mov esi, pinhole
; fall through
align 4
.init:
sub eax, eax
sub ebx, ebx
sub ecx, ecx
sub edx, edx
mov edi, dbuffer+1
mov byte [dbuffer], '0'
; Convert the pinhole constant to real
.constloop:
lodsb
cmp al, '9'
ja .setconst
cmp al, '0'
je .processconst
jb .setconst
inc dl
.processconst:
inc cl
cmp cl, 18
ja near consttoobig
stosb
jmp short .constloop
align 4
.setconst:
or dl, dl
je near perr
finit
fild dword [tthou]
fld1
fild dword [ten]
fdivp st1, st0
fild dword [thousand]
mov edi, obuffer
mov ebp, ecx
call bcdload
.constdiv:
fmul st0, st2
loop .constdiv
fld1
fadd st0, st0
fadd st0, st0
fld1
faddp st1, st0
fchs
; If we are creating a CSV file,
; print header
cmp byte [separ], ','
jne .bigloop
push dword headlen
push dword header
push dword [fd.out]
sys.write
.bigloop:
call getchar
jc near done
; Skip to the end of the line if you got '#'
cmp al, '#'
jne .num
call skiptoeol
jmp short .bigloop
.num:
; See if you got a number
cmp al, '0'
jl .bigloop
cmp al, '9'
ja .bigloop
; Yes, we have a number
sub ebp, ebp
sub edx, edx
.number:
cmp al, '0'
je .number0
mov dl, 1
.number0:
or dl, dl ; Skip leading 0's
je .nextnumber
push eax
call putchar
pop eax
inc ebp
cmp ebp, 19
jae .nextnumber
mov [dbuffer+ebp], al
.nextnumber:
call getchar
jc .work
cmp al, '#'
je .ungetc
cmp al, '0'
jl .work
cmp al, '9'
ja .work
jmp short .number
.ungetc:
dec esi
inc ebx
.work:
; Now, do all the work
or dl, dl
je near .work0
cmp ebp, 19
jae near .toobig
call bcdload
; Calculate pinhole diameter
fld st0 ; save it
fsqrt
fmul st0, st3
fld st0
fmul st5
sub ebp, ebp
; Round off to 4 significant digits
.diameter:
fcom st0, st7
fstsw ax
sahf
jb .printdiameter
fmul st0, st6
inc ebp
jmp short .diameter
.printdiameter:
call printnumber ; pinhole diameter
; Calculate F-number
fdivp st1, st0
fld st0
sub ebp, ebp
.fnumber:
fcom st0, st6
fstsw ax
sahf
jb .printfnumber
fmul st0, st5
inc ebp
jmp short .fnumber
.printfnumber:
call printnumber ; F number
; Calculate normalized F-number
fmul st0, st0
fld1
fld st1
fyl2x
frndint
fld1
fscale
fsqrt
fstp st1
sub ebp, ebp
call printnumber
; Calculate time multiplier from F-5.6
fscale
fld st0
; Round off to 4 significant digits
.fmul:
fcom st0, st6
fstsw ax
sahf
jb .printfmul
inc ebp
fmul st0, st5
jmp short .fmul
.printfmul:
call printnumber ; F multiplier
; Calculate F-stops from 5.6
fld1
fxch st1
fyl2x
sub ebp, ebp
call printnumber
mov al, 0Ah
call putchar
jmp .bigloop
.work0:
mov al, '0'
call putchar
align 4
.toobig:
call huh
jmp .bigloop
align 4
done:
call write ; flush output buffer
; close files
push dword [fd.in]
sys.close
push dword [fd.out]
sys.close
finit
; return success
push dword 0
sys.exit
align 4
skiptoeol:
; Keep reading until you come to cr, lf, or eof
call getchar
jc done
cmp al, 0Ah
jne .cr
ret
.cr:
cmp al, 0Dh
jne skiptoeol
ret
align 4
getchar:
or ebx, ebx
jne .fetch
call read
.fetch:
lodsb
dec ebx
clc
ret
read:
jecxz .read
call write
.read:
push dword BUFSIZE
mov esi, ibuffer
push esi
push dword [fd.in]
sys.read
add esp, byte 12
mov ebx, eax
or eax, eax
je .empty
sub eax, eax
ret
align 4
.empty:
add esp, byte 4
stc
ret
align 4
putchar:
stosb
inc ecx
cmp ecx, BUFSIZE
je write
ret
align 4
write:
jecxz .ret ; nothing to write
sub edi, ecx ; start of buffer
push ecx
push edi
push dword [fd.out]
sys.write
add esp, byte 12
sub eax, eax
sub ecx, ecx ; buffer is empty now
.ret:
ret
align 4
bcdload:
; EBP contains the number of chars in dbuffer
push ecx
push esi
push edi
lea ecx, [ebp+1]
lea esi, [dbuffer+ebp-1]
shr ecx, 1
std
mov edi, bbuffer
sub eax, eax
mov [edi], eax
mov [edi+4], eax
mov [edi+2], ax
.loop:
lodsw
sub ax, 3030h
shl al, 4
or al, ah
mov [edi], al
inc edi
loop .loop
fbld [bbuffer]
cld
pop edi
pop esi
pop ecx
sub eax, eax
ret
align 4
printnumber:
push ebp
mov al, [separ]
call putchar
; Print the integer at the TOS
mov ebp, bbuffer+9
fbstp [bbuffer]
; Check the sign
mov al, [ebp]
dec ebp
or al, al
jns .leading
; We got a negative number (should never happen)
mov al, '-'
call putchar
.leading:
; Skip leading zeros
mov al, [ebp]
dec ebp
or al, al
jne .first
cmp ebp, bbuffer
jae .leading
; We are here because the result was 0.
; Print '0' and return
mov al, '0'
jmp putchar
.first:
; We have found the first non-zero.
; But it is still packed
test al, 0F0h
jz .second
push eax
shr al, 4
add al, '0'
call putchar
pop eax
and al, 0Fh
.second:
add al, '0'
call putchar
.next:
cmp ebp, bbuffer
jb .done
mov al, [ebp]
push eax
shr al, 4
add al, '0'
call putchar
pop eax
and al, 0Fh
add al, '0'
call putchar
dec ebp
jmp short .next
.done:
pop ebp
or ebp, ebp
je .ret
.zeros:
mov al, '0'
call putchar
dec ebp
jne .zeros
.ret:
ret
The code follows the same format as all the other
filters we have seen before, with one subtle
exception:
We are no longer assuming that the end of input
implies the end of things to do, something we
took for granted in the character–oriented
filters.
This filter does not process characters. It
processes a language
(albeit a very simple
one, consisting only of numbers).
When we have no more input, it can mean one
of two things:
We are done and can quit. This is the
same as before.
The last character we have read was a digit.
We have stored it at the end of our
ASCII –to–float conversion
buffer. We now need to convert
the contents of that buffer into a
number and write the last line of our
output.
For that reason, we have modified our getchar
and our read routines to return with
the carry flag clear whenever we are
fetching another character from the input, or the
carry flag set whenever there is no more
input.
Of course, we are still using assembly language magic
to do that! Take a good look at getchar .
It always returns with the
carry flag clear .
Yet, our main code relies on the carry
flag to tell it when to quit—and it works.
The magic is in read . Whenever it
receives more input from the system, it just
returns to getchar , which
fetches a character from the input buffer,
clears the carry flag
and returns.
But when read receives no more
input from the system, it does not
return to getchar at all.
Instead, the add esp, byte 4
op code adds 4 to ESP ,
sets the carry
flag , and returns.
So, where does it return to? Whenever a
program uses the call op code,
the microprocessor push es the
return address, i.e., it stores it on
the top of the stack (not the FPU
stack, the system stack, which is in the memory).
When a program uses the ret
op code, the microprocessor pop s
the return value from the stack, and jumps
to the address that was stored there.
But since we added 4 to
ESP (which is the stack
pointer register), we have effectively
given the microprocessor a minor case
of amnesia : It no longer
remembers it was getchar
that call ed read .
And since getchar never
push ed anything before
call ing read ,
the top of the stack now contains the
return address to whatever or whoever
call ed getchar .
As far as that caller is concerned,
he call ed getchar ,
which ret urned with the
carry flag set!
Other than that, the bcdload
routine is caught up in the middle of a
Lilliputian conflict between the Big–Endians
and the Little–Endians.
It is converting the text representation
of a number into that number: The text
is stored in the big–endian order, but
the packed decimal is little–endian.
To solve the conflict, we use the std
op code early on. We cancel it with cld
later on: It is quite important we do not
call anything that may depend on
the default setting of the direction
flag while std is active.
Everything else in this code should be quite
clear, providing you have read the entire chapter
that precedes it.
It is a classical example of the adage that
programming requires a lot of thought and only
a little coding. Once we have thought through every
tiny detail, the code almost writes itself.
Using pinhole
Because we have decided to make the program
ignore any input except for numbers
(and even those inside a comment), we can
actually perform textual queries .
We do not have to , but we can .
In my humble opinion, forming a textual query,
instead of having to follow a very strict
syntax, makes software much more user friendly.
Suppose we want to build a pinhole camera to use the
4x5 inch film. The standard focal
length for that film is about 150mm. We want
to fine–tune our focal length so the
pinhole diameter is as round a number as possible.
Let us also suppose we are quite comfortable with
cameras but somewhat intimidated by computers.
Rather than just have to type in a bunch of numbers,
we want to ask a couple of questions.
Our session might look like this:
&prompt.user; pinhole
Computer,
What size pinhole do I need for the focal length of 150?
150 490 306 362 2930 12
Hmmm... How about 160?
160 506 316 362 3125 12
Let's make it 155, please.
155 498 311 362 3027 12
Ah, let's try 157...
157 501 313 362 3066 12
156?
156 500 312 362 3047 12
That's it! Perfect! Thank you very much!
^D
We have found that while for the focal length
of 150, our pinhole diameter should be 490
microns, or 0.49 mm, if we go with the almost
identical focal length of 156 mm, we can
get away with a pinhole diameter of exactly
one half of a millimeter.
Scripting
Because we have chosen the #
character to denote the start of a comment,
we can treat our pinhole
software as a scripting language .
You have probably seen shell
scripts that start with:
#! /bin/sh
...or...
#!/bin/sh
...because the blank space after the #!
is optional.
Whenever Unix is asked to run an executable
file which starts with the #! ,
it assumes the file is a script. It adds the
command to the rest of the first line of the
script, and tries to execute that.
Suppose now that we have installed pinhole
in /usr/local/bin/ , we can now
write a script to calculate various pinhole
diameters suitable for various focal lengths
commonly used with the 120 film.
The script might look something like this:
#! /usr/local/bin/pinhole -b -i
# Find the best pinhole diameter
# for the 120 film
### Standard
80
### Wide angle
30, 40, 50, 60, 70
### Telephoto
100, 120, 140
Because 120 is a medium size film,
we may name this file medium .
We can set its permissions to execute,
and run it as if it were a program:
&prompt.user; chmod 755 medium
&prompt.user; ./medium
Unix will interpret that last command as:
&prompt.user; /usr/local/bin/pinhole -b -i ./medium
It will run that command and display:
80 358 224 256 1562 11
30 219 137 128 586 9
40 253 158 181 781 10
50 283 177 181 977 10
60 310 194 181 1172 10
70 335 209 181 1367 10
100 400 250 256 1953 11
120 438 274 256 2344 11
140 473 296 256 2734 11
Now, let us enter:
&prompt.user; ./medium -c
Unix will treat that as:
&prompt.user; /usr/local/bin/pinhole -b -i ./medium -c
That gives it two conflicting options:
-b and -c
(Use Bender's constant and use Connors'
constant). We have programmed it so
later options override early ones—our
program will calculate everything
using Connors' constant:
80 331 242 256 1826 11
30 203 148 128 685 9
40 234 171 181 913 10
50 262 191 181 1141 10
60 287 209 181 1370 10
70 310 226 256 1598 11
100 370 270 256 2283 11
120 405 296 256 2739 11
140 438 320 362 3196 12
We decide we want to go with Bender's
constant after all. We want to save its
values as a comma–separated file:
&prompt.user; ./medium -b -e > bender
&prompt.user; cat bender
focal length in millimeters,pinhole diameter in microns,F-number,normalized F-number,F-5.6 multiplier,stops from F-5.6
80,358,224,256,1562,11
30,219,137,128,586,9
40,253,158,181,781,10
50,283,177,181,977,10
60,310,194,181,1172,10
70,335,209,181,1367,10
100,400,250,256,1953,11
120,438,274,256,2344,11
140,473,296,256,2734,11
&prompt.user;
Caveats
Assembly language programmers who "grew up" under
MS DOS and Windows often tend to take shortcuts.
Reading the keyboard scan codes and writing directly to video
memory are two classical examples of practices which, under
MS DOS are not frowned upon but considered the
right thing to do.
The reason? Both the PC BIOS and
MS DOS are notoriously
slow when performing these operations.
You may be tempted to continue similar practices in the
Unix environment. For example, I have seen a web site which
explains how to access the keyboard scan codes on a popular Unix clone.
That is generally a very bad idea
in Unix environment! Let me explain why.
Unix Is Protected
For one thing, it may simply not be possible. Unix runs in
protected mode. Only the kernel and device drivers are allowed
to access hardware directly. Perhaps a particular Unix clone
will let you read the keyboard scan codes, but chances are a real
Unix operating system will not. And even if one version may let you
do it, the next one may not, so your carefully crafted software may
become a dinosaur overnight.
Unix Is an Abstraction
But there is a much more important reason not to try
accessing the hardware directly (unless, of course,
you are writing a device driver), even on the Unix-like
systems that let you do it:
Unix is an abstraction!
There is a major difference in the philosophy of design
between MS DOS and Unix.
MS DOS was designed as a single-user
system. It is run on a computer with a keyboard and a video
screen attached directly to that computer. User input is almost
guaranteed to come from that keyboard. Your program's output
virtually always ends up on that screen.
This is NEVER guaranteed under Unix. It is quite common
for a Unix user to pipe and redirect program input and output:
&prompt.user; program1 | program2 | program3 > file1
If you have written program2 , your input
does not come from the keyboard but from the output of
program1 . Similarly, your output does not
go to the screen but becomes the input for
program3 whose output, in turn,
goes to file1 .
But there is more! Even if you made sure that your input comes
from, and your output goes to, the terminal, there is no guarantee
the terminal is a PC: It may not have its video memory
where you expect it, nor may its keyboard be producing
PC -style scan codes. It may be a Macintosh,
or any other computer.
Now you may be shaking your head: My software is in
PC assembly language, how can
it run on a Macintosh? But I did not say your software
would be running on a Macintosh, only that its terminal
may be a Macintosh.
Under Unix, the terminal does not have to be directly
attached to the computer that runs your software, it can
even be on another continent, or, for that matter, on another
planet. It is perfectly possible that a Macintosh user in
Australia connects to a Unix system in North America (or
anywhere else) via telnet . The
software then runs on one computer, while the terminal is
on a different computer: If you try to read the scan codes,
you will get the wrong input!
Same holds true about any other hardware: A file you are reading
may be on a disk you have no direct access to. A camera you are
reading images from may be on a space shuttle, connected to you
via satellites.
That is why under Unix you must never make any assumptions about
where your data is coming from and going to. Always let the
system handle the physical access to the hardware.
These are caveats, not absolute rules. Exceptions are possible.
For example, if a text editor has determined it is running
on a local machine, it may want to read the scan codes
directly for improved control. I am not mentioning these caveats
to tell you what to do or what not to do, just to make you aware
of certain pitfalls that await you if you have just arrived to Unix
form MS DOS . Of course, creative people often break
rules, and it is OK as long as they know they are breaking
them and why.
Acknowledgements
This tutorial would never have been possible without the
help of many experienced FreeBSD programmers from the
FreeBSD
hackers mailing list, many of whom have patiently
answered my questions, and pointed me in the right direction
in my attempts to explore the inner workings of Unix
system programming in general and FreeBSD in particular.
Thomas M. Sommers opened the door for me. His
How
do I write "Hello, world" in FreeBSD assembler?
web page was my first encounter with an example of
assembly language programming under FreeBSD.
Jake Burkholder has kept the door open by willingly
answering all of my questions and supplying me with
example assembly language source code.
Copyright © 2000-2001 G. Adam Stanislav. All rights reserved.